Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 118 119 [120] 121 122 ... 247

Author Topic: [MODDING] 0.40.x QUESTIONS THREAD  (Read 315303 times)

Putnam

  • Bay Watcher
  • DAT WIZARD
    • View Profile
Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #1785 on: December 28, 2014, 05:10:19 am »

1. Transform the unit into a creature that has a GRASP part fall off after it spawns (by having the connector to the GRASP part have a low boiling point)
2. Animate and transform the GRASP part into a unit that dies instantly and has an itemcorpse with the desired item

Imunlaukr

  • Escaped Lunatic
    • View Profile
Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #1786 on: December 28, 2014, 01:08:36 pm »

Is there a way to remove a specific body part from the creature file? Let's say I want a creature to have two heads, one with ears, the other without. I'd like to avoid messing with body plans though. I could create new body parts, but I want to keep it to one file.
Logged

jeturcotte

  • Bay Watcher
    • View Profile
Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #1787 on: December 29, 2014, 09:12:57 am »

I posted a separate thread, but thought I might also inquire here where there is more activity; but a generic 'have you ever encountered' kind of question, regarding added/creature_variation'd animals having duplicates in game, the second pairing of which crash the game when they appear or created in arena mode.  Maybe someone' encountered that before and has some experience with the nature of the cause?
Logged

DwarfVsObsidianWall

  • Bay Watcher
    • View Profile
Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #1788 on: December 29, 2014, 04:24:28 pm »

How do I get a creature to randomly generate, similar to FBs/Titans?
Logged

BlackFlyme

  • Bay Watcher
  • BlackFlyme cancels Work: Interrupted by bird.
    • View Profile
Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #1789 on: December 29, 2014, 04:57:12 pm »

Is there a way to remove a specific body part from the creature file? Let's say I want a creature to have two heads, one with ears, the other without. I'd like to avoid messing with body plans though. I could create new body parts, but I want to keep it to one file.

You will likely need to create new body parts or alter existing ones, and set it up so that one head can be given ears and the other cannot. There isn't a tag that basically tells the part to only apply itself once.

I posted a separate thread, but thought I might also inquire here where there is more activity; but a generic 'have you ever encountered' kind of question, regarding added/creature_variation'd animals having duplicates in game, the second pairing of which crash the game when they appear or created in arena mode.  Maybe someone' encountered that before and has some experience with the nature of the cause?

There are a number of reasons why a creature could crash the game. Could you post the creatures in question? It would help if we could see them and potentially help spot errors.

At the very least, I can say that a creature-variation may not alter the variated creature's name automatically, and it may need to be defined, otherwise it will use the name of the creature it is based off of.

How do I get a creature to randomly generate, similar to FBs/Titans?

In short, you can't. Though there are utilities that can create random creatures.

Or you can attempt to replicate randomness by making a single creature with an incredibly wide variety of castes.
Logged

Sergarr

  • Bay Watcher
  • (9) airheaded baka (9)
    • View Profile
Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #1790 on: December 29, 2014, 07:12:33 pm »

Any way to artificially increase the age of interaction-user? I want to have a super-powerful spell that will artificially age the character a few years.
Logged
._.

Putnam

  • Bay Watcher
  • DAT WIZARD
    • View Profile
Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #1791 on: December 29, 2014, 07:16:37 pm »

If it's not on this page, there is no way for an interaction to do it, with the exception of BP bumps, animation and resurrection.

Sergarr

  • Bay Watcher
  • (9) airheaded baka (9)
    • View Profile
Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #1792 on: December 29, 2014, 07:34:12 pm »

BP bumps?
Logged
._.

Putnam

  • Bay Watcher
  • DAT WIZARD
    • View Profile
Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #1793 on: December 29, 2014, 07:39:52 pm »

Like cats head-bumping.

Sergarr

  • Bay Watcher
  • (9) airheaded baka (9)
    • View Profile
Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #1794 on: December 29, 2014, 07:42:37 pm »

Does that mean that I can create a "high-five" interaction? :o
Logged
._.

Putnam

  • Bay Watcher
  • DAT WIZARD
    • View Profile
Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #1795 on: December 29, 2014, 07:43:19 pm »

yeah

Sergarr

  • Bay Watcher
  • (9) airheaded baka (9)
    • View Profile
Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #1796 on: December 30, 2014, 11:46:51 am »

Any way to artificially increase the age of interaction-user? I want to have a super-powerful spell that will artificially age the character a few years.
If it's not on this page, there is no way for an interaction to do it, with the exception of BP bumps, animation and resurrection.
I presume there's an extremely easy way to do this with DFHack?
Logged
._.

mcbucko

  • Bay Watcher
    • View Profile
Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #1797 on: December 30, 2014, 01:09:04 pm »

Would it be possible to create a gelding-like reaction at a workshop, only instead of actually gelding, it removes another bodypart?

The idea I had in mind would be modding a 'throat gland' into dragons or other dangerous emission spewing creatures, and having the BP required for emission be said throat gland. Therefore, if you have a tamed dragon or similar beastie and you want their wrecking power but without  the risk of everything burning down, you can take them to the butchery and have the throat gland cut out.
Logged

StagnantSoul

  • Bay Watcher
  • "Player has withdrawn from society!"
    • View Profile
Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #1798 on: December 30, 2014, 01:16:23 pm »

Dragons are quite glassy without the fire though. Oddly, a single miner killed a dragon without a scratch, but an elephant clove it's way through twenty full steel plate dwarves.
Logged
Quote from: Cptn Kaladin Anrizlokum
I threw night creature blood into a night creature's heart and she pulled it out and bled to death.
Quote from: Eric Blank
Places to jibber madly at each other, got it
Quote from: NJW2000
If any of them are made of fire, throw stuff, run, and think non-flammable thoughts.

Putnam

  • Bay Watcher
  • DAT WIZARD
    • View Profile
Re: [MODDING] 0.40.x QUESTIONS THREAD
« Reply #1799 on: December 30, 2014, 03:43:56 pm »

Any way to artificially increase the age of interaction-user? I want to have a super-powerful spell that will artificially age the character a few years.
If it's not on this page, there is no way for an interaction to do it, with the exception of BP bumps, animation and resurrection.
I presume there's an extremely easy way to do this with DFHack?

Yeah, unit.relations.birth_year IIRC can be lowered. You'll probably want to lower unit.relations.old_year too so that they still die of old age at the same age.
Pages: 1 ... 118 119 [120] 121 122 ... 247