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Author Topic: Colonizer.net  (Read 21103 times)

Aklyon

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Re: Colonizer.net
« Reply #135 on: January 12, 2011, 11:11:47 pm »

Deal. Work AND Beer. probably not the best combo, but likely the happiest.
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Crystalline (SG)
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Quote from: RedKing
It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

xtank5

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Re: Colonizer.net
« Reply #136 on: January 12, 2011, 11:14:44 pm »

Deal. Work AND Beer. probably not the best combo, but likely the happiest.
Agreed.

So, does this mean our race is fond of drink and industry?
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Weirdsound

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Re: Colonizer.net
« Reply #137 on: January 12, 2011, 11:32:47 pm »

"Deal"
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Tarran

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Re: Colonizer.net
« Reply #138 on: January 12, 2011, 11:34:43 pm »

Deal.

Though... I worry that we might regret selling the Loom so somewhat. Whatever.
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Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

V-Norrec

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Re: Colonizer.net
« Reply #139 on: January 12, 2011, 11:37:06 pm »

Meh, we can breed, we'll just breed our way to success!

Tarran

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Re: Colonizer.net
« Reply #140 on: January 12, 2011, 11:43:27 pm »

Meh, we can breed, we'll just breed our way to success!
Oh, wait, that's what the loom does? *Checks* Whoops, forgot.

Yeah, it's not really important for our own species, but it may be important for repopulating other species that used to be on our homeworld.

Also, being able to make hybrids of our own species would likely be fun. And might also be Fun too.
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Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

filiusenox

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Re: Colonizer.net
« Reply #141 on: January 13, 2011, 12:04:59 am »


"Deal."
"Great. I'll go tell my people to start unloading and you tell your people to start loading.
After a while which you spent overseeing(Read sitting around and watching people bring stuff in.) the prisoners are brought in.
The look healthy.
They look scared.
One stands up and looks you in the eyes.Its hands are chained.
The Darlat ship fires a large probe into space.
((The Darlat ship leaves the solar system in one turn.))



((You have no drugs, unfortunatly.))
You suggest to She'ish that she go and rest and replace herself with somone else to guard you.
She doesn't.
You end up falling asleep.
Dawn is breaking on Shar'yar.


What do you do?
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Weirdsound

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Re: Colonizer.net
« Reply #142 on: January 13, 2011, 12:14:01 am »

(??Industrial kit)

Tye: Fuel up ship. Send new 2 way shuttle lander with medical supplies and re-enforcements to surface. Send a doctor capable of using the medical supplies as well.

Lor'ica: See to the completion of the wall. Revive supplies + troops from the new lander.



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Tarran

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Re: Colonizer.net
« Reply #143 on: January 13, 2011, 12:16:50 am »

Can you please list the current ship inventory?

Detach from the pirates and get this colony ship on the gawd dem'd ground! Preferably near the original colony site.

Continue building the walls.
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Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

Taricus

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Re: Colonizer.net
« Reply #144 on: January 13, 2011, 12:17:31 am »

Detach from the pirates and get this colony ship on the gawd dem'd ground! Preferably near the original colony site.

Continue building the walls.
This
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xtank5

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Re: Colonizer.net
« Reply #145 on: January 13, 2011, 12:19:21 am »

(??Industrial kit)

Tye: Fuel up ship. Send new 2 way shuttle lander with medical supplies and re-enforcements to surface. Send a doctor capable of using the medical supplies as well.

Lor'ica: See to the completion of the wall. Revive supplies + troops from the new lander.
I agree.
Send a probe from the north of the planet, southward to the jungle where the tremors make their home.  Investigate.
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Tarran

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Re: Colonizer.net
« Reply #146 on: January 13, 2011, 12:20:37 am »

Send a probe from the north of the planet, southward to the jungle where the tremors make their home.  Investigate.
Ed: Nevermind, misread.
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Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

Weirdsound

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Re: Colonizer.net
« Reply #147 on: January 13, 2011, 12:22:01 am »

Also, the pirates agreed to give us information about the civilization nearby as part of the deal. Look into the files/data they gave us.
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xtank5

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Re: Colonizer.net
« Reply #148 on: January 13, 2011, 12:25:43 am »

Send a probe from the north of the planet, southward to the jungle where the tremors make their home.  Investigate.
The tremors are UNDER THE GROUND to the north, not the south. That's why the northern walls are more heavily fortified.
You see the plan is to send the probe from the other direction and maybe distract them.  I know the tremors are to the north.  This is what I meant:
Code: [Select]
{North Pole}   {Probe}--->       {Jungle of Tremors}        {Fortified Base}           {South Pole}

Edit:  Now I see that you misread.  Sorry if I sounded rude.
« Last Edit: January 13, 2011, 01:39:36 am by xtank5 »
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IT'S ALWAYS BEEN WANKERSHIM
Can't get enough Bolo.

V-Norrec

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Re: Colonizer.net
« Reply #149 on: January 13, 2011, 01:05:18 am »

Lor'ica:  The walls will be fine, just ignore their construction, instead head out to the south and look for some more food and any other possible threats in the local vicinity.
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