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1
Getting the same errors with that added on. :/

2
Ok, so I've got QT 5.14, but the About section in Dwarf Therapist says it was built with 5.13.2

I attempted to do what your instructions said but come up with errors. 

Code: [Select]
$ qmake filedialog.pro
Info: creating stash file /Users/david/Documents/minimal/.qmake.stash
Project WARNING: CONFIG-=import_qpa_plugin is deprecated. Use QTPLUGIN.platforms=- instead.

Code: [Select]
$ make
/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/clang++ -c -pipe -stdlib=libc++ -O2 -std=gnu++11  -arch x86_64 -isysroot /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.15.sdk -mmacosx-version-min= -fPIC -DQT_WIDGETS_LIB -DQT_GUI_LIB -DQT_CORE_LIB -I. -I/usr/local/Cellar/qt/5.14.1/lib/QtWidgets.framework/Headers -I/usr/local/Cellar/qt/5.14.1/lib/QtGui.framework/Headers -I/usr/local/Cellar/qt/5.14.1/lib/QtCore.framework/Headers -I. -I/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.15.sdk/System/Library/Frameworks/OpenGL.framework/Headers -I/Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX10.15.sdk/System/Library/Frameworks/AGL.framework/Headers -I/usr/local/Cellar/qt/5.14.1/mkspecs/macx-clang -o main.o main.cpp
clang: error: invalid version number in '-mmacosx-version-min='
clang: error: invalid deployment target for -stdlib=libc++ (requires OS X 10.7 or later)
make: *** [main.o] Error 1

3
Clicking "Import Custom Professions" fails to open a window on MacOS Catalina 10.15.4, QT version 5.13.2

Anyone have any ideas why?

4
Really?  I remember that it used to be that way for the first two migrant waves, and then the rest were dependent on the world population.

5
Alright, I'm coming back to DF now with the new release and all, and have something in my head I want to try.

I'm looking for a mountainous volcano and a brook/stream in the same embark, with lots of trees and plenty of everything to make steel.  Preferably cold or temperate climates, with high savagery (preferably neutral Untamed Wilds but I'll take joyous wilds too) and I'd love to have a Tower for a neighbor.  Ideally, I'd love it if there were only a few dwarves left in the world - enough for the first few migrant waves, maybe a hundred or so total?  I know that's a rough one, but from what it seems, if anyone can do it it's you guys.

Thanks so much!

6
So I'm looking for the stereotypical dwarfy world, something good to get back into dwarf fortress with. 

I want it somewhat mountainous, with a volcano and a brook or river, and everything needed to make steel (coal would be awesome, but trees do just handily in a pinch), with prefererably a small embark zone (up to 3v3 to save on FPS death later on...).  I'd like it somewhat cooler in climate, the water could freeze.  Plenty of baddies/savagery would be wonderful as well. 

All those last points aren't really too necessary.  Just the first sentence is the important part.

I've got something similar to this, but it's warmer, calm, and on a 5v5, so I'd like to downsize a bit.

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