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Author Topic: Colonizer.net  (Read 21099 times)

xtank5

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Re: Colonizer.net
« Reply #300 on: January 28, 2011, 07:29:56 pm »

How long will it take to finish the bunkers?

I think we should hold off on Steamcrawler relations.  Maybe after we build some goddamn space lasers, or at least finish outfitting the bunkers.

Continue with the construction of Project Alpha.
Set on researching and producing clean energy.
Make those combat/power suit prototype things.


Keep listening. Transmit all data back to colony as you begin to learn.
Do that.

Later we can use the power suits to possibly increase the amount of labour that can be done with the same amount of workers we have now.  And then we can hopefully fight off the Tremors better with power suits loaded to the brim with flamethrowers and lasers and other pretty burny and explodey things.
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Weirdsound

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Re: Colonizer.net
« Reply #301 on: January 28, 2011, 07:36:53 pm »

How long will it take to finish the bunkers?

I think we should hold off on Steamcrawler relations.  Maybe after we build some goddamn space lasers, or at least finish outfitting the bunkers.

Continue with the construction of Project Alpha.
Set on researching and producing clean energy.
Make those combat/power suit prototype things.


Keep listening. Transmit all data back to colony as you begin to learn.
Do that.

Later we can use the power suits to possibly increase the amount of labour that can be done with the same amount of workers we have now.  And then we can hopefully fight off the Tremors better with power suits loaded to the brim with flamethrowers and lasers and other pretty burny and explodey things.

All we need to do is pick a side in their war, give them our crappy chain guns, and watch as they establish a one world government in our debt. It is nothing particularly risky or complicated.
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xtank5

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Re: Colonizer.net
« Reply #302 on: January 28, 2011, 07:38:04 pm »

Do we even have a way to send them our guns?
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Weirdsound

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Re: Colonizer.net
« Reply #303 on: January 28, 2011, 07:42:56 pm »

Hopefully we will be ready to attract traders at around the time the Probe has finished compiling their language. We would still need a turn or two after that to teach our diplomats the new tongue I think. If we don't have intersolar transport we will be able to get some by the time we are ready, I hope.
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xtank5

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Re: Colonizer.net
« Reply #304 on: January 28, 2011, 07:51:59 pm »

I just don't want to get the general populace too excited yet.  With so many things going on at once, they may get a little stressed and flip out.  They may just want to focus on our own problems for now.  Heck, I just want to focus on our own problems now. 

Still need to get those power suits though.  Oh the places we will go with those power suits.
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Weirdsound

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Re: Colonizer.net
« Reply #305 on: January 28, 2011, 08:16:39 pm »

Oh the places we will go with those power suits.

Indeed. Research a heavily armored ground transport. Might as well support our infantry.
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filiusenox

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Re: Colonizer.net
« Reply #306 on: February 23, 2011, 11:48:45 am »

((Sorry about that, my social life started to pick back up.))

The Probe learns the language. It will take a while, around 2.5  more days
((5 turns))

Spoiler: Shar'yar (click to show/hide)

The bunkers will be finsihed in 20.5 days.((51 turns unless you use timeskip.))

What do you do?
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Weirdsound

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Re: Colonizer.net
« Reply #307 on: February 23, 2011, 01:05:09 pm »

Timeskip 2.5 days. While fastforwarding...

Instruct Luki’Tune to have his followers express their opinions in a fashion that dose not involve stopping work. Make it very clear that those who do not work, will not eat.

Keep listening in on the satellite for potential trade opportunities.

Continue mining and processing iron. Make lots of weapons and ammo to serve as trade goods.


Break up any anti-ghant strikes with your new power suits.

Ask the soldiers that survived the jungle with you what they think of Luki'Tune. Take down the names of those who hate him.

Found the Shar'yar Nationalist Party with a platform of military supremacy, racial diversity, and Loyalty to President Tye.


Keep on learning the language!
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xtank5

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Re: Colonizer.net
« Reply #308 on: February 24, 2011, 12:24:50 am »

Timeskip 2.5 days. While fastforwarding...

Instruct Luki’Tune to have his followers express their opinions in a fashion that dose not involve stopping work. Make it very clear that those who do not work, will not eat.

Keep listening in on the satellite for potential trade opportunities.

Continue mining and processing iron. Make lots of weapons and ammo to serve as trade goods.


Break up any anti-ghant strikes with your new power suits.

Ask the soldiers that survived the jungle with you what they think of Luki'Tune. Take down the names of those who hate him.

Found the Shar'yar Nationalist Party with a platform of military supremacy, racial diversity, and Loyalty to President Tye.


Keep on learning the language!

I support this.
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Taricus

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Re: Colonizer.net
« Reply #309 on: February 24, 2011, 02:42:01 am »

Timeskip 2.5 days. While fastforwarding...

Instruct Luki’Tune to have his followers express their opinions in a fashion that dose not involve stopping work. Make it very clear that those who do not work, will not eat.

Keep listening in on the satellite for potential trade opportunities.

Continue mining and processing iron. Make lots of weapons and ammo to serve as trade goods.


Break up any anti-ghant strikes with your new power suits.

Ask the soldiers that survived the jungle with you what they think of Luki'Tune. Take down the names of those who hate him.

Found the Shar'yar Nationalist Party with a platform of military supremacy, racial diversity, and Loyalty to President Tye.


Keep on learning the language!

I support this.
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filiusenox

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Re: Colonizer.net
« Reply #310 on: February 26, 2011, 02:32:28 pm »

((sorry about the inconstancies.))
The Probe has learned the language. It is series of hisses and spits.


Spoiler: Shar'yar (click to show/hide)

What do you do?
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xtank5

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Re: Colonizer.net
« Reply #311 on: February 26, 2011, 05:52:10 pm »

Can we send 3 power-suits to speed the construction of Project Alpha?
Send the other 2 power-suits to assist/protect a mining party to harvest the malachite veins in the south.
Place an order for 5 more power-suits.
Re-send a drone to search for the uranium deposit.
If our engineers can, develop conventional VTOL aircraft (like helicopters, Ospreys, the helis from Avatar, or the huge gunship from Avatar) that run using turbines or conventional engines. (We only need the blueprints, we don't need to produce them yet, and we should have some meant for cargo so we can rapidly insert/evac power-suits and troops.)

Using the trench that delivers us water, set up a fuel plant that splits water into H2 and O2 and then compresses and stores it.  We should also build storage and delivery facilities.
Develop high-efficiency hydrogen turbines/engines.
Produce a stockpile of the anti-fungal spray.  Preferably in the form of artillery shells or grenades.


Transcribe conversations between the natives.

Please do this over 2 turns.
« Last Edit: February 26, 2011, 05:56:39 pm by xtank5 »
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Weirdsound

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Re: Colonizer.net
« Reply #312 on: February 27, 2011, 03:20:46 am »

Focus on gathering and harvesting the crop
Keep listening for further transmissions on the satellite


Lead an exploration team of soldiers, biologists and Ghant on a short survey of the local flora and fauna that lives outside the jungle.

Listen in and try to understand the nature of the factions in the steamcrawler war.


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filiusenox

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Re: Colonizer.net
« Reply #313 on: February 28, 2011, 09:13:11 pm »

Wow, what luck, a captain decides to give a speech concerning the war.
"My fellows, we must not falter, this war is to advance to glory and power of our great nation of {Roughtranslation:Tallroof}, our emperor has decreed that this state mars the great name of our forefathers. We must not forget our blood allegiance to the emperor, the one who will lead us to glorious peace."
Its obviously a large country devouring a smaller one under a guise of blood oaths and some religious charade.
 


Spoiler: Shar'yar (click to show/hide)
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xtank5

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Re: Colonizer.net
« Reply #314 on: February 28, 2011, 10:03:26 pm »

Awww, no hydrogen plant?  Damn.
Any word on the engineers designing those H2 engines or turbines?

Build a swimming pool.
Figure out which animals we can breed for food.
Continue mining copper and try to get some silicon if we can.

Build a boat.
Build a bigger boat.
With harpoon guns.
Start fishing.

Build a small-scale composter, we only need to make enough for our greenhouses.  Also, crop-rotation the next time around.


Find enemy camp and listen in.

Next turn: Tremor sensors.  Lots of them.
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