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Messages - Ross Vernal

Pages: [1] 2 3 ... 215
1
Not specifically. You're hoping for something COOL like 'fire breathing' or 'flight', but regard 'desire to accumulate wealth' as extremely redundant.

2
It'll taste very good and fill your hunger. Or so the legends say; nobody has actually killed a Dragon in hundreds of years.

The opposite is not true, however.

It is also still metaphysically radiating DRAGONFORCE. From what you've pieced together from the fragments FORBIDDEN DRAGONLORE, dragons and humans have an ELDER ANCESTOR. From the what you've pieced together from the HISTORIAS, Dragons gained SAPIENCE from eating HUMANS; this leads you to reach a solid HYPOTHESIS that eating dragonflesh will render you slightly more Draconic.

(Or give you a wicked case of the FIRE POOPS. You're pretty sure that MAGICAL DEVOLUTION is worth the risk of EXTREME INTESTINAL DISTRESS. You hope, anyway. There's been no Dragonlords since, well, the other YOU.)

3
You don't like to talk about your OTHER NAMES. The CREEPY, VAGUELY INSUFFERABLE CHILD giggles as it senses your NAME. You strictly FORBID the LOKI from revealing the name and cast your SPELL: RULES LAWYER to ensure compliance, or at least COMPETENT CHEATING.

Which reminds you: clearly, the ANGRY APPRENTICE has run an EXPERT CON. You find that to be rather ENDEARING.

"Did that... LOW KEY give you the dragon meat? And what are you going to do with it?"

You shake your head, and shrug. The last one is a good QUESTION, but one that can wait. The back and forth of PROBABLY HOSTILE questions continues for what feels like HOURS, with the CREEPY CHILD occasionally providing WIZARDLY answers on your behalf (in other words: NECESSARILY CONVOLUTED, TRUE, and ONLY AN ANSWER IN ANNOYING RETROSPECT.)

At one point, her eyes turn ORANGE again, and you immediately interrupt her IGNORANT RAMBLING by casting what looks like a FIREBALL, but is actually a slightly EMPOWERED PRESTOMAJESTO'd fireball at her.

She yells something ANGRILY FORIEGN, catches the fire, and returns it as FIRE, which you catch in your mouth and SWALLOW. It's almost spicy.

Your APPRENTICE tries to find words, mouth opening and closing like a WHISKERFISH. You CHUCKLE, and request the DEED. With shaky hands, she passes it over, and you sign with a FLOURISH.

***

Several weeks go by. Your APPRENTICE has come close to almost understanding the THEORY of the most basic PRESTOMAJESTO, and has also caused approximately 13 fires, only two of which were a result of COOKING.

In an effort to reduce the INADVERTENT MAGICAL ARSON, you send her on morning RUNS. Several CIVIL AND CRIMINAL TRIALS later, both of you are going on MORNING RUNS, together. (Which is to say, you go on MORNING WHEEZES and she tries to not MAKE FIRE while GENTLY JOGGING. You're both improving.)

Between the lessons in MAGIC and CREATIVE FINANCIAL OPPORTUNITYMAKING, you hardly have time to SLEEP. It does not help that your CREEPY CHILD tends to MANIFEST in front of you shortly before you awake to provide exactly what you need, either - usually water.

This morning, however, is DIFFERENT, as LOKI wakes you up with INFORMATION: your APPRENTICE'S PAROLEADIN is approaching, but in a CLANKY way that indicates some sort of armor as opposed to the usual SEMI FORMAL RELIGOUS NOT-UNIFORM. With the PAROLEADIN is a GENERIC-LOOKING GUARD and a PERSON WHO IS "TIED UP" with rope, carrying an impressive, uncomfortable amount of KNIVES.

They look GRIM.

**

What did you do with the dragon meat, anyway?
What are you going to do about the group of people?
What else did you do with your limited time?

4
You introduce yourself by NAME (WIZARD, THE) ; PROFESSION (WIZARD), and CLASS (WIZARD.)

The CHILD stares at you for a moment, gives a dismissive glance to your new APPRENTICE, and gives a deep, probably sarcastic bow to you.

"You may call me Genius, Loki The. I am a genius loci, and I'm a genius loci."

You nod at Genius Comma Loki The, and opt to refer to them as the CREEPY CHILD for short in your head.

"As the ANTHROPOMORPHIC PERSONIFICATION of your 'TOWER' - " (you can hear the AIR QUOTES) "-I can be as CREEPY as you desire."

Your APPRENTICE looks like she has a lot of ANGRY QUESTIONS. This seems understandable, as you have some ANGRY QUESTIONS and GRUELING TESTS for her as well.

For choice:
- Do we encourage the LOCI to be CREEPY? What other VIBES should it have?
- What are you going to do with your APPRENTICE? (Ask? Answer? GRUELING MAGICAL EXAM?
- What else?

5
You attempt to reassure the ADVENTURER of your SINCERITY and your ability to GENERATE PROFIT from this turn of events. Her eyes become less ORANGE (ORAGE?) after you suggest visiting the CONDEMNED RUIN.

"After you." she insists in a DANGEROUSLY POLITE tone, strongly implying that SKEPTICAL CURIOSITY tempered the rage.

***

"...you're seeing this, right?"

You do, in fact, see a SMALL, CREEPY CHILD, probably more TRANSLUCENT and HOVERING than other CHILDREN. You're not super familiar with CHILDREN, but you are fairly certain that they're not supposed to be DOING THAT.

You make a CALMING GESTURE at the ADVENTURER, and look at the OMINOUS HOVERING CHILD, who bears more than a passing resemblance to the GARDENWITCH.

"Is it a ghost?"


YOUR APPRENTICE IS RUDE!

You're fairly certain that the MESSAGE came from the CHILD NOT!GHOST, judging by the EXASPERATED, SLIGHTLY SEE THROUGH expression. You try to reassure the WHATEVER CHILD that you don't have an APPRENTICE, but the ADVENTURER waves an IMPATIENT ARM.

"I will give you this lot if you teach me MAGIC."

You pause to CONSIDER. She can see OMENS, and managed to say magic in WIZARDLY CAPITAL LETTERS. It's enough to rank her for a TEST, at least.

AHEM


The OMEN CHILD stomps and glares at you. Your ORB seems to increase briefly in weight for a moment.

...now what?

6
[Going on family vacation; I'll pick up in a few days with your journey to the location. :) ]

7
Your fingers twitch various components of your SPELL: PROTECTION, but with no power or ritual to them. Fortunately(?) for you, the ADVENTURER does not seem to care, listening to your STORY.

"Interesting, if true."

Her eyes are still considerably more orange than they should be, but since you're not being referred to in ANGRY FORIEGNER SPEAK, you regard it as a good sign. Your particularly long fingers slow down in their fidgeting, with a slight popping.

"But! There is no Witch. I know, I've been following you. You entered a condemned ruin, pulled plants out of nowhere, just [FORIEGNER FOR SOME BODILY FUNCTION, PROBABLY?] disappeared, returned holding that, and returned here!"

You're pretty sure those things happened, though. You do remember occasionally feeling WATCHED, but blamed it on the WITCH.

"Do you - one you - what - how - rrrggh!"

Her eyes go FULL ORANGE, and her slamming her fist on your rickety excuse of a table collapse it in pieces to the ground.

It does not require your SPELL: SENSE MOTIVE to figure out that the RAGING ADVENTURER is putting forth considerable effort into not feeding you your own feet and rolling you around like a HOOP. (Normally, you'd admire such WILLPOWER.)

...now what?

8
[Basically: what physical behavior betraying anxiety is happening? Tapping toes? Humming? Rubbing the wand sticks? Etc etc.]

9
You reluctantly stare at the ADVENTURER, and pull out the SUSPICIOUS MEAT.

Before it's even all the way out of your pocket, her eyes widen, she hisses "Put that away, you [untranslatable disparaging remark]“ herds you inside, and SLAMS the door shut.

" You're a [probably foriegner for Wizard], do something to make us not be heard."

You blink at the sudden thick accent, and cast your SPELL: PRESTOMAJESTO. (It can do pretty much anything, but not very well or for long.)

There is a sudden pop, and the ADVENTURER looks briefly pleased before moving her mouth in what seems to be words and then what appears to be a sigh. You attempt to respond, but no sound comes out. Same with the sigh.

You note that your new SPELL: SILENCE worked, at least, and remind yourself to SCRIBE it before day's end.

A few moments of impatient silence, broken only by a very loud sigh.

"Where the [some other language and/or religion's Bad Place] did you find DRAGON MEAT?"

She almost slams the rickety excuse of a table before stopping at the last moment. Her eyes seem to be more orange than the filtered daylight and gaslamps should allow.

You don't blink, but gently engage in your IDLE NERVOUS BEHAVIOR, calculating how much power you have left in your ORB.

For vote:
- How exactly do you ANXIETY STIM?
- What do you do about the CLEARLY UPSET ADVENTURER in front of you?

10
You exit your HOVEL while clipping on your TACKY TIE WITH GARISH MONEY SYMBOLS, and examine the historic hovel district of Patella Hill on the outskirts of the pirate city Crossbone Haven. It's a marginal improvement from the damp, flood-prone Phlanges Flats region below, at least.

On a normal day, you'd be descending into the Phlangian squallor to acquire money in various, probably unethical means; today, however, you're only going to the foothills of the Rolling Metatarsal to help the Gardenwitch. Although she doesn't pay in money, she does offer a quarter share of the MAGIC ROUGE THYME and you are the most reliable of those who can cast the necessary SPELL: FIVE FINGER DISCOUNT to harvest the plant while retaining its magical properties.

For the days work, you drain your ORB of its power to harvest 10 MAGIC ROUGE THYME. The Gardenwitch, grateful for the help, offers you a choice of QUESTIONABLY PRESERVED, VAGUELY GREEN MEAT or DUSTY, PERHAPS MOLDY, LOOSE TEA. [Your AUTOMATIC SPELL: DETECT PLOT ITEM tingles.]

With the remainder of your week, you attempt to find a buyer for your herbs, with increasing urgency as normally reliable shops show no need for more inventory. Finally, you encounter a newly arrived smuggler, who barters with you at something resembling profit for yourself; several questionable loans and a bit of ORB PONDERING to fuel your ROUNDING and COMPOUNDING spells, you come up with enough money by the end of the week to remain one week behind in rent, owing slightly more than you did at Week 1.

Wonderful.   you think sarcastically, handing over your coin to the property manager, who you suspect to be a retired ADVENTURER. Well, wonderful for the Other Me.

Although the one you actually give money to is the quietly angry ADVENTURER, the actual owner and de facto ruler of much of Crossbone Haven is, in fact, yourself. Not You-you, of course! It's a slightly different version of you, who you suspect might actually be Future You if not Alternate You.

You shake the feeling as the ADVENTURER gives you a skeptical and bored look, then holds out her hand, making a clicking tongue noise that reminds you of the mechanical clocks. Tick-tock.

"The rest of it, Wizard."

To vote:
What PLOT ITEM do you choose? (You can do Wizardly Things to find out more, or just pick and go.)
Do you give the PLOT ITEM to the ADVENTURER?
Anything else?

11
Forum Games and Roleplaying / Re: You are a "GREAT" and "MIGHTY" Wizard
« on: December 03, 2021, 01:06:42 pm »
[I don't think I'll need this, but just in case.

I think this is it for meta-post, reply away]

12
Forum Games and Roleplaying / Re: You are a "GREAT" and "MIGHTY" Wizard
« on: December 03, 2021, 01:05:20 pm »
[I may need this for something.]

13
You are a GREAT AND MIGHTY Wizard!

...well, actually, you're going to be one. Someday.

Right now, you're a person with a plain pointy HAT, shabby gray ROBES, a more or less spherical MAGIC ROCK, a COUPLE OF POINTY STICKS, and a few SCROLLS, who knows a little bit about [SUBJECT OF YOUR MAGICAL 'EXPERTISE'] living in a RENTED HOVEL with assorted MAGICAL ODDS AND ENDS.

It is currently Month 1, Week 1.

For vote:

What is your MAGICAL 'EXPERTISE'?
Where exactly is this HOVEL located?
How are you going to pay your BACK RENT this week?
Who collects your RENT, anyway?

[For information:

This is another single character multi player CYOA type.

Hat - Your Influence. You can EMBELLISH your hat to show your powers, once you can prove it. Other Wizards really don't like it when you hurt their brand by claiming something you ain't got.

Robe - Your Reputation. It changes colors and features based on what you do.

Orb - Your MP. You can PONDER to regain MP and strengthen your Orb.

Wand(s) - Your Power. This is a multiplier, and you'll have one per field (or more!). Aka, if you cast Fire spells through a Fire wand it's automatically more powerful than a plain Wand.

Book - Your Known Spells. You can find or make more; eventually you'll upgrade your materials.

Tower - Your Level. Influenced by everything, although DECORATION and COLLECTION subtly affect your WIZARDLY POWERS.

Currently, everything is set at 1, aside from a Tower. You don't even own a tower yet.

Turns are generally one week, although this may vary depending on the circumstances.

Occasionally, choices will be provided. Occasionally, it will be ONLY those choices. Otherwise, it's free form suggestions here.

Also, hi to anyone who remembers me and hi to those who don't! :) ]

14
Today in "Oh god oh god why are we on fire?!":

I could literally see smoke rising less than a half mile from my house and watched the CalFire planes. Now, two exits Westbound is another fire, either from spotfire or arson (two fires in the same area in a very short time coupled with reports of illegal fireworks being fired off yesterday).

15
Why is it that every time I'm going to post, I get ridiculously busy?

Sorry guys

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