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Messages - Elf Lord

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1
DF General Discussion / Re: Future of the Fortress
« on: April 11, 2023, 09:43:57 am »
I understand you have very little way of knowing but do you believe myth and magic will release this decade? Simply curious.

2
Mod Releases / Re: Rise of the Mushroom Kingdom: No new update...yet
« on: March 30, 2023, 06:38:54 pm »
I’ve run into this same issue with the mod and I’ve found that by removing certain races it seems to stop some of the crashes

3
Mod Releases / Re: Rise of the Mushroom Kingdom: No new update...yet
« on: March 23, 2023, 07:20:56 pm »
Can’t wait to see a new version of this update! Would use it so much when it’s updated! I know it’ll be very popular due to the coming Mario movie

4
Mod Releases / Re: Rise of the Mushroom Kingdom: No new update...yet
« on: January 08, 2023, 06:03:57 pm »
A good way moving forward might have to be having the other races as optional add ons instead if included by default. From what I can tell some of the civs are whats leading the the game crashing in world gen

5
DF General Discussion / Re: Future of the Fortress
« on: November 29, 2022, 07:20:38 pm »
 You had said in villains part 2 a fort takeover could happen. Could you shed some more light on what this entails? And how the fort behaves afterwords? Does it become some big bad hq afterwords? Will villains use it as a base for future operations?

6
Mod Releases / Re: [47.05] Dwarvemon Mod v2.1
« on: November 06, 2022, 01:33:24 pm »
why did you remove humans in this update? The human entity is missing

7
Mod Releases / Re: Rise of the Mushroom Kingdom: No new update...yet
« on: October 17, 2022, 12:18:55 pm »
If you ever do work on it again and need help with bug testing I’d be glad to help! This mods one of the more unique ones and it would be great to see new players enjoy it

8
Mod Releases / Re: Rise of the Mushroom Kingdom: No new update...yet
« on: September 24, 2022, 01:48:49 pm »
Hello! I was wondering if there’s any file changes I can make to make this mod function on 47.05. Currently when making a world any world bigger then the smallest setting seems to crash after 50 years. I just wanted to know as this mod seems really fun and I’d love to play it with all the additions of the villians release!

P.S. I do not know why it crashes. I’ve tried removing a few civs to see if that fixes it but it hasn’t worked so far

9
Magic And Myth Release

Personal Estimated Release:4-7 years(sad but being realistic

I wanna see this do two things. Completely overhaul the game and expand modding potential. I’ll start with simpler parts. Toady seems to have the main concern being map rewrites. Currently toady can hardly touch site layouts and workings without it all collapsing. So he needs to rework this to work easier and be more editable in the future. I’m hoping this gives modders the ability to design custom sites. Or design building layouts and things like that. With the actual magic part I’m wanting the magic system to be very much so fleshed out. With worlds that have it all having fleshed out magic systems and being distinct between one another. Examples being less general mage classes. Example a mage who knows multiple types of magic instead of simply being a necromancer or omancer type specifically. Worlds having different types of magic and it being a genuine challenge to unlock it. I wanna see indivualds who’ve worked hard for magic in the world who are very well respected and being able to work under them and learn. I also wanna see it affect the world rapidly. An example being a world with necromancy has people utilizing it in world gen to bring back citizens as it’s a tool they have easy access to. So in for example human sieges you’ll see internet undead who aren’t evil but live the lives they’ve always lived. I wanna see magic change the world and some magic being simple to learn perhaps some races have it by default and some magic being something you truly have to work for. I also don’t want mages who spam all spells at once in combat. I wanna see npcs wisely choose what time to use a spell or not use it at all if not beneficial. Example a mage being in combat and having a heal wounds spell and not spamming it on all nearby units and only using it on allies or self when needed. Maybe by creating spell necessity and priority raws so it can be designed when an npc should use a spell. Next. Gods need an overhaul and I wanna see them play a larger part or maybe even being encounterable with hard work. I wanna see magic artifacts. An example. WindedScowl. A magic steel short sword. It is a steel short sword with encircled bands of gold and encrusted with red zircons. An indecipherable writing is on the blade of the sword. The sword shoots a gust of wind when slashed and throws back opponents and objects when hit by the wind. I also wanna see the intelligent artifacts toady has discussed to be interesting and be capable of manipulating or guiding the users of it. And having a reasonable backstory for how it became or was ever intelligent. These are just a few of my hopes and feel free to discuss or debate them below. This isn’t me saying they have to be added but it’s simple a hope of mine.

10
same place it always is elf lord, at the end of the last overseer's post, in case its not working, here

https://dffd.bay12games.com/file.php?id=15596
Alright! I’ll start tomorrow! Quite excited.

11
while i am, i would prefer to leave it to someone else for at least one more round

any word yet elf lord?
Where is the save file? If possible I’ll start as soon as I can

12
Hmm... Elf Lord? Up for the task?
for sure I’m down

13
Ive been watching this for a few months and I finally think I wanna sign up. Could I get signed for a turn?

14
General Discussion / Warale The Ageless Elder,Succession Fortress
« on: March 16, 2020, 03:26:17 pm »
Link to discord: https://discordapp.com/channels/102738113478021120/677134627391012865
In a world devastated by goblins and villans,a fortress stands. Warale. 15 years ago we settled in the plains. Many artifacts have been produced here. We have many heroes in our fortress. Such as Elfslayer69 the legendary goblin swordsman. Would you like to help us bring peace to the world?

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