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Author Topic: One Way Traffic and Pseudo-Roads  (Read 627 times)

Toxicshadow

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One Way Traffic and Pseudo-Roads
« on: November 22, 2017, 06:29:04 pm »

What if traffic zones could be set to 'one way' (north/south/east/west-bound) so we could create two-tile wide (or more I guess 'roads'? This would definitely help pathing, possibly FPS, and fits into the theme of "BURROWS, TRANSPORTION AND AUTOMATION ARC" found here.

A possible implementation of this could be adding 'points' to the pathing cost (like traffic zones) if they try to path the wrong way, but still allowing pathing through if theres no other option. Similarly points could be deducted for going the right way, so usually they'll go the right way unless it's not possible.
Thoughts?
« Last Edit: November 23, 2017, 01:22:49 am by Toxicshadow »
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Bumber

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Re: One Way Traffic and Pseudo-Roads
« Reply #1 on: November 23, 2017, 01:13:10 am »

This has been suggested a number of times. It would require a pathing rewrite, since the current system is directionless. It would need to take into account all the ways to enter/leave a tile instead of the most direct route. There could be weird behavior in certain setups.
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