Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Damn Caravans...  (Read 486 times)

Dwarf Chunk

  • Bay Watcher
    • View Profile
Damn Caravans...
« on: August 15, 2006, 08:03:00 pm »

So I have a nice fortress running, got enough food and everything is just going well. Then a dwarven caravan arrives and I get all happy to be able to trade some of my useless junk for even more food (being all paranoid about it after losing a fortress due to starvation after heavy migration). So, what happens? The caravan escort attacks a bunch of elephants, which then proceed to run around seemingly clueless. Then you learn the horrible truth, they are going for YOUR dwarves. The same ones who abstained from hunting and went all vegetarian (well, some went for fish, but they soon have a hard time finding that). Now I wasn't really prepared to handle an attack of 10 elephants, which led to tons of dead dwarves, reducing the population to less than half of it. And most of them were injured badly enough to die from dehydration. I didn't get to trade either, as the caravan left before the few survivors recovered. It was actually the first time I was happy to see a large amount of migrants, though I question their intelligence. If the first job you get after arriving is getting rid of oceans of blood and dragging the former inhabitants out of way, you'll probably want to leave. Gladly they seem to disagree.
Now, there was hardly any dead elephant and they greatly outnumber my dwarves. Hunting them is pretty much suicide, so I am considering just trapping every single floor in my fortress and trying to get my dwarves to retreat into some pockets deep within, once another stampede is going on. And the next caravan is probably making sure that happens.

Any suggestions on how to avoid further elephant problems?

Logged

Virtz

  • Bay Watcher
    • View Profile
Re: Damn Caravans...
« Reply #1 on: August 15, 2006, 08:07:00 pm »

Make a few (6) obsidian short swords (crossbows if you're in no luck finding obsidian), some mechanisms and make 3 weapon traps with 2 swords each at the fortress entrance. When danger comes, tell your dwarves to stay indoors. Most of them should follow the advise and run in.
Logged

frumiousj

  • Bay Watcher
    • View Profile
Re: Damn Caravans...
« Reply #2 on: August 15, 2006, 08:09:00 pm »

Did you do anything else, Virtz? When I tell my dwarves to stay indoors, they all completely ignore me.
Logged

Virtz

  • Bay Watcher
    • View Profile
Re: Damn Caravans...
« Reply #3 on: August 15, 2006, 08:14:00 pm »

I've heard somewhere that idle (jobless/on break) dwarves indeed ignore that, but you can always assign some jobs to dwarves and you'll only lose the ones on breaks. Another way of making them go inside is big meeting halls (cage rooms/well rooms/statue gardens) so that they start parties and gather lots of people there.
Logged