Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Topics - ror6ax

Pages: [1]
1
DF Suggestions / Plant breeding
« on: June 26, 2020, 06:35:46 am »
Strawberries in your fort are the same as mine and remain the same whatever you do.

My suggestion is to implement a system that would add plant qualities such as fertility, disease resistance, cold/hot weather resistance etc. Growing your best seeds of a kind would mean better harvest that would produce even better seeds. That would mean trading seeds becomes way more interesting. Better appraisers would be able to tell kinds of seeds apart.

You should also be able to graft trees to produce new types of them - but only sometimes and if done by a skilled dwarf.
Dwarfs with beekeeper skill could artificially cross-pollinate plants to try and mix their traits.

On related note - taking cuttings and planting them to become trees is really something that makes sense in DF world. After having it in Gnomoria I can't unsee such an option ;)

2
Arrow keys for all menu navigation. Enter to toggle/disable.
Arrow keys for all movement.
Arrow keys + shift for all resizing.

Please. Pleasepleaseplease.

P.S. Theoretically this should be "find and replace" operation on previous bindings.

Pages: [1]