Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: mayday's mod (bug problem  (Read 2306 times)

ecocrexis

  • Escaped Lunatic
    • View Profile
mayday's mod (bug problem
« on: April 02, 2010, 12:25:36 pm »

hi guys
completely new to the forums here (not DF) i just downloaded maydays mod for df2010 and the game won't start in fullscreen mode. the game the starts up in window mode but the text is cut of at the edges (top of screen and left hand side) I was hoping that any of you would know how to fix this.

ecocrexis (the new guy)
Logged

Cal

  • Bay Watcher
    • View Profile
Re: mayday's mod (bug problem
« Reply #1 on: April 02, 2010, 02:47:02 pm »

Here's what my init file looks like and it works great for me:

[WINDOWEDX:640]
[WINDOWEDY:300]
[FONT:curses_640x300.bmp]

[FULLSCREENX:800]
[FULLSCREENY:600]
[FULLFONT:curses_800x600.bmp]

[BLACK_SPACE:NO]

[GRAPHICS:YES]
[GRAPHICS_WINDOWEDX:1280]
[GRAPHICS_WINDOWEDY:800]
[GRAPHICS_FONT:mayday.bmp]
[GRAPHICS_FULLSCREENX:1280]
[GRAPHICS_FULLSCREENY:1024]
[GRAPHICS_FULLFONT:mayday.bmp]
[GRAPHICS_BLACK_SPACE:YES]

[GRID:80:50]
[FULLGRID:80:64]


That's with Toady's instructions edited out obviously, hope it helps!

edit: remember, restart the game after you generate a world, doing so will restore the missing characters that you might see (or rather, not see)
Logged
Urist McMother has given birth to hectoplets.
Urist McMother has bled to death.


ecocrexis

  • Escaped Lunatic
    • View Profile
Re: mayday's mod (bug problem
« Reply #2 on: April 03, 2010, 03:04:16 am »

thanks
will try this asap
Logged

ecocrexis

  • Escaped Lunatic
    • View Profile
Re: mayday's mod (bug problem
« Reply #3 on: April 03, 2010, 03:24:41 am »

it lives it LIVES!!!!!
ahem. thank you very much
full screen works. no text is being cut off
cheers
Logged