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Author Topic: Dominions 4: Thrones of Ascension  (Read 524345 times)

Il Palazzo

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Re: Dominions 4: Thrones of Ascension
« Reply #1635 on: October 21, 2015, 05:55:42 am »

So I've got a bunch of sea troll guards, whose glaives have -1 attack modifier. But the net attack skill displayed in the equipment box is 2 levels lower than their raw attack skill. Any ideas what's up with that?
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Delta Foxtrot

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Re: Dominions 4: Thrones of Ascension
« Reply #1636 on: October 21, 2015, 06:30:16 am »

Could it be this?
Quote from: Manual
Underwater efffects: slashing and blunt weapons have an attack penalty equal to weapon length
underwater, while piercing weapons do not. If a weapon does both piercing damage as well as another
type, the underwater penalty is halved.
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Il Palazzo

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Re: Dominions 4: Thrones of Ascension
« Reply #1637 on: October 21, 2015, 07:04:07 am »

Could it be this?
Quote from: Manual
Underwater efffects: slashing and blunt weapons have an attack penalty equal to weapon length
underwater, while piercing weapons do not. If a weapon does both piercing damage as well as another
type, the underwater penalty is halved.
Must be, since the discrepancy disappears on land. However, the numbers still don't match: the glaive is length 4, does both slashing and piercing, and has inherent -1 attack modifier. That should add up to a -3 attack, while they get a -2.
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E. Albright

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Re: Dominions 4: Thrones of Ascension
« Reply #1638 on: October 21, 2015, 09:54:39 am »

Pretty sure the UW patch reduced the underwater penalty for piercing/foo to a flat -1, and the manual hasn't caught up with it yet.
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BFEL

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Re: Dominions 4: Thrones of Ascension
« Reply #1639 on: October 21, 2015, 01:44:36 pm »

And for some reason that made me wonder: Is it possible to mod in weapons with absurd lengths? Could you make a weapon with a length of 50? If so, would it have any effect on the game?
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PrimusRibbus

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Re: Dominions 4: Thrones of Ascension
« Reply #1640 on: October 21, 2015, 02:06:59 pm »

And for some reason that made me wonder: Is it possible to mod in weapons with absurd lengths? Could you make a weapon with a length of 50? If so, would it have any effect on the game?

Yes. Its effect would be that it could roll repels for pretty much any melee attack against itself or allied units in its square. How effective that would be would depend completely on the unit's stats (and since a unit gets an additional -2 penalty to their repel roll each time they repel in a turn, its effectiveness would be limited).

Repel tends to be a great thing for mass produced units like pikemen since they benefit from being able to repel for eachother, but isn't wildly useful for a single thug or SC.

Additional info on repel mechanics:
Spoiler (click to show/hide)
« Last Edit: October 21, 2015, 02:51:39 pm by PrimusRibbus »
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Cruxador

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Re: Dominions 4: Thrones of Ascension
« Reply #1641 on: October 22, 2015, 01:19:07 am »

It has come to my attention that a lot of people don't know this exists, so without further ado, the wiki:

http://dom4.wikia.com/wiki/Dominions_4_Wiki

It needs some work still.
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Frumple

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Re: Dominions 4: Thrones of Ascension
« Reply #1642 on: October 23, 2015, 01:31:14 pm »

... so someone tell me, is it actually possible to run out of mercenary bands? Can they all be killed off over the course of a game?
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E. Albright

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Re: Dominions 4: Thrones of Ascension
« Reply #1643 on: October 23, 2015, 02:15:09 pm »

Yes, there is a finite number, even though that number was upped in Dom4.

One possible addition to NG that has been mooted would be to add random merc generation...
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Il Palazzo

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Re: Dominions 4: Thrones of Ascension
« Reply #1644 on: October 23, 2015, 02:30:15 pm »

Gotta catch 'em all, eh?
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Frumple

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Re: Dominions 4: Thrones of Ascension
« Reply #1645 on: October 23, 2015, 03:32:17 pm »

Yes, there is a finite number, even though that number was upped in Dom4.
Excellent.

And yeah, more or less. *updates quest list*
Spoiler: quest list (click to show/hide)
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BFEL

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Re: Dominions 4: Thrones of Ascension
« Reply #1646 on: October 23, 2015, 04:33:41 pm »

Those poor defenseless soldiers of fortune!
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sprinkled chariot

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Re: Dominions 4: Thrones of Ascension
« Reply #1647 on: October 24, 2015, 08:03:03 am »

Those poor defenseless soldiers of fortune!

But they were free not to join god of misfortune.
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BFEL

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Re: Dominions 4: Thrones of Ascension
« Reply #1648 on: October 24, 2015, 04:41:54 pm »

Those poor defenseless soldiers of fortune!

But they were free not to join god of misfortune.
The economy makes slaves of us all sir.
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7/10 Has much more memorable sigs but casts them to the realm of sigtexts.

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Frumple

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Re: Dominions 4: Thrones of Ascension
« Reply #1649 on: October 24, 2015, 05:06:38 pm »

The god that's killing them off is a god of fortune, though :P

Two pips of luck, ahaha.

... honestly, I basically never take misfortune scales. Have occasionally tried it, but even misfortune 1 has seen my nation more or less ruined within the first year, nevermind the harsher ones. Event RNG can be nasty enough without actively baiting the thing to come wreck you.
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