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Mod Releases / Re: [V 2.0!] Ancient Guns Mod DF 0.47.05
« on: April 06, 2021, 11:07:40 pm »
Hey folks!
I've finally returned to make this mod actually work in it's intended state, haha. I haven't worked on this for actual years, but I saw some people using it on the forums recently and thought it deserved a touch up. I've decided that this is 2.0, which seems fitting considering how long it's been.
2.0 Changelog
- Fixed reactions and crafting; muskets are now always craftable and the bayonet reaction works correctly
- Made muskets a two-handed weapon to differentiate them from flintlocks
- Fixed a bug where the rifled musket didn't use light metal balls
- Lowered the cost to craft most weapons
- Tinkered with gun force and velocity; guns should be more effective now
The guns should now be more effective and correctly craftable. I don't know if I'm going to add any more content in the future, but this should have fixed all the quirks. If you have any feedback let me know, otherwise enjoy!
I've finally returned to make this mod actually work in it's intended state, haha. I haven't worked on this for actual years, but I saw some people using it on the forums recently and thought it deserved a touch up. I've decided that this is 2.0, which seems fitting considering how long it's been.
2.0 Changelog
- Fixed reactions and crafting; muskets are now always craftable and the bayonet reaction works correctly
- Made muskets a two-handed weapon to differentiate them from flintlocks
- Fixed a bug where the rifled musket didn't use light metal balls
- Lowered the cost to craft most weapons
- Tinkered with gun force and velocity; guns should be more effective now
The guns should now be more effective and correctly craftable. I don't know if I'm going to add any more content in the future, but this should have fixed all the quirks. If you have any feedback let me know, otherwise enjoy!