(http://i.imgur.com/wC6hZWR.png)That's no god! That's only an amphibious creature!
This is what I said when i tried to impersonate a god
(http://i.imgur.com/TSM2D4Hl.png) (http://i.imgur.com/TSM2D4H.png)
Not sure what happened to the eagle. My theory is that it got hit by the big trees my lil' dorfs were cutting.
Wood everywhere:
(http://i.imgur.com/9BVZRq6l.png) (http://i.imgur.com/9BVZRq6.png)
The bugs just keep getting more amazing.(http://i.imgur.com/TSM2D4Hl.png) (http://i.imgur.com/TSM2D4H.png)
Not sure what happened to the eagle. My theory is that it got hit by the big trees my lil' dorfs were cutting.
Wood everywhere:
(http://i.imgur.com/9BVZRq6l.png) (http://i.imgur.com/9BVZRq6.png)
I've had several birds die when no dwarves were cutting down trees. My theory is they can only stay airborne for so long, get tired, and then fall to the ground and break their bones.
So I decided to fast travel out of a fortress, and stopped in a tunnel...You've discovered a 1/4 Beach!
(http://puu.sh/a1wLf/b1b6090cef.png)
DF2014 - the gift that keeps on giving.
-sponge people-
Apparently, one of the dwarven tunnels cuts right through the magma sea:Did you survive the MAAAAAGMAAAAAA?
(http://i.imgur.com/6m7i7lE.gif)
Guys we have a new metal and it is crashing metalMaybe, just maybe, it's related to the new hearing system and the sound of crashing metal rather than a specific metal called crashing metal?
[snip]
Seems like necromancy became really popular
This is what my Dwarf met with when he awoke for the first time:Goblins/gremlins among chunks of food?
(http://i.imgur.com/QgxideS.png) (http://imgur.com/QgxideS)
Goblins/gremlins among chunks of food?
This is one hella party you've got going here, boys.PARTY HARD
(http://puu.sh/a1NCZ/2ff57d5cbd.png)
WTF THE GAME CRASHED WHEN I WAS GODTALKING
THE BUG HAS RETURNED
Tried out a reclaim of a pre-generated fortress. It appears as if I've encountered a strange glitch where the superfluously common forges contain thrones instead of anvils.
-snip-
Perhaps, in a time long forgotten, dwarves sat on nice chairs as they sculpted and formed the molten-hot metals with their bare hands.
There is a lungfish. On a tree. No, I have zero idea how it got there.It flew, obviously.Also, a random duck just smashed itself into the mountainside. This version is awesome.Spoiler (click to show/hide)
I'm not sure what he wants me to do about this particular problem.
(http://i.imgur.com/IRAoHjg.png)
edit - WHY AM I CRYING :'( (thats my name)
(http://i.imgur.com/4JGIz1S.png)
Like the post before me, people seem to attack themselves. In a time before time. The year is actually 125, so that's not right. Probably a bug, but I have no idea what causes it.
Looks like the Stealth game has been improved
(http://i.imgur.com/RUseIIDs.gif) (http://i.imgur.com/RUseIID.gif)
(http://i.imgur.com/Ca17neNs.gif) (http://i.imgur.com/Ca17neN.gif)
fun to move stealthly (i had some decent Ambusher skill, maybe that helped too) in that camp, trying to avoid the goblin guards spotting you and slay that goblin boss after approaching from his back :)
I was worried my companion (a human crossbowman) would get silly charging and alerting everything, but it seems he's respected the stealth approach too, and we could leave the bandit camp without any trouble, looks like the goblin boss didn't had time to scream and alert the guards.
As my character found himself an unfortunate demise at drowning when trying to cross a river ( next time i'll give another level of skill in swimming as novice was obviously ... not enough :D ) i decided to roll a new one and make him a bowman to see if the stealth could apply to hunting.
Spoiler (click to show/hide)
So this is the message you can see in Legends after viewing a fort you've retired. Apparently shortly after this the fortress was crumbled by zombie elfs.
Spoiler (click to show/hide)
(http://img.ie/kpra5.png)
Good thing I could fast travel.
Yup, they are doors >.<*applauds*
I somehow missed them.
Story of the shortest lordship ever:Did you do that, or was it an NPC who took over?Spoiler (click to show/hide)
And to add insult to the injury, among the facts the next guy knows:Spoiler (click to show/hide)
Not my screenshot, but...
(http://i.imgur.com/yhuYUoe.png)
Not mine, but...
(http://i.imgur.com/yhuYUoe.png)
She has grown "attached" to a dog she has "equipped" and she is "drinking" from it. That is rather messed up.Not mine, but...
(http://i.imgur.com/yhuYUoe.png)
Wat.
She has grown "attached" to a dog she has "equipped" and she is "drinking" from it. That is rather messed up.Not mine, but...
(http://i.imgur.com/yhuYUoe.png)
Wat.
(http://i.imgur.com/LVi2OuQ.png)
Dwarf Souls
18929 DwarvesEdit: here are the kobolds:
6393 Humans
97 Elves
12466 Goblins
11 Kobolds
Total: 37896
-snip-
That's a vulture flying 3z up, prone. I guess that makes sense in a Mitch Hedberg "dogs are forever in the push-up position" way.
So that's why bird tend to fall down all the time.-snip-
That's a vulture flying 3z up, prone. I guess that makes sense in a Mitch Hedberg "dogs are forever in the push-up position" way.
I tried flying around with a raven in the arena. Flying exerts birds quickly, so when they tire, they 'fall over' -> go prone. But the flying tag remains. Well, until they try to change their pace, when they plummet down.
I think I should add this to the bug tracker.
So that's why bird tend to fall down all the time.-snip-
That's a vulture flying 3z up, prone. I guess that makes sense in a Mitch Hedberg "dogs are forever in the push-up position" way.
I tried flying around with a raven in the arena. Flying exerts birds quickly, so when they tire, they 'fall over' -> go prone. But the flying tag remains. Well, until they try to change their pace, when they plummet down.
I think I should add this to the bug tracker.
Yeah... I really don't advise using anything but hammers against zombies. Slash them and their bodyparts will rise back. Shoot them with crossbows and well... that. They don't need any of their organs, and that's all you'll damage with bolts and spears.Magma melts zombies now:
The best thing to do is lure them under a bridge and smash. Or dip them in magma... although they'll probably just climb out of that and attack you while dripping with the stuff.
Magma melts zombies now:
-snip-
I thin I may have found a kea nest.EDIT: Anothe one, full of clothes this time:
(http://i.imgur.com/WUazSsw.png)
Either the elves are helping the keas, or he stole the elf too.
The entire thing is full of large armor, stone and metal furniture, and a couple gems and weapons.
Bu the elves there don't want to trade with me, and nobody got mad at me for just walking off with them.
Bu the elves there don't want to trade with me, and nobody got mad at me for just walking off with them.
Learned of the march of an army toward an elven retreat nearby, my human swordman moved there, didn't seem the army arrived as there was no battle.What the heck is going on there? :o
But exploring around i saw a strange smoke/cloud moving around, making me guess that's some evil area here, but when i looked at the elves dialogue i nearly laughed
(http://i.imgur.com/hu0tUf8.gif)
"the weather looks to be fine today. It is cold"
:D
Was it always like this? I never really tried adventure mode before.
-snip-
What the heck is going on there? :oIt was a cloud, so i assume it was an evil cloud (http://dwarffortresswiki.org/index.php/v0.34:Weather#Evil_weather)
DF has jumpscares... I was exploring an abandoned fort with my marksdwarf, checking room after room, and suddenly: The Forgotten Beast misses you! This scared the crap out of me :(If you got a few more shots in...
It was a towering humanoid made of salt without especial abilities, so I shot it and removed one of his arms, but then he kicked me in the head and well... this happened:Spoiler (click to show/hide)
Or if the first one flew a bit more to the middle...DF has jumpscares... I was exploring an abandoned fort with my marksdwarf, checking room after room, and suddenly: The Forgotten Beast misses you! This scared the crap out of me :(If you got a few more shots in...
It was a towering humanoid made of salt without especial abilities, so I shot it and removed one of his arms, but then he kicked me in the head and well... this happened:
-snip-
Learned of the march of an army toward an elven retreat nearby, my human swordman moved there, didn't seem the army arrived as there was no battle.Awesome. You can burn elves in adventure mode now.
But exploring around i saw a strange smoke/cloud moving around, making me guess that's some evil area here, but when i looked at the elves dialogue i nearly laughed
(http://i.imgur.com/hu0tUf8.gif)
"the weather looks to be fine today. It is cold"
:D
Found an elven trade tree.Good god, imagine how many logs it would produce upon cutting down!Spoiler (click to show/hide)That's one tree.Spoiler (click to show/hide)
Awesome. How high is it?The trade trees are about 5-6 zs high, though they don't seem to have much trunk up there.
Colonel Miles Quaritch: That is one big damn tree!That's one tree.Spoiler (click to show/hide)
I was digging through legends and found an interesting item, even if it's not new to this release.Spoiler (click to show/hide)
Not only does it have the secrets of life and death, it's also made of solid adamantine. Talk about a generous god.
Also, the god who created it is probably Nurgle - his spheres include murder, death, disease, blight, duty, order, and discipline.
Nope. This is a completely clean release of 40.03.I was digging through legends and found an interesting item, even if it's not new to this release.Spoiler (click to show/hide)
Not only does it have the secrets of life and death, it's also made of solid adamantine. Talk about a generous god.
Also, the god who created it is probably Nurgle - his spheres include murder, death, disease, blight, duty, order, and discipline.
Did you mod your game? Adamantine is not supposed to be used by necros or demons.
Did you mod your game? Adamantine is not supposed to be used by necros or demons.
I was digging through legends and found an interesting item, even if it's not new to this release.Actually, it was Ág. But you have a god named Nurgle?Spoiler (click to show/hide)
Not only does it have the secrets of life and death, it's also made of solid adamantine. Talk about a generous god.
Also, the god who created it is probably Nurgle - his spheres include murder, death, disease, blight, duty, order, and discipline.
Looking at those pics I feel bad seeing how all of you play with the default ASCII :P while I use a map pack :( :((http://i.imgur.com/6K7zTUO.png)edit:bad image I got, whatever.
Looking at those pics I feel bad seeing how all of you play with the default ASCII :P while I use a map pack :( :(When I first started playing DF I used texture packs. Over time and as I played other roguelikes that used ASCii I just grew used to it and eventually came to prefer it. Different strokes for different folks. I've seen lots of people use texture packs, so it's not like it's bad or anything.
Better siege, including digging when appropriate, is planned.Well... Rera Runsevers thinks he's hot shit, does he? That's why he got bored and ran away from my impenetrable trench fortress of wood walls and bridges while my dwarves sat cozy farming and getting drunk and doing all kinds of dwarf things right underneath him for most of a year.Spoiler: OH GOD THE NEWS (click to show/hide)Sucka. (I really hope Toady adds ladders and seige towers that can help them path up more than one z-level, I don't like winning so easily :()Spoiler (click to show/hide)
Capntastic: I've never really had problems with sieges it's always self-sabotage that causes problems really. I dunno, it's pretty fun just to have waves of guys running into your swords, but I'm looking forward to in the future them being a bit more clever, I guess? A little bit more planning involved.
Rainseeker: Yeah, because, right now the way I defend against a siege is I ignore it, pretty much; [1b]I put up a bunch of traps and they all die, then they run away.
Toady: Yeah, right now they're ridiculous. Just kind of a meat grinder simulator. Any time you've got people taking a core game mechanic and treating it like it's sort of an optional challenge - are you going to build traps or not, because then sieges matter, or they don't - that's something that needs to be fixed. It's always been the plan to fix that and there's a million different ways to do that that are all going to be coming up. After this big release we're going to work on making sieges better and a lot of the things you guys said are in the works, and more beside that. So there's the notion of nerfing traps because obviously they're a little overpowered right now, and how we'd do that ... probably just make more mechanisms necessary, more map tiles necessary, so you can't just make a trap, you'd actually have to create a trap from some more pieces. I don't know if there might be templates to make that an easier process but certainly just having a weapon trap existing in a square without having to put something in a wall or put something in a floor is kind of strange, and having a stone-fall trap exist in a square out in the middle of a room with no ceiling ... what does that even mean? Is it shooting up from the ground and then landing on top of them? It's kind of weird. So just changing that would be helpful, but then also having the siegers be able to learn from their mistakes ... like when they send people in they should have an idea - it's a little complicated thinking about how they analyse the map and so on, but you can take some steps in that direction - and then if they have a notion of sending a group of people into a certain direction and then all those people die, if they know why then they should be able to adapt their strategy. If they just get ground by traps then they'd either have some counter-measure for that kind of trap or they just wouldn't go that way again. Ultimately there should be counter-measures for every kind of terrain, every kind of trap, every kind of weapon, to the point where you should have to adapt. You shouldn't expect to be able to just win every siege with some kind of static defence that you haven't been changing at all. There [are] always going to be very clever things people do that we constantly have to adapt to, but as far as the basic defences that are provided by the game, it's not like any of those should be sure things; it's not like we want every siege to destroy you, but they should have a chance to be able to do something. And there's a list of other things, the siegers in general are very poorly skilled compared to your dwarves, and they don't have a notion of which direction they're attacking from, they don't use any siege engines, they don't know how to make little bridges, or pile up dirt against a wall, or bring a siege tower against a wall ... There's a lot of things that they could afford to learn, and there's also the use of large monsters and things that are in a fantasy world that provide benefit, such as things that fly or things that can dig, which I know is a contentious issue, whether or not they would be able to dig, which is kind of a crucial thing when you're considering attacking a mountain. If you don't have other options and you have a lot of time, then digging is a pretty good idea, [but] at the same time I know there's kind of this aesthetics issue, you don't want people to just be able to destroy your own fortress sometimes. What we're thinking is having it default 'on', and if you turn off digging siegers then you can't really expect to do that well; it's all a matter of what people want out of the game, some people don't care about sieges at all and would just as soon turn them off and just like making their fortress and so on. [In summary], we're planning to support that kind of stuff.
Rainseeker: I think it that it'd be neat if you allowed us to restore walls - like they're caving in little segments of wall - so that once the siege is gone you could restore your fortress to its former beauty, you know for the people that are annoyed by the digging.
What the heck is going on there? :oIt was a cloud, so i assume it was an evil cloud (http://dwarffortresswiki.org/index.php/v0.34:Weather#Evil_weather)
(http://i.imgur.com/zwFlZ3J.gif)
that was a good dagger.