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Messages - palu

Pages: [1] 2 3 ... 53
1
Tilesets and Graphics / Re: MARXDWARF, a Karl Marx tileset 16x
« on: June 10, 2020, 07:44:44 pm »
The perfect tileset doesn't exis-

2
Masterwork DF / Re: ☼Necromancers☼ Discussion of possibilities
« on: June 22, 2017, 09:51:31 pm »
Not sure if you've seen it, but perhaps you could use IndigoFenix's Soulshuffle script for something?

3
DF Modding / Re: Gauging interest: Trashworld.
« on: June 02, 2016, 12:07:09 am »
Sounds cool.

4
Ptw. This is interesting.

5
Do humans include players?

6
Is there an easy way to select songs playable by my instrument?

7
Masterwork DF / Re: UPDATE!
« on: May 06, 2016, 05:08:15 pm »
Will the updates break our saves? I can see there being a lot of bug reports from old versions.

8
DF General Discussion / Re: Y ppl talk about "learning curve" in DF?
« on: April 18, 2016, 06:13:44 pm »
Just gonna leave this here...

9
Alright, I'm not dead. Here's the Fortress 1 winter report:

Spoiler (click to show/hide)

10
DF Community Games & Stories / Re: The Illustrated Dwarf
« on: March 10, 2016, 03:15:26 pm »
PTW. This is fantastic.

11
Spoiler: Fortress 1 (click to show/hide)

12
Spoiler: Fortress 1 (click to show/hide)
Spoiler (click to show/hide)

13
Alright, here's fort 1 summer.
Spoiler (click to show/hide)

14
I like most of the changes. I do not like the circle walls. I always liked the clean diagonal shading. I'm iffy about the ramps, but I'm sure I'll come around.

15
First of all, sorry about the late update, I've been a bit busy this week, and this fort is a drag to play, even when it's not running at a silky smooth 20 fps. And to top it all off, the game crashed, erasing a good bit of play.
I'll try to replay the rest of spring tomorrow, and update then

Spoiler: EDIT (click to show/hide)

Spoiler: End spring (click to show/hide)

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