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Messages - Virex

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1
DF General Discussion / Re: Fluid Dynamics
« on: October 03, 2016, 07:46:47 am »
How big is your imput flow? If you're trying to squeeze the entire river through a one-tile wide entrance to the plumbing, it's no wonder that you're not getting a decent flow. That would be like expecting a garden hose to hold pressure for over 100 meters. In my exeprience, getting a hig inlet flow is pretty much required for large water works. My last cistern project was similar to yours in that it had a 50 tiles long tunnel connecting the inlet to the cistern and I had no problems filling the cistern using 5 screw pumps to pump the water from a lake into the tunnel.

2
DF Suggestions / Manufactories, brands and traveling artisans
« on: October 02, 2016, 04:26:22 pm »

So I was thinking of ways how one could increase the interaction between a fort and the outside world, when I realized that the way dwarves currently handle workshops is incredably primitive. Currently, goods are produced by a random dorf working a random workshop and then they become entirely anonymous. This is not the way things worked for a big part of human history. As far back as ancient Greece, artisans have been marking their products, especially high-quality products like cut gems, fine glass or silverwork. In addition to that, artisans have always organized themselves into workshops, groups of people (typically aprentices) working under the guidance of one master artisan. One would expect dwarves to come up with a similar system, which is at the basis of this suggestion:

Manufactories
A manufactory is a location, similar to an inn or library. It encompasses a number of workshops and stockpiles, and optionally a dining hall, containers and bookcases. One dwarf can be assigned as the overseer of the manufactory and they will act similarely to a manager. After assigning an overseer, dwarves can be assigned to the manufactory as workers. With an assigned overseer you can set orders for the manufactory. These orders can be conventional orders that a manager could set up, but they are limited to the kinds of workshops in the manufactory. In addition to that, it is possible to create chained orders in which the completion of one order will automatically activate the next order. An example of a chained order would be [collect sand -> make green glass goblet -> Encrust with gem]. Finally, targets can be set for maintaining enough raw materials in the manufactory's stockpile. These tasks will be assigned to the manufactory's workers by default. Optionally, one can prohibit a manufactory's workers from taking tasks outside of the manufactory.

Social aspects of manufactories
Dwarves assigned as workers in a manufactory will see each other as colleagues and they recieve extra happyness from socializing with colleagues. In order to take extra advantage of this, it is possible to include a dining room in the manufactory and the manufactory's workers will prefer to dine in that dining room. Also, the overseer will talk with unhappy workers and occasionally organize closed parties for the manufactory.

Highly skilled workers will occasinally organize demonstrations for the manufactory. This works similar to military demonstrations in the sense that all dwarves attending the demonstration will get a skill increase based on their student skill and the teacher skill of the dwarf giving the demonstration. Any artifacts or books of the apropriate kind stored in the manufactory room may be used during demonstrations, boosting the effectiveness of the demonstration. If the manufactory has a bookcase, the overseer will try to aquire books on the topics related to the manufactory's workshops from the library and store them in the manufactory. Artifacts can be assigned to be stored in containers inside the manufactory from the manufactory management screen.

Brands and brand recognition
Anything created in a manufactory will automatically be branded with that manufactory's name and mark. Exporting these goods build brand recognition and exporting high quality goods produces extra brand recognition. On the other hand, brand recognition decays on it's own over time, and exporting low-quality goods hurts it, so maintaining high brand recognition can be a balancing act. Highly sought-after brands are worth more than unknown brands or brands with a poor reputation.

Some dwarves will have preferences for certain brands, depending on how sought-after the brand is. Nobels may also mandate goods of specific brands to be produced, imported or barred from export.

Traveling artisans and merchants
If a manufactory has high brand recognition it will attract traveling artisans. They will attend demonstrations, give demonstrations of their own and hang out with the manufactory's workers. Hanging out with a well-known artisan will generate positive thoughts for the dwarves working in your manufactories. Sometimes artisans will bring artifacts and books to use in demonstrations and they might be willing to trade some of their artifacts for some of your artifacts.

Liasons will also visit well-known manufactories. If they like what they see, they may decide to place an order for goods specific to that manufactory and this will show up in the import/export agreement screen. If you have enough goods to fullfill the order the next time the caravan comes by, you'll get a nice premium on the price and a big boost in brand recognition.

3
Ok, so can anyone explain to me why fishing seems to have such an absurdly high priority? To me it seems that if I allow a dwarf to loiter around the pond, she'll do so aout 90% of the time, even when I've got enough food for the next 5 years...

4
Oh god, not another "totally not drizzt copycats I swear!"-style campaing.

6
Wait, what does #3 actually mean? Is the party a group of evil monsters in a high fantasy setting? Or is there a monster out there possibly more monsterous and morally corrupt than a party of Dwarf Fortress players? Is that even possible?

7
I was trying to make a joke about how the solution to any Haskel problem seems to be "more Monads".

8
Ha ha, unless you're trying to look up anything about Haskell.


Isn't that trivially fixed by using monads?

9
What should have been one of the Empire's brightest days has become it's darkest. One week ago, in the city of Usken, our crown prince Yemid was wedded to Princess Viniria of the Kaval. However, shortly after the wedding vows were spoken, fire broke out, rappidly engulfing the city. The entire royal family, as well as many attendands to the wedding, died in the fire. You are the few remaining of the Empire's finest, either because you managed to escape or because you were not present. It is up to you to guide our Empire through these dark times. Therefore, by the will of the late Emperor Nichel, I have called a general assembly, to meet in the city of Nigre. You are invited and strongly adviced to participate.
The most important matters to discuss at this assembly are:
- Inheritance and leadership. The only remaining legal heir to the throne is the husband of the late princess Nissia, Kenrad the Cruel. He is the former king of the Assadian Kingdom, forced into exile after the people of the Assadian kingdom stood up against his exploitative reign. His current whereabouts are unknown but it is without question that he will attempt to claim the throne for himself.
- Safety of the Empire. Rumors of the Emperor's demise have spread far and wide. Several of our neighbours have begun ammassing armies. Of direct concern are the Milchikan Tribes, who have already begun raiding towns in the western part of our empire.
Signed: Mekhel the Rider, head of the late Emperor Nichel's court.

Spoiler: The Saeddid Empire (click to show/hide)
Spoiler: Game mechanics (click to show/hide)

Feel free to ask questions if something is unclear.

10
General Discussion / Re: Mathematics Help Thread
« on: March 17, 2016, 10:44:11 am »
It's just the point at which you're evaluating the probability density.

11
General Discussion / Re: Theoretical weapons (sciencey people halp)
« on: March 14, 2016, 01:49:21 pm »
True, but I find it hard to imagine that a bolt of plasma could be made which is both self-stabilizing and as dense as lead.

12
General Discussion / Re: Theoretical weapons (sciencey people halp)
« on: March 14, 2016, 01:16:21 pm »
Reaching a high enough speed to kill something or someone by kinetic damage alone is unlikely for self-stabilized plasmas because if they need a vortex ring to stabilize themselves they are limited to the speed of sound. However, a plasma can cause significant electrical shocks so it is in theory not impossible to engineer a self-contained plasma that would lose containment at a certain position, at which point it would shower the area around it with lightning bolts. Not to mention that high temperature and density plasma made of the right material can carry a lot of heat which could set fire to objects in the surrounding area.

In other words, it would be less like a plasma blaster and more like a lightning/incendiary grenade launcher.

Also, in case someone needs to pack a lot of power in a small package for a story, read this: https://en.wikipedia.org/wiki/Hafnium_controversy

13
General Discussion / Re: Theoretical weapons (sciencey people halp)
« on: March 14, 2016, 01:10:33 pm »
There are theories that say that Ball Lightning is a form of self-contained plasma. If true, this would mean it's possible to have a self-contained plasma in an atmosphere that's stable over relatively long time scales, from seconds to minutes. In fact, experiments with self-contained plasma vortices in atmospheric conditions have already allowed for low-energy vortices that are stable over distances of two feet: http://phys.org/news/2013-04-plasma-device-revolutionize-energy-storage.html.


Note also that the problems ascociated with the high energy densities needed for plasma weapons outlined above by wierd also exist for high power laser weapons. In fact the "laser-based anti-missile system" needed a whole Boeing 747 full of equipment to generate pulses strong enough to shoot down missiles and missiles are not known for having a lot of armor or being particularely reflective. Miniaturizing an entire 747 worth of high-voltage equipment is bound to lead to a few unintended laser-to-handheld grenade conversions.

14
Forum Games and Roleplaying / Re: Imperium IC : Turn 1
« on: March 03, 2016, 03:33:23 pm »
- Send 2 Amradillos to scout the unxplored sector next to the Beckenstein sector


- Contact local businesses in the sectors surrounding the Beckenstein sector and try to find out ways to stimulate their exports


- Start construction of a Rhino, a Tiger and 2 Sparrows


- Send 1 of the Sparrows patrolling between the Aurora and Northern Imperial sector to skout the Northern Imperial sector


- Send 1 of the Sparrows patrolling between the Beckenstein and Imperial core sector to Skout the Imperial Core sector


- Move 2 Sparrows and 1 Rhino from the patrols between the Aurora and Northern Imperial sector to the defense fleet in the Aurora sector

15
General Discussion / Re: Theoretical weapons (sciencey people halp)
« on: February 27, 2016, 04:07:09 pm »
If you want to do stealth right, you also have to cool your space ship down to close the temperature of the solar wind at your position, else people will spot you by your thermal signature. Theoretically this is not impossible to do, you can dump the heat generated by on-board processes into internal some sort of internal storage, but such an internal storage has a limited capacity so your time instealth is likely to be limited to a few hours at most.

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