{BOOT_PROCESS_ENGAGED}
Welcome to colonizer.net
Your civilazation's leading colonisation control center.
You are one of the many colonisation managers.
Your job is to build a colony on whatever planet your boss has told you to.
Hundreds of poor sods are under your direct control. Don't mess it up!
What race are you again?
The fire-based race. This race moves bipedally. By tradition, they are a race of rulers and warriors. Their government is a republic. They are close relatives of another race, from whom they split over cultural differences ages ago and then destroyed. They come from a low-gravity,incredibly hot, and mineral-rich world that has several, broken rings surrounding it and is known for its relatively few life forms.
They are great warriors giving them a bonus in battle.
They cannot adapt to a world due to paranoia over what they did to their father race will happen to them.
The tall race that resembles the vampires of earth mythology. The most revered members of their society are explorers. They are a clone race and cannot breed. They control a solar system but are looking to expand.
Great at adapting to different planets but need a "Loom" to populate a world.
The elegant race. Their entire lives are spent inside cybernetic vehicle. Honor is more important to them than anything. They are rapidly expanding out of their solar system. They were once a dead people - what brought them back to life is a matter of speculation. They come from a low-gravity, icy, resource-rich world with barely any atmosphere.
Able to adapt to ANYTHING but require more resources to populate a planet
The graceful race of bi-pedal felines. Their society is dependent on one technology: Colonisation(Cheaper to build and populate). Their homeworld destroyed, they are seeking to find a new one at any cost. Their world of origin is resource-poor and was known for having its own special natural beauty
Cheaper building tools and mutation rate is a bit higher making more adaptions
((This game will have war, strange native creatures, or things that dwell in anceint ruins as well as mining building and some uncomplicated genetic engineering.
Pick wisely you can't change your race once you picked))
Clarokians right. How could you have ever forgotton your own race?
Your currently drifting in a ship that has fuel to travel to one of four systems.
Which one should your race colonise or travel to?
Reretia: Uneasy peace.
Darlats: Strained trading alliance.
Fieries: Letting you live. For now.
Colonisation ship-1 fuel, Okay health, no weapons.
Binary star system.
Two planets suitable to life(I,II). One settled on by a level four (1860-1900) civilazation
Two rocky planets unsuitable to life without terraforming(III,IV).
It contains a low density asteroid belt
Single star system.
A gas gaint(I): no moons.{WARNING: CLOSE TO STAR}
One planet suitable to life(II): colonised by the Reretia.
One rocky planet(III).{TERRAFORMING INDICATORS.}
High density asteroid belt.
Single star system.
One planet suitable for life(I). One Large moon and two small moons.
Three rocky planets(II,III,IV,).
Two icy planets(V,VI).
Electromagnatic storm on [216,II] made scans for life on [216,I] impossible.
Single star system
Four rocky planets(I,II,III,IV)
Two Icy planets(V,VI)
Strange Energy signature from [217,I]
You set your course to 214.
The ship speeds up for a moment, making it feel like everything just rushed to the back of your skull.
And then slows as a large message begins to blink on the ship's status screens:
{Out_Of_Fuel.}
You have seven Space to ground vehicles but most of them are either disabled or were scavenged for parts when the colonizer ship started to fall apart. So you have about two. They can carry twenty people, twenty weaponry, five housing kits, five water purifiers and a greenhouse kit.
You have seven space and planet probes.
There is one thousand and fifty-one of your people upon the ship.
You have plenty of energy. The dual suns are pumping out high amounts of it.
The Colonizer is currently self sufficient. But requires more fuel and some raw materials for repair.
You have fifteen greenhouse kits.
You have Five hundred units of weaponry.
You have Fifty-two water purifiers.
You have Twenty housing kits.
You have one incredibly broken "Loom" kit.
What do you do?
Any questions?
You launch four probes simultaneously.
The rocky planets info comes in first.
High amount of volcanism.
Many lodes of copper.
Low amount of iron.
No limestone or other organics discovered.
(Mercury sized)
Mostly Granite-type rock.
Cold,
(Mars sized)
(Eathlike in most ways.)
Thin atmosphere. Can breathe it but bit tireing.
Iron/silicon type planet.
Strange readings from a plant.
The soil is heavily disturbed.
A civilization existed here before. Now gone.
Worms, bacteria, and funguses exist in majority.
{ERROR_Module:847_ Malfunction.}
(Venus sized)
Warm.
High hydrogen count in seas.
Civilization exists here.
Iron is incredibly prevalent. Almost no silicon.
You manipilate the heavy and bulky controls so that you drift closer to [214,II] you'll be there in a turn.
You can see the planet in the observation deck.
(http://i51.tinypic.com/sbnibn.jpg)
So what do you do?
The A.P. leader whose name you just remembered to be Lori'ca, orders the building of the kits. A few drowsy Clarokians start to mutter angrily then they notice that Lori'ca is a rather large person with a cryofreezer in his hand.
The buildings go up pretty fast after that.
A few members of the party, under heavy guard, gather two units of edible berries.
Enough to feed the team if they ration it a bit.
Night is falling on Shar'yar
Locking the room that the probe is attached to, a mechanic goes out and straps a fusion bomb-one of your precious few- to the probe and sets it off.
The bomb cleanly destroys both the probe and the room that it was attached to.(A tic of damage has been removed from the over all health of the ship)
You drink to this occasion and decide to name the planet Shar'yar.
Rolls right off the tongue that one.
So what do you do?
Slightly drunk.
Bit tired.
You pick up your cryoblaster and jog toward the edge of the concrete.
(http://i54.tinypic.com/2nq9xls.jpg)
Oh Clen.
What do you do?
((I suggest have bad flashbacks of the war with the Fieres.))
((You now control the probe on [214,I]))
Using one of the transports you drop a probe onto the planet.
It activates in a rural area.
The Clarokians on Shar'yar set up ten low level housing areas ((5 Work units/11 used)).
They also build three factories. ((One for mining equipment and one for smelting and one for making ammo and weaponary.))((8/11)
They build a mine and begin drilling for iron.They find a large vein.((9/11))
They mine out two units of Raw Iron and smelt it.((10/11))
The Ghants harvest grain and make some alachol out of the chaff.((11/11))
All is quiet on the northren front.
Five units of food gained(Total:205)
Two iron gained(2).
Two iron made into ammo and weaponary(0)
Two units of weapons made.(192)
Housing for 200 Clarokains made.(200/1019))
Five units of food eaten(200)
5 wrecked one-way landers.
2 small ships.
205 units of food
192 units of weaponary and ammo
3 planet/space probes
fifteen greenhouse kits.
Fifty-two water purifiers.
Twenty housing kits.
The one way landers like drop-pods with retro rockets
The probe rolls forward and hides in a field of grains by a road.
Suddenly the sound of people battling and dieing sound from the south of the road.
Its night
Its raining.
The Clarokians dissemble all the unneeded spaceship part from the colonizer and pile them up under a tarp.((1/11))
Some Clarokians sleep.((1/10))
They mine out seven units of iron ((4/10))
They smelt Seven units of iron ((7/10))
The Ghants build another greenhouse and plant grain. They look at the tremor's corpses and shake their heads.((8/10))
The Clarokians build a iron wall around the encampment.((9/10)
The Clarokians build two low-level housing complexes. ((10/10))
Lori'ca decides to wait till daybreak.
You gain one spaceship system parts.(1)
You gain 4 units of iron.(4)
You build two more housing complexes(240/1019)
You require 1 spaceship system parts.
You require 250 units of iron.
You require 20 glass before you can build a terraforming ship.
What do you do?
You think about it. But just aren't feeling up to it.
It is day, it is raining.
The nearest beach is pretty far away.
Most of your people and the ghants sleep.
But you manage to hookup regular electric ((1/4)).
You place four newly made turrets around the encampment((4/4)).
Its freaking raining so no one wants to go with Lori'ca
You have lost one iron(3).
You have lost 16 weaponary(176)
You have gained four chaingun turrets.
So what do you want to do?
The probe wanders a bit before stumbling upon a small encampment.The race seems to be Quadrupedial with a penchant for using their front feet to maniplalute items.
They are carrying Clubs and spears.
Someone is tinkering with what seems to be a steam cannon.
It is night. It is clear.
You use two units of iron to make some crummy chainguns and some crummier ammo((1/11)).
A few Ghants gather up some berries from nearby(read far from perimeter) and brew them up into something delicious! ((2/11)).
Most of your people busy themselves in the mines and smelters bringing in twelve smelted iron ((8/11)).
A few smarter Clarokians develop a plan for a Cryo-bomb.((9/11))
They also research the plants(read bottom of page.)((10/11))
The Clarokians also cement in the bottom of the citadel.((11/11))
You train some Clarokians on the cannons.
You also have Ghant who seems to want to follow you around and smells things that you point at.
You quickly arm a two way transports with a few Chainguns and a Bolt-Rifle.
But they cannot move out of the atmosphere.
You gain 5 trading materials.
You gain 12 iron.(14)
You lose two iron.(12)
You gain 50 crummy chainguns and some ammo for them.
You gain plans for a Cryo-bomb.
5 wrecked one-way landers.
2 used landers with metal removed.
1 small ships.
1 military hovership.
200 units of food
192 units of weaponry and ammo
2 planet/space probes
50 crummy chainguns and some ammo for them.
thirteen greenhouse kits.
Fifty water purifiers.
Eight housing kits.
one spaceship system parts
One Weapons factory.
One Iron works.
One Mining machine factory.
Twelve low level housing facilities
Two water-suppliers
Cement flooring.
Electric.
A wall around the encampment.
Citadel(Provides electricity, temporary housing, and government and military offices.)
Two greenhouses.
((Sorry im getting tired.))
(Basic carbon based plant forms. Bodies are adapted to be hard but they are supscitible to cold.They have iron-calcuim mixture which makes the claws sharp as knives.
They seem to have large fungal infections on the control centers of their brains.
They feed off of sunlight supplamented by occosion proteins.(I.E. meat)
What do you do?
You shoot a stun dart into one of the farther away sentries and drag him into the field. After about twenty minutes you notice that they have an common body template((Like yours, except for the fact that they can't breath in a multitude of gases like you can and survive)).
It is day. It is a bit cloudy. It is Warm.
You order the greenhouses to be set up and they quickly are.((7/11))
The Ghants harvest the Grain crop and make the chaff into cheap alcohol.((8/11))
Your people dig a trench and connect it to three purifiers.((9/11))
Your people mine out five more iron. ((11/11))
You take control of the new drop ship and fly to the northern jungle. The flight takes a while but in the end you manage to OH MY CLEN WHAT THE-----
{You have lost contact with the transport}
You have lost one dropship.
You have gained five iron
you have gained ten units of food
What do you do?
((You will be in control of Lori’ca next turn.))
"Everybody hold your fire until your sure you have a clear shot. If I catch anybody firing at shadows before they come, I'll use that poor bastard as a personal shield! Stick together, if this jungle was smart enough to know how to remove our engine, it might be smart enough to pull off some other sneaky shit! You there in the lab coat, try to overcome your fear and focus on anaylizing the foe's movement in battle, I have sickening feeling that they may be sentient and I hope you can prove me wrong. Also, if any of you think you may be eaten, pull out a grenade and pull the pin, make them go down with you. Don't make your death in vain. Now let's kill those dirt-eaters!"
Three flower's pop up from the ground.
Then get larger...and larger..
Then they begin to emit fog.
You open fire as the fog surrounds you.Your breathing becomes heavy...
You find that you are making out with She'ish.
Hmm...you stop and begin to fire upon those things as the fog dissapers.Destroying two entirely before the Ghant shots the other one in the stem ripping it apart.
Your crew emerges from the fog with blushing faces and grins.
Four tremors pop up out of the ground.
The Ghant suddenly runs to the dropship and rips off a part before coming back and taking his gun apart.
Hey what the hell is it doing?
Ouch, your arm!
You open fire.Hitting an tremor on the second left claw.
What do you do?
Your leg has stopped bleeding.
Your arm hurts, your arm is bleeding.
Ghant:Fey mood.
She'ish:Slighty wounded.
Solider1:fine
Solider2:fine, small cut on face.
Solider3:fine
Solider4:fine
Solider5:fine, small cut on leg
Solider6:fine
Sceintist1:Scared.small cut on leg
((Random.org did it. :) ))
The Probe buries the corpse.
Night has fallen on Shar'yar
Everyone was worried about the dropship being ripped down.
A few miners manage to extract some iron ore.(10 ore)
The Ghant, one of the only ones not utterly stunned by Lori’ca’s kill rage drags him into the center of the tower and throws him unto the pile of weaponry.
Six turns pass without much happening.
She'ish tends to the wounded, not that there is many.
Lori’ca wakes up just in time to see a dropship hover above the tower and lower a rope down.
You climb aboard and the ship flies back to the city.
Once the dropship lands in the city, Lori’ca and She'ish walk calmly into a nearby building.
What do you do?
The lightning storm is interfering with the Probe. It sits idle.
It is day, it is a bit rainy, occasional lightning strikes crack the sky.
Fifty of your Colonists elect a Lord and demand land, greenhouse kits, and water purifiers.
The lord Luki'Tune, an unsavory individual who skipped out on the draft for the War, demands a meeting with The Lord President.
Your Engineers rig up a Geosynchronous satellite after smelting the ore into Bars(-5 ore)((10/11))
The gunsmiths build some weapons after they smelt the ore down.(-5 ores)(+50 units of crappy weaponry)(+10 regular weaponry)((5/11)
The Satellite is launched much to the rejoicing of the people.((4/11))
The Ghants are protesting the New Clarokian Lord ((3/11)), who is calling them "Nothing more then Cattle." and is also noted as saying "They should be eaten or sent back to their home world, they are too much of a strain on our resources."
The Ghant who helped the dropship- Plop is his name -is leading the protests.
It seems that they do not like any of Luki'Tune's comments.
You manage to invent a small sensor for finding out if Tremors are near. But it requires 1 unit of silicon and 1 unit of copper to build a hundred of them but you have neither.
[color]
After a while, Lori’ca walks out of the building, he announces condolences
to the small family of Pos'Hum and names a high military honor after him and then gives a few miles of land to them as a gift.
He follows this up by recruiting as many soldiers as possible.
You have an army of thirty experienced soldiers.
((Lori’ca is standing right beside you.))
The lightning storm is still going ON!?!?
"Ill give you your land and utilities... WHEN YOU PAY ME MY ****KING FIFTY THOUSAND!" You yell into his face as you lunge across the table.
About five minutes later Plop and Lori’ca are holding you back and Luki'Tune is on the ground amid the bent and broken metal of his chair.
He pulls himself up, wincing as he does.
"Your going to regret this Tye!" Luki'Tune screams and spits into your face before booking it out of your office with his tail-literally in this case- between his legs.
Lori’ca and Plop let you go and start laughing.
You sit down and relax.
"Plop, you know that your people aren't going to have anything happen to them right?" you say looking at him. He nods, salutes and leaves.
Later that day however, Luki'Tune begins a rumor that he was set upon by a group of Ghants and when he went to Lori’ca to ask for protection but Lori’ca just laughed.
He also starts another rumor denouncing your criminal past.
The satellite scans the planet.((Findings below.))
It also listens in on the Reretia system next door. ((Findings below again...))
Your people mine out three units of ore and smelt it(+3 bars of iron)((3/11))
They also stumble upon another vein of Hematite.((4/11))
Your scientists discover a way to make it rain liquidized Cryofreeze gas down from the atmosphere, but you do not have any and scans indicate there is none on this planet.((5/11))
They invent advanced armoring systems requiring one bar of iron to make five suits.((6/11))
The Ghants protest by not harvesting the overflowing greenhouses.((7/11))
So your people have to do it but they are not very good at it. (+3 units of food.)(10/11))
Your people sleep and a few eat.(-4 food)((11/11))
Lor’ica’s popularity soars as stories of his exploits spread and people flock to sign up for the newly made militia, as in not the military but rather the thing that will protect home and capital.
You have seventeen large veins of hematite below your city and three veins of malachite in the hills to the south.
A large amount of silicon in a mountain.
A uranium deposit is located in one of the mountains, the electrical storm made it so the recorded did not record which mountain it was.
Transmissions:
Several uh...lewd...transmissions to the home world.
A transmission about requesting more iron to be sent.
A denial transmission.
One about a research ship being sent to [SP:1] .
And one about said research ship crashing into whatever the hell [Sp:1] is and losing of contact with research vessel.
What do you do?
What do you do?
((No manipulating of the hive mind. Its just a symbiotic mold that grows inside the plants and prevents them from eating one another and making it so the forest expands without much competition, its just a relic from when the old civilization started destroying the forest and polluting the atmosphere.
The Underground bunker/city section will cost 7 labor points a turn.))
The Probe nears the encampment and listens in on conversations, and begins to learn the language. It will take a while, around three days.
((6 turns))
It is...er...Day on Shar'yar.
Your people are infected with citywide Plague pride in reemergence of the Clarokian race!
The Clarokians set up the rest of the housing((3/11))
They also begin work on project alpha, A large series of bunkers under the ground. Which will eventually hold stockpiles, housing and other items.((10/11))
The Ghants finally help with the harvest.((11/11)) producing thirty food.
With fifteen food eaten at a large party.
Lori’ca plays the video from the crash landing. The people cheer and applaud the bravery of the Clarokians, the intelligence of Plop, and the heroics of Lori’ca.
Wow Lori’ca is getting more popular, and in a stunning turn of events is elected as a Lord, putting him on equal footing with Luki’Tune
What do you do?
((Sorry about that, my social life started to pick back up.))
The Probe learns the language. It will take a while, around 2.5 more days
((5 turns))
It is night.
The research and industrial teams set up shop in the mining tool workshop and using various circuit boards and other items scavenged from the Citadel, they manage to make five power suits.((3/11))
A research team comes up with an antifungal spray, harmless to everything else.
The mine to the copper in the mountains is progressing along well.((7/11))
Problems have arose with Luki’Tune’s followers, they protest the Ghants, by stopping work on whatever they were doing.((7/10))
The Anti-Ghant Political party forms.
The Ghants go out and gathers berries for wine making.((8/10))
They leave the wine to brew in a still they made.
That’s strange, they seemed to have reproduced, beacuse now pups follow a few Ghants around.
A few workers set up a factory for the making of power suits. But it will take 1.5 days due to not having any preassembled kits((9/10)).
Most of your people eat.((10/10))(-10 food.)
Lori’ca, She'ish, and three others try out the power suits. They are bit bulky to control and the HUD is laggy. But it allows the wearer to jump quite high and move objects a bit heavier then normal without much strain, they do not protect very good against Plasma-based weaponry but all right against small projectile arms fire.
5% increase in jumping.
5% increase in strength.
1% decrese in Plasma fire Sheilding.
10% increase in small projectile arms fire sheilding.
The bunkers will be finsihed in 20.5 days.((51 turns unless you use timeskip.))
What do you do?
((sorry about the inconstancies.))
The Probe has learned the language. It is series of hisses and spits.
It is...Er...It is night...Right?
Tye issues an edict declaring that if you don't work you don't eat. Luki'Tune's party grudgingly gets back to work.
Nothing important occurs on the Reretia channels.
You tell your people to spend the time mining and processing iron.((25/55))(+50 iron.)
You make thousand crummy chainguns each with two hundred shots.(-20 iron)((30/55))
The Clarokians finish the Power suit factory.((32/55))
Some of your people sleep.((40/55))
The copper mine is finished ((45/55))
The Clarokians manage to mine two units of copper.((53/55))(+2 copper)
Some of the Clarokians take dinner breaks((55/55))(-20 food)
No anti-Ghant strikes occur after Tye's Edict. Although there is some mumbling.
Most of the troops dislike Luki’Tune.
Lor’ica founds the SNP with a platform of military supremacy, racial diversity, and Loyalty to President Tye. Four hundred Clarokians join up in the first day as well as all of the Ghants.
What do you do?
Wow, what luck, a captain decides to give a speech concerning the war.
"My fellows, we must not falter, this war is to advance to glory and power of our great nation of {Roughtranslation:Tallroof}, our emperor has decreed that this state mars the great name of our forefathers. We must not forget our blood allegiance to the emperor, the one who will lead us to glorious peace."
Its obviously a large country devouring a smaller one under a guise of blood oaths and some religious charade.
[ Project alpha was suspended, restart? {Needs more then one vote.}
You give some of the miners power suits. The copper mining goes well((4/11))(+2 copper)
You launch a probe and figure out that the Uranium vein to the east of the mountains.((4/11))
You begin work on the hydrogen plant, it will take a lot of work and a lot of time. But some researchers come up with the plans.{Needs more then one vote.}
You require (5 chemicals) and a small chemical plant to make fungal spray. Sorry.
The Ghants and the Clarokians harvest the greenhouses. The soil is out of nutrients however and will require some time before they return to half capacity.((10/11))(+75 food)
The miners mine some hematite and smelt it((11/11))
Lor'ica decides to lead a small team of biologists, Ghants, and soldiers on an exploration. They take hundreds of pictures and classify many plant and small animals.
What Lor'ica find however is lot more interesting.
Sunning itself on a beach is a giant crayfish. Lor’ica puts a few (read hundred) bullets into it and then recovers the body. Him and his men butcher it and then drag the meat and shell back to the citadel.(+100 food)(+ 25 units of crayfish shell)
Lor’ica is hailed as a great hunter and people stop wanting to go swimming.