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Other Games / Middle-earth: Shadow of War
« on: April 18, 2017, 07:47:05 pm »
The Shadow of Mordor thread is a bit old and died years ago. Its sequel, Shadow of War, was announced months ago, but we don't have a thread yet?
For those who don't know: Shadow of Mordor was a game set in the Lord of the Rings universe about a human ranger called Talion who was killed in a raid by Sauron's forces and brought back to life by Celebrimbor (yes, that Celebrimbor). It has combat and parkour similar to Assassin's Creed but focused on a dynamic mechanic (called the Nemesis System) wherein unique orc captains would populate a hit list available to the player and engage in different events to either kill off rivals or make themselves stronger. It was a unique mechanic that raised the game into a better position among its contemporaries and was fun and engaging, despite the liberties the game takes with Tolkien's lore. Timeline-wise, it took place between the events of the Hobbit and the Lord of the Rings.
It's gone from sneaky-peaky butchering of orcs to outright warfare at this point, like the domination mechanic is being turned into a whole game. A few notes about the game (not all differences and points are included here, of course):
Here's some links:
Release is slated forAugust 22, 2017 October 10, 2017. Available for Xbox One, Project Scorpio, Windows 10 PC (Windows Store and Steam), PlayStation4 and PlayStation4 Pro.
I'm interested to see more about how the game expands upon the setting and mechanics that were introduced in the first game. Generally I don't buy new games, but this is one I'm definitely more likely to if I like what they're doing. The combat system that these kinds of games use is not something I particularly like, but the rest of the game made up for it.
For those who don't know: Shadow of Mordor was a game set in the Lord of the Rings universe about a human ranger called Talion who was killed in a raid by Sauron's forces and brought back to life by Celebrimbor (yes, that Celebrimbor). It has combat and parkour similar to Assassin's Creed but focused on a dynamic mechanic (called the Nemesis System) wherein unique orc captains would populate a hit list available to the player and engage in different events to either kill off rivals or make themselves stronger. It was a unique mechanic that raised the game into a better position among its contemporaries and was fun and engaging, despite the liberties the game takes with Tolkien's lore. Timeline-wise, it took place between the events of the Hobbit and the Lord of the Rings.
It's gone from sneaky-peaky butchering of orcs to outright warfare at this point, like the domination mechanic is being turned into a whole game. A few notes about the game (not all differences and points are included here, of course):
- Talion has possession of a new ring of power that he uses to build his army.
- The Nemesis System has been expanded to include full-fledged friendly orcs called Followers, who are said to also react to actions you take and develop in their own ways.
- A new staple of gameplay is amassing your own army of captains and minions and assaulting strongholds.
Here's some links:
Spoiler (click to show/hide)
Release is slated for
I'm interested to see more about how the game expands upon the setting and mechanics that were introduced in the first game. Generally I don't buy new games, but this is one I'm definitely more likely to if I like what they're doing. The combat system that these kinds of games use is not something I particularly like, but the rest of the game made up for it.