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Messages - MagmaMcFry

Pages: [1] 2 3 ... 263
1
General Discussion / Re: Order of the Stick
« on: July 01, 2021, 08:56:27 am »
Beholders are intellectual property of the Wizards of the Coast and as such can't be shown in the comic. (Proof!)
This is clearly an eye stalker, a 9 pupil fox, or whatever have you. Compared to the more famous beholder, they can have nicer personalities and can have mommies.


But really, this comic hasn't tried to be faithful to the details of D&D in a long time
Ohey the monster in #32 finally got its screen time, only 1205 strips delayed.

2
Other Games / Re: Factorio - Factory building game
« on: June 09, 2021, 10:26:19 am »
Rampant does sound exactly like what I was looking for! But why does it have a -400 trending rate? Is something wrong with it?
From what I've seen, trending rates are the difference between recent average downloads and average downloads over a longer timespan. Popular mods will therefore always have larger fluctuations in trending than smaller ones, but on average the trendingness of every mod is zero. Trending has no correlation to the mod's quality.

3
General Discussion / Re: Mathematics Help Thread
« on: April 22, 2021, 08:22:46 am »
It's not necessary for all Rs to be the same, it's enough if the sequence R itself is periodic. But again, the probability of that is zero.

4
General Discussion / Re: if self.isCoder(): post() #Programming Thread
« on: April 14, 2021, 05:56:03 am »
Resolution:
Code: [Select]
import re
regex = re.compile("^(\d+)x(\d+)$")
match = regex.match(resolution_arg)
if match:
  width = int(match[1])
  height = int(match[2])
  # do stuff
else:
  # error handling

Framerate:
Code: [Select]
try
  framerate = int(framerate_arg)
  if framerate <= 0:
    raise ValueError()
  # do stuff
except ValueError:
  # error handling

Pixel format:
Code: [Select]
valid_pixel_formats = ["format1", "format2", "format3"]
if format_arg in valid_pixel_formats:

Filename w/ extension:
Code: [Select]
if filename_arg[-4:] == ".raw":

Audio codec:
Code: [Select]
valid_audio_codecs = ["codec1", "codec2", "codec3"]
if codec_arg in valid_audio_codecs:

Bitrate:
Code: [Select]
try:
  bitrate = 1
  if bitrate_arg[-1] == 'k':
    bitrate = 1000
    bitrate_arg = bitrate_arg[:-1]
  bitrate *= int(bitrate_arg)
  if bitrate < 0:
    raise ValueError()
  # do stuff
except ValueError:
  # error handling

5
General Discussion / Re: Order of the Stick
« on: February 12, 2021, 06:31:42 pm »
Holey Bro has a purple wide-sleeved robe and blue cape, pot-stirring captor has small red sleeves and an oversized purple cloak. I'm not seeing any correlation here, and the colors seem very unambiguous to me.

Honestly, I'd say it's more likely that we're actually looking at the Monster In The Darkness than the Holey Brotherhood.

6
General Discussion / Re: Order of the Stick
« on: February 12, 2021, 11:57:23 am »
The color scheme doesn't seem to match the Holey Brotherhood guy at all?

7
General Discussion / Re: Mathematics Help Thread
« on: January 06, 2021, 11:28:43 am »
Consider a measurable subset A of R. Measurable implies that you can assign a measure, a real number (call it length or area or volume) to the intersection of A and any interval in a sensible way.

At any point x in R, A may or may not have a density at x, which is the limit, as an interval I containing x becomes arbitrary small, of the measure of the intersection of A and I divided by the length of I.

The claim is that this density is 1 at almost all points in A, which means that the subset of points in A where the density does not exist or is less than 1 has measure zero.

This statement implies for example that there is no measurable subset of R that has density 1/2 everywhere.

8
Other Games / Re: Minecraft - It has blocks.
« on: December 28, 2020, 02:37:56 pm »
In DF I remade night troll's grinding vermins into paste as reaction usable by player, that taked few hours of testing and some minutes for writing (I mean all changing in raws). In RA2 I remade Forgotten from TS by few days.
Ah, I see. You figured out how to edit game data text files and now you think all modding works like that. Editing game data text files is incredibly easy. If any of the mod ideas you posted required only editing such files, I would have said "one hour or so" in my estimate. But I said stuff like "a year" and "six months", and there's a very good reason for that: your ideas cannot be implemented just by changing data files. All your ideas have some aspect to them that would require writing some Java code. Now here's the deal: writing Java code that makes Minecraft properly do what you want it to do is much much harder and slower than just messing with some data files, especially since Minecraft was not written with mods in mind, just like the skyscraper from my analogy wasn't built on rails.

Consider the Baubles mod, which does something very similar to the four-layer armor thing you suggested. Read through its several thousand lines of source code and commit history and tell me how anyone could write, test and bugfix that mod in under three months.

Here's another analogy until you get the point: If you went to the car repair shop and asked the mechanic "hey can you change my tires" he'd say "yeah sure, come back tomorrow and I'll be done, tires are designed to be easily replaceable". If instead you asked the mechanic "hey can you make it so my car can drive underwater," he'd start telling you why that's incredibly difficult for a large amount of reasons, and that you can't just quickly replace some car bits with submarine bits and add some duct tape. And you know what? The mechanic would be correct. He knows a lot about cars, more than you. You should believe the mechanic.

9
Other Games / Re: Minecraft - It has blocks.
« on: December 27, 2020, 05:39:39 pm »
I feel like you're making these estimates based off how long it would take to implement if this (Minecraft) were your own project, in which case they seem about right, but writing mods is a bit of a different beast. Time more depends on how many things your mod interacts with. Like adding coins for trading. (I'm assuming this means sort of replacing emeralds.) On top of just adding the coins for trading you might modify the world generation of villagers to make them use coins instead of emeralds. With the new workplace blocks you might modify the code that runs when a villager claims one of those. Plus code for unlocking new trades. If the code in place is not already nice and modular you're looking at revamping half of all villager code to date.

Roaches on the other hand can probably be done in like an afternoon, possibly with just a datapack.

I *am* making those estimates based on writing a mod, which is why the inventory resize is by far the longest project of them all, it would require registering a lot of very invasive hooks. If a Mojang employee had to rework inventory sizes, I'd estimate it would still take six months. Actually, writing a Bukkit plugin for inventory extension might only take a month or even less if you hack the rightmost three slots of your main inventory to act as an inventory scrollbar. Incredibly ugly but it would do the job.

The emeralds-to-coins rework should be just a few coin item definitions plus a datapack, changing some trade tables and loot tables. Adding a new bankier villager type would take significantly longer, of course. My estimate on the roaches is because I interpreted the mod idea as adding roaches to the game based on silverfish instead of literally just reskinning silverfish.

Add cogs and just move all redstone functions to them - will take less than hour, I think.

I'm not really sure how to convey the scale of how wrong you are. Maybe by analogy? Imagine you were an architect and someone asked you "hey can you move this skyscraper a foot to the left? can you be done by tomorrow? it's only a foot!"

10
Other Games / Re: Minecraft - It has blocks.
« on: December 27, 2020, 04:05:31 pm »
How much time would a full time modder (40 hours per week) require to implement your mod ideas? Here are some time estimates:

Quote
Mod that change inventory into infinite amount of cells (for using with mods that adds weight).
One year but it won't be compatible with any other mods.

Quote
Mod that absolutely remove XP and add skill system with training by actual ingame actions (that system also will be used for further mods)
Three months.

Quote
Mod that adds new equipping system, with four layers of armor and slots for jewelry.
Two months.

Quote
Mod with some special magic, where you train your powers in one of seven magic spheres by doing non-magical actions, but related with this spheres.
Scope is unclear, but at least three months.

Quote
Mod that adds cogs and more redstone functions to them.
One month.

Quote
Simple mod of some industry that not change worldgen at all (golden wires, uranium from redstone).
Six months.

Quote
Simple mod that adds coins for trading.
Two days.

Quote
Simple remodelling mod, that make horse model simpler and rework shields.
Three days if you only change the actual models. One month if you want to change anything about the animations.

Quote
Joke mod that add roaches (retextured silverfish).
One week.

Quote
Port of old TobaccoCraft from 1.2.5 version.
Two weeks.

11
Other Games / Re: Minecraft - It has blocks.
« on: December 26, 2020, 07:16:32 pm »
It already takes hours of effort to write and publish a mod that does literally nothing. So if your mod idea can really be implemented in such a short time, there is no need to be secretive about it and you can just post your idea here.

12
General Discussion / Re: Order of the Stick
« on: December 20, 2020, 06:53:17 pm »
WONNNH!

13
General Discussion / Re: Order of the Stick
« on: October 07, 2020, 09:58:26 am »
Spoiler (click to show/hide)

Also I wish the archive had thumbnails so I could find previous scenes quickly.

14
Other Games / Re: Factorio - Factory building game
« on: August 22, 2020, 11:01:00 am »
You can create to-do lists on the map by placing map markers.

15
Other Games / Re: Minecraft - It has blocks.
« on: August 13, 2020, 02:22:06 pm »
Maybe the idea is to produce better manual digging implements?

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