Bay 12 Games Forum

Finally... => Forum Games and Roleplaying => Topic started by: Mego on May 12, 2013, 07:31:07 pm

Title: Modern Magic (D&D 4E) - We're Going!
Post by: Mego on May 12, 2013, 07:31:07 pm
Spoiler: Preface (click to show/hide)

Introduction

The year is 2035. It's just another ordinary June day in America. People are walking the streets, going about their business. On Wall Street, one businessman loses all of his investments, while another gets rich. A storm rolls through Kansas, providing much-needed water. But, deep in the Nevada desert, at a famous Air Force base, a disturbance is happening. The experiments are getting restless...

Elsewhere, in London, a young boy is playing alone with his toys. He wages an imaginary battle between two plastic dinosaurs, resulting in the "death" of the smaller one, represented by it laying on its side. He sighs, and thinks to himself, "I wish these could be real." A car pulling up to the house catches his attention. It's his mother, back from the store, with supper. He rushes off to meet her at the door. As he's closing his bedroom door, he notices something: the smaller dinosaur is standing up.

Information

I am looking for 5 players in this campaign. The first 5 people to reply and say they want to join will be selected. We'll deal with character creation after signups are complete. The campaign will be set in a mostly-modern world, with some post-modern elements like advanced military technology. D&D 4E will be used for the format, for the most part, but improvisation will be allowed and encouraged, since 4E's medieval high fantasy style doesn't quite fit for a modern setting.

Players:

1. RangerCado Zako (http://www.myth-weavers.com/sheetview.php?sheetid=570296)
2. Remuthra (http://www.myth-weavers.com/sheetview.php?sheetid=570042)
3. Sirus (http://www.myth-weavers.com/sheetview.php?sheetid=569957)
4. kj1225 (http://www.myth-weavers.com/sheetview.php?sheetid=570046)
5. GreatWyrmGold (http://www.myth-weavers.com/sheetview.php?sheetid=570093)
Title: Re: Modern Magic (D&D 4E) - Signups Open!
Post by: RangerCado on May 12, 2013, 07:32:15 pm
in!!!!!!!!!!!!!!! I love D&D.

Edit: Now to read whats going on.
Title: Re: Modern Magic (D&D 4E) - Signups Open!
Post by: Remuthra on May 12, 2013, 07:33:45 pm
I've never played 4e, but I have an inability to refuse signup sheets involving possible Bridgers. Welcome to the DF Inn and Casino.
Title: Re: Modern Magic (D&D 4E) - Signups Open!
Post by: Sirus on May 12, 2013, 07:35:15 pm
Okay, I'll bite. In.
Title: Re: Modern Magic (D&D 4E) - Signups Open!
Post by: kj1225 on May 12, 2013, 08:05:27 pm
Okay I like this, I am in!
Title: Re: Modern Magic (D&D 4E) - Signups Open!
Post by: GreatWyrmGold on May 12, 2013, 08:14:01 pm
Is there anywhere I can get the 4ed rules for free? If so, in.
Title: Re: Modern Magic (D&D 4E) - Signups Open!
Post by: Mego on May 12, 2013, 08:19:39 pm
Is there anywhere I can get the 4ed rules for free? If so, in.

Yes, there is. I'm uploading the PDFs to my Google Drive now, and I'll give you guys a link when it finishes.
Title: Re: Modern Magic (D&D 4E) - Signups Open!
Post by: GreatWyrmGold on May 12, 2013, 08:24:17 pm
Is there anywhere I can get the 4ed rules for free? If so, in.
Yes, there is. I'm uploading the PDFs to my Google Drive now, and I'll give you guys a link when it finishes.
Thanks!
Title: Re: Modern Magic (D&D 4E) - Signups Done!
Post by: RangerCado on May 12, 2013, 10:41:04 pm
Thats good. I've only played 3.5 rules so this should be interesting.
Title: Re: Modern Magic (D&D 4E) - Signups Done!
Post by: Mego on May 12, 2013, 11:24:35 pm
(removed)
Title: Re: Modern Magic (D&D 4E) - Signups Done!
Post by: Sirus on May 12, 2013, 11:25:50 pm
And here I just had the Player's Handbooks O_o

I'm getting error messages when I try to click on any of those things. Am I doing something wrong?Apparently I was!
Title: Re: Modern Magic (D&D 4E) - Signups Done!
Post by: Mego on May 13, 2013, 01:42:09 am
Game mechanics information dump time!

Alright, so, as far as character creation goes, feel free to pick any race and class from any of the books. As far as the alignments go, pick from the neutral and good rows of the old 3x3 board (lawful good, neutral good, chaotic good, lawful neutral, true neutral, chaotic neutral). Deity worship is up to you. I'd prefer that ability scores aren't rolled, because rolling can result in a highly under- or over-powered character. I will be doing all of the rolls myself for skill checks, attacks, and damage, to ensure honesty. Battle grids will be square grids.

My goal is to have 2-3 updates per day, whether it be combat or non-combat. Update frequency will depend on how often all of the players' actions are in, plus how often I am online. There will be days when you might get one update, and there will be days where you might get 4 or more updates. It all depends on timing.

In addition, some extra fun stuff:
Improvisation is highly encouraged. If you can come up with a good reason for being able to do something, and I like it, I'll typically allow it. However, ideas have to be run by me first.
The story direction will be highly influenced by the choices of the players. Right now, I have a general plot in mind, but if you guys decide to go against it, I am prepared to toss it out and work out a new one.
You will be fighting enemies and dealing with things that aren't in any of the 4E handbooks. Improvisation is your friend.
I will not purposefully kill the party. If a situation arises where a TPK is imminent, I reserve the right to use DM fiat to save your asses.
I request an updated character sheet from each of you each time you level. This gives me an idea of what you guys are capable of, so that I can plan accordingly for maximum fun potential.
This is Bay12. There will be shenanigans. I will be disappointed if there are not.
Title: Re: Modern Magic (D&D 4E) - Signups Done!
Post by: Sirus on May 13, 2013, 01:43:41 am
How soon do you need the sheets? It's nearly bedtime here and I won't be able to even get started for about 9 hours.
Title: Re: Modern Magic (D&D 4E) - Signups Done!
Post by: Mego on May 13, 2013, 01:45:25 am
I'll take the sheets as soon as you're finished; no rush.
Title: Re: Modern Magic (D&D 4E) - Signups Done!
Post by: GreatWyrmGold on May 13, 2013, 06:21:06 am
Alright, so, as far as character creation goes, feel free to pick any race and class from any of the books. As far as the alignments go, pick from the neutral and good rows of the old 3x3 board (lawful good, neutral good, chaotic good, lawful neutral, true neutral, chaotic neutral).
...
This is Bay12. There will be shenanigans. I will be disappointed if there are not.
8)

Shall we start claiming party roles?
Title: Re: Modern Magic (D&D 4E) - Signups Done!
Post by: kj1225 on May 13, 2013, 06:29:36 am
Don't tell me I can do what I want, I read 'Things Mr. Welch is no longer allowed to do in an rpg'.
Title: Re: Modern Magic (D&D 4E) - Signups Done!
Post by: Sirus on May 13, 2013, 10:30:02 am
Leaning towards a sorcerer or wizard here. Never played as one before, but the idea of flinging spells everywhere is somewhat appealing.

Is it safe to assume that we're all starting at level 1?
Title: Re: Modern Magic (D&D 4E) - Signups Done!
Post by: RangerCado on May 13, 2013, 10:53:11 am
I'm thinking of building a tank this time around. Never was good at making them in other games so it'll be interesting to see where this goes. And yes, are we starting level 1? Also, are you just going to balance out our stats based on our character, or roll the numbers for us to place ourselves? (This is important as it will influence my race and feat choice)
Title: Re: Modern Magic (D&D 4E) - Signups Done!
Post by: Zako on May 13, 2013, 11:14:33 am
Goddammit! I wanted to join, but of course, I'm too late... Can I have a reservation in case someone dies?

Also, if you are going to be playing in the modern day, with modern technology and weapons, maybe you should look up the D20 Modern books? D20 Modern is pretty easy to understand and it handles and provides modern day stuff as well as all sorts of other neat expansions too if you want to get funky and include fantasy/futuristic/whatever stuff you want (my personal favourite is the Shadow Stalkers expansion in D20 Past). Seems easier to me than trying to force 4E to conform to what you want.
Title: Re: Modern Magic (D&D 4E) - Signups Done!
Post by: RangerCado on May 13, 2013, 11:29:12 am
...He has a point...
Title: Re: Modern Magic (D&D 4E) - Signups Done!
Post by: Sirus on May 13, 2013, 11:31:43 am
I was under the impression that d20 Modern was based on D&D 3rd edition, or something along those lines. 4e is a different beast altogether, and in some ways I prefer 4e to 3 or 3.5.

ETA: Very Incomplete character sheet. (http://www.myth-weavers.com/sheetview.php?sheetid=569957) Still holding off on the rest until we know stuff like what level we're starting at. Are we using the Standard Array found in the handbook for attributes?
Title: Re: Modern Magic (D&D 4E) - Signups Done!
Post by: Mego on May 13, 2013, 01:22:46 pm
Starting at level 1, use either Method 1 (the standard array) or Method 2 (the customized array) from PHB1. If you need help with it, feel free to ask here, and I'll help you out.

And Zako, I have looked up D20 Modern, but as Sirus said, it's based on 3E. I'm pulling some inspiration from that, but tweaking it to work in 4E. As for a waitlist, I'll toss you on it, in the event that a player death is not reversible.
Title: Re: Modern Magic (D&D 4E) - Signups Done!
Post by: Remuthra on May 13, 2013, 01:49:13 pm
I'm very much going to make a pure druid.
Title: Re: Modern Magic (D&D 4E) - Signups Done!
Post by: RangerCado on May 13, 2013, 02:02:49 pm
If Zako still wants a place, he can have mine. This is so different from 3.5, i'd be spending too much time learning it. Sending him a PM.
Title: Re: Modern Magic (D&D 4E) - Signups Done!
Post by: Sirus on May 13, 2013, 02:19:54 pm
How important will things like food and water be?

Sheet looks much more complete now. (http://www.myth-weavers.com/sheetview.php?sheetid=569957) Could anyone take a look at it and make sure I'm not missing anything?
Title: Re: Modern Magic (D&D 4E) - Signups Done!
Post by: Mego on May 13, 2013, 03:09:07 pm
Food and water won't be overly important at the start. You're in a modern world. There are fast food restaurants everywhere.

EDIT: Character sheet looks good to me.
Title: Re: Modern Magic (D&D 4E) - Signups Done!
Post by: Sirus on May 13, 2013, 03:31:11 pm
Alright, cool. I'll fill in the personality and stuff later, but basically he'll be a wannabe "lady's man".
Title: Re: Modern Magic (D&D 4E) - Signups Done!
Post by: kj1225 on May 13, 2013, 03:48:42 pm
I guess I'll do my usual thing and be a rouge.
Title: Re: Modern Magic (D&D 4E) - Signups Done!
Post by: GreatWyrmGold on May 13, 2013, 04:01:29 pm
We've got an arcane caster, a tank, a druid, and a rogue.

...What does that leave me?
Title: Re: Modern Magic (D&D 4E) - Signups Done!
Post by: Remuthra on May 13, 2013, 04:10:11 pm
A bard?

EDIT: Can we start off in an older age class?
Title: Re: Modern Magic (D&D 4E) - Signups Done!
Post by: Mego on May 13, 2013, 04:17:16 pm
Well, we have controllers (sorceror and druid), a defender (RangerCado's class, if Zako doesn't want to replace him), and a striker (rogue). A leader class would be handy - like a Cleric, Bard, or Shaman.

What do you mean by older age class?
Title: Re: Modern Magic (D&D 4E) - Signups Done!
Post by: Remuthra on May 13, 2013, 04:18:26 pm
How do you want ability scores determined?
Title: Re: Modern Magic (D&D 4E) - Signups Done!
Post by: GreatWyrmGold on May 13, 2013, 04:21:01 pm
Leader, eh? I'm game...
Title: Re: Modern Magic (D&D 4E) - Signups Done!
Post by: kj1225 on May 13, 2013, 04:33:46 pm
I hope that we all end up worshiping a single god like what happened in Remurthra's game, that would be hilarious.

Edit:  Also here is my character so far. http://www.myth-weavers.com/sheetview.php?sheetid=570046
Title: Re: Modern Magic (D&D 4E) - Signups Done!
Post by: Sirus on May 13, 2013, 04:53:26 pm
How do you want ability scores determined?
Starting at level 1, use either Method 1 (the standard array) or Method 2 (the customized array) from PHB1. If you need help with it, feel free to ask here, and I'll help you out.

I used the Standard Array because I was lazy. Hopefully it doesn't come back to bite us all in the ass :P
Title: Re: Modern Magic (D&D 4E) - Signups Done!
Post by: GreatWyrmGold on May 13, 2013, 05:10:13 pm
I will be a Dragonborn Warlord. Working on the backstory as we speak...
Title: Re: Modern Magic (D&D 4E) - Signups Done!
Post by: Zako on May 13, 2013, 09:40:38 pm
Alright, I'll join in! Just got to decide what class I'm going to be so I can start making a sheet. We've got a sorcerer, a rogue and a warlord right? I guess I'll take a defender class of some sort, but I'm not sure which...
Title: Re: Modern Magic (D&D 4E) - Signups Done!
Post by: RangerCado on May 13, 2013, 09:41:52 pm
good luck guys!
Title: Re: Modern Magic (D&D 4E) - Signups Done!
Post by: Sirus on May 13, 2013, 09:43:22 pm
I'm excited. I don't normally play a spell-slinger, but this time I'm going full monty with chaining spells and random effects and oh my lord it will be fun.
Title: Re: Modern Magic (D&D 4E) - Signups Done!
Post by: GreatWyrmGold on May 13, 2013, 09:52:00 pm
I just realized something.

We're supposed to be like normal people in the modern world, aren't we?
Title: Re: Modern Magic (D&D 4E) - Signups Done!
Post by: Sirus on May 13, 2013, 09:54:43 pm
My impression is that we're fantasy characters transplanted into the modern world. The vague mention of toys moving when no-one is around makes me think some sort of hijinks are happening.
Title: Re: Modern Magic (D&D 4E) - Signups Done!
Post by: Mego on May 13, 2013, 09:54:58 pm
I just realized something.

We're supposed to be like normal people in the modern world, aren't we?

Modern, with some postmodern twists. Alien species aren't a rare sight, per se. Contact was established 25 years in the past.
Title: Re: Modern Magic (D&D 4E) - Signups Done!
Post by: Zako on May 13, 2013, 09:55:19 pm
I was a wizard the first time I played 4E, and I loved it. I'm sure you will do fine (focus on controlling, ie debuffing/messing with, whatever we are trying to kill is my advice).

Also, I'm thinking of making a battlemind... Thoughts?
Title: Re: Modern Magic (D&D 4E) - Signups Done!
Post by: GreatWyrmGold on May 13, 2013, 09:55:45 pm
I just realized something.

We're supposed to be like normal people in the modern world, aren't we?
Modern, with some postmodern twists. Alien species aren't a rare sight, per se. Contact was established 25 years in the past.
Ah. So Dragonborn are okay?

And are there firearms?
Title: Re: Modern Magic (D&D 4E) - Signups Done!
Post by: kj1225 on May 13, 2013, 10:04:17 pm
Where are we starting so I can make my backstory make sense.
Title: Re: Modern Magic (D&D 4E) - Signups Done!
Post by: Mego on May 13, 2013, 10:07:05 pm
I was a wizard the first time I played 4E, and I loved it. I'm sure you will do fine (focus on controlling, ie debuffing/messing with, whatever we are trying to kill is my advice).

Also, I'm thinking of making a battlemind... Thoughts?

I'm not too familiar with it, mainly because I'm not fond of the Psionic Augmentation stuff, but feel free to if you want. From what I understand, they make great tanks.

I just realized something.

We're supposed to be like normal people in the modern world, aren't we?
Modern, with some postmodern twists. Alien species aren't a rare sight, per se. Contact was established 25 years in the past.
Ah. So Dragonborn are okay?

And are there firearms?

Dragonborn are fine. There will be firearms, but you won't immediately have access to them.

Where are we starting so I can make my backstory make sense.

You will be starting as a civilian living in southern Nevada.
Title: Re: Modern Magic (D&D 4E) - Signups Done!
Post by: Sirus on May 13, 2013, 10:09:43 pm
So...what's the explanation for our various supernatural powers? Alien technology? Magic existing in this setting?
Title: Re: Modern Magic (D&D 4E) - Signups Done!
Post by: Zako on May 13, 2013, 10:17:17 pm
My sheet in progress: http://www.myth-weavers.com/sheetview.php?sheetid=570296 (http://www.myth-weavers.com/sheetview.php?sheetid=570296)

Going for a dwarf this time. Human feats are wicked awesome, but I'd like to try something different.
Title: Re: Modern Magic (D&D 4E) - Signups Done!
Post by: kj1225 on May 13, 2013, 11:02:18 pm
I think I'm done. If I miss something do tell me.

http://www.myth-weavers.com/sheetview.php?sheetid=570046 (http://www.myth-weavers.com/sheetview.php?sheetid=570046)
Title: Re: Modern Magic (D&D 4E) - Signups Done!
Post by: Mego on May 13, 2013, 11:20:43 pm
So...what's the explanation for our various supernatural powers? Alien technology? Magic existing in this setting?

Alien tech to start, although magic will start being a thing shortly into the campaign.

My sheet in progress: http://www.myth-weavers.com/sheetview.php?sheetid=570296 (http://www.myth-weavers.com/sheetview.php?sheetid=570296)

Going for a dwarf this time. Human feats are wicked awesome, but I'd like to try something different.

For the HP boxes, put the number, not 15+CON.
Title: Re: Modern Magic (D&D 4E) - Signups Done!
Post by: kj1225 on May 13, 2013, 11:22:49 pm
Except of course if we don't have powers past stabbing things.
Title: Re: Modern Magic (D&D 4E) - Signups Done!
Post by: Sirus on May 13, 2013, 11:24:03 pm
Have you seen my first-level powers? The most basic thing fires balls of chaos energy that can hit multiple foes :P
Title: Re: Modern Magic (D&D 4E) - Signups Done!
Post by: kj1225 on May 14, 2013, 12:24:21 am
By the way I'm using the list I mentioned earlier as a check list, so hope I don't find a genie.
Title: Re: Modern Magic (D&D 4E) - Signups Done!
Post by: Zako on May 14, 2013, 09:00:47 am
Updated my sheet. Please check it to make sure i got everything right (I'm not sure if I should use dex or str for the damage on the sling).

Also, I don't really understand these power point things... I have 2 of them at this level, and I know I spend them to augment my powers but theres some things I don't quite get. How much does it cost to augment a level? Do these points recharge and if so, how fast? Also, where do I put the power points I currently have on my sheet?
Title: Re: Modern Magic (D&D 4E) - Signups Done!
Post by: Sirus on May 14, 2013, 11:05:39 am
I just realized that I had forgotten to add the Half-Elf's bonuses to CHA and CON :P

Heh. Bluff and Intimidate of 9 right off the bat.
Title: Re: Modern Magic (D&D 4E) - Signups Done!
Post by: Mego on May 14, 2013, 12:21:01 pm
Updated my sheet. Please check it to make sure i got everything right (I'm not sure if I should use dex or str for the damage on the sling).

Also, I don't really understand these power point things... I have 2 of them at this level, and I know I spend them to augment my powers but theres some things I don't quite get. How much does it cost to augment a level? Do these points recharge and if so, how fast? Also, where do I put the power points I currently have on my sheet?

For the sling, use DEX. All ranged weapons use DEX unless it's Heavy Thrown or you have a feat/class feature that says otherwise.

Power points work like so: You get 2 at level 1. Before an encounter, you can choose what power(s) you want to augment with them. When you take a short or extended rest, they reset. You would put your current/total power point counts in class features.

This chart is handy. (http://prntscr.com/14w7nd)

Also, kj1225, your character background is great and will work perfectly with the story.
Title: Re: Modern Magic (D&D 4E) - Signups Done!
Post by: Sirus on May 14, 2013, 12:23:10 pm
Hey Mego, could you link to everyone's character sheets in the OP, so if we need to reference something we don't have to dig through however many pages this grows to?
Title: Re: Modern Magic (D&D 4E) - Signups Done!
Post by: kj1225 on May 14, 2013, 03:52:23 pm
You know what would be great? Reenacting the start of The Hobbit with our characters.
Title: Re: Modern Magic (D&D 4E) - Signups Done!
Post by: GreatWyrmGold on May 14, 2013, 05:30:18 pm
The book or the movie?
Title: Re: Modern Magic (D&D 4E) - Signups Done!
Post by: kj1225 on May 14, 2013, 05:31:43 pm
Book, although either would be entertaining.
Title: Re: Modern Magic (D&D 4E) - Signups Done!
Post by: Sirus on May 14, 2013, 05:32:26 pm
I could play the role of Gandalf, despite not being a Wizard. I even have the staff for it!
Title: Re: Modern Magic (D&D 4E) - Signups Done!
Post by: Remuthra on May 14, 2013, 05:33:27 pm
My in progress character. (http://www.myth-weavers.com/sheetview.php?sheetid=570042)
I only play 3.5e, so let me know if there's anything wrong.
Title: Re: Modern Magic (D&D 4E) - Signups Done!
Post by: Sirus on May 14, 2013, 05:35:45 pm
I'm fairly certain you shouldn't have 40 speed, for a start O_o

Elves have a speed of 7.
Title: Re: Modern Magic (D&D 4E) - Signups Done!
Post by: GreatWyrmGold on May 14, 2013, 05:36:12 pm
Book, although either would be entertaining.
Good, I haven't seen the movie.

I only play 3.5e, so let me know if there's anything wrong.
Same boat.

I'm fairly certain you shouldn't have 40 speed, for a start O_o
I think he thought feet.

purl=http://www.myth-weavers.com/sheetview.php?sheetid=570093]Character Sheet[/url] for your viewing pleasure.
Title: Re: Modern Magic (D&D 4E) - Signups Done!
Post by: Sirus on May 14, 2013, 05:39:35 pm
You're also missing all of your powers, Remurtha. You need to pick 3 at-will powers, 1 encounter power, and 1 daily power; all Level 1, and all from your chosen class. You also have no items listed, no HP...still needs work.
Title: Re: Modern Magic (D&D 4E) - Signups Done!
Post by: Remuthra on May 14, 2013, 05:42:06 pm
I haven't finished yet.

Speed is done in 5ft per square.
Title: Re: Modern Magic (D&D 4E) - Signups Done!
Post by: Sirus on May 14, 2013, 05:45:05 pm
I haven't finished yet.

Speed is done in 5ft per square.
Even so, you don't move 40 feet. 7x5 = 35.
Title: Re: Modern Magic (D&D 4E) - Signups Done!
Post by: kj1225 on May 14, 2013, 05:45:25 pm
GWG your health is missing your constitution score.
Title: Re: Modern Magic (D&D 4E) - Signups Done!
Post by: Remuthra on May 14, 2013, 05:51:35 pm
+1 square from primal predator.

EDIT: Powers in.
Title: Re: Modern Magic (D&D 4E) - Signups Done!
Post by: GreatWyrmGold on May 14, 2013, 06:10:51 pm
You're also missing all of your powers, Remurtha. You need to pick 3 at-will powers, 1 encounter power, and 1 daily power; all Level 1, and all from your chosen class. You also have no items listed, no HP...still needs work.
Wait, is that 3 just for Remuthra's class or for all? I only chose 2...

GWG your health is missing your constitution score.
No, it's...when was the last time I saved?
Title: Re: Modern Magic (D&D 4E) - Signups Done!
Post by: Remuthra on May 14, 2013, 06:12:02 pm
My beast form gives me an extra one.
Title: Re: Modern Magic (D&D 4E) - Signups Done!
Post by: Mego on May 14, 2013, 06:18:04 pm
Remuthra, putting your speed in terms of squares would probably be better, since most things will be in terms of squares, not feet. Once you finish up your sheet (HP and skill training still need to be done), we'll get started. I'll do the update tonight if possible; if not, then tomorrow.
Title: Re: Modern Magic (D&D 4E) - Signups Done!
Post by: Zako on May 14, 2013, 06:26:00 pm
But who would take each role? I don't think my character would fit Bilbo's mentality...
Title: Re: Modern Magic (D&D 4E) - Signups Done!
Post by: Remuthra on May 14, 2013, 06:27:25 pm
I can take Legolas.
Title: Re: Modern Magic (D&D 4E) - Signups Done!
Post by: GreatWyrmGold on May 14, 2013, 06:39:35 pm
I can take Legolas.
Wrong book.

Hm...I don't suppose Smaug is up for the taking? /joke
Title: Re: Modern Magic (D&D 4E) - Signups Done!
Post by: Remuthra on May 14, 2013, 07:16:27 pm
Everything should be done except for the flavor.
Title: Re: Modern Magic (D&D 4E) - Signups Done!
Post by: Sirus on May 14, 2013, 07:30:09 pm
For convenience's sake, you might want to indicate which powers are At-Will, Encounter, and Daily.

Other than that, looks a lot better.
Title: Re: Modern Magic (D&D 4E) - Signups Done!
Post by: Remuthra on May 14, 2013, 07:31:07 pm
I have them organized, but I'll go ahead and mark them. Do you want the personality quiz filled out?
Title: Re: Modern Magic (D&D 4E) - Signups Done!
Post by: Sirus on May 14, 2013, 07:37:39 pm
That's up to Mego :P

I'm giving Weston a couple of brief blurbs, but nothing in-depth and I didn't take any quizzes.
Title: Re: Modern Magic (D&D 4E) - Signups Done!
Post by: Remuthra on May 14, 2013, 07:45:17 pm
I think I'm done now. (http://www.myth-weavers.com/sheetview.php?sheetid=570042)
Title: Re: Modern Magic (D&D 4E) - Signups Done!
Post by: Sirus on May 14, 2013, 07:47:42 pm
Your HP is way too low. It's supposed to be 10+CON, not 10+CON Modifier. You should have 22 HP.
Title: Re: Modern Magic (D&D 4E) - Signups Done!
Post by: Remuthra on May 14, 2013, 07:49:18 pm
Fixed.
Title: Re: Modern Magic (D&D 4E) - Signups Done!
Post by: kj1225 on May 14, 2013, 07:51:42 pm
I want to hate your character but something makes him seem pleasant in my mind.
Title: Re: Modern Magic (D&D 4E) - Signups Done!
Post by: Sirus on May 14, 2013, 07:51:55 pm
Quote
Using his hippie powers, couldn't he somehow become attuned to the spirits of the playing cards, and thereby rig poker games?
I chuckled. Nice.
Title: Re: Modern Magic (D&D 4E) - Signups Done!
Post by: GreatWyrmGold on May 14, 2013, 07:55:41 pm
Gee, he sounds familiar for some reason...
Title: Re: Modern Magic (D&D 4E) - Signups Done!
Post by: Remuthra on May 14, 2013, 07:58:54 pm
I haven't actually used Joe for D&D before, and each Joe is created somewhat differently. I'm working on a petition to make it a creature type in the Monster Manual.
Title: Re: Modern Magic (D&D 4E) - Signups Done!
Post by: GreatWyrmGold on May 14, 2013, 09:18:12 pm
You'll have to make a lot more D&D Joes first. And I'd aim for a humanoid subtype.

Humanoid (Bridger), to be exact.
Title: Re: Modern Magic (D&D 4E) - Signups Done!
Post by: Mego on May 14, 2013, 10:58:48 pm
I think I'm done now. (http://www.myth-weavers.com/sheetview.php?sheetid=570042)

The first update will be delayed until tomorrow because your GM is tired, has a headache, and is laughing uncontrollably at this character.
Title: Re: Modern Magic (D&D 4E) - Signups Done!
Post by: Mego on May 15, 2013, 01:05:20 pm
Update The First

5 adventurers arrive in the Nevada desert. 5 people looking to the desert for their destinies, or maybe just a few quick bucks. Thymu Dragonson, the Marine Corps First Sergeant, Fargrim Strongblast, the underground fighter with a love of money, Joe Bridger, the "herbalist", Weston, the volatile wanderer, and Kyle Johnson, the professional thief. All 5 end up at the newly-opened Mystic Hotel, due to its extravagant design, reasonable prices, and (for some), the huge casino in the basement.

What will you do at the hotel?

Spoiler (click to show/hide)
Title: Re: Modern Magic (D&D 4E) - Signups Done!
Post by: Sirus on May 15, 2013, 01:44:58 pm
A half-elf with shaggy clothing walks into the lobby of the hotel, a tawny housecat trotting at his heels. He takes in the extensive decor, and arches an eyebrow.

"Well, what do you think? Nice, isn't it?"

The cat, despite being in a rather public place, rolls her eyes. This was not unusual for her, though it was unusual cat behavior.

"Oh, don't be like that. We actually have a bit of money for once, and I'm in the mood to spend a little. Let's have a drink and think about what to do next."

Weston the half-elf goes to the bar and asks to be seated in a quiet corner table.
Title: Re: Modern Magic (D&D 4E) - Signups Done!
Post by: Zako on May 15, 2013, 01:53:17 pm
((I didn't have time to put in a description, but I like what you did so I'll keep it!))

A gnarly looking dwarf, bigger than most of the other dwarves present in the building, tromps inside while scratching his chin through his beard. His scratching stops as he pulls out someone else's tooth found in the curls of his beard and upon inspection, he tosses it aside casually without a second glance.

Fargrim the dwarf also heads to the bar and takes a seat right up against it to pass a bit of time listening to the people around him talking, keeping an ear open for anything interesting/worthwhile.
Title: Re: Modern Magic (D&D 4E) - Signups Done!
Post by: Remuthra on May 15, 2013, 01:53:30 pm

Joe walks up to the casino, taking in the facade of mysticism draping it.
I have a good feelin'abaht this place, man. It has good vibrations, just filled with playin' cahd enahgy.
He checks in at the hotel, buys himself some chips, and heads to the Blackjack table to try his luck.
Title: Re: Modern Magic (D&D 4E) - Signups Done!
Post by: Mego on May 15, 2013, 02:00:43 pm
((I didn't have time to put in a description, but I like what you did so I'll keep it!))

A gnarly looking dwarf, bigger than most of the other dwarves present in the building, tromps inside while scratching his chin through his beard. His scratching stops as he pulls out someone else's tooth found in the curls of his beard and upon inspection, he tosses it aside casually without a second glance.

Fargrim the dwarf also heads to the bar and takes a seat right up against it to pass a bit of time listening to the people around him talking, keeping an ear open for anything interesting/worthwhile.

I thought you might like the underground fighter role :P
Title: Re: Modern Magic (D&D 4E) - Signups Done!
Post by: kj1225 on May 15, 2013, 03:57:49 pm
Kyle walks in. "Why would anyone put such a nice place in the middle of the dessert is beyond me." Kyle looks around for awhile. "Hmm... I'm getting kind of low on cash." Kyle heads to the bar to steal some money from some drunk person and have a whiskey.
Title: Re: Modern Magic (D&D 4E) - Signups Done!
Post by: Sirus on May 15, 2013, 04:01:45 pm

Joe walks up to the casino, taking in the facade of mysticism draping it.
I have a good feelin'abaht this place, man. It has good vibrations, just filled with playin' cahd enahgy.
He checks in at the hotel, buys himself some chips, and heads to the Blackjack table to try his luck.

((I'm not sure that's how Bostonians sound, but I'll take your word for it :P ))
Title: Re: Modern Magic (D&D 4E) - Signups Done!
Post by: GreatWyrmGold on May 15, 2013, 04:07:11 pm
((I was still hammering out the details, but this works for now. I suppose I'll allude to the bits I've gotten pinned down.))

Thymu was on leave, thank goodness. He was stuck on Earth for the time being, and had made the most of it...by working hard and endlessly. He was taking some time off, mandated by the psychiatrist, but Thymu didn't do well without work to be done. He entered the hotel and looked around at the wide variety of people walking past. Most were, of course, humans, but a few dwarves and elves were present, as were smaller numbers of rarer races. To his utter lack of surprise, Thymu was the sole Dragonborn present.

Thymu wasn't one for idle leisure, but there weren't many other options. He
looked around to see what activities were available to do and for any interesting or dangerous-looking individuals.
Title: Re: Modern Magic (D&D 4E) - Signups Done!
Post by: Remuthra on May 15, 2013, 04:09:04 pm

Joe walks up to the casino, taking in the facade of mysticism draping it.
I have a good feelin'abaht this place, man. It has good vibrations, just filled with playin' cahd enahgy.
He checks in at the hotel, buys himself some chips, and heads to the Blackjack table to try his luck.

((I'm not sure that's how Bostonians sound, but I'll take your word for it :P ))
((I'm not great at accents, and I used Non Sequiter as inspiration. I didn't really intend for it to be at all realistic  ;D.))
Title: Re: Modern Magic (D&D 4E) - Signups Done!
Post by: Sirus on May 15, 2013, 04:34:47 pm

Joe walks up to the casino, taking in the facade of mysticism draping it.
I have a good feelin'abaht this place, man. It has good vibrations, just filled with playin' cahd enahgy.
He checks in at the hotel, buys himself some chips, and heads to the Blackjack table to try his luck.

((I'm not sure that's how Bostonians sound, but I'll take your word for it :P ))
((I'm not great at accents, and I used Non Sequiter as inspiration. I didn't really intend for it to be at all realistic  ;D.))
((It's alright. It's possible that a Bostonian accent in this universe (filled with elves and dwarves and other fantastic creatures, no less) sounds different than a Bostonian accent in our universe. xD

Mego, the Arcane Power book states that a familiar and its master can only speak to each other in a special arcane language that no-one else can comprehend. Can we ignore that rule? If not, that's fine.))

Safely ensconced in a corner booth, the cat leaned closer to Weston and did something that cats most definitely weren't supposed to do:

"So what's this 'plan' of yours? You said you had a reason for coming to this blasted desert, and I assume it wasn't for the climate."

Weston took a sip from his glass of iced water and smiled. "Why, for all the beautiful waitresses, of course. Come now Honor, why else would I do anything?"

Honor (for that was the cat's name) bopped him on the nose with her paw. It was her equivalent of a smack upside the head. "I'm serious! You had a good job back in Salt Lake, but when you heard about this hotel you dropped everything to come running over here. Please don't tell me you're thinking of robbing the place."

"Of course not. Call it...call it a gut feeling. I knew that I should be here for a matter of importance. What that matter is, however..." He spread his hands. "No idea."
Title: Re: Modern Magic (D&D 4E) - Signups Done!
Post by: Mego on May 15, 2013, 05:04:13 pm
Mego, the Arcane Power book states that a familiar and its master can only speak to each other in a special arcane language that no-one else can comprehend. Can we ignore that rule? If not, that's fine.))

As far as dialogue goes, I'm fine with how you did it. If your cat wants to talk to someone else, though, it'd make more sense to have to go through you.

Update soon.

Update The Second

Weston: "Of course not. Call it...call it a gut feeling. I knew that I should be here for a matter of importance. What that matter is, however..." He spread his hands. "No idea."

Weston finishes his iced water, and notices a shady-looking human walking suspiciously around the bar.

Fargrim: Fargrim the dwarf also heads to the bar and takes a seat right up against it to pass a bit of time listening to the people around him talking, keeping an ear open for anything interesting/worthwhile.

"Hey, did you catch the game last night?"
"...highs in the 90s and 100s this week..."
"...rolling blackouts today."
"You really thing the blackouts are due to the heat? We've gone through heat like this before, and this never happened."

Fargrim's ears pick up at the mention of the blackouts, as he hadn't heard about them.

"It's gotta be something they're doing over at that military base." "Which base?" "You know, Area 51!" "Dude, you're drunk. Nothing ever goes on there. It's an urban legend at best." "No way man, I saw some weird lights coming from there last night!" "Yeah, and you'll see some weird lights from your fridge tonight. Let's get you home."

Joe: Joe walks up to the casino, taking in the facade of mysticism draping it. I have a good feelin'abaht this place, man. It has good vibrations, just filled with playin' cahd enahgy. He checks in at the hotel, buys himself some chips, and heads to the Blackjack table to try his luck.

Roll: 8, 13, 18: At first, your luck is rubbish, but after a bit of playing, you earn your money back, plus an extra 10 gold.

Kyle: Kyle heads to the bar to steal some money from some drunk person and have a whiskey.

Roll: 12: The drunk notices your hand as you're pulling the money out. "'ay, wutsa doin in mah pocketsh?"

Thymu: Thymu wasn't one for idle leisure, but there weren't many other options. He looked around to see what activities were available to do and for any interesting or dangerous-looking individuals.

Well, for starters, there's a large casino, full of slot machines and card tables. Also there's a bar, where an angry-looking drunkard is confronting a shady-looking human.
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: Sirus on May 15, 2013, 05:17:16 pm
That's fine. I wasn't planning to have my familiar talk when near other people anyway. I just figured being able to communicate with it directly in Common would allow me to give orders to it without having to then explain to the rest of the party what I'm having it do. It would also allow others to communicate with it, which might come in handy.
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: Remuthra on May 15, 2013, 05:20:36 pm
Aren't familiars able to speak in their own language (Cat)?
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: Sirus on May 15, 2013, 05:28:55 pm
Not according to the rulebook:
Quote
Communication: You and your familiar can speak to one another in a special arcane language. Other creatures hear only gibberish from you, and grunts and squeaks from your familiar. Your familiar doesn't understand other languages, but can parrot back what it hears, allowing you to understand anything it repeats back to you in a language you know.
I can accept familiars being unable to use human speech, but the idea that an intelligent magical creature simply can't understand any language is a little ludicrous.
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: Remuthra on May 15, 2013, 05:34:19 pm
Yeah, I don't think that was in the previous edition.

EDIT: Nope.
Quote
A familiar is a normal animal that gains new powers and becomes a magical beast when summoned to service by a Sorceror or Wizard. It retains the appearance, hit dice, base attack bonus, base save bonuses, skills, and feats of the normal animal it once was, but it is treated as a magical beast.

It gains the power of telepathy with similar animals at level 7, but it doesn't say anything about that there.
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: Sirus on May 15, 2013, 05:42:32 pm
Familiars are very different in 4e. They can't attack and have only 1HP, but gain the defenses and skills of the owner and are essentially immortal (being "killed" simply makes them disappear, and they reappear after a short rest). They can also have obviously supernatural appearances (thus Honor's eyes and the mark on her head), though not to the point where, say, an owl suddenly sprouts several arms and two long legs.
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: GreatWyrmGold on May 15, 2013, 07:28:22 pm
Maybe it was his natural instincts, maybe it was his tendency to follow rules--when it didn't stop his objectives--or maybe it was just that he hadn't been doing anything for too long, but Thymu felt that he had to do something. He approaches the drunkard and the shady guy.

"What's going on here?"
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: Sirus on May 15, 2013, 08:30:33 pm
Weston watched the developing argument with interest. It was difficult to tell from here, but if the slurred speech was anything to go by someone tried and failed to steal from a drunk guy. Weston could sympathize with the pickpocket - he'd been in that situation once or twice! - but it didn't look like it'd be wise to get involved. Nevertheless, he moved closer to the drunk and the shady guy, without saying anything.
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: kj1225 on May 15, 2013, 08:39:13 pm
Kyle looks around for any weapon he could grab covertly. "I wasn't in your pocket! Sir, this is an outrage! I simply walk over here to grab a drink and then you start yelling at me!" And he goes on like that until the other man either believes him or interrupts him. Kyle looks for a weapon and starts to bluff the guy into believing he was wrong. Continue to ignore lawful good guy.
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: Remuthra on May 15, 2013, 08:40:10 pm
Related. (http://www.youtube.com/watch?v=XAgGBWWC7xs)

Your familiar, it defies explanation.
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: kj1225 on May 15, 2013, 08:44:14 pm
By the way, that roll was rubbish. Great way to get through the introduction period! But still that roll sucked.
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: Mego on May 15, 2013, 08:48:37 pm
By the way, that roll was rubbish. Great way to get through the introduction period! But still that roll sucked.

I actually rolled twice for that, and got a 4 both times. And I just now realized I put the raw roll in the post, instead of the roll + thievery score that I used to calculate whether or not it would work. Fixing that now.
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: Remuthra on May 15, 2013, 08:49:59 pm
Joe turns up at the bar to wash down his luck, humming the previous song under his breath. He notices the argument.
Hey, dahn't be fighting, it disturbs the zen of this magical place, mahn. Can't we ahll just get alahng, instead of disturbing the good vahbrations like this?
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: Sirus on May 15, 2013, 08:55:24 pm
Related. (http://www.youtube.com/watch?v=XAgGBWWC7xs)

Your familiar, it defies explanation.
Bahahahaha! Now I'm half-tempted to retcon Honor as cyan instead of golden-brown. I won't, though.
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: kj1225 on May 15, 2013, 09:00:51 pm
By the way, that roll was rubbish. Great way to get through the introduction period! But still that roll sucked.

I actually rolled twice for that, and got a 4 both times. And I just now realized I put the raw roll in the post, instead of the roll + thievery score that I used to calculate whether or not it would work. Fixing that now.

You know, my face turned into the face of a demon of rage for a second there.
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: Mego on May 15, 2013, 09:22:34 pm
By the way, that roll was rubbish. Great way to get through the introduction period! But still that roll sucked.

I actually rolled twice for that, and got a 4 both times. And I just now realized I put the raw roll in the post, instead of the roll + thievery score that I used to calculate whether or not it would work. Fixing that now.

You know, my face turned into the face of a demon of rage for a second there.

Nonono, I did the calculation right, but messed up when typing up the post.
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: Zako on May 15, 2013, 10:17:38 pm
"Blackouts, huh? Hmm..."

Just as he was about to ask someone for more information, he hears a commotion coming from a drunk and a shady looking human, who was holding a wallet that definitely didn't seem like his own. He waited eagerly, hoping for a bar fight to break out (those were always fun!).

Ask the bartender about these blackouts and prepare for a fun time in a bar fight, if one should break out.
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: Mego on May 15, 2013, 11:10:15 pm
Update The Third (I have got to think of a better title style)

Thymu approaches the drunkard and the shady guy.

"What's going on here?"

"Nun o' yer bizness - dis guy's tryin'a take mah wallet!"

Weston moved closer to the drunk and the shady guy, without saying anything.

Kyle looks for a weapon and starts to bluff the guy into believing he was wrong. Continue to ignore lawful good guy.

You put your hand on the handle of the blade you always keep under your jacket, just in case, but you try to talk the guy out of a fight first.

Bluff: 24 You quickly pass the blame onto the guy sitting next to the drunkard, claiming you caught him and was trying to give the wallet back. He starts wailing on the other guy. You smirk contentedly, now 5 gold richer.

Joe: "Hey, dahn't be fighting, it disturbs the zen of this magical place, mahn. Can't we ahll just get alahng, instead of disturbing the good vahbrations like this?"

The drunkard ignores your objection and continues flailing drunkenly at his neighbor.

Fargrim: Ask the bartender about these blackouts and prepare for a fun time in a bar fight, if one should break out.

"I'll talk to you later about the blackouts. I've got to deal with these two, first. HEY, KNOCK IT OFF! NO FIGHTING IN MY BAR!"

You pull out your sling and prepare to launch some pellets at anyone who tries to attack you.

The bartender pulls the two men apart, making the drunkard angrier. The rest of the bar patrons clear out, leaving you five, the bartender, and the drunkard. He yells at the top of his lungs, "I'LL TAKE ON ALL Y'ALL!"

Initiative rolls:
Kyle: 22
Joe: 19
Thymu: 15
Weston: 14, 17
Bartender: 14, 7
Drunkard: 12
Fargrim: 4

I'll update in a few minutes with an image of the combat grid, and start taking combat actions then.

Spoiler: HD Battle Grid (click to show/hide)

kj1225, Remuthra, GWG, and Sirus can go ahead and submit their battle actions, since they're all before the drunkard. Sorry Zako, but you'll have to wait until after I update with the drunkard's move to submit.
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: kj1225 on May 15, 2013, 11:12:27 pm
Oh, yeah! Go me!  8)
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: Sirus on May 16, 2013, 12:06:43 am
Hold up, I'm confused. Why does Weston have two numbers, and how come I'm going after the drunkard if I got a higher number?
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: Mego on May 16, 2013, 12:12:26 am
Hold up, I'm confused. Why does Weston have two numbers, and how come I'm going after the drunkard if I got a higher number?

Whoops, wrong name in the last bit. It should be Zako that goes last. And you have 2 numbers because you had to roll-off against the bartender.
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: Zako on May 16, 2013, 12:18:48 am
Well, what a shitty roll...

Before anyone actually does anything, I'm activating my power Speed of Thought, to move into a flanking position with the bartender. This is before initiative I think so he shouldn't get an OA on me, but even if he can, I can just move diagonally away from the drunkard and then back in again, so it's no problem.
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: Sirus on May 16, 2013, 12:33:09 am
((Okay, that makes more sense.))

"I know some people get angry drunk, but this is ridiculous!"

Move: Shift 1 square south.
Action: Throw glass of ice water at the drunkard (aka Dragonfrost). If attack hits, push drunkard to the square north of the Bartender.
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: Sirus on May 16, 2013, 01:05:04 am
I just noticed a minor problem with Kyle Johnson's sheet: One of his trained skills is Diplomacy, which isn't a class skill for Rogues.
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: Mego on May 16, 2013, 01:33:18 am
I just noticed a minor problem with Kyle Johnson's sheet: One of his trained skills is Diplomacy, which isn't a class skill for Rogues.

Oops, didn't notice that earlier. kj1225, you'll need to fix that.

Spoiler: HD Updated Battle Grid (click to show/hide)
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: Remuthra on May 16, 2013, 05:05:42 am
Joe fires a Storm Spike at the guy.

Taste the nature, man!
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: Zako on May 16, 2013, 06:09:14 am
((Perhaps you should move back a bit, incase he shifts out of the quartet and tries to whack one of you?))
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: kj1225 on May 16, 2013, 06:33:38 am
((Oops... fixed it.))

"Eh. More money for me."

Shift one square to the left. Then draw my blade and use Positioning Strike to knock him into Thymu and Joe.
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: Mego on May 16, 2013, 03:12:22 pm
Kyle: Positioning Strike

DEX attack: 5+3=8 - fails!

Joe: Storm Spike

WIS attack: 11+2=13 - HIT! 5 + 2 = 7 lightning damage!

Spoiler: Battle Grid (click to show/hide)
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: Sirus on May 16, 2013, 03:32:00 pm
Hey Mego, can you quickly roll a d10 for Weston's Wild Soul ability? It's supposed to be done after every extended rest, but we haven't had one yet :P
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: Mego on May 16, 2013, 03:51:01 pm
Hey Mego, can you quickly roll a d10 for Weston's Wild Soul ability? It's supposed to be done after every extended rest, but we haven't had one yet :P

Done, 8. Enjoy your psychic damage.
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: kj1225 on May 16, 2013, 03:54:00 pm
"How did I- Never mind.
Kyle tries to hit the drunk.
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: Sirus on May 16, 2013, 03:58:26 pm
Hey Mego, can you quickly roll a d10 for Weston's Wild Soul ability? It's supposed to be done after every extended rest, but we haven't had one yet :P

Done, 8. Enjoy your psychic damage.
Heheheheh. One of my at-wills does psychic damage.
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: Remuthra on May 16, 2013, 04:17:21 pm
Hey mahn, try ahn keep him still, would yah?

Move in and run him through.
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: Mego on May 16, 2013, 04:21:42 pm
You guys have already had your turns. You might wanna wait until after the drunkard has his turn to decide what to do.
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: Remuthra on May 16, 2013, 04:22:57 pm
He probably isn't going to do something to change our minds.
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: Sirus on May 16, 2013, 04:28:08 pm
Yeah, but we don't want to overly fuck-up the turn order. Wait until Round 2 of combat starts.
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: kj1225 on May 16, 2013, 04:38:24 pm
Has anyone thought of what epic destiny they wanted?
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: Sirus on May 16, 2013, 04:39:29 pm
I'm waiting for us to actually hit Paragon tier before I even consider that :P
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: Remuthra on May 16, 2013, 04:41:34 pm
For Destiny I'm not sure, but I was thinking one of the Primal exclusives. For Paragon I want the Sky path so I can use Sasha for my beast form.
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: Sirus on May 16, 2013, 05:35:19 pm
Well, this sucks. I'm looking through Epic Destinies, and not one is exclusive to Sorcerers. Not even in the Arcane Power book or the 2nd Handbook :/
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: kj1225 on May 16, 2013, 05:56:27 pm
Yeah that must suck... The rouge destinies are awesome. Had my eye on dark wanderer or whatever. (I forgot the name.)
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: Sirus on May 16, 2013, 10:16:54 pm
Who are we waiting on? Thymu?
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: Mego on May 16, 2013, 10:33:34 pm
Who are we waiting on? Thymu?

Yeah, I'll PM GWG.
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: kj1225 on May 16, 2013, 10:36:49 pm
For the love of Shehanine! Hurry up GWG!
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: GreatWyrmGold on May 16, 2013, 10:51:53 pm
Actually, Thymu is LN.

I haven't even planned for next level, let alone epic destinies.

Oh, and BTW, I'm here. Sorry.

-----

"I don't want trouble, but you asked for it."

5-foot Step or Shift or whatever to be adjacent to the drunkard. Grab him and lift him off of his feet.

"Still want to 'take on us all'?"
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: kj1225 on May 16, 2013, 10:56:28 pm
Dude, I missed him and he's drunk. His chances look pretty good. Maybe he's some sort of drunken Neo type...
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: Sirus on May 16, 2013, 10:58:54 pm
If GWG grabs the drunk, does that mean I might accidentally hit Thymu with my Dragonfrost iced water?
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: GreatWyrmGold on May 16, 2013, 11:00:50 pm
Out of curiosity, how would my action be resolved?
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: Mego on May 17, 2013, 12:03:53 am
Dude, I missed him and he's drunk. His chances look pretty good. Maybe he's some sort of drunken Neo type...

You missed him because your attack roll was a 5.

If GWG grabs the drunk, does that mean I might accidentally hit Thymu with my Dragonfrost iced water?

No, your target is still the drunk.

Out of curiosity, how would my action be resolved?

I'm interpreting that as a grab action.
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: GreatWyrmGold on May 17, 2013, 07:43:17 am
Um...

Remember, this is my first time playing 4e. Shall we skip to the rolls?
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: Zako on May 17, 2013, 09:08:32 am
You may want to read the first players handbook then. The system isn't that hard to understand, especially compared to stuff like 3.5, it just takes some getting used to. Feel free to ask if you are stuck on anything or need help!
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: GreatWyrmGold on May 17, 2013, 09:10:10 am
I skimmed it, but missed the little details like grabbing other people.
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: Mego on May 17, 2013, 01:20:53 pm
Um...

Remember, this is my first time playing 4e. Shall we skip to the rolls?

I'll do the rolls in a little bit; I've had some family in the hospital that just got out, so probably only one update today.
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: GreatWyrmGold on May 17, 2013, 02:00:55 pm
That's okay. RL>RP, you know.
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: Sirus on May 17, 2013, 03:07:25 pm
That's okay. RL>RP, you know.
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: Mego on May 17, 2013, 05:25:06 pm
Thymu: Grab

STR attack: 18 + 3 = 21: Hit! Successful grab! The drunkard is now immobilized by giant, scaly arms.

"LET GO UB ME!"

Weston:: Dragonfrost Ice Water

CHA attack: 10 + 4 = 14: Hit! You throw a glass of super-chilled ice water at the drunkard, doing 8 + 6 = 10 ice damage! The extreme cold causes him to stagger back a square, with Thymu following to maintain his grab.

The bartender's eyes widen as he sees the magically-chilled ice water fly by. Meanwhile, the drunkard isn't looking so good. He has blood pouring out of his broken nose. (bloodied)

Bartender: Hit with chair!

STR attack: 2 + 4 = 6: The bartender wildly misses the drunkard, smashing the chair against the bar.

Drunkard: Try to escape grab!

Athletics check: FAIL! The drunkard flails wildly, but does not escape the grab.

"Hey man this was all jus' a misunnerstandin'. I dun mean you no harm. Can we all jus' walk 'way from dis?"

Spoiler: Grid (click to show/hide)
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: Remuthra on May 17, 2013, 05:28:42 pm
Very well, if you've learned your lesson, I'll be off.

Joe goes to a nearby alley to find a shady saleseman in a trenchcoat to sell him 10g worth of "ritual components".
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: kj1225 on May 17, 2013, 05:29:55 pm
"Oh? Now you want to be reasonable? Well I guess I could forgive you... if you give me any money you have." Convince drunk to give me any money he has on hand. If he resists punch him.
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: Sirus on May 17, 2013, 05:33:33 pm
"Aww, lay off the guy. He's having a bad enough day as it is."
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: GreatWyrmGold on May 17, 2013, 09:29:39 pm
"What are your grievances towards him?"
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: kj1225 on May 17, 2013, 09:33:48 pm
"I need money. He probably has some. I happen to have an advantage in not being beat up. Unless you know of a way that will get me more money than this, then I suppose that I would have to stop my current plan.
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: GreatWyrmGold on May 17, 2013, 09:39:28 pm
"...Have you considered getting a job?"

Drop the drunk.

"Now, unless there's some actual damages involved, I think the best solution is to just walk away and not worry about all this."
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: kj1225 on May 17, 2013, 09:41:12 pm
"I'll have you know I'm a writer! By the way, Mister bartender how much does a redheaded slut cost?
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: Sirus on May 17, 2013, 09:42:08 pm
Weston blinked in astonishment.

"You think a drunkard in Las Vegas is gonna have a lot of ready gold in his pocket? You're more of a fool than I thought when you bungled an easy pickpocket.

"I'm with the big guy here. Getting a job is easier and doesn't involve getting a bottle broken over your head."
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: Mego on May 17, 2013, 10:16:47 pm
kj1225, let's not have this thread locked by Toady, thanks.
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: kj1225 on May 17, 2013, 10:18:26 pm
kj1225, let's not have this thread locked by Toady, thanks.
Eh, I suppose that was going to far. But it is a real drink!
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: Zako on May 17, 2013, 10:44:29 pm
((Ah-ha, nice recovery. I'm tempted to look that up actually.))

"Ehh, just let the idiot go. He's learned his lesson, and it's not a fair fight anyway."

Fargrim walks up to the drunkard and pushes him firmly towards the exit.

"Get out of here you drunken sot, and next time, don't start a fight if you don't intend to go through with it!"
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: kj1225 on May 17, 2013, 10:51:39 pm
"I'm still kind of surprised that you guys haven't commented on the fact that I have a sword under my jacket."
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: GreatWyrmGold on May 17, 2013, 10:52:38 pm
"That would b--wait, what?"
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: Sirus on May 17, 2013, 10:56:18 pm
Weston shrugs.

"You probably wouldn't have used it if you thought just a bit. Gutting an unarmed man in a simple barfight would have only gotten you arrested."
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: kj1225 on May 17, 2013, 10:56:49 pm
"You call me an idiot and I could have stabbed you just now. And where do you come from anyways? I mean you're the only dragonborn here.
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: Sirus on May 17, 2013, 11:04:53 pm
The half-elf raised an eyebrow.

"I wasn't anywhere near stabbing range. And I'm no dragonborn. Have you seen an optometrist lately?"

((kj1225, I think you're confusing me with GWG's character. I'm the squishy sorcerer, he's the burly close-range guy.))
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: kj1225 on May 17, 2013, 11:08:39 pm
"What. I think you need your head checked, why would I be saying that to you?
((You ninjaed me and I didn't feel like saying anything about it.))
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: Sirus on May 17, 2013, 11:16:14 pm
*eye roll*

"Well, this has been a thing. I'm going to return to my table - speaking of; Bartender, could I get another glass? Thank you - and I suppose you gentlemen can join me if you wish. As long as you're polite to my drinking companion, anyway."
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: GreatWyrmGold on May 17, 2013, 11:17:21 pm
"Might I ask who this companion is?"
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: Sirus on May 17, 2013, 11:18:35 pm
Weston winked.

"What, and spoil the surprise? Come along if you're so curious."
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: Mego on May 17, 2013, 11:23:15 pm
"...Have you considered getting a job?"

Drop the drunk.

"Now, unless there's some actual damages involved, I think the best solution is to just walk away and not worry about all this."

Thymu releases the drunk, and he runs/staggers out of the bar, dropping some gold out of his wallet as he goes.

You each get 5 gold and 50 experience.

Bartender: "Thanks for helping me break up that fight. In return, drinks on the house for you guys! I'll be right back with another round. I've just got to get some more glasses out of the back room."

While the bartender heads to the back room, the 5 of you return to Weston's table, where you meet Honor.
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: kj1225 on May 17, 2013, 11:24:41 pm
"I think he's one of those weirdos that talk to their pets a little to often. On the other hand I'm the guy that still can't ride a bike, so I guess I can't talk. Sure, I'll join you."
((Sorry pretend this is before Weston winks))
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: Sirus on May 17, 2013, 11:25:36 pm
Honor shot mistrustful glances at the four newcomers.

"Gentlemen, meet Honor. My most trusted companion of many years. Don't let her appearance fool you; she's far smarter than she looks."
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: GreatWyrmGold on May 17, 2013, 11:29:08 pm
"I have worked with and served under far stranger men, and that was before I came to Earth. Greetings, Honor. Greetings...sorry, what was your name again?"
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: Sirus on May 17, 2013, 11:30:13 pm
"Call me Weston. It's as good a name as any. And you would be...?"
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: kj1225 on May 17, 2013, 11:38:05 pm
"AND I'M JAVERT!"
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: Zako on May 18, 2013, 12:52:30 am
"I 'spose I could chat with you lot for awhile, at least until I find some fun... My name is Fargrim." He turned to look at the human to stare at him intently.

"Let me get this straight... You're currently sitting at a table with multiple species, one of which cast magic just before, another is part lizard and can breathe fire and I can mash you into goo with my mind... And you think that hearing an elf, who are notorious for being nature lovers by the way, talk to a cat is weird? I think you need to get your priorities fixed!"

Fargrim laughs and takes a large gulp of beer before speaking again.

"Anyways... What are you lot here for anyway? What's so interesting about this place that it draws in such interesting people?"
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: kj1225 on May 18, 2013, 01:02:25 am
"I came here to get out of my parents house and to start a writing career. As you can see that second bit is working great... Actually now that I think about it could someone hand me some paper and a pen?
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: Sirus on May 18, 2013, 01:14:20 am
"Half-elf, actually. Easy mistake to make. And I'm here because a little birdie told me to be here."

Weston grins and leans back in his chair.

"I mean that in the figurative sense, of course. I haven't actually met any talking birds. However, I am a little surprised you managed to detect my powers; I figured throwing the glass of water would be the perfect cover."
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: kj1225 on May 18, 2013, 01:19:00 am
"Well I may not be as mind boggling powerful as you guys but I can speak Goblin.
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: Zako on May 18, 2013, 01:26:29 am
"For me, it's not so much of a gift so much as it is a combination of dedication, practice and skill. As for why I'm here..." Fargrim leans in and whispers with a grin. "I hear there's a nice fighting ring downstairs somewhere, where you can take part in cage fights and open ring fights for gold, as well as place bets on the fighters."
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: Sirus on May 18, 2013, 01:28:39 am
"Is that so? I hadn't realized that Nevada had legalized blood sports."
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: kj1225 on May 18, 2013, 01:30:16 am
((How should I handle talking in different languages?))
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: Sirus on May 18, 2013, 01:32:31 am
((Probably something like
In Goblin: "See, I can speak goblin!"
to keep things simple.))
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: kj1225 on May 18, 2013, 01:37:39 am
In Elven: "I think he means illegal fighting rings. I think he's crazy and homicidal if that's the case.
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: Sirus on May 18, 2013, 01:46:05 am
In Elven: "In a fancy, brand new hotel like this? That's strange. Usually it's the older, dingier places that get the fighting pits."
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: kj1225 on May 18, 2013, 01:56:14 am
Still in Elven:  "Well there is always the basement."
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: Zako on May 18, 2013, 07:22:06 am
"When are blood sports ever legal? Anyway, I only really do it for fun and practice more than the money. Only real nasty people do it just for the money, and they typically don't play fair, so I avoid the real dark and nasty stuff."
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: Remuthra on May 18, 2013, 08:10:28 am
Joe goes to a nearby alley to find a shady saleseman in a trenchcoat to sell him 10g worth of "ritual components".
Joe does the action mentioned previously.
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: GreatWyrmGold on May 18, 2013, 08:53:24 am
"Call me Weston. It's as good a name as any. And you would be...?"
"I am Thymu. Pleased to make your acquaintance."

"Let me get this straight... You're currently sitting at a table with multiple species, one of which cast magic just before, another is part lizard and c--"
At this point, Thymu glared at him.

-----

"Wait, are you telling me that you are intending to go to an illegal event, knowing that it is such? Why would you do that?"
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: Zako on May 18, 2013, 10:26:10 am
"Hey, if I had a better and more legal way of doing things, I'd jump right into it. The closest thing I can think of is the military, but I don't really... mesh well with such strict measures, and it's not as interesting. This is really only the best kind of option available to me at the time, and if I don't get 'live' practice, my skills and power deteriorate over time, which can mean years of effort lost in months or even weeks! And that's something I will not abide."
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: kj1225 on May 18, 2013, 10:33:25 am
"And I'm apparently the dumb one for having thievery as my main method of making money."
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: GreatWyrmGold on May 18, 2013, 11:16:51 am
"And what's wrong with the military?"
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: kj1225 on May 18, 2013, 11:24:49 am
In Draconic:  "I think he prefers to not use a gun for fighting. That or he doesn't want to kill people a lot. Both of which is fine with me.
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: Sirus on May 18, 2013, 11:43:13 am
Still in Elven:  "Well there is always the basement."
In Elven, to Kyle: "Again, this is a brand new building. Even the janitor closets won't have had time to get a decent distillery set up. I wonder if perhaps the management of the hotel is in on this..."

Out loud, in Common: "So Mr. Dwarf. Any chance that there might be team matches in this fighting club of yours?"
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: Mego on May 18, 2013, 01:27:05 pm
While the bartender is in the back room, Honor's ears perk up, and she paws at Weston to get his attention.

Spoiler (click to show/hide)
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: kj1225 on May 18, 2013, 01:32:03 pm
Still in Elven:  "Well there is always the basement."
In Elven, to Kyle: "Again, this is a brand new building. Even the janitor closets won't have had time to get a decent distillery set up. I wonder if perhaps the management of the hotel is in on this..."

Out loud, in Common: "So Mr. Dwarf. Any chance that there might be team matches in this fighting club of yours?"

In Goblin:  "Oh, well fuck you then. Anyways who puts a distillery in a janitors closet? It would be much better to put them in a basement with the fighters and fight watchers to maximize the amount you can get out before you have to... what am I saying anyways? I have no idea how to run a distillery much less make good profit from it.
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: Sirus on May 18, 2013, 01:48:19 pm
Weston immediately lowers his voice to talk to Honor directly.

"What's up? Show me."
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: kj1225 on May 18, 2013, 04:25:29 pm
"Ha! I knew talked to his cat!"
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: kj1225 on May 18, 2013, 08:20:48 pm
Kyle gets up from the table. "I'm going to go see whats taking the bartender so long. Anyone want to come with?"
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: Zako on May 18, 2013, 09:02:43 pm
"I don't really make a living on that sort of thing, I just do it for the fighting practice. I do odd jobs when I'm in town mostly when I'm in need of money, stuff like being a bouncer or bodyguard for a single gig typically, since I'm on the road a lot.

There's nothing WRONG with the military, it's just that I don't really... cope so well under the whole command structure thing. A whole lot of red tape, arguing, corruption, and then there's the whole 'I'm a higher rank than you, so I'm better than you' thing, which I hate. We all die equally well, or messily, so I don't really get that...

And of course there's team fights. Why do you ask? Looking to join in or something?"
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: Sirus on May 18, 2013, 09:08:53 pm
"Something like that. My abilities could probably come in handy, though I confess I prefer to stay out of brawling range."

Weston kept most of his attention on Honor, however. She was clearly trying to tell him something, but couldn't speak around these virtual strangers.
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: kj1225 on May 18, 2013, 09:54:23 pm
Kyle looks pointedly at Weston. "I think your cat needs to go out or something. I think we could wait for you to come back to the table if that's the case." Kyle tilts his head to the door.
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: kj1225 on May 19, 2013, 02:56:09 pm
Anyone want to start a betting for how long I can keep the fact my characters name is actually Kyle from the party?
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: kj1225 on May 19, 2013, 02:56:36 pm
Anyone want to start a betting for how long I can keep the fact my characters name is actually Kyle from the party?
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: Sirus on May 19, 2013, 02:59:34 pm
Bumping for great justice (and DM intervention)!
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: Mego on May 20, 2013, 12:03:18 pm
Spoiler: Off Topic (click to show/hide)

Honor repeats to Weston what she heard the bartender say in the back room.

"Hey, I just saw one. Yeah. A real sorcerer. Get here quick."
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: Sirus on May 20, 2013, 12:08:15 pm
Weston quickly gets up, throwing a gold coin onto the table.

"Change of plans. It's been nice meeting you all, but I have to get out of here - now. Come on, Honor."
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: kj1225 on May 20, 2013, 04:12:50 pm
"... For once I don't have a snide comment. Hey, wait up!" Kyle runs after Weston to find out what just happened.
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: GreatWyrmGold on May 20, 2013, 05:19:10 pm
"Huh. Oh well."
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: Zako on May 20, 2013, 09:16:36 pm
Fargrim raises an eyebrow at this, scratching his beard. This beard was getting a certain twinge, which mean that his instincts were telling him that something possibly bad was coming, and while they rarely occurred it only increased their meaning when they were hardly ever wrong. He quickly leaned in to whisper to the others after Weston got up with Kyle following him.

"Look, I like you guys, since you're an interesting bunch to be sure, so I'm going to give you lot a bit of advice: In my experience, when someone promptly leaves the table like he just did, in a place like this where the drinks are on the house and providing little to no explanation... It usually means that trouble is coming pretty quickly. So I suggest you prepare yourselves, just in case."

And with that, Fargrim promptly stands and heads over to a more shady and sheltered part of the bar, watching the doors closely and ready to leap from ambush.
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: GreatWyrmGold on May 20, 2013, 09:26:21 pm
"Good to know.

Locate a corner to stand in.
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: Mego on May 22, 2013, 01:04:14 pm
As Weston and Honor jump up to run out, the bartender comes out from the back room, blocking the exit.

"Oh no you don't, you're staying right here. You're too dangerous to be let loose."

Sirens can be heard from outside, and several unmarked vans pull up to the front of the hotel.
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: Sirus on May 22, 2013, 01:06:23 pm
"I have no idea what you're talking about. Let me go; I have an appointment to keep."

Roll Bluff
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: Mego on May 22, 2013, 02:31:45 pm
"I have no idea what you're talking about. Let me go; I have an appointment to keep."

Roll Bluff

Bluff: 15 + 9 = 24: Success!

"Ok, then maybe it was one of the others. I'll just have to turn you all in, to be sure."

Several men clad fully in black jump out of the cars, run in, and aim guns at all 5 of you.

"Stay where you are! Get on your knees, and put your hands behind your heads!"
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: Remuthra on May 22, 2013, 02:54:24 pm
What about my slipping out into the streets?
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: Sirus on May 22, 2013, 03:06:11 pm
Weston drew himself up haughtily.

"The one you're looking for took off while your stool pigeon here summoned you. We have nothing to do with...whatever it is he did. Now, lower those weapons at once. We're leaving."

Bluff!!!!
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: Mego on May 22, 2013, 03:35:04 pm
What about my slipping out into the streets?

Right, I missed that in the update. Assume that you got the 10g of ritual components, and then came back because free drink.

Weston drew himself up haughtily.

"The one you're looking for took off while your stool pigeon here summoned you. We have nothing to do with...whatever it is he did. Now, lower those weapons at once. We're leaving."

Bluff!!!!

Bluff: 14 + 9 = 23: Failure!

"We're not buying that. Come on. On your knees, and hands behind your heads. We're not here to play games."
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: kj1225 on May 22, 2013, 03:37:54 pm
Kyle tries to sneak out of there, or he sneaks behind one of the men and attacks him. Whatever is easier.
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: Sirus on May 22, 2013, 03:38:58 pm
((I could try Intimidation, but something tells me it's fight or surrender time :I ))
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: kj1225 on May 22, 2013, 03:47:01 pm
((I say it's time to do what I'm best at and sneak away like the pussy I am.))
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: Remuthra on May 22, 2013, 03:49:02 pm
Hey, mahn, whaht rahght do yah have to ahrrest us? Do you have a wahrrant?
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: GreatWyrmGold on May 22, 2013, 04:05:06 pm
"What's going on here and why are you attempting to arrest us?

Despite saying this, kneel. It would take an idiot not to recognize the lethal potential of this encounter with the (alleged) law.
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: Sirus on May 22, 2013, 04:13:11 pm
"Alright, alright. Fine. Can't blame a guy for trying..."

Weston complied, while Honor slunk into a corner and hid under a table.
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: Mego on May 22, 2013, 05:46:26 pm
"We're military special ops. We don't need a warrant."

Kyle: Stealth: 10 + 8 = 18: Failure. Something tells you that you won't be able to sneak past these guys, no matter what.

"You can either leave with us in the van, or leave with us in bags. Your choice, but the big guys up top would prefer that you stay alive."
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: Sirus on May 22, 2013, 05:48:53 pm
"Take me and leave the rest. I'm the one you're looking for, right? The sorcerer?"
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: kj1225 on May 22, 2013, 05:57:41 pm
"Don't worry about it! Besides this is getting interesting. I'll go so long as you don't touch me."
Kyle puts away his sword and does as he is told.
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: GreatWyrmGold on May 22, 2013, 06:35:48 pm
"If this is in any way legally questionable, if I am put in danger or forced to commit illegal acts, or--worst of all--I am forced to go over my accumulated leave, I will be suing for damages. And that's not an exhaustive list."

Follow them.
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: Mego on May 22, 2013, 08:26:33 pm
"Take me and leave the rest. I'm the one you're looking for, right? The sorcerer?"

"All of you are coming with us. We have to contain the threat - no evidence can be left that anything happened here."

DM note: I'm just waiting for all of you to decide on whether or not to go peacefully with them to advance this further.
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: GreatWyrmGold on May 22, 2013, 08:37:36 pm
"It shouldn't be hard to do that, because nothing did happen here, except for a possibly paramilitary group arresting a number of civilians and a First Sergeant without any identification or proof of legality."

Snark nonthreateningly.
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: kj1225 on May 22, 2013, 08:52:31 pm
"First Sergeant, eh? Let me guess these other guys are FBI, CIA, whoever it is that controls area 51."
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: GreatWyrmGold on May 22, 2013, 08:55:04 pm
"The Air Force?"
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: kj1225 on May 22, 2013, 08:56:05 pm
"Why would they need a fucking magic user guy?"
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: Sirus on May 22, 2013, 08:56:26 pm
Weston threw up his hands in exasperation.

"Fine, fine! You have us all at gunpoint, you obviously aren't taking no for an answer, and you're apparently shadow government types. Can we get out of here already? I have some words I want to share with your commander."
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: Remuthra on May 22, 2013, 09:00:59 pm
Since when was military order instated? I know my rights, and I want my lawyer!
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: GreatWyrmGold on May 22, 2013, 09:04:22 pm
"You have the right to use your brain. What you lack is the capacity."
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: Mego on May 22, 2013, 09:04:43 pm
Since when was military order instated? I know my rights, and I want my lawyer!

"Your rights can and have been suspended in the case of a national security threat. Step outside."

The military men stick the 5 of you (and Honor, who follows behind Weston) into the back of the vans. The windows in the back are tinted completely black, so you can't see out.

<time skip>

The vans arrive at a military compound in the middle of the desert. You are led inside the structure, down several floors in an elevator, and into cages with thick, black bars that glow faintly blue. A man in a plain black service uniform walks in.

"So, which of you is the sparky one?"
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: kj1225 on May 22, 2013, 09:05:58 pm
"Looks a lot like an air-base huh." Kyle says sarcastically.
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: GreatWyrmGold on May 22, 2013, 09:11:40 pm
"...What would make you think it was?"
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: Remuthra on May 22, 2013, 09:14:43 pm
National security, eh? What kind of crisis is happening then?
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: kj1225 on May 22, 2013, 09:15:13 pm
"You were the one insisting on them being air force."
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: Sirus on May 22, 2013, 09:19:48 pm
"I don't 'spark'. But I'm the one you're looking for."
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: Zako on May 22, 2013, 09:24:21 pm
"Th' hell do you mean by sparky anyway?"
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: GreatWyrmGold on May 22, 2013, 09:26:56 pm
"Huh? You asked who ran Area 51."
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: kj1225 on May 22, 2013, 09:30:47 pm
"I... I think we should hurry up and get this over with. As much as I like the sun, I'd rather not get a sunburn before getting an official place of residents in this state."
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: Mego on May 22, 2013, 10:35:30 pm
National security, eh? What kind of crisis is happening then?

"I don't 'spark'. But I'm the one you're looking for."

"Th' hell do you mean by sparky anyway?"

"Sparky. The magic users. They got the name because the first one we found shot lightning from his fingertips. We nicknamed him Zeus. So you're the sorcerer, eh? Weston. Yes, I know all of your names. Looked them up on the ride over. Anyway, lots of people have been popping up with magical powers. I don't mean the trivial stuff, like disembodied sounds or levitation - I mean being able to directly control the elements, imbue things with life, that sort of stuff. It's a threat to national security because some of the sparkies have decided they don't like our country, and are trying to overthrow it and take over, so they can enslave anyone who isn't magical."

"Which brings me to why you're here. I'm going to offer you the same choice that has been offered to every sparky we find: you can either join us, or be locked up in here until we find a way to strip the magic from you, neutralizing the threat. What will it be, Weston? As for your friends, they have the same choice, except declining will result in their memories being wiped and being taken back to their homes. Kind of like the Matrix."

Spoiler: DM Note (click to show/hide)
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: GreatWyrmGold on May 22, 2013, 10:37:13 pm
"Two questions: Do you mean Earth-home, or real-home? And secondly, what are 'us'?"
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: kj1225 on May 22, 2013, 10:50:41 pm
"Well, I guess we have a deal. Just a heads up if you fuck me, I am going to do everything in my power to fuck you back. I don't care if it results in my death, no one fucks me completely. But until I have a reason to do that I think we have a deal." Kyle then lays down on the floor and closes his eyes.
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: Mego on May 22, 2013, 10:56:45 pm
"Two questions: Do you mean Earth-home, or real-home? And secondly, what are 'us'?"

"I mean whatever you consider to be your home. This organization isn't limited in funds. As for exactly what we are, that's classified for now. If you want the whole explanation, you'll have to join up. Just know that we are more powerful than any single branch of the military. Your commanders won't say a word to you about your absence, because they answer to us."
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: kj1225 on May 22, 2013, 11:03:15 pm
Without getting up or opening his eyes Kyle says, "Well that doesn't sound at all evil. Then again I'm the token evil teammate in comparison to my colleagues here so I guess I don't have much room to talk."
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: GreatWyrmGold on May 22, 2013, 11:08:42 pm
"...Well, what is it you do, exactly? If it's saving-the-world or something I just might accept, but if I'm just going to be a glorified hitman count me out. That's not what I signed up for. I'm not going to accept anything until I know a bit about what I'm accepting."
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: kj1225 on May 22, 2013, 11:17:08 pm
"By the way, since I'm agreeing to this job am I not allowed to write stories based on it? Because this would make a great story."
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: Mego on May 23, 2013, 12:32:26 am
"By the way, since I'm agreeing to this job am I not allowed to write stories based on it? Because this would make a great story."

"No stories. We can't have the appearance of sparkies become known to the general public. That would cause mass chaos, which is exactly what we're trying to avoid. We've been fortunate so far, as they've only appeared in small numbers."

"...Well, what is it you do, exactly? If it's saving-the-world or something I just might accept, but if I'm just going to be a glorified hitman count me out. That's not what I signed up for. I'm not going to accept anything until I know a bit about what I'm accepting."

"Our goals are simple. Find magic users. Neutralize threats to the country. Keep the public from finding out about magic. And, hopefully, find out what is causing people to develop magical powers."
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: Sirus on May 23, 2013, 12:45:02 am
Weston merely crossed his arms.

"Not exactly big on specifics, are we?"
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: Zako on May 23, 2013, 01:56:30 am
"They're a paranoid government, of course they aren't going to be specific. And if I do join, what exactly am I going to be doing and how bad could it get?"
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: GreatWyrmGold on May 23, 2013, 06:21:07 am
"Hm...mind if I ask how and why you intend to stop the public from discovering the existence of magic?"
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: Mego on May 23, 2013, 01:09:12 pm
"They're a paranoid government, of course they aren't going to be specific. And if I do join, what exactly am I going to be doing and how bad could it get?"

"You'll be helping us track down magic users, deal with any that fight back, and help us track the source of the magic."

"Hm...mind if I ask how and why you intend to stop the public from discovering the existence of magic?"

"The why is simple: if everyone knew magic existed, there would be social strife. Magic users would become pariahs, shunned by society. And people with lots of power getting shunned tends to not end well. As for the how, that's done by spreading misinformation. For example, the story in the local paper about tonight is that there was a barfight, and the police came to break it up and apprehend the belligerents. In fact, that's what the bartender believes happened, now that we've wiped his memory of the magic."
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: Sirus on May 23, 2013, 02:27:50 pm
Weston barked a laugh.

"So you reward your trained watchdogs by removing their ability to know what to look for next time? I figured you secret government types were obsessed with secrecy, but I didn't think that you'd deliberately sabotage yourselves like that."
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: Remuthra on May 23, 2013, 02:52:50 pm
Hey, man, you've got your facts wrong. I'm no mage, I just use the power of nature, man. You got to respect nature. Tell me something, do those guys respect nature out there?
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: kj1225 on May 23, 2013, 03:42:47 pm
"You know now that I think about it, why don't you cut the problem off at the head and start showing that magic is a gift and those that use it are just as much people as the non-magic users? You know spread facts before the fiction can get out. After all if you told me that the mage next door to me was just like me, I wouldn't want to go lynch him."
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: GreatWyrmGold on May 23, 2013, 06:43:19 pm
Thumu laughed.

"Strife? You want strife? Try being the only scaled person in town, all the time. When I'm lucky, I'm treated as an exotic weirdo. When I'm not, I'm a monster. In any case, did your organization also try to erase all traces of the existence of colored people in the Civil War, or Japan in the second World War?"
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: kj1225 on May 23, 2013, 07:13:55 pm
((New development, as soon as possible, Kyle is going to become a pirate. That is all.))
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: Mego on May 23, 2013, 09:42:10 pm
Hey, man, you've got your facts wrong. I'm no mage, I just use the power of nature, man. You got to respect nature. Tell me something, do those guys respect nature out there?

"Look at the world around you. How many trees are cut down daily for consumption, or simply because they're in the way? Nature isn't a force anymore; it's an obstacle."

"You know now that I think about it, why don't you cut the problem off at the head and start showing that magic is a gift and those that use it are just as much people as the non-magic users? You know spread facts before the fiction can get out. After all if you told me that the mage next door to me was just like me, I wouldn't want to go lynch him."

"You try telling that to a bunch of jealous people and see what they'll do to try to get a slice of the gift for themselves, even if it's not possible."

Thumu laughed.

"Strife? You want strife? Try being the only scaled person in town, all the time. When I'm lucky, I'm treated as an exotic weirdo. When I'm not, I'm a monster. In any case, did your organization also try to erase all traces of the existence of colored people in the Civil War, or Japan in the second World War?"

"Exactly. And that's what our organization has set out to avoid. We're trying to keep the peace."

"So are you 5 in, or shall I start preparing the memory wipes?"
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: kj1225 on May 23, 2013, 09:53:45 pm
Kyle sits up and opens his eyes. Then he looks around and lays back down. "Just to make sure you heard me and are talking to me. Yes!"
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: GreatWyrmGold on May 23, 2013, 10:02:52 pm
"As much as I'm reluctant to work with you, I'm more worried about what happens if I don't. To translate: I'm in."
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: Sirus on May 23, 2013, 10:05:14 pm
Weston waved a hand dismissively.

"Yes, yes, whatever. Count me in, for all the good saying 'no' would do."
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: Zako on May 23, 2013, 10:11:59 pm
"Well, I figure that I will eventually get in trouble with you guys one way or another, so I guess working for you lot for awhile is alright. I'm in, and looking forward for an interesting time.

And it was in fact a barfight, one of the drunks got rowdy and wanted to bash all our heads in, so 'sparky' over there threw ice at him to dissuade him while the rest of us ganged up on him and threw him out."

Fargrim shrugs and stretches before looking at the man again.

"Got a question for you: Since you are looking for the source of magic, have you considered that the source may infact be a god, or group of gods? And what do you do about things that aren't magical in nature but are just as wierd?"
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: Remuthra on May 24, 2013, 05:08:51 am
You don't get it man, that's the problem. I can see you're all the same though. The fact remains, why should I help you?
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: Zako on May 24, 2013, 08:59:04 am
"Cause if you don't, they erase your memories or just kill you outright? Those sound like pretty good motivators to me."
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: Remuthra on May 24, 2013, 02:01:20 pm
You can't kill principles, man. I'm not kneeling when the government walks by.
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: kj1225 on May 24, 2013, 02:06:43 pm
"And that makes me think of something. Do we get badges for if someone tries to stop us from doing our job, or are we going to just have to beat them up?"
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: Mego on May 24, 2013, 03:04:04 pm
You can't kill principles, man. I'm not kneeling when the government walks by.

"You keep insisting that we're part of the government. I never said that."

"And that makes me think of something. Do we get badges for if someone tries to stop us from doing our job, or are we going to just have to beat them up?"

"Like I said, our resources are basically unlimited. If you need something, we can get it for you."

"So far, 4 out of the 5 of you are in. I'm just waiting for Lebowski here to make a decision before we can begin."
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: Remuthra on May 24, 2013, 03:06:06 pm
So you're just some sort of vigilante group? I'm sorry, man, I don't deal with terrorists.
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: Mego on May 24, 2013, 03:20:00 pm
So you're just some sort of vigilante group? I'm sorry, man, I don't deal with terrorists.

"Vigilante implies that we don't have internal organization and support from outside. I assure you that we have both."

"Look, we need the extra help. Most of us are stuck here monitoring magical activity and identifying sparkies. We don't have enough field-trained agents for the rapidly-rising number of magical incidences."
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: Remuthra on May 24, 2013, 03:28:56 pm
Alright, look, man. I'm going to give you a chance, but if I see anything I don't want to be a part of, I'm out.
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: kj1225 on May 24, 2013, 03:52:22 pm
"Don't worry you have me! ... Now that I think of it you should worry. Oh, well. So secret agent dudes, I think since we're all going to join you should tell us what type of fringe benefits we get."
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: Mego on May 24, 2013, 04:33:22 pm
"First things first. We are the Icarus Organization. We are separate from all governments and militaries, but receive aid from both the US government and the US military. This is a top-secret organization; only top officials in the Department of Defense, the Joint Chiefs of Staff, and the President know of our existence, aside from the members of Icarus. My name is Slade Molloy. I was the Commandant of the Marine Corps up until 5 years ago, when magic users started popping up. I used my connections and resources to form Icarus, knowing full well that, if this organization was under the control of any government or military entity, it would be used for the personal gain of that entity, rather than fulfilling our mission."

"Now that the introductions have finished, it's time for your training."
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: kj1225 on May 24, 2013, 04:40:49 pm
"Well isn't your name cliche. But I suppose I could do with some training. Trying to find a house made getting in any practice next to impossible, after all."
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: GreatWyrmGold on May 24, 2013, 05:20:55 pm
"Icarus...isn't that the kid who fell to his death from flying too close to the sun?"
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: Sirus on May 24, 2013, 08:03:19 pm
"Seems you should brush up on your mythology, 'Commandant'" Weston said, while smirking. "Unless, of course, you WANT to be known as the organization that reached beyond it's capabilities and got burned."
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: kj1225 on May 24, 2013, 08:08:10 pm
"Well, I really needed the image of our horrible deaths. Thanks guys." Kyle as you could probably guess was being sarcastic.
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: Mego on May 24, 2013, 10:35:34 pm
"Icarus...isn't that the kid who fell to his death from flying too close to the sun?"

"Seems you should brush up on your mythology, 'Commandant'" Weston said, while smirking. "Unless, of course, you WANT to be known as the organization that reached beyond it's capabilities and got burned."

"I am aware of the significance of the name. It serves as both a goal and a warning: advance the human race, but be wary of flying too high. Also, I am no longer Commandant. I gave up that office to run Icarus."

Slade presses a button, and the bars of the cages retract.

"If you will follow me down this hallway, we can begin your training."

Spoiler: DM Talk (click to show/hide)
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: kj1225 on May 24, 2013, 10:47:22 pm
Kyle gets up. "Okay, let's go lads."
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: Sirus on May 24, 2013, 10:51:47 pm
Weston shrugs, shakes his head wearily, and follows along. Honor trots alongside him.
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: kj1225 on May 24, 2013, 10:53:28 pm
If it wasn't for the fact it isn't that good of a joke I would make a joke that depends on innuendo based on female anatomy and cats.
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: Zako on May 24, 2013, 10:56:53 pm
"Ain't this wonderful... I've joined a shadow organisation that's above the governments of the world and freely operates outside the law to do what they want. Things are certainly getting interesting, that's for sure."

Fargrim shakes his head and follows the others.

"Still, you haven't answered my question: Since you are looking for the source of magic, have you considered that the source may infact be a god, or group of gods? And what do you do about things that aren't magical in nature but are just as weird?"
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: GreatWyrmGold on May 24, 2013, 10:59:43 pm
"We'll have lots of time to argue about this later. Doubtless far too much..."

Follow them!
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: Mego on May 24, 2013, 11:12:54 pm
"Ain't this wonderful... I've joined a shadow organisation that's above the governments of the world and freely operates outside the law to do what they want. Things are certainly getting interesting, that's for sure."

Fargrim shakes his head and follows the others.

"Still, you haven't answered my question: Since you are looking for the source of magic, have you considered that the source may infact be a god, or group of gods? And what do you do about things that aren't magical in nature but are just as weird?"

"If we can control the source, we will contain it until the world is ready for magic to be widespread. If we cannot, we will do what we can to make the world ready. As for weird, non-magical things, that's not exactly our area."

DM: Ok I lied, putting in this one update because I meant to have Slade respond earlier but forgot.
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: Zako on May 24, 2013, 11:38:26 pm
Fargrim looked silently at Slade for a long moment before speaking again.

"I think you will find that the weird and magical often go hand in hand. You may want to think your policy over if you want to continue..."
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: Mego on May 25, 2013, 01:40:39 pm
Fargrim looked silently at Slade for a long moment before speaking again.

"I think you will find that the weird and magical often go hand in hand. You may want to think your policy over if you want to continue..."

"If our policy needs adjusting, then it will be adjusted. For the time being, it is fine."

Slade leads you through a heavy door into a room with thick foam walls and a single soldier inside, in front of a door on the opposite side of the room.

"Your goal is simple: exit the room. However, Victor here is going to try to stop you. Good luck."

Slade exits the room. Victor smiles at you.

"Well hello there. Let's begin."

Initiative:
Weston: 22
Victor: 21
Joe: 19, 18
Fargrim: 19, 14
Kyle: 18
Thymu: 8

Spoiler: Grid (click to show/hide)
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: Remuthra on May 25, 2013, 02:03:17 pm
Can I determine what all he has on him, or anything about his abilities? How does passive perception work?
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: Mego on May 25, 2013, 02:38:19 pm
Can I determine what all he has on him, or anything about his abilities? How does passive perception work?

Passive perception determines what you automatically see, without making a roll. He's got combat armor, a knife in a holster on his belt, and a rifle in his hands.
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: Zako on May 25, 2013, 09:12:38 pm
Speed of Thought: I move right infront of him, directly opposite the door.

"Boo."

((That's within 5 squares of movement and I'll be able to get an AOO on him if he decides to shoot us. It should also give him a bit of a jump to see someone move from one side of the room to the other before he can do anything. :P

I think we should use our positioning powers to force him out of the way and leave the room ASAP, cause I think this guy is an elite or solo character.))
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: Remuthra on May 25, 2013, 09:18:23 pm
((As a guideline, do you want me to go ranged, melee, or beast mode? I'm pretty equally skilled with each.
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: Sirus on May 25, 2013, 09:19:19 pm
Weston arches an eyebrow.

"Er, am I allowed to use my powers? Some of them can be quite dangerous...is this room fireproof, by the way? Just curious."

((I have a power that can slide the guy if it hits. I can also try to trap him so he can't move without taking damage.))
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: Remuthra on May 25, 2013, 09:20:56 pm
Weston arches an eyebrow.

"Er, am I allowed to use my powers? Some of them can be quite dangerous...is this room fireproof, by the way? Just curious."

((I have a power that can slide the guy if it hits. I can also try to trap him so he can't move without taking damage.))
(Huh. I have a power that causes damage if he doesn't move.))
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: Zako on May 25, 2013, 09:28:01 pm
Weston arches an eyebrow.

"Er, am I allowed to use my powers? Some of them can be quite dangerous...is this room fireproof, by the way? Just curious."

((I have a power that can slide the guy if it hits. I can also try to trap him so he can't move without taking damage.))
(Huh. I have a power that causes damage if he doesn't move.))
((That would be ideal to use, cause I can shift with him every time he shifts and once I mark him I can mind spike his ass if he tries to hurt anyone else. Also, I can blind him with one of my powers and immobilize him with my daily, so we just need to move him away from the door, have everyone else but me, and maybe someone who can move him again if he gets in the way again, move through and I'll bring up the rear.))
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: Sirus on May 25, 2013, 09:32:53 pm
Weston arches an eyebrow.

"Er, am I allowed to use my powers? Some of them can be quite dangerous...is this room fireproof, by the way? Just curious."

((I have a power that can slide the guy if it hits. I can also try to trap him so he can't move without taking damage.))
(Huh. I have a power that causes damage if he doesn't move.))
((That would be ideal to use, cause I can shift with him every time he shifts and once I mark him I can mind spike his ass if he tries to hurt anyone else. Also, I can blind him with one of my powers and immobilize him with my daily, so we just need to move him away from the door, have everyone else but me, and maybe someone who can move him again if he gets in the way again, move through and I'll bring up the rear.))
((My sliding power is an at-will, so if he tries to shift back into the door I can always shift him away again.

Alright, going for the sliding power. Maybe once he's safely away from the door I'll use my encounter to help lock him into place))

"Hey Victor, it looks like you need to chill!"

Move two squares forward, hit Victor with Dragonfrost. If it hits, slide Victor 1 square to the right.
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: Mego on May 25, 2013, 09:47:58 pm
Weston arches an eyebrow.

"Er, am I allowed to use my powers? Some of them can be quite dangerous...is this room fireproof, by the way? Just curious."

((I have a power that can slide the guy if it hits. I can also try to trap him so he can't move without taking damage.))
(Huh. I have a power that causes damage if he doesn't move.))
((That would be ideal to use, cause I can shift with him every time he shifts and once I mark him I can mind spike his ass if he tries to hurt anyone else. Also, I can blind him with one of my powers and immobilize him with my daily, so we just need to move him away from the door, have everyone else but me, and maybe someone who can move him again if he gets in the way again, move through and I'll bring up the rear.))
((My sliding power is an at-will, so if he tries to shift back into the door I can always shift him away again.

Alright, going for the sliding power. Maybe once he's safely away from the door I'll use my encounter to help lock him into place))

"Hey Victor, it looks like you need to chill!"

Move two squares forward, hit Victor with Dragonfrost. If it hits, slide Victor 1 square to the right.

Weston: Charisma: 14 + 4 = 18: Hit! 8 + 4 = 12 cold damage! Victor is slid one square east.

Victor aims his rifle at Weston and fires, hitting Weston for 6 damage. He then takes a step west, back in front of the door.

Spoiler: Grid (click to show/hide)
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: Sirus on May 25, 2013, 09:52:43 pm
((Hold the phone, Mego. Fargrim gets an opportunity attack because Victor used a ranged weapon while adjacent to him!))
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: Remuthra on May 25, 2013, 09:53:52 pm
Step two squares North and shoot him.

My longbow does more damage.
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: Mego on May 25, 2013, 10:07:15 pm
((Hold the phone, Mego. Fargrim gets an opportunity attack because Victor used a ranged weapon while adjacent to him!))

((Good catch. Zako, basic melee attack or Twisted Eye (assuming you augmented it)?))
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: Zako on May 26, 2013, 05:08:22 am
((How long does an augment last exactly?

EDIT: Oh, I forgot to post my action. And yeah, you might as well use twisted eye if it counts having augment 1 if I've used augment 2 on it. Otherwise, use normal weapon damage.))

Mark Victor with Battlemind's Demand. Augment Twisted Eye with 2 points and then whack him with it.
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: Mego on May 26, 2013, 09:06:11 am
((How long does an augment last exactly?

EDIT: Oh, I forgot to post my action. And yeah, you might as well use twisted eye if it counts having augment 1 if I've used augment 2 on it. Otherwise, use normal weapon damage.))

Mark Victor with Battlemind's Demand. Augment Twisted Eye with 2 points and then whack him with it.

((Augments last until short/extended rests, in which case the points are reset. Augments are cumulative, so augment 2 implies augment 1.))

Fargrim: 13 + 4 = 17: Hit! 9 + 4 = 13 damage. However, the soldier does not appear to be blinded. He does, however, appear bloodied.

Step two squares North and shoot him.

My longbow does more damage.

Joe: 8 + 7 = 15: Miss! The arrow flies just above the soldier's head.

Fargrim: Marked! 5 + 6 = 11: Miss! You can't seem to blast him with psionic energy again.

((Now I'm just waiting on an action from kj1225.))

Spoiler: Grid (click to show/hide)
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: kj1225 on May 26, 2013, 11:42:33 am
((Sorry, helping finish with packing up the house my family moved from a while ago and I haven't had a steady way to get on the internet for decent periods of time.))
"I haven't been shot at on the first day of a new job since the time I worked in a bar!"
Kyle runs up to Victor, pulls out his sword and attacks him with it.
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: Zako on May 26, 2013, 12:14:02 pm
((What square are you moving to? Are you going to move up next to him to prepare him for a flanking attack, or attack on a diagonal?))
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: Mego on May 26, 2013, 12:28:57 pm
((Sorry, helping finish with packing up the house my family moved from a while ago and I haven't had a steady way to get on the internet for decent periods of time.))
"I haven't been shot at on the first day of a new job since the time I worked in a bar!"
Kyle runs up to Victor, pulls out his sword and attacks him with it.

Kyle: 13 + 5 = 18! Hit! 6 + 5 = 11 damage!

Victor falls onto the floor, defeated, dropping a key. Kyle grabs the key and opens the door to the next room. The party heads in.

Also, you all gained 200 EXP.

You hear Slade's voice from a speaker in the ceiling. "Good, you 5 survived the first battle. That was the easy one. In this room, you have the same challenge, except now there are 3 soldiers. Meet Charlie, Mike, and Sierra."

Two male soldiers and one female soldier are standing in front of the door. They have the same equipment as Victor.

((For simplicity's sake, I'm only going to re-roll initiative for the 3 new soldiers.))

Initiative:
Mike: 25
Weston: 22
Joe: 19, 18
Fargrim: 19, 14
Charlie: 19, 5
Sierra: 18, 19
Kyle: 18, 2
Thymu: 8

Mike shoots Fargrim, dealing 7 damage.

Spoiler: Grid (click to show/hide)
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: GreatWyrmGold on May 26, 2013, 01:02:15 pm
"Interesting."

((What's the chance that I get an action this time?))
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: Remuthra on May 26, 2013, 01:15:40 pm
Move forward and east one square, then cast flame seed on Mike.

Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: Zako on May 26, 2013, 01:31:04 pm
Should not have made an attack for mike yet, since I have speed of thought, I could have been right there to AOO him for that shot. I'll let it pass this time though.

I'll move directly below Charlie.
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: Remuthra on May 26, 2013, 01:39:54 pm
Should not have made an attack for mike yet, since I have speed of thought, I could have been right there to AOO him for that shot. I'll let it pass this time though.

I'll move directly below Mike.
Erm, you're sort of where I'm about to summon some fire walls. How do you want to resolve this?
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: Zako on May 26, 2013, 01:47:42 pm
Are they ranged attacks? Because if they are, then I'm tempted to stay where I am to whack each of them, but I'm not sure if I could stand the fire...

Thoughts everyone?
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: Remuthra on May 26, 2013, 01:55:39 pm
My flame seed will damage Mike and also summon a 1-turn fire wall in each adjacent space. It will summon walls in the space below him as well as on his companions.
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: Zako on May 26, 2013, 02:07:59 pm
OOOH, I thought the NPC's were making firewalls! :o I'm an idiot...

Ok, it's cool. I can just shift wherever next turn, or whenever they shift while they are next to me. I'm editing my action.
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: Mego on May 26, 2013, 02:22:52 pm
Should not have made an attack for mike yet, since I have speed of thought, I could have been right there to AOO him for that shot. I'll let it pass this time though.

I'll move directly below Charlie.

Your Speed of Thought is an encounter power, so it won't be available again until after a short rest.
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: Zako on May 26, 2013, 02:32:01 pm
Dammit, I thought that since our previous encounter ended that it would refresh (and I also forgot that it was an encounter power and not an at will >.>). Never mind then, continue regardless of my raving!
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: Mego on May 26, 2013, 02:33:53 pm
Dammit, I thought that since our previous encounter ended that it would refresh (and I also forgot that it was an encounter power and not an at will >.>). Never mind then, continue regardless of my raving!

Granted, your class features ARE the only encounter powers you have, so :P
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: Sirus on May 26, 2013, 03:46:53 pm
"Always wanted to try this one..."

Fire a Chaos Bolt at Charlie. If I get a second attack, hit Mike. If a third, Sierra.
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: Mego on May 26, 2013, 04:05:47 pm
"Always wanted to try this one..."

Fire a Chaos Bolt at Charlie. If I get a second attack, hit Mike. If a third, Sierra.

Weston: 11 + 4 = 15: Hit! 9 + 6 = 15 psychic damage to Charlie.

Charlie is visibly shaken, and is holding his head. (bloodied)

Move forward and east one square, then cast flame seed on Mike.



Joe: 12 + 2 = 14: Miss!

Should not have made an attack for mike yet, since I have speed of thought, I could have been right there to AOO him for that shot. I'll let it pass this time though.

I'll move directly below Charlie.

((Are you going to attack?))

Spoiler: Grid (click to show/hide)
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: kj1225 on May 26, 2013, 04:41:33 pm
Kyle runs into the previous room and grabs Victors knife.
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: Mego on May 26, 2013, 05:40:54 pm
Kyle runs into the previous room and grabs Victors knife.

Clever. Damnit now I'm going to have to write a stat sheet for the knife.

EDIT: Actually, it'd be the same stats as a standard short sword.
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: Sirus on May 26, 2013, 06:06:51 pm
((Do any of these guys resist psychic damage, by any chance? It doesn't look like they do, but I want to be sure.))
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: Mego on May 26, 2013, 06:37:43 pm
((Do any of these guys resist psychic damage, by any chance? It doesn't look like they do, but I want to be sure.))

((You don't have that knowledge about these soldiers yet. Complete training first.  ;)))
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: Sirus on May 26, 2013, 06:45:43 pm
((Never mind. I thought Wild Soul gave enemies weakness to damage, not just negating resistance.))
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: kj1225 on May 26, 2013, 07:42:11 pm
[iquote author=Mego link=topic=125998.msg4274142#msg4274142 date=1369608054]
Kyle runs into the previous room and grabs Victors knife.

Clever. Damnit now I'm going to have to write a stat sheet for the knife.

EDIT: Actually, it'd be the same stats as a standard short sword.
[/quote]
Wouldn't it make more sense to use the dagger stats?
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: Mego on May 26, 2013, 09:09:32 pm
Kyle runs into the previous room and grabs Victors knife.

Clever. Damnit now I'm going to have to write a stat sheet for the knife.

EDIT: Actually, it'd be the same stats as a standard short sword.
Wouldn't it make more sense to use the dagger stats?

Combat knives are longer and more deadly than typical daggers, so I went with short sword.
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: kj1225 on May 26, 2013, 09:19:35 pm
Kyle runs into the previous room and grabs Victors knife.

Clever. Damnit now I'm going to have to write a stat sheet for the knife.

EDIT: Actually, it'd be the same stats as a standard short sword.
Wouldn't it make more sense to use the dagger stats?

Combat knives are longer and more deadly than typical daggers, so I went with short sword.

'But I can't throw those effectively!' He whined.
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: Zako on May 26, 2013, 09:24:51 pm
Sorry, I went to sleep. It was LATE when I last replied.

Mark Sierra. Use cobra strike on both Mike and Charlie.
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: Mego on May 26, 2013, 09:49:11 pm
Sorry, I went to sleep. It was LATE when I last replied.

Mark Sierra. Use cobra strike on both Mike and Charlie.

Fargrim: 13 + 6 = 19: Hit! 4 psionic damage to both Mike and Charlie.

Charlie bashes Fargrim with the butt of his rifle, dealing 14 damage and stunning him (save ends)!

Sierra takes aim at Thymu, and shoots him for 11 damage.

((Zako, do you want to use Mind Spike?))

Kyle runs back into the previous room and loots Victor's combat knife.

((kj1225, you could still attack with your sling if you wish. Do you want to?))
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: Zako on May 26, 2013, 09:56:53 pm
If only I was below Mike, I could have mind spiked Sierra for 11 damage, so this firewall better be worth it. Also, Stun is a nasty effect...

Oh, and because I hit both Mike and Charlie with cobra strike, they are both marked until the end of my next turn. Did you take into account the -2 to attacking my allies from the mark?
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: kj1225 on May 26, 2013, 09:57:49 pm
Yes, I will use my sling.
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: Mego on May 26, 2013, 10:02:08 pm
If only I was below Mike, I could have mind spiked Sierra for 11 damage, so this firewall better be worth it. Also, Stun is a nasty effect...

Oh, and because I hit both Mike and Charlie with cobra strike, they are both marked until the end of my next turn. Did you take into account the -2 to attacking my allies from the mark?

Yep, Sierra was able to hit anyways.

Yes, I will use my sling.

Against whom?
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: Zako on May 26, 2013, 10:03:27 pm
Ok, just making sure. Who's the warlord? Cause I can definitely use some healing...
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: Remuthra on May 26, 2013, 10:04:08 pm
Try again.

I actually have no idea how much damage the fire does.
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: Mego on May 26, 2013, 10:09:02 pm
Try again.

I actually have no idea how much damage the fire does.

It does your WIS mod damage, so 2. Also, it's only to enemies, according to the power text.
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: kj1225 on May 26, 2013, 10:11:01 pm
"Hey, sweet cheeks!"
Attack Sierra with my sling.
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: Remuthra on May 26, 2013, 10:13:39 pm
Well, that's kind of underpowered. Shoot Sierra instead.
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: Zako on May 26, 2013, 10:13:53 pm
Also, it's only to enemies, according to the power text.
...

...

FFFFFFFFFFFFFFFUUUUUUUUUUUUUUUUUUUUUUU...

ALL OF MY RAGE! ALL OF IT!!!
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: Sirus on May 26, 2013, 10:14:09 pm
"Damn, I was hoping it'd do that bouncing thing it does sometimes. Oh well. Let's turn up the heat!"

Cast Explosive Pyre on the middle enemy!
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: Mego on May 26, 2013, 10:14:48 pm
Kyle: 13 + 3 = 16: Hit! 4 + 3 = 7 damage to Sierra.

Thymu: ((has yet to submit an action. Hey guess what, GWG! You get an action this time!))

Also, it's only to enemies, according to the power text.
...

...

FFFFFFFFFFFFFFFUUUUUUUUUUUUUUUUUUUUUUU...

ALL OF MY RAGE! ALL OF IT!!!

Why the rage? That means that you won't be hurt by the fire.
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: Remuthra on May 26, 2013, 10:15:55 pm
None of that was listed in the description I read  :P.

(The rage was because of missed opportunities due to bad positioning in order to not be hit by fire.)
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: Mego on May 26, 2013, 10:19:15 pm
None of that was listed in the description I read  :P.

(The rage was because of missed opportunities due to bad positioning in order to not be hit by fire.)

Ahh. Welp, lesson learned: read your powers carefully!

(http://i.imgur.com/uTwJ4c6.png)
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: Zako on May 26, 2013, 10:20:05 pm
Bad positioning to avoid the fire that wasn't coming when the player who was making said fire told me that it WAS coming. And even if it did hit me, which it wouldn't, it would only be 2 damage anyway!! ADFGSDFGSDHDFHASD!!!!
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: Sirus on May 26, 2013, 10:21:00 pm
Alright alright, calm down :P
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: Zako on May 26, 2013, 10:23:28 pm
It's ok, I'm over it now. Still, everyone, please make sure to read your powers CAREFULLY, if only to avoid stuff like this in the future. :-\

Also, stunned is a NASTY condition to be in and I hate being on the receiving end of it...
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: GreatWyrmGold on May 26, 2013, 10:26:11 pm
Cool. I think.

"Alright, here we go. Try to avoid hurting them permanently. And try to watch out. Any smokers? No? Never mind then."

Get right in front of Mike and use Dragon Breath on all three foes.
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: Sirus on May 26, 2013, 10:27:28 pm
It's ok, I'm over it now. Still, everyone, please make sure to read your powers CAREFULLY, if only to avoid stuff like this in the future. :-\
That's why I avoid using Chaos Bolt against enemies that you folks are attacking in melee. When it starts hitting additional enemies, it can hit any creature and not just enemies :P
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: Remuthra on May 26, 2013, 10:28:05 pm
Grr, if I knew that, I would have taken the cold windy power instead for the AoE.
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: Zako on May 26, 2013, 10:37:07 pm
Cool. I think.

"Alright, here we go. Try to avoid hurting them permanently. And try to watch out. Any smokers? No? Never mind then."

Get right in front of Mike and use Dragon Breath on all three foes.
Not gonna heal little old helpless me?
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: Mego on May 26, 2013, 10:47:47 pm
Cool. I think.

"Alright, here we go. Try to avoid hurting them permanently. And try to watch out. Any smokers? No? Never mind then."

Get right in front of Mike and use Dragon Breath on all three foes.

((I'm not sure that you understand how attack rolls work, based on your character sheet. Strength + 2 doesn't mean your attack is always 18. It's 1d20 + STR mod + 2.))

Thymu: + 3 + 2 = 25: CRITICAL HIT! 9 damage to each of Mike, Charlie, and Sierra!

Charlie is barely standing up! Sierra is bloodied!

Mike slashes at Fargrim with his knife, hitting him for 4 damage.

"Damn, I was hoping it'd do that bouncing thing it does sometimes. Oh well. Let's turn up the heat!"

Cast Explosive Pyre on the middle enemy!

Weston: 12 + 6 = 18: Hit! 7 + 1 + 6 = 14 fire damage to Mike! Mike is now bloodied!

Try again.

I actually have no idea how much damage the fire does.

Joe: 18 + 2 = 20: Hit! 3 + 2 = 5 fire damage against Mike, plus a fiery zone.

Fargrim is stunned, so I'm going to assume he just rolls a saving throw. 15: Pass! Fargrim is no longer stunned.

Charlie takes 5 fire damage from Explosive Pyre, plus 2 damage from the fiery zone, and falls over.

Sierra also takes 5 fire damage from Explosive Pyre, plus 2 damage from the fiery zone. She then lunges at Thymu with her knife, but misses.

"Hey, sweet cheeks!"
Attack Sierra with my sling.

Kyle: Your turn again!

Spoiler (click to show/hide)

((Also, I hope you guys are keeping track of your HP, because I'm not.))
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: Remuthra on May 26, 2013, 10:51:02 pm
Well, that's kind of underpowered. Shoot Sierra instead.
(sigh)
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: Sirus on May 26, 2013, 10:51:57 pm
"How about some ice for that burn?"

Toss a Dragonfrost towards Mike on the next turn.
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: Remuthra on May 26, 2013, 10:53:56 pm
Shoot Mike.
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: GreatWyrmGold on May 26, 2013, 10:55:18 pm
Cool. I think.

"Alright, here we go. Try to avoid hurting them permanently. And try to watch out. Any smokers? No? Never mind then."

Get right in front of Mike and use Dragon Breath on all three foes.
Not gonna heal little old helpless me?
Didn't realize you needed it.

Cool. I think.

"Alright, here we go. Try to avoid hurting them permanently. And try to watch out. Any smokers? No? Never mind then."

Get right in front of Mike and use Dragon Breath on all three foes.
((I'm not sure that you understand how attack rolls work, based on your character sheet. Strength + 2 doesn't mean your attack is always 18. It's 1d20 + STR mod + 2.))
My bad. I think I remembered it backwards.
[/quote]
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: Zako on May 26, 2013, 11:18:09 pm
Are you sure your map is right? You said that Charlie fell over, and he's still there while Mike is gone instead.
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: kj1225 on May 26, 2013, 11:22:57 pm
Run up and slash Sierra with one of my knives.
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: Zako on May 26, 2013, 11:26:20 pm
Is that a basic attack or are you using an at will power?
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: Mego on May 26, 2013, 11:32:55 pm
Are you sure your map is right? You said that Charlie fell over, and he's still there while Mike is gone instead.


...shit. You saw nothing.

Spoiler (click to show/hide)

Run up and slash Sierra with one of my knives.

Kyle: 14 + 3 + 2 = 19: Hit! 3 + 3 + 2 = 8 damage!

Mike swings his rifle at Fargrim, but misses.

"How about some ice for that burn?"

Toss a Dragonfrost towards Mike on the next turn.

Weston: 12 + 4 = 16: Hit! 8 + 6 = 14 cold damage! Mike falls over!

Shoot Mike.

((I'm gonna interpret this as shooting Sierra, since Mike is kinda... yeah.))

Joe: 20 + 7 = 27: CRITICAL HIT! 15 damage to Sierra! Sierra falls over!

You gain 600 EXP, for a total of 850.

Slade's voice comes over the intercom again. "I'm somewhat impressed; I expected you to have a harder time. As a reward, enjoy this!"

A soft green light fills the room, completely healing all of you and restoring your expended abilities. In addition, it gives you a bonus 150 EXP, putting you at level 2!

((Next encounter after leveling up is done.))
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: Sirus on May 26, 2013, 11:36:27 pm
Whooo!

Let's see: One utility power and One feat, right?
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: Remuthra on May 26, 2013, 11:38:48 pm
How?

((I have no access to my character sheet right now, so it may take awhile.))
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: Mego on May 26, 2013, 11:42:48 pm
Whooo!

Let's see: One utility power and One feat, right?

Correct.

How?

((I have no access to my character sheet right now, so it may take awhile.))

Considering our rapid update pace these last few days, a little downtime wouldn't hurt. RP time, go!
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: Sirus on May 27, 2013, 12:06:57 am
Okay, Imma take:

Feat: Distant Advantage: Gain combat advantage with ranged or area attacks against flanked opponents.
Utility Power: Unseen Aid: +2 to any skill check. Encounter power.

I'll also gain 5 HP. Level up for Weston complete, and the character sheet will be updated accordingly.
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: Zako on May 27, 2013, 02:30:49 am
For my new level I'm getting:

+6hp
Blurred Speed (shift 2 with blurred step) for my feat
Telepathic Challenge for my utility power

I think I have everything right, but I would appreciate it if someone could check.
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: kj1225 on May 27, 2013, 06:26:07 am
What skill will rifles use?
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: kj1225 on May 27, 2013, 08:22:36 am
I have taken quick fingers for my skill and combat reflexes for my feat.
Kyle walks over to the soldiers and looks for anything he can use as a ranged weapon instead of his sling.
"It's to bad this is how initiation goes around here. Really makes getting off on the wrong foot easy.But I guess it's time to loot. What was the rhyme I learned for times like this? Oh, yeah. Swiggity swag what's in the bag?
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: Zako on May 27, 2013, 08:51:57 am
"They certainly put up a decent fight, I'm looking forward to finding out more of what they are capable of." Fargrim says as he checks the soldiers to make sure they are still alive, dragging and positioning them into a more comfortable position on the ground.

"I wonder what else they have behind closed doors..."
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: kj1225 on May 27, 2013, 08:54:53 am
When everyone looks away Kyle puts the soldiers in suggestive poses.
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: Sirus on May 27, 2013, 09:00:51 am
"Whatever they have in reserve, I hope its better than what they showed us here. My powers are still fairly low-leveled, and they had virtually no defense against them."

Weston shrugs. "Good thing I'm not the type to turn on my employers."
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: Zako on May 27, 2013, 09:57:31 am
"You do realise that these guys really put the hurt on me recently, and could have done so more easily to you, right? And doubtlessly they have magic users on their side as well, otherwise we wouldn't be here."

Fargrim smiled and rubbed his hands eagerly.

"I'm looking forward to it! Can't wait to see what they've got!"
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: Sirus on May 27, 2013, 10:03:48 am
Weston chuckled.

"And that's exactly why I keep my distance. I'm not the brawling type, though I admit I've cracked a few skulls with this when needed." He held up his quarterstaff.

"Besides, I said I hope they have better equipment and soldiers. If they hope to fight magic-users, they'll need more than rifles and knives wielded by low-will grunts like these."
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: Mego on May 27, 2013, 01:00:40 pm
"They certainly put up a decent fight, I'm looking forward to finding out more of what they are capable of." Fargrim says as he checks the soldiers to make sure they are still alive, dragging and positioning them into a more comfortable position on the ground.

"I wonder what else they have behind closed doors..."

The soldiers are most definitely fully dead.

I have taken quick fingers for my skill and combat reflexes for my feat.
Kyle walks over to the soldiers and looks for anything he can use as a ranged weapon instead of his sling.
"It's to bad this is how initiation goes around here. Really makes getting off on the wrong foot easy.But I guess it's time to loot. What was the rhyme I learned for times like this? Oh, yeah. Swiggity swag what's in the bag?

You loot Sierra's rifle. Stats:

Type: Rifle (military ranged, 2-handed)
Proficiency bonus: +3
Attack: DEX vs REF
Damage: 1d8 + DEX mod physical
Ammo: Standard rifle cartridges, with a 12-round clip (currently holding 11), minor action to reload

You also grab 2 boxes of cartridges, each holding 30.
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: Zako on May 27, 2013, 01:04:19 pm
Fargrim quickly took a step back from the bodies. "Oh. Shit. That should have been obvious. Kinda disconcerting that their handlers would just throw their lives away without a problem, now that we are working for them..."
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: Mego on May 27, 2013, 01:08:06 pm
Fargrim quickly took a step back from the bodies. "Oh. Shit. That should have been obvious. Kinda disconcerting that their handlers would just throw their lives away without a problem, now that we are working for them..."

"I wouldn't worry too much about them. Instead, you should be worried about what's in the next room."
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: kj1225 on May 27, 2013, 01:10:30 pm
"Well then, this is a nice gun.
Kyle admires his new rifle. He grabs one bullet from one of the other poor sods and puts it in the fired rounds spot.
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: Mego on May 27, 2013, 01:12:51 pm
Now we're just waiting on Remuthra to level up. Also, Sirus, increase your level on your character sheet. You added the feat and utility, but didn't change the actual level.
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: kj1225 on May 28, 2013, 06:35:05 am
"On a scale of kittens to 2girls1cup how nasty do you think the thing in the next room is?"
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: Sirus on May 28, 2013, 07:17:43 am
(( I will when I have a chance.))
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: Zako on May 28, 2013, 04:58:48 pm
"I don't even want to know what you mean when you say that. And we're about to find out soon enough."
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: kj1225 on May 28, 2013, 05:07:55 pm
"Well I suppose that you can go first! I would but I have the gun as well as the know how on how to use it."
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: Zako on May 28, 2013, 05:25:05 pm
Fargrim gives off a deadpan look. "How brave of you. And you can keep the gun, I'll just rely on my hammer that has unlimited ammunition."
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: kj1225 on May 28, 2013, 06:43:44 pm
"I would have kept the gun even if you wanted it. Does anyone have tape? I want to make a knife gun."
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: GreatWyrmGold on May 28, 2013, 06:55:09 pm
"Do you mean a gun that fires knives or a gun with a bayonet?"
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: kj1225 on May 28, 2013, 06:56:15 pm
"Yes."
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: Mego on May 29, 2013, 11:50:32 pm
((Your GM pokes the thread to make sure it's still alive.))
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: kj1225 on May 30, 2013, 05:48:03 am
Don't worry, it is. I would have continued with the idle chatter but I don't think questioning my teammates about their sex lives is appropriate.
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: Zako on May 30, 2013, 06:50:54 am
Still waiting on Remuthra to level up...
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: Mego on May 30, 2013, 12:51:29 pm
Still waiting on Remuthra to level up...

Yeah, I'm gonna send him a PM and see what's up.
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: Sirus on May 30, 2013, 12:59:15 pm
I'm still here. Just haven't been able to alter my character sheet yet :/
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: Mego on May 30, 2013, 01:13:47 pm
I'm still here. Just haven't been able to alter my character sheet yet :/

Why not?
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: Sirus on May 30, 2013, 01:18:47 pm
Been extremely busy. Most of my posting has been done on my phone, and my phone doesn't seem to like Mythweavers.
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: GreatWyrmGold on May 30, 2013, 03:20:27 pm
Ah, yes. Mythweavers doesn't seem to like devices more mobile than a netbook.
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: Sirus on May 30, 2013, 06:09:58 pm
Okay, Weston's sheet should be all hunky-dory.
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: kj1225 on May 30, 2013, 07:34:10 pm
Time for some flavoring to this thread!
"So, what was the most interesting sexual encounter you guys have had?"
Kyle says getting comfortable.
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: Sirus on May 30, 2013, 07:43:06 pm
Weston glared at the young man.

"Firstly, that's a very inappropriate thing to ask people you just met recently."

"Secondly, I dated a Genasi for a few years, so I guess that counts."
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: kj1225 on May 30, 2013, 07:48:02 pm
"That's fairly boring. I had a threesome with a Halfling and and a Tiefling. They were drunk apparently. I was the only one who remembered the night clearly."
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: Sirus on May 30, 2013, 07:52:47 pm
Weston laughed.

"You've never met a Genasi, have you? See, they start with one elemental 'state', but can acquire more as time goes on. Each state has its own physical characteristics and some minor mental changes. It's like dating multiple women at the same time, but you can't get locked out of the apartment because of it."

He thought for a second.

"Plus I had to learn her native language to meet her parents. That was a rough few weeks."
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: kj1225 on May 30, 2013, 08:01:36 pm
Kyle looks at Weston with an impressed look on his face.
"I'll admit, that definitely is a better story than mines and I'd love to hear it when we have more time. But I think it would be polite to let everyone else have a go. If they want that is."
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: GreatWyrmGold on May 30, 2013, 09:01:55 pm
"I'd like to make an official statement of disapproval of this conversation."
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: Zako on May 30, 2013, 09:15:00 pm
((You took my speech colour! I guess I'll just have to use a different one then.))

"I don't think this is the time or place for talking about that kinda stuff. We need to focus on what we are going to be fighting next."
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: Sirus on May 30, 2013, 09:21:46 pm
Weston shrugged, ignoring Honor's glare.

"Kid here might speak before he thinks sometimes, but he's right that we have to stay loose in a situation like this. Idle banter is as good a way as any to get the job done."
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: GreatWyrmGold on May 30, 2013, 09:28:10 pm
((You took my speech colour! I guess I'll just have to use a different one then.))
((Haven't I been using it a while? I thought I had been.))
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: kj1225 on May 30, 2013, 09:32:24 pm
(Sorry, I thought I was using navy and somehow failed to notice it said purple.)
"My name is, again, Jarvert not kid. Besides the less we think of horrifying monsters tearing us apart limb from limb the better. So, Subzero how does your magic work, and is friendship actually a big part of magic?
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: Zako on May 30, 2013, 09:33:00 pm
I was talking to kj. You're perfectly fine with your horribly hard to read colour GWG.
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: GreatWyrmGold on May 30, 2013, 09:40:47 pm
((Is this better? Or how about this?))
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: Sirus on May 30, 2013, 09:41:39 pm
(Sorry, I thought I was using navy and somehow failed to notice it said purple.)
"My name is, again, Jarvert not kid. Besides the less we think of horrifying monsters tearing us apart limb from limb the better. So, Subzero how does your magic work, and is friendship actually a big part of magic?
"Y'know, that's a good question" Weston said, choosing to ignore being called "Subzero". "My powers just kinda slowly developed over a period of months. I looked up whatever I could to try and figure things out, but most books on magic are obvious works of fiction. I can't say I noticed friendship having any effect on my abilities."
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: Zako on May 30, 2013, 09:42:03 pm
((Second one is easier, but you'd be better by not using yellow at all. What about using red?))
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: kj1225 on May 30, 2013, 09:44:08 pm
"So is friendship magic at all?"
Kyle says getting uncomfortably close to Weston.
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: Sirus on May 30, 2013, 09:47:28 pm
"Not as far as I'm aware. And fair warning: if you're trying to steal my wallet you're gonna get some ice shoved up your nose."
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: kj1225 on May 30, 2013, 09:53:52 pm
Kyle withdrawals into an unoccupied corner of the room and goes into the fetal position while whispering to himself about how everything he knows is a lie.
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: GreatWyrmGold on May 30, 2013, 09:57:18 pm
"...Are you okay, Kyle? What is it with you and Friendship?"
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: Sirus on May 30, 2013, 10:02:07 pm
"Ah, I should have known. Kyle here seems to subscribe to a minor cult formed in the early 2010s, based around the power of friendship. What was it called...Bronyism? I can't remember exactly..."
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: GreatWyrmGold on May 30, 2013, 10:07:43 pm
"Intriguing. What gods do the Bronyists worship?"
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: Sirus on May 30, 2013, 10:13:12 pm
"Can't say exactly. It was only ever a very minor cult, though I believe they were pantheistic. I think one of the primary gods was called Sparkle of the Twilight, or something along those lines."
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: kj1225 on May 30, 2013, 10:22:35 pm
"THE NAME IS TWILIGHT SPARKLE AND SHE IS THE MAIN CHARACTER OF A SHOW CALLED MY LITTLE PONY:  FRIENDSHIP IS MAGIC! YOU UNEDUCATED PIECE OF SHIT!"
Kyle yells constantly getting closer to Weston until he is right in his face yelling.
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: Sirus on May 30, 2013, 10:28:55 pm
Weston grabbed the raging thief by the shoulders while Honor hissed, her fur standing up on end.

"Pull yourself together, man!"

Intimidate roll?
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: GreatWyrmGold on May 30, 2013, 10:30:26 pm
"Wait...you worship a television character?"
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: kj1225 on May 30, 2013, 10:40:11 pm
Kyle upon hearing what his draconic colleague said applies his hand to his forehead at rapid velocity.
"Okay, how about this. You ask me all the questions you wish to know about bronies and I'll answer them, starting with the first one. No I follow Shehanine. Bronys are part of a peripheral demographic of males normally about my age that enjoy the show My little pony: Friendship is magic."
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: Zako on May 30, 2013, 10:47:13 pm
Fargrim is silent, staring at Kyle while completely speechless through his outburst, before he manages to get a grip.

"You're a weird lot, aren't ya? Does this happen all the time?"
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: GreatWyrmGold on May 30, 2013, 10:49:15 pm
"Is Shehanine another of these Bronies?"
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: kj1225 on May 30, 2013, 10:53:42 pm
Fargrim is silent, staring at Kyle while completely speechless through his outburst, before he manages to get a grip.

"You're a weird lot, aren't ya? Does this happen all the time?"
"More often then I'd like to think about actually."

"Is Shehanine another of these Bronies?"
"No. She is godless of... oh never mind that's a topic for a priest."
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: Zako on June 01, 2013, 01:31:16 am
Waiting for an update...
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: Mego on June 01, 2013, 01:45:04 am
I got a response from Remuthra; he's having computer issues, but his replacement parts should be coming in any day, so he can be back up and running. Currently, he's stuck using an alternate computer that Mythweavers doesn't like. When his computer is working again and he levels up, we'll be going again.

If it takes more than a few more days, I'll look into other options to get us going again.
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: Remuthra on June 01, 2013, 06:09:45 am
Update: The parts for my computer don't come until Monday evening, but I've acquired the use of another computer to update my sheet with. I'll update some time this morning.
EDIT: Done. I take Fleet Pursuit, which gives me increased speed in beast form once per day, and Alertness, which increases perception and prevents surprise attacks. I also gain 11 HP.
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: Zako on June 01, 2013, 08:45:55 am
11hp?! How?! I'm a damn tank, and I don't get that much!
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: Remuthra on June 01, 2013, 08:50:59 am
Sorry, I used the wrong hit point base. That would be 6 HP gained.
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: Zako on June 01, 2013, 09:01:25 am
I think you still have it wrong. It says in the book that you gain 5 per level, unless you have some kind of feat that I'm missing or something...

Also, how did you get 7 base speed, not counting primal predator?
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: Remuthra on June 01, 2013, 09:07:43 am
You add your Con mod to the gained HP, according to what I read. As for the speed, that's a feature of the Elven race.
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: Zako on June 01, 2013, 09:12:13 am
Where did you read this exactly? I'm looking at the 1st player's handbook, and it says that you only get what your class grants you, unless you increase your con on level up (which cannot happen on 2nd level).
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: Remuthra on June 01, 2013, 09:16:44 am
Hmm. The tutorial I read on the subject informed me otherwise. Hold on a moment.
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: Mego on June 01, 2013, 02:19:55 pm
For adding hitpoints, you add however many HP your class gives you (for druid, it's 5). Also, if your CON score increases, you increase your HP by that same amount. CON mod only goes to determine how many healing surges you have per day, and that's a flat number (7 for druid) plus CON mod, without increasing unless your CON mod (not mod + 1/2 level) changes.
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: kj1225 on June 01, 2013, 02:28:01 pm
So, now that that is figured out we should be ready for what seems to be the boss battle?
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: Mego on June 01, 2013, 02:36:31 pm
After a short break for resting and conversation, you feel ready to advance into the next room.

"Well it's about time! It's time for you to meet Alpha!"

A lone soldier stands at the other end of the room, in front of a door. He looks far better equipped than the other soldiers you've fought. His armor is thicker, and his rifle looks more powerful.

Initiative:
Alpha: 26
Kyle: 24
Thymu: 22
Fargrim: 17
Joe: 13
Weston: 9

Alpha takes aim at Thymu, fires, and hits for 11 damage.

Spoiler: Grid (click to show/hide)
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: Sirus on June 01, 2013, 02:54:27 pm
"If two of you could flank him somehow, that would be great. Give him less room to dodge my next big spell..."
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: Remuthra on June 01, 2013, 02:55:57 pm
Looks like they've brought out the big guns. Time to try something out.
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: kj1225 on June 01, 2013, 03:27:06 pm
RETURN FIRE WITH A BLINDING BARRAGE!
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: Mego on June 01, 2013, 03:52:47 pm
RETURN FIRE WITH A BLINDING BARRAGE!

((I forgot to mention that Rifles are military ranged, so you shouldn't be able to use one. However, since I forgot to mention it, I'll let it slide, and pretend that guns are on your proficiency list.))

You aren't in range.
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: kj1225 on June 01, 2013, 04:05:30 pm
Move forward to a flanking position and use blinding barrage.
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: Mego on June 01, 2013, 04:20:10 pm
Move forward to a flanking position and use blinding barrage.

Kyle: 13 + 4 + 3 = 20: Hit! 8 + 6 + 3 = 17 damage to Alpha. 10 bullets left in the clip.
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: kj1225 on June 01, 2013, 05:12:21 pm
Let's just assume I get head trauma after the battle somehow and I forget how to use a rifle. Besides it doesn't fit the way I going with this character. Next chance I get going to pick up a feat for proficiency with rapiers and if needed pistols and become a modern pirate.
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: Remuthra on June 01, 2013, 05:14:01 pm
Ahead of time, I cast my daily power on him.
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: GreatWyrmGold on June 01, 2013, 05:20:43 pm
Hey, I didn't get crap initiative!

Also, ouch!

"Why did you shoot me?"
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: Remuthra on June 01, 2013, 05:28:42 pm
Maybe because you look like the Hulk :P.
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: Mego on June 01, 2013, 05:53:27 pm
Hey, I didn't get crap initiative!

Also, ouch!

"Why did you shoot me?"

Alpha: "I am following my orders to test your readiness."
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: kj1225 on June 01, 2013, 05:58:43 pm
"And I'm just following my gut on the fact that your shooting to kill. Am I correct?"
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: GreatWyrmGold on June 01, 2013, 06:01:31 pm
"Why me, specifically?"

((Do I even have a gun?))
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: Mego on June 01, 2013, 06:26:23 pm
"And I'm just following my gut on the fact that your shooting to kill. Am I correct?"

Alpha: "I am shooting. What you do as a result of me shooting is not my concern."

"Why me, specifically?"

((Do I even have a gun?))

Alpha: "You were the best target."

((No, you don't.))
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: kj1225 on June 01, 2013, 06:33:40 pm
"So you wouldn't really care if hypothetically I unloaded the last of my clip point blank into you? Just a hypothetical situation of course since for some reason I am unable to do a good amount of things without everybody doing their thing in a random order."
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: Zako on June 01, 2013, 10:17:28 pm
Dude, you've done it again before I could use speed of thought... That could have been a nice AOO for me to use...

I'll use speed of thought to move into a flanking position with Kyle.
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: Mego on June 01, 2013, 10:46:44 pm
Dude, you've done it again before I could use speed of thought... That could have been a nice AOO for me to use...

I'll use speed of thought to move into a flanking position with Kyle.

((Shit - I'll eventually learn. Go ahead and have your OA.))
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: Zako on June 01, 2013, 11:45:49 pm
((Well, since there's only 1 dude. I'll augment Twisted Eye up 2 points and whack him with that.))
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: Mego on June 02, 2013, 02:06:05 pm
((Well, since there's only 1 dude. I'll augment Twisted Eye up 2 points and whack him with that.))

Fargrim: 16 + 7 = 23: Hit! 6 + 5 = 11 damage! Alpha wavers slightly. (bloodied) (-1 to attack rolls until the end of your next turn because 1 ally adjacent)

Alpha quickly applies a med pack to himself, healing himself slightly.
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: Sirus on June 02, 2013, 03:52:43 pm
"Been saving this one for a special occasion!"

Weston casts Prismatic Orb! +1 to attack roll because of Distant Advantage (assuming target is flanked).
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: Mego on June 02, 2013, 05:11:59 pm
Awaiting GWG's action.
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: GreatWyrmGold on June 02, 2013, 05:15:44 pm
My turn already? Huh.

Charge and use Viper's Strike. (That seems to give a +3 to damage, for a total of 1d10+6, and causes the enemy to provoke an Attack of Opportunity if it shifts.)
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: Mego on June 02, 2013, 05:22:11 pm
You have to end the charge with a bull rush or a melee basic attack (or a power that counts as a melee basic attack). Also, charge only gives a +1 to attack, and nothing to damage.
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: GreatWyrmGold on June 02, 2013, 06:38:27 pm
Alright. Walk over causally, THEN use Viper's Strike.
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: Mego on June 02, 2013, 07:16:07 pm
Alright. Walk over causally, THEN use Viper's Strike.

Thymu: 14 + 4 + 2 = 20: Hit! 5 + 3 = 8 damage! Alpha wavers again. (bloodied)

Zako, you're up!
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: hops on June 02, 2013, 08:11:06 pm
PTW
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: Zako on June 02, 2013, 10:21:05 pm
Is he blinded by Twisted eye from my AOO? If not, I wonder why...

Stay in a flanking position and use twisted eye!
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: kj1225 on June 02, 2013, 10:28:47 pm
Now that I think of it, it would make more sense for me to be able to do anything with a gun that can be done with a crossbow because they're quite similar.
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: Mego on June 02, 2013, 11:02:10 pm
Now that I think of it, it would make more sense for me to be able to do anything with a gun that can be done with a crossbow because they're quite similar.

Rifles and pistols are, at least. Other types of guns will have different methods of operation.

Is he blinded by Twisted eye from my AOO? If not, I wonder why...

Stay in a flanking position and use twisted eye!

You see no indication that Alpha is blinded.

Fargrim: 6 + 7 = 13: Miss!

Joe is up!

Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: kj1225 on June 02, 2013, 11:12:45 pm
So, I only will need one feat to be pretty close to a pirate! Hoorah there shall be gold and jewels after I become the most notorious pirate on the Spanish main.
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: Mego on June 02, 2013, 11:18:16 pm
So, I only will need one feat to be pretty close to a pirate! Hoorah there shall be gold and jewels after I become the most notorious pirate on the Spanish main.

((What have I done?))
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: kj1225 on June 02, 2013, 11:22:00 pm
So, I only will need one feat to be pretty close to a pirate! Hoorah there shall be gold and jewels after I become the most notorious pirate on the Spanish main.

((What have I done?))
Something glorious!
Besides I stated my intentions early on. Also it's even better because I can do most of my skills with that setup.
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: Remuthra on June 03, 2013, 04:54:45 am
I move two forward and use faerie fire on Alpha!
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: Mego on June 03, 2013, 11:30:41 am
((Are you sure? That would hit your allies, too.))
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: Zako on June 03, 2013, 11:44:31 am
((I would rather not have to deal with getting hit by a daily from a teammate so soon... Perhaps you can just use something like storm spike instead?))
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: Remuthra on June 03, 2013, 02:05:41 pm
I thought it acted like Fire Seed. Fine, instead I shall move into position between Kyle and Thymu and use Wild Shape to turn into a grizzly.
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: Mego on June 03, 2013, 02:09:33 pm
Joe: RAWR!

((Are you going to attack? Wild Shape is only a minor action.))

Spoiler: Grid (click to show/hide)
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: Remuthra on June 03, 2013, 02:13:36 pm
Oh, it is? I'll take a Darting Bite then for 2 attacks.
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: Mego on June 03, 2013, 02:26:49 pm
((You only get 2 attacks if there are 2 creatures that you're targeting.))

Grizzly!Joe: 12 + 3 = 15: Hit! 3 + 2 = 5 damage to Alpha!

"Been saving this one for a special occasion!"

Weston casts Prismatic Orb! +1 to attack roll because of Distant Advantage (assuming target is flanked).

((I'm assuming you meant Chromatic Orb. Also, Alpha is only flanked by Kyle and Fargrim, so you don't get CA; only they do.))

Weston: 18 + 5 = 23: Hit! 9 + 1 + 3 + 2 = 15 [3] fire damage!

Fargrim, Thymu, Kyle, and Joe all take 2 fire damage from Weston's spell.

Alpha: lunges at Joe with his knife, dealing 6 damage.
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: kj1225 on June 03, 2013, 02:59:19 pm
"That armor won't do you good in the long run!"
Drop my gun and pull out one of my knives and use Piercing strike.
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: Mego on June 03, 2013, 03:26:49 pm
Kyle pulls out a knife and drives it through Alpha's skull. Alpha drops to the floor, dead.

You gain 500 EXP.

Slade: "Very good... You can handle soldiers just fine. Let's see how you do against one of our... shall I say, resident mages."

Another green light fills the room, healing you completely.

((Next update won't be for a while. For the record, Kyle got a descriptive attack because it was the finishing blow. Alpha had 1 HP left.))
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: kj1225 on June 03, 2013, 03:32:05 pm
"Looks like Alpha just breathed his omega... That's the first time I killed a man. I... don't know if I liked it."
Kyle wipes his knife off on his shirt and sets to looting Alphas corpse.
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: Remuthra on June 03, 2013, 03:46:05 pm
What's with this training routine, man? Killing your own troops is so unzen.
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: Sirus on June 03, 2013, 03:51:14 pm
((Yo Mego! The Distant Advantage feat allows me to gain combat advantage with ranged attacks as long as the enemy is flanked. It doesn't say I need to flank them, at least not if I'm reading it correctly; kinda hard to flank with ranged attacks.))
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: GreatWyrmGold on June 03, 2013, 06:18:39 pm
"While I dislike the logic, the conclusion is agreeable. Why are they letting us fire on their own men? Perhaps Weston could shed some light on it...?"
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: Mego on June 03, 2013, 07:07:13 pm
((Yo Mego! The Distant Advantage feat allows me to gain combat advantage with ranged attacks as long as the enemy is flanked. It doesn't say I need to flank them, at least not if I'm reading it correctly; kinda hard to flank with ranged attacks.))

((It is hard to flank with ranged attacks - that's the point of the feat. There's an image in PHB1, under Combat, that explains flanking pretty well.))
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: Mego on June 03, 2013, 07:09:15 pm
"Looks like Alpha just breathed his omega... That's the first time I killed a man. I... don't know if I liked it."
Kyle wipes his knife off on his shirt and sets to looting Alphas corpse.

Alpha has a modified rifle with complicated controls that you can't quite figure out, and cartridges made specifically for it. He also has a combat knife, identical to the ones the other soldiers had.
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: Sirus on June 03, 2013, 07:23:55 pm
((Yo Mego! The Distant Advantage feat allows me to gain combat advantage with ranged attacks as long as the enemy is flanked. It doesn't say I need to flank them, at least not if I'm reading it correctly; kinda hard to flank with ranged attacks.))

((It is hard to flank with ranged attacks - that's the point of the feat. There's an image in PHB1, under Combat, that explains flanking pretty well.))
((Lemme quote the text for Distant Advantage:
You gain combat advantage for ranged or area attacks against any enemy flanked by your allies.
Emphasis added by me. I don't need to be flanking, two or more of my allies need to be flanking.))
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: Zako on June 03, 2013, 10:00:58 pm
((Sounds like Sirus is correct in this case, but I haven't seen that feat before, so I wouldn't really know until I read it myself.

Also, only Kyle gets 500 xp and not all of us?))
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: Mego on June 04, 2013, 12:47:26 pm
((Sounds like Sirus is correct in this case, but I haven't seen that feat before, so I wouldn't really know until I read it myself.

Also, only Kyle gets 500 xp and not all of us?))

((No, all of you get the 500 XP. And, a better way to think about flanking, instead of if an enemy is flanked, is if you and someone else are flanking an enemy.

Code: [Select]
.ab
.x.
.c.

You can draw a line between a and c that goes through 2 opposite corners/sides of the square(s) the enemy is occupying, so a and c are flanking it. You cannot draw a line between b and any other ally that meets that condition, so b is not flanking it with anybody, and does not have Combat Advantage.

That feat only removes the requirement of being adjacent, if you're using a ranged attack, since ranged attacks on a target adjacent to you provoke OA's. Note that close/area blasts/bursts don't count as ranged attacks; they're in a category of their own, area attacks.))

"While I dislike the logic, the conclusion is agreeable. Why are they letting us fire on their own men? Perhaps Weston could shed some light on it...?"

Slade: "These men are expendable. You five are not. So, I am allowing you to kill them so that you may improve. Consider them an investment."

((Enjoy the RP time for a bit. Your regularly-scheduled training will re-commence shortly.))
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: GreatWyrmGold on June 04, 2013, 03:44:49 pm
((If Sirius's quote of the feat is correct, and it would be moronic and probably pointed out if it wasn't, grammatically dissecting the sentence reveals that:
Combat advantage is gained by you, if you are using a ranged or area attack against an enemy and the enemy is flanked by allies.
I don't see anything suggesting that you must be flanking from range, or even that you can.))

"We're not expendable? Someone tell the firebrand that..."
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: Sirus on June 04, 2013, 03:50:24 pm
"Are you referring to me? I apologize for singeing you all, but that spell has rather unpredictable effects. Packs quite a wallop though."

He looks at the body of Alpha.

"I wonder how long it will be before we're expendable..."
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: Mego on June 04, 2013, 03:52:37 pm
((I actually looked up the feat on the Wizards forums just now, and it seems there was a lot of confusing about it. However, it was ruled that Sirus's interpretation was correct; Distant Advantage grants CA for ranged attacks on enemies flanked by allies, even if you are not flanking it. I apologize for my misinterpretation of what Wizards actually meant.))
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: Sirus on June 04, 2013, 03:55:17 pm
((No worries. The attack hit anyway, so its not like the outcome of the turn depended on the interpretation. We just have to remember for future reference.))
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: Mego on June 04, 2013, 03:57:05 pm
((No worries. The attack hit anyway, so its not like the outcome of the turn depended on the interpretation. We just have to remember for future reference.))

((True enough. Alpha wasn't really that much of a threat to you guys, realistically, given your fighting style. Single enemies are a lot less of a problem. I had another group take down an Iron Gorgon at level 2 before.))
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: kj1225 on June 04, 2013, 06:48:39 pm
Kyle pushes random buttons on the overly complicated rifle and says.
"So how did you do that turning into a bear thing, it would probably be useful if I wanted a distraction."
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: Remuthra on June 04, 2013, 06:55:24 pm
It's all nature,man. Just believe, and you can be anything.
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: kj1225 on June 04, 2013, 07:00:47 pm
"So if I think I'm a cleric of Celestia I am?"
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: GreatWyrmGold on June 04, 2013, 07:05:20 pm
"Or if I believe I should punch you--"
Punch Joe. Lightly. For me.
"--I should?"
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: kj1225 on June 04, 2013, 07:11:49 pm
"Hey I'm the only one around here that gets to be needlessly violent!"
Punch Thymu at full power and then kick him.
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: Sirus on June 04, 2013, 07:21:03 pm
"Not again..."

Use staff to hold the two apart. More for Joe's protection than anything else.
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: GreatWyrmGold on June 04, 2013, 07:26:42 pm
Punch Kyle back if he punches me successfully. As he put it, at "full power".
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: Zako on June 04, 2013, 09:48:44 pm
"You'd be surprised at what confidence can do for you. I would definitely know." Fargrim says while kicking the corpse over onto it's back and paying his respects.

"Sorry. It was nothing personal and it was either you or us."
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: Mego on June 04, 2013, 10:33:45 pm
"You'd be surprised at what confidence can do for you. I would definitely know." Fargrim says while kicking the corpse over onto it's back and paying his respects.

"Sorry. It was nothing personal and it was either you or us."

((I've been waiting for someone to do something like this.))

Alpha's corpse fades into nothingness.
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: kj1225 on June 04, 2013, 11:17:44 pm
"Wait, time out for a sec! Did that corpse just disappear?
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: Zako on June 05, 2013, 01:52:47 am
"It would appear so." Fargrim looks angrily at the ceiling, where doubtlessly there are others watching them.

"Enough with the mind games! If you are going to use magic and the like to screw with our minds, you can at least admit to it!"
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: Mego on June 05, 2013, 02:46:17 pm
"I did say that these soldiers were expendable. That's because we can simply make more. We have some powerful sorcerers working here who can create soldiers for us. They don't ask questions, and they fight until the end. The only issue is, as you've proven, they are fairly weak. That's why we need you to be out in the field. You are stronger."
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: Zako on June 06, 2013, 01:08:41 pm
((Noone's gonna comment on a secret organisation growing an army of disposable soldiers? Noone? ???))
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: kj1225 on June 06, 2013, 01:19:06 pm
"Well, I suppose that removes any guilt I had. Let's kill more things!"
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: GreatWyrmGold on June 06, 2013, 03:24:51 pm
((Noone's gonna comment on a secret organisation growing an army of disposable soldiers? Noone? ???))
(Nah.)
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: Mego on June 10, 2013, 09:34:28 pm
The party moves into the next room. A single human wizard is standing in the room.

Slade: "Here is your next challenge: Apollo."

Initiative
Fargrim: 19
Apollo: 15
Kyle: 13
Thymu: 11, 8
Weston: 11, 4
Joe: 7

Spoiler: Grid (click to show/hide)

((And yes, Zako, I remember your immediate reaction to rolling initiative. Of course, it's the one time you're going first :P))
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: Sirus on June 10, 2013, 09:39:05 pm
"What's this? A fellow magic user! Fantastic!"

((Seriously thought this had died :P ))
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: Mego on June 10, 2013, 10:21:42 pm
((Nah, just a short break for job hunting and spending time with my girlfriend.))
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: Zako on June 11, 2013, 06:33:05 am
I'll save speed of thought and just move up to his left, mark him and whack him with a Twisted Eye, no augment.
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: Mego on June 19, 2013, 12:49:57 am
I'll save speed of thought and just move up to his left, mark him and whack him with a Twisted Eye, no augment.

Zako: 20 + 7 = 27! CRITICAL HIT! 15 damage!

Apollo puts up his hands and blasts Zako with force energy for 11 damage.

Spoiler (click to show/hide)
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: kj1225 on June 19, 2013, 12:58:06 am
Kyle runs up and hits Apollo with a knife.
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: Zako on June 19, 2013, 12:58:15 am
Yay, it's back!

Also, I forgot to put it in my action, but go ahead and mark him. Just because.
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: Mego on June 19, 2013, 02:04:20 am
Mark noted. Next update will be tomorrow, because I have a programming project calling to me.

kj1225, I love your new avatar.

The absence of updates is partly due to re-working some campaign details, because you guys are way better at dealing with threats than I expected. So, the difficulty level will be raised slightly after this encounter.

Also I got Skyrim as a birthday present, and well...
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: kj1225 on June 19, 2013, 08:56:58 am
Not even the GM can resist Jack Harkness.
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: Sirus on June 19, 2013, 11:04:24 am
"Why don't you chill for a minute?"

Use Dragonfrost whatsit on the wizard.

"...Wait, did I already use that one today?"
Title: Re: Modern Magic (D&D 4E) - We're Going!
Post by: Mego on June 22, 2013, 01:05:08 am
Kyle runs up and hits Apollo with a knife.

Kyle: 19 + 2 + 1 = 22: Hit! 2 + 1 = 3 damage!

Spoiler: Grid (click to show/hide)