Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Sponge

Pages: [1] 2 3 ... 13
1
Mod Releases / Re: [V 2.0!] Ancient Guns Mod DF 0.47.05
« on: April 06, 2021, 11:07:40 pm »
Hey folks!

I've finally returned to make this mod actually work in it's intended state, haha. I haven't worked on this for actual years, but I saw some people using it on the forums recently and thought it deserved a touch up. I've decided that this is 2.0, which seems fitting considering how long it's been.

2.0 Changelog
- Fixed reactions and crafting; muskets are now always craftable and the bayonet reaction works correctly
- Made muskets a two-handed weapon to differentiate them from flintlocks
- Fixed a bug where the rifled musket didn't use light metal balls
- Lowered the cost to craft most weapons
- Tinkered with gun force and velocity; guns should be more effective now

The guns should now be more effective and correctly craftable. I don't know if I'm going to add any more content in the future, but this should have fixed all the quirks. If you have any feedback let me know, otherwise enjoy!

2
General Discussion / Re: How to change profile username?
« on: October 09, 2020, 08:10:23 pm »
ask the allmighty toad, i will too one day
Okay, thanks, will do. I just wanted to make sure there wasn't any other way to do it.

3
General Discussion / How to change profile username?
« on: October 09, 2020, 07:56:29 pm »
When I made this account I didn't capitalize the username and it bothers me. Can I somehow get my username changed without creating a new account?

4
DF Modding / Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« on: September 24, 2017, 08:47:55 pm »
You're not very informative. How have you attempted to correct the issue below?

Your attack requires a BP with category STINGER_INSECT.
Your BP has category STINGER.
Yes. That's what I did.
Code: [Select]
[BODY:STINGER_INSECT]
[BP:STING_SECT:stinger][CONTYPE:LOWERBODY][CATEGORY:STINGER_INSECT]
        [DEFAULT_RESIZE:50]
Code: [Select]
[ATTACK:STING:BODYPART:BY_CATEGORY:STINGER_INSECT]
[ATTACK_SKILL:BITE]
[ATTACK_VERB:stung:stings]
[ATTACK_CONTACT_PERC:40]
[ATTACK_PREPARE_AND_RECOVER:5:3]
[ATTACK_PENETRATION_PERC:750]
[ATTACK_FLAG_EDGE]
[ATTACK_PRIORITY:MAIN]

5
DF Modding / Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« on: September 20, 2017, 10:01:25 pm »
Your attack requires a BP with category STINGER_INSECT.
Your BP has category STINGER.
Still doesn't work :/

6
DF Modding / Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« on: September 19, 2017, 08:38:14 pm »
BY_CATEGORY:STINGER_INSECT requires the BP to have CATEGORY:STINGER_INSECT.

Post your errorlog as well.

Here's everything.

Code: [Select]
*** Error(s) found in the file "raw/objects/body_insect_civilized.txt"
STINGER_INSECT:STING_SECT:Unrecognized Creature Bodypart Token: DEFAULT_RESIZE
*** Error(s) found in the file "raw/objects/creature_bug_civilization.txt"
Unrecognized Personality Facet Token: LOYALTY
Unrecognized Personality Facet Token: DECORUM
Unrecognized Personality Facet Token: TRADITION
Unrecognized Personality Facet Token: COOPERATION
Unrecognized Personality Facet Token: HARD_WORK
Unrecognized Personality Facet Token: SACRIFICE
Unrecognized Personality Facet Token: TRADITION
Unrecognized Personality Facet Token: TRADITION
ANT_MAN_CIVILIZED:INTELLIGENT_WORKER:Attack STING seems to have correct format but could not find proper BPs in any caste, so not added
ANT_MAN_CIVILIZED:INTELLIGENT_SOLDIER:Attack STING seems to have correct format but could not find proper BPs in any caste, so not added
ANT_MAN_CIVILIZED:INTELLIGENT_DRONE:Attack STING seems to have correct format but could not find proper BPs in any caste, so not added
ANT_MAN_CIVILIZED:INTELLIGENT_QUEEN:Attack STING seems to have correct format but could not find proper BPs in any caste, so not added

Code: [Select]
[ATTACK:STING:BODYPART:BY_CATEGORY:STINGER_INSECT]
[ATTACK_SKILL:BITE]
[ATTACK_VERB:stung:stings]
[ATTACK_CONTACT_PERC:40]
[ATTACK_PREPARE_AND_RECOVER:5:3]
[ATTACK_PENETRATION_PERC:750]
[ATTACK_FLAG_EDGE]
[ATTACK_PRIORITY:MAIN]
[SPECIALATTACK_INJECT_EXTRACT:LOCAL_CREATURE_MAT:VENOM:LIQUID:100:100]

Code: [Select]
[BODY:STINGER_INSECT]
[BP:STING_SECT:stinger][CONTYPE:LOWERBODY][CATEGORY:STINGER]
        [DEFAULT_RESIZE:50]

EDIT: Oh, and

Code: [Select]
[BODY:HUMANOID_4ARMS:2EYES:HEART:GUTS:BRAIN:MOUTH:STINGER_INSECT]

7
DF Modding / Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« on: September 19, 2017, 07:08:56 pm »
No no no not in the body part, the attack itself:

Code: [Select]
[ATTACK:STING:BODYPART:BY_TOKEN:STING_SECT] <----- I mean this bit, right here
[ATTACK_SKILL:BITE]
[ATTACK_VERB:stung:stings]
[ATTACK_CONTACT_PERC:40]
[ATTACK_PREPARE_AND_RECOVER:5:3]
[ATTACK_PENETRATION_PERC:750]
[ATTACK_FLAG_EDGE]
[ATTACK_PRIORITY:MAIN]
[SPECIALATTACK_INJECT_EXTRACT:LOCAL_CREATURE_MAT:VENOM:LIQUID:100:100]
Still doesn't work
Code: [Select]
[ATTACK:STING:BODYPART:BY_TOKEN:STING_SECT]
[ATTACK_SKILL:BITE]
[ATTACK_VERB:stung:stings]
[ATTACK_CONTACT_PERC:40]
[ATTACK_PREPARE_AND_RECOVER:5:3]
[ATTACK_PENETRATION_PERC:750]
[ATTACK_FLAG_EDGE]
[ATTACK_PRIORITY:MAIN]
[SPECIALATTACK_INJECT_EXTRACT:LOCAL_CREATURE_MAT:VENOM:LIQUID:100:100]

8
DF Modding / Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« on: September 19, 2017, 06:37:22 pm »
All I can see is some kind of weird stinger-y body part with CATEGORY:BODY on it.

Instead of BY_CATEGORY:STINGER_INSECT, try attaching the sting attack to BY_TOKEN:STING_SECT instead.
So this is my code now
Code: [Select]
[BODY:STINGER_INSECT]
[BP:STING_SECT:stinger][CONTYPE:LOWERBODY][CATEGORY:STINGER][BY_TOKEN:STING_SECT]
        [DEFAULT_RESIZE:50]
I still don't think it works. I did see effects at one point in the fight with a dwarf but I think they were just by the damage the dwarf took as it didn't announce it in the logs. Maybe you guys want the full raws to test it out?

9
DF Modding / Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« on: September 19, 2017, 05:34:21 pm »
Does your stinger part actually have CATEGORY:STINGER_INSECT? Vanilla stingers have CATEGORY:STINGER only, but I am unsure of your own raws.
Adding both of those CATEGORY's don't make the attack work. This is the stinger raws.

Code: [Select]
[BODY:STINGER_INSECT]
[BP:STING_SECT:stinger][CONTYPE:LOWERBODY][CATEGORY:BODY]
        [DEFAULT_RESIZE:50]

10
DF Modding / Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« on: September 18, 2017, 10:15:13 pm »
Hey can anyone tell me why my ant men aren't using this attack?

Code: [Select]
[USE_MATERIAL_TEMPLATE:VENOM:CREATURE_EXTRACT_TEMPLATE]
[STATE_NAME:ALL_SOLID:frozen ant venom]
[STATE_ADJ:ALL_SOLID:frozen ant venom]
[STATE_NAME:LIQUID:ant venom]
[STATE_ADJ:LIQUID:ant venom]
[STATE_NAME:GAS:boiling ant venom]
[STATE_ADJ:GAS:boiling ant venom]
[PREFIX:NONE]
[ENTERS_BLOOD]
[SYNDROME]
[SYN_NAME:intelligent ant man sting]
[SYN_AFFECTED_CLASS:GENERAL_POISON]
[SYN_IMMUNE_CREATURE:ANT_MAN_CIVILIZED:ALL]
[SYN_INJECTED]
[CE_NUMBNESS:SEV:45:PROB:100:RESISTABLE:SIZE_DILUTES:START:400:PEAK:500:END:1200]
[CE_PAIN:SEV:65:PROB:100:RESISTABLE:SIZE_DILUTES:LOCALIZED:VASCULAR_ONLY:START:10:PEAK:40:END:1850]
[CE_SWELLING:SEV:45:PROB:45:RESISTABLE:SIZE_DILUTES:LOCALIZED:VASCULAR_ONLY:START:50:PEAK:500:END:1500]

[ATTACK:STING:BODYPART:BY_CATEGORY:STINGER_INSECT]
[ATTACK_SKILL:BITE]
[ATTACK_VERB:stung:stings]
[ATTACK_CONTACT_PERC:40]
[ATTACK_PREPARE_AND_RECOVER:5:3]
[ATTACK_PENETRATION_PERC:750]
[ATTACK_FLAG_EDGE]
[ATTACK_PRIORITY:MAIN]
[SPECIALATTACK_INJECT_EXTRACT:LOCAL_CREATURE_MAT:VENOM:LIQUID:100:100]

11
DF Modding / Re: Body Parts?
« on: September 18, 2017, 09:44:59 pm »
http://dwarffortresswiki.org/index.php/DF2014:Modding#Modding_body_parts WHY DO PEOPLE DO NOT NOTICE THE WIKI?
Hey thank you. Was missing the CATEGORY tag it seems.

12
DF Modding / Body Parts?
« on: September 18, 2017, 09:16:58 pm »
 So I'm trying to create a stinger body part that I will attach to the ant people I am making. How would I do this? I have no idea where to start for body parts. If you could just give me a few links or some quick instructions to look up I would be grateful.

13
DF Modding / Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« on: September 13, 2017, 10:32:11 pm »
"Ant Man 1" and "Ant Man 2" are just names. They have no bearing on anything. That's standard behavior. Look after the comma, that's where the caste name is.
Does it only show the caste in fortress mode or something? Spawning them in in arena mode only shows the standard "Ant Man" title.

14
DF Modding / Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« on: September 13, 2017, 09:57:51 pm »
NAME is creature level, CASTE_NAME is caste level, it will usually use CASTE_NAME.
For example, I have the [NAME] set to ant man and the [CASTE_NAME]'s set to their relative types of ants, but it will only show say Ant Man 1, Ant Man 2, for like a soldier and worker ant. I also have a [CASTE_NAME] set outside of the caste's, but removing that doesn't change anything. If you want, I can post the raws.
please do.
Code: [Select]
[CREATURE:ANT_MAN_CIVILIZED]
[DESCRIPTION:A humanoid with the head and body of an ant. More intelligent than the smaller ant men living in caves.]
[NAME:intelligent antman:intelligent antmen:antman]
[CASTE_NAME:intelligent antman:intelligent antmen:antman]
[CREATURE_TILE:'a'][COLOR:4:0:0]
[INTELLIGENT]
[BIOME:]
[CAVE_ADAPT]
[LAYS_EGGS]
[UNDERGROUND_DEPTH:1:3]
[POPULATION_NUMBER:5:10]
[CLUSTER_NUMBER:5:10]
[PREFSTRING:large hives]
[EQUIPS]
[CANOPENDOORS]
[ALL_ACTIVE]
[LOW_LIGHT_VISION:10000]
[NO_SLEEP]
[HOMEOTHERM:10040]
[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
[HAS_NERVES]
[USE_MATERIAL_TEMPLATE:ICHOR:ICHOR_TEMPLATE]
[BLOOD:LOCAL_CREATURE_MAT:ICHOR:LIQUID]
[CREATURE_CLASS:GENERAL_POISON]
[GETS_WOUND_INFECTIONS]
[GETS_INFECTIONS_FROM_ROT]
[USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]
[PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]
[MAXAGE:10:16]
[NOBONES]
[CASTE:INTELLIGENT_WORKER]
[CASTE_NAME:intelligent worker ant woman:intelligent worker ant women:worker ant woman]
Female, but non-breeding.
[POP_RATIO:10000]
[PHYS_ATT_RANGE:STRENGTH:450:950:1150:1250:1350:1550:2250]             
[PHYS_ATT_RANGE:AGILITY:150:600:800:950:1200:1350:1550]                 
[PHYS_ATT_RANGE:TOUGHNESS:400:600:800:900:1050:1200:1800]             
[MENT_ATT_RANGE:ANALYTICAL_ABILITY:450:925:1050:1150:1550:1850:2300]   
[MENT_ATT_RANGE:FOCUS:900:1450:1600:1900:2000:2200:2500]               
[MENT_ATT_RANGE:CREATIVITY:250:800:900:950:1000:1150:1750]           
[MENT_ATT_RANGE:PATIENCE:600:1150:1350:1550:1650:1950:2500]             
[MENT_ATT_RANGE:MEMORY:750:950:1350:1450:1550:1650:2750]               
[MENT_ATT_RANGE:SPATIAL_SENSE:700:1200:1400:1500:1600:1800:2500]
[PERSONALITY:CRAFT_A_MASTERWORK]
[PERSONALITY:SINGLEMINDED:0:55:100]
[PERSONALITY:PERFECTIONIST:0:65:100]
[BODY_SIZE:0:0:2000]
[BODY_SIZE:3:168:10000]
[BODY_SIZE:6:0:48500]
[CASTE:INTELLIGENT_SOLDIER]
[CASTE_NAME:intelligent soldier ant woman:intelligent soldier ant women:soldier ant woman]
[NATURAL_SKILL:ARMOR:2]
[NATURAL_SKILL:SWORD:2]
[NATURAL_SKILL:AXE:2]
[NATURAL_SKILL:HAMMER:2]
[NATURAL_SKILL:MACE:2]
[NATURAL_SKILL:DAGGER:2]
[NATURAL_SKILL:SPEAR:2]
[NATURAL_SKILL:CROSSBOW:2]
[NATURAL_SKILL:BOW:2]
[NATURAL_SKILL:SHIELD:2]
[LIKES_FIGHTING]
[BODY_SIZE:0:0:2750]
[BODY_SIZE:3:168:13500]
[BODY_SIZE:7:0:55000]
Female, but non-breeding.
[POP_RATIO:1000]
[PHYS_ATT_RANGE:STRENGTH:500:1000:1350:1400:1450:1550:2250]             
[PHYS_ATT_RANGE:AGILITY:150:500:700:900:950:1000:1250]                 
[PHYS_ATT_RANGE:TOUGHNESS:500:1050:1200:1250:1375:1750:2550]             
[MENT_ATT_RANGE:ANALYTICAL_ABILITY:350:800:1050:1100:1250:1345:1750]   
[MENT_ATT_RANGE:FOCUS:700:1200:1400:1500:1600:1800:2500]               
[MENT_ATT_RANGE:CREATIVITY:350:550:850:1050:1150:1250:1350]           
[MENT_ATT_RANGE:PATIENCE:550:750:1350:1550:1650:1750:2450]             
[MENT_ATT_RANGE:MEMORY:500:1000:1250:1450:1550:1650:2350]               
[MENT_ATT_RANGE:SPATIAL_SENSE:700:1200:1400:1500:1600:1800:2500]
[PERSONALITY:BECOME_A_LEGENDARY_WARRIOR]
[PERSONALITY:VIOLENT:0:60:100]
[PERSONALITY:BRAVERY:0:65:100]
[PERSONALITY:SINGLEMINDED:0:65:100]
[PERSONALITY:DUTIFULNESS:0:75:100]
[CASTE:INTELLIGENT_DRONE]
[CASTE_NAME:intelligent drone ant man:intelligent drone ant men:drone ant man]
                [COLONY_EXTERNAL]
[BODY_SIZE:0:0:1500]
[BODY_SIZE:1:168:8500]
[BODY_SIZE:4:0:28500]
[MALE]
[POP_RATIO:15]
[BODY:HUMANOID_4ARMS:2EYES:HEART:GUTS:BRAIN:MOUTH:2WINGS]
[BODYGLOSS:INSECT_UPPERBODY:INSECT_LOWERBODY]
[FLIER]
[APPLY_CREATURE_VARIATION:STANDARD_BIPED_GAITS:900:711:521:293:1900:2900] 30 kph
[APPLY_CREATURE_VARIATION:STANDARD_FLYING_GAITS:900:711:521:293:1900:2900] 30 kph
[APPLY_CREATURE_VARIATION:STANDARD_CLIMBING_GAITS:2990:2257:1525:731:4300:6100] 12 kph
[APPLY_CREATURE_VARIATION:STANDARD_CRAWLING_GAITS:2990:2257:1525:731:4300:6100] 12 kph
[CASTE:INTELLIGENT_QUEEN]
[CASTE_NAME:intelligent queen ant woman:intelligent queen ant women:queen ant woman]
[CLUTCH_SIZE:6:12]
[BODY_SIZE:0:0:12500]
[BODY_SIZE:3:168:58250]
[BODY_SIZE:6:0:215000]
[FEMALE]
[MAXAGE:20:26]
[POP_RATIO:5]
[PHYS_ATT_RANGE:STRENGTH:650:950:1450:1750:1850:1950:3000]             
[PHYS_ATT_RANGE:AGILITY:150:600:800:900:1000:1100:1500]                 
[PHYS_ATT_RANGE:TOUGHNESS:750:1250:1650:1950:2250:2350:2650]             
[MENT_ATT_RANGE:ANALYTICAL_ABILITY:550:1050:1250:1450:1650:1750:2450]   
[MENT_ATT_RANGE:FOCUS:700:1200:1400:1500:1600:1800:2500]               
[MENT_ATT_RANGE:CREATIVITY:850:1250:1450:1650:1750:1850:2750]           
[MENT_ATT_RANGE:PATIENCE:450:950:1150:1250:1350:1550:2250]             
[MENT_ATT_RANGE:MEMORY:750:1050:1350:1650:1750:1950:2450]               
[MENT_ATT_RANGE:SPATIAL_SENSE:700:1300:1500:1600:1700:1900:2700]
[PERSONALITY:START_A_FAMILY]
[PERSONALITY:RULE_THE_WORLD]
[PERSONALITY:GREED:0:60:100]
  [PERSONALITY:VANITY:0:75:100]
[SELECT_CASTE:INTELLIGENT_WORKER]
[SELECT_ADDITIONAL_CASTE:INTELLIGENT_SOLDIER]
[SELECT_ADDITIONAL_CASTE:INTELLIGENT_QUEEN]
[BODY:HUMANOID_4ARMS:STINGER_INSECT:2EYES:HEART:GUTS:BRAIN:MOUTH]
[BODYGLOSS:INSECT_UPPERBODY:INSECT_LOWERBODY]
[APPLY_CREATURE_VARIATION:STANDARD_BIPED_GAITS:900:711:521:293:1900:2900] 30 kph
[APPLY_CREATURE_VARIATION:STANDARD_CLIMBING_GAITS:2990:2257:1525:731:4300:6100] 12 kph
[APPLY_CREATURE_VARIATION:STANDARD_CRAWLING_GAITS:2990:2257:1525:731:4300:6100] 12 kph
[SELECT_CASTE:ALL]
[PROFESSION_NAME:CRAFTSMAN:production ant:production ants]
[PROFESSION_NAME:MINER:hive crafter:hive crafters]
[PROFESSION_NAME:ANIMAL_TRAINER:herder ant:herder ants]
[PROFESSION_NAME:HERBALIST:forager ant:forager ants]
[PROFESSION_NAME:PLANTER:fungus grower:fungus growers]
[PROFESSION_NAME:CARPENTER:carpenter ant:carpenter ants]
[PROFESSION_NAME:FISHERMAN:fisherant:fisherants]
[PROFESSION_NAME:HAMMERMAN:hammerant:hammerants]
[PROFESSION_NAME:SPEARMAN:spearant:spearants]
[PROFESSION_NAME:CROSSBOWMAN:marksant:marksants]
[PROFESSION_NAME:AXEMAN:axeant:axeants]
[PROFESSION_NAME:SWORDSMAN:swordsant:swordsants]
[PROFESSION_NAME:MACEMAN:maceant:maceants]
[PROFESSION_NAME:PIKEMAN:pikeant:pikeants]
[PROFESSION_NAME:BOWMAN:bowant:bowants]
[PROFESSION_NAME:MASTER_CROSSBOWMAN:Elite Marksant:Elite Marksants]
[PROFESSION_NAME:MASTER_BOWMAN:Elite Bowant:Elite Bowants]
[PERSONALITY:LOYALTY:20:65:100]
[PERSONALITY:DECORUM:0:45:80]
[PERSONALITY:TRADITION:0:30:100]
[PERSONALITY:COOPERATION:0:75:100]
[PERSONALITY:HARD_WORK:0:65:100]
[PERSONALITY:SACRIFICE:0:45:100]
[PERSONALITY:TRADITION:0:75:100]
[PERSONALITY:TRADITION:0:75:100]
[BODY_APPEARANCE_MODIFIER:HEIGHT:75:95:98:100:102:105:125]
[APP_MOD_IMPORTANCE:500]
[BODY_APPEARANCE_MODIFIER:BROADNESS:75:95:98:100:102:105:125]
[APP_MOD_IMPORTANCE:500]
[BODY_DETAIL_PLAN:CHITIN_MATERIALS]
[BODY_DETAIL_PLAN:CHITIN_TISSUES]
[BODY_DETAIL_PLAN:EXOSKELETON_TISSUE_LAYERS:CHITIN:FAT:MUSCLE]
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
[ATTACK:PUNCH:BODYPART:BY_TYPE:GRASP]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:punch:punches]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:MAIN]
[ATTACK:KICK:BODYPART:BY_TYPE:STANCE]
[ATTACK_SKILL:STANCE_STRIKE]
[ATTACK_VERB:kick:kicks]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PREPARE_AND_RECOVER:4:4]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:SECOND]
[ATTACK_FLAG_BAD_MULTIATTACK]
[ATTACK:BITE:BODYPART:BY_CATEGORY:MOUTH]
[ATTACK_SKILL:BITE]
[ATTACK_VERB:bite:bites]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:200]
[ATTACK_FLAG_EDGE]
[ATTACK_PREPARE_AND_RECOVER:3:3]
[ATTACK_PRIORITY:MAIN]
[ATTACK_FLAG_CANLATCH]
[SET_TL_GROUP:BY_CATEGORY:ALL:CHITIN]
[TL_COLOR_MODIFIER:BLACK:1]
[TLCM_NOUN:chitin:SINGULAR]
[TL_COLOR_MODIFIER:BROWN:1]
[TLCM_NOUN:chitin:SINGULAR]
[TL_COLOR_MODIFIER:RED:1]
[TLCM_NOUN:chitin:SINGULAR]
[TL_COLOR_MODIFIER:ORANGE:1]
[TLCM_NOUN:chitin:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:EYE:EYE]
[TL_COLOR_MODIFIER:BLACK:1]
[TLCM_NOUN:eyes:PLURAL]
[TL_COLOR_MODIFIER:RED:1]
[TLCM_NOUN:eyes:PLURAL]
Also, the colors for the eye's and chitin don't seem to be working. Would appreciate help with that too.

15
DF Modding / Re: [MODDING] CREATURE & ENTITY QUESTIONS THREAD
« on: September 13, 2017, 09:05:10 pm »
NAME is creature level, CASTE_NAME is caste level, it will usually use CASTE_NAME.
For example, I have the [NAME] set to ant man and the [CASTE_NAME]'s set to their relative types of ants, but it will only show say Ant Man 1, Ant Man 2, for like a soldier and worker ant. I also have a [CASTE_NAME] set outside of the caste's, but removing that doesn't change anything. If you want, I can post the raws.

Pages: [1] 2 3 ... 13