Bay 12 Games Forum

Finally... => Creative Projects => Topic started by: GlyphGryph on May 03, 2011, 11:40:23 pm

Title: Colony Command - Recruiting for a game team - Need many roles filled
Post by: GlyphGryph on May 03, 2011, 11:40:23 pm
No, I'm not running it, and with my track record for finishing projects I start, that's a good thing. I am designing much of it and doing the bulk of the programming, and we've already got a great level designer/writer and a finance guy, but this is going to be a pretty big project, and we could use some more people interested in jumping on the team. I was thinking about where I might be able to find some talented people and... well, hell, it's pretty much you guys, so don't let me down. ;)

Our first game project will be a single player, web-based Missile Command clone combined with RPG elements and world development.
We have a few mockups our non-artists have made:
Spoiler: A Colony (click to show/hide)
Spoiler: The Galaxy (click to show/hide)
Spoiler: Another Colony (click to show/hide)
Spoiler: Another Galaxy (click to show/hide)

We've got a lot of the general feel of the game mapped up, and we're working daily on giving it real form. We can pull it off with the people we have - but it would be hard, and it won't be as good as it could have been.

What we need are people to fill in our gaps, and help generate content, in the following areas.

Major Needs:
Art - We need someone with good spriting skills to do pretty much all the artwork for the game and help us decide on the best visual style. We aren't committed, so sell us on yours if you think your up to it. Max White is a go.
Writing - We have a general plot and some major elements done up, but we're going to have well over several thousand missions, and dozens of items, and hundreds of backstory "Lore" pieces that can be discovered.
Sound - We'll need music and sound effects for the game. Doesn't need to be the same person.

Lesser Needs:
Programming - Right now, it's mostly just me on this end. Could use some help on that front if we want this to get out the door at a reasonable speed.This will likely be HTML5 based, so JavaScript knowledge (or the ability to pick it up quickly) is important, but honestly we are still considering our options here. AS through haXe. Someone who can handle some minor AI scripting would be great too. Programming Team Complete! Thanks Siquo!
Level Design - We've got a great level designer right now, but there are going to be a lot of levels, and more content is NOT a bad thing. Plus, he's a really good writer and a halfway decent pixel artist as well, so if we have trouble filling those roles another level designer would be useful in giving him time to hit other areas.

Anyone interested or have any questions, let me know.
Title: Re: Colony Command - Recruiting for a game team - Need many roles filled
Post by: Max White on May 03, 2011, 11:45:25 pm
White reporting for duty! Amateur pixel artist and trained programmer in the C syntax, willing to donate time to a cause. Did this yesterday.
(http://i56.tinypic.com/20kzpl0.png)

Also, a few minutes algo I helped somebody out on the programming thread. Only downside is that I currently have my own affairs to work on, but I still have some free time to assist. Will you have me?

EDIT: Hmm, taking the game into account, you are most likely after landscape artists more then characters, both different styles of art, so have a tiny landscape I made.
(http://i51.tinypic.com/6tfg36.png)
Title: Re: Colony Command - Recruiting for a game team - Need many roles filled
Post by: forsaken1111 on May 04, 2011, 12:17:43 am
No, I'm not running it, and with my track record for finishing projects I start, that's a good thing.
Case in point: I told you to do this yesterday. :P

Thanks for putting this up though, and Max that looks excellent. Can you do a mock-up in your style of some kind of action scene similar to that first image Iituem made for us? (the one under the "A Colony" spoiler)

I'd love to see what you can do with it, so go nuts and make pretty pictures. :)
Title: Re: Colony Command - Recruiting for a game team - Need many roles filled
Post by: IronyOwl on May 04, 2011, 12:18:25 am
I suppose I could take a shot at writing. Can't promise much in the way of commitment, but I could probably help out here and there.
Title: Re: Colony Command - Recruiting for a game team - Need many roles filled
Post by: Max White on May 04, 2011, 01:30:21 am
A quick mock up? Ok, I can do that. Although interesting to note, few games like this have an image of the ground and background. They are almost always generated at run time based on an algorithm, otherwise balancing the gameplay by changing the level layout requires you to redraw the image, making the testing iteration sooo much longer then it should be. As far as art goes, your should only need the images for the buildings, the interface, the effects and maybe the missiles, depending on how you want them. Even the colour of the buildings that show status, like your shield generators, should be a single sprite, changed by palate swap. You should talk with your programmer(s) about it.

But still, quick draft, just to see if you like the colour scheme.
Spoiler (click to show/hide)


EDIT: That reminds me, even if I don't end up doing the art, to who ever does: Be nice to your programmers! See how I turned the three lazor cannons into a single omni-directional lazor shooting orb? Now the programmers don't need to figure out what point to shoot from, there is a single point of origin, and it still looks cool.

EDIT EDIT: Also, best to keep all building blocks the same size. Not required, as it is possible to program your way through it, but making the blocks the same size not only helps the programmer, but helps the player a little by making the height of buildings a little more predictable.
Title: Re: Colony Command - Recruiting for a game team - Need many roles filled
Post by: forsaken1111 on May 04, 2011, 01:40:31 am
Yes I do realize the level features are usually generated in games like this, not hand-drawn. I just wanted to see your art style, and I must say that looks fantastic.

How long did that take you?
Title: Re: Colony Command - Recruiting for a game team - Need many roles filled
Post by: Max White on May 04, 2011, 01:43:09 am
Background and ground, less then two minutes. As you can tell they are done very quickly and scraggly. I can do much better images as both a artist, and as a programmer, if required.  :P But the building? Not that long. n average about 30 to 60 seconds a 'block sector'.

Edit: Also, just a quick note, if you want it to look more realistic then arcade, then it would be nice to have some small plant and shrub sprites to spread around, that can be destroyed by stray missiles. It breaks up the otherwise straight lines of the ground to your eyes.
Title: Re: Colony Command - Recruiting for a game team - Need many roles filled
Post by: forsaken1111 on May 04, 2011, 01:59:59 am
Max, this project may take a while to develop, and we're looking at other projects afterwards. Do you think you can commit to that?
Title: Re: Colony Command - Recruiting for a game team - Need many roles filled
Post by: Max White on May 04, 2011, 02:05:19 am
You mean the fact that it might take a while, or the later projects or both?
Take a while? Yea sure! All the better! If you need one thousand sprites from me, I would be happier knowing I had a year to do them, then three days. A long dev cycle just means I am not the bottle neck, and when the programmers get something together they can use nice graphics instead of blocks, so hopefully they look forward to testing more, and focus more on the task at hand, so I see a finished product faster!

Other projects? Aww hell yes! Are we talking sequels to this game, or new games? Because I'm more then willing to put in for part II, but I'm sort of a jack of all for pixel art, so it might be nice to stretch out into other styles when the game calls for it.
Title: Re: Colony Command - Recruiting for a game team - Need many roles filled
Post by: forsaken1111 on May 04, 2011, 02:15:17 am
Max, PM me your e-mail address and we'll talk. I'll give you some more details.
Title: Re: Colony Command - Recruiting for a game team - Need many roles filled
Post by: Max White on May 04, 2011, 02:28:24 am
Ok, sorry this is taking so long, I am currently reading some information on the best way to get something to work in a game, while watching tv at the same time. My attention is some what split. Still, it looks cool, sleek, and the houses look some what friendly, with a touch of my own style here and there.

I only applied two layers of shade to the houses, makes them feel less military.
Title: Re: Colony Command - Recruiting for a game team - Need many roles filled
Post by: forsaken1111 on May 04, 2011, 02:45:41 am
Ok, sorry this is taking so long
No worries, there's no deadline here. I'm just sitting at work waiting for the hours to pass.
Title: Re: Colony Command - Recruiting for a game team - Need many roles filled
Post by: Max White on May 04, 2011, 02:48:56 am
Spoiler (click to show/hide)

Nw just for lazors, missiles and explosions. I felt I had to preview now, as it looks so peaceful, shame to ruin it. Ah well, I'm using layers to an almost unreasonable amount, so getting rid of the chaos will be easy for me.
Title: Re: Colony Command - Recruiting for a game team - Need many roles filled
Post by: Max White on May 04, 2011, 03:23:19 am
Hmm, final for concept art? It will do.
(http://i54.tinypic.com/dnlh14.png)
Spolidered the others for the sake of space.
Title: Re: Colony Command - Recruiting for a game team - Need many roles filled
Post by: forsaken1111 on May 04, 2011, 03:30:59 am
That looks great Max. Look for an email from me shortly with some more details.
Title: Re: Colony Command - Recruiting for a game team - Need many roles filled
Post by: Max White on May 04, 2011, 03:40:04 am
Oh, and as far as sound goes, for effects, this  (http://www.superflashbros.net/as3sfxr/)site will make your life easy.
Title: Re: Colony Command - Recruiting for a game team - Need many roles filled
Post by: Aqizzar on May 04, 2011, 03:46:25 am
I could certainly take a whack at sprite-making myself.  Hell, I actually got into pixel art 15 years ago, making mock-ups of a "Missile Command" inspired dreamgame.  That said, a few questions need to be answered.

If you're going to have multiple artists, how exactly would we reconcile the different art styles?  What kind of style are you going for?

What sort of limitations are you working with?  Is this Flash-based, or what?  I mainly ask because I work vastly better with a limited pallet than I do with unlimited color, and that leads back to the style.

You mentioned a "financial" guy; are you planning on charging money for this?  Given that there are commercial Missile Command clones, that probably wouldn't be overtly dangerous, but it does raise the question of compensation.

By the way, according to Wikipedia's Missile Command article, there may be a Missile Command: The Movie (http://www.variety.com/article/VR1118030089) in the works.  God knows why.
Title: Re: Colony Command - Recruiting for a game team - Need many roles filled
Post by: Max White on May 04, 2011, 03:49:16 am
Well the first post said it will most likely to JavaScript, and if that is the case I'm going to leave to code up to the programmers involved. I wouldn't make a game out of JS for all the hookers is Huston! But if they can do it, kudos to them.
Title: Re: Colony Command - Recruiting for a game team - Need many roles filled
Post by: Iituem on May 04, 2011, 03:58:24 am
(http://i51.tinypic.com/6tfg36.png)

I love the look of this little landscape.  Could certainly look into using things like that in the background, since provided it wasn't distracting it'd be nice to have background skies that you could switch around.

I'm Content Directing, so if we have multiple artists I'll be talking with all of them.  When we do settle on a style we're happy with, we'll draw up a sort of basic manual of style and work along those lines.  There should be plenty enough room for creativity, but it'll stop us suddenly mixing retro sprites with pre-rendered 3D or something like that.

We're looking at web-based, so possibly Flash or JavaScript.  We haven't reached a decision on the code for certain, but I reckon the coder (Glyph) has a pretty good idea.  I think a limited palette might be used if we stick to the kind of style that's been favoured, so that'd be part of the whole Manual of Style thing.

Forsaken is the guy to speak to about money, and this is to be done as a business, but all I can tell you is that right now nobody's getting paid at the start.  We'll be discussing that internally very soon, but I daresay we will all get compensated for our work.  When and how will be discussed internally.

...are you sure that wasn't like Minecraft: The Movie?  =D
Title: Re: Colony Command - Recruiting for a game team - Need many roles filled
Post by: Max White on May 04, 2011, 04:04:05 am
We're looking at web-based, so possibly Flash or JavaScriptJava.

Fix'd. No really, I know JS has come a long way, but it's primary focus as a language is to do some data handling, maybe some regex checking if your lazy, and then send a form to a server. It isn't a powerful language, and doesn't have the same support that either Java or Flash have.

Also, thanks. I like that cloud.
Title: Re: Colony Command - Recruiting for a game team - Need many roles filled
Post by: Keita on May 04, 2011, 04:05:10 am
I can do writing me! Though doing anything big like lore or story would be a little difficult as I'll be constantly asking questions to whether "Dose this fit in?" "Is this too waky?" "Am I even on the same track as you guys? <w>"

Small things like mission briefings, item descriptions and the like I can do though.

Commitment is a little iffy, free time kinda jumps around the place but I can easily put in some hours in a week to writing stuff.
Title: Re: Colony Command - Recruiting for a game team - Need many roles filled
Post by: forsaken1111 on May 04, 2011, 04:11:21 am
IronyOwl, I haven't overlooked you. I will send you and Metal Militia a PM shortly with a little homework. ^.^

While several of our team members have writing experience, we could certainly benefit from a dedicated writer.
Title: Re: Colony Command - Recruiting for a game team - Need many roles filled
Post by: Aqizzar on May 04, 2011, 04:14:47 am
See, when I saw people offering to be "writers", I figured that was "spit-balling ideas that will never be used".  Didn't even occur to me, even after reading the OP, that what that meant was the gobs and gobs and gobs of flavor text that goes into a game-manual and interface and such.  I figured it was just going to be an arcade game, with a minimum of text, but that's my mistake.

Put me on the writer list, if you would.  Flavor text, instructions and tutorials, and entertainingly-mechanical descriptions is some of my best work.  And believe me, I can commit some time.
Title: Re: Colony Command - Recruiting for a game team - Need many roles filled
Post by: Shades on May 04, 2011, 04:16:34 am
Fix'd. No really, I know JS has come a long way, but it's primary focus as a language is to do some data handling, maybe some regex checking if your lazy, and then send a form to a server. It isn't a powerful language, and doesn't have the same support that either Java or Flash have.

I'd recommend Flash for something like this as it's intended to be run browser like, however that would mean I couldn't help much. If you need some javascript or even java done I can probably free up some time to get you something useful, my actionscipt is weak though.

Although another option might be webgl if javascript is a must.
Title: Re: Colony Command - Recruiting for a game team - Need many roles filled
Post by: forsaken1111 on May 04, 2011, 04:18:06 am
See, when I saw people offering to be "writers", I figured that was "spit-balling ideas that will never be used".  Didn't even occur to me, even after reading the OP, that what that meant was the gobs and gobs and gobs of flavor text that goes into a game-manual and interface and such.  I figured it was just going to be an arcade game, with a minimum of text, but that's my mistake.

Put me on the writer list, if you would.  Flavor text, instructions and tutorials, and entertainingly-mechanical descriptions is some of my best work.  And believe me, I can commit some time.
I'll include you as well then. And yes, we will need a -LOT- of writing done if we're to meet the scope we're currently looking at. Details will come if/when we get your samples (which I'll be asking for via PM) and like your work. Obviously we don't want to make too much public at this point.
Title: Re: Colony Command - Recruiting for a game team - Need many roles filled
Post by: Max White on May 04, 2011, 04:20:45 am
Sample of work. (http://www.bay12forums.com/smf/index.php?topic=83337.0)
I am able to write, if we start getting under pressure. I already have a role, and it seems writers are not in short demand, but just in case all safety nets fail.
Title: Re: Colony Command - Recruiting for a game team - Need many roles filled
Post by: Keita on May 04, 2011, 04:24:43 am
Oh that reminds me, I've written a bit of a story on the forum (http://www.bay12forums.com/smf/index.php?topic=77945.msg2004615#msg2004615), I had to stop it as time disappeared when I was writing it.

I'll be picking it up again soon though.
Title: Re: Colony Command - Recruiting for a game team - Need many roles filled
Post by: Iituem on May 04, 2011, 04:47:27 am
See, when I saw people offering to be "writers", I figured that was "spit-balling ideas that will never be used".  Didn't even occur to me, even after reading the OP, that what that meant was the gobs and gobs and gobs of flavor text that goes into a game-manual and interface and such.  I figured it was just going to be an arcade game, with a minimum of text, but that's my mistake.

Put me on the writer list, if you would.  Flavor text, instructions and tutorials, and entertainingly-mechanical descriptions is some of my best work.  And believe me, I can commit some time.

Yeah, you guys know how much I love fluff.  Whilst we don't necessarily want to over-saturate the gameplay with story, I want to try and work plot into this and maybe even some character development.  Good fluff strengthens the replay value of a game extensively.
Title: Re: Colony Command - Recruiting for a game team - Need many roles filled
Post by: GlyphGryph on May 04, 2011, 08:44:56 am
Max, have you seen the sort of games that have been built with HTML5? Some of them are pretty impressive! The new canvas tool is quite nice,  Hell, they've rebuilt FreeCiv in it! It has come a long way. (Though I haven't played it yet)

Still, we're not committed to it. It IS important its web based, but beyond that there are plenty of acceptable technologies. Heck, there's been arguments on the team that maybe we should limit the scope, adopt a different business model and release it as a tablet app, which I think are Java and Objective C predominantly, though I'm not sure.

I think web is the better choice for now, but we'll see once we've got a good handle on who we've got willing to program. There's definitely a lot of fun things that could be done with something like this on a Tablet, that's for sure.

Quote
If you're going to have multiple artists, how exactly would we reconcile the different art styles?  What kind of style are you going for?
I'd imagine additional artists, if we go with them, would likely be managed by Iituem or whoever our main artist is as far as creating stuff that fits the style. With the expected length of our dev cycle, though, I honestly imagine that a single artist would probably be enough for something like this, but then - I'm not the artist.
Title: Re: Colony Command - Recruiting for a game team - Need many roles filled
Post by: Max White on May 04, 2011, 08:47:01 am
Well, like I said, if the programmer(s) think they can do it, I'm 100% behind them!
Title: Re: Colony Command - Recruiting for a game team - Need many roles filled
Post by: GlyphGryph on May 04, 2011, 09:03:29 am
Yeah, I'm not the greatest programmer, though, so I do appreciate useful advice.
There are javascript games out there:
http://html5games.com/
http://www.webresourcesdepot.com/25-amazing-javascript-games-some-fun-and-inspiration/
http://www.p01.org/releases/DEFENDER_of_the_favicon/
http://www.javascriptgaming.com/

Though most of them are fairly simple endeavors. Games of the quality we're seeking have traditionally been done in Flash, and maybe that is a better idea. I'm just hoping the limited amount of impressive stuff is due to it being new rather than inherently inferior, but if you have experience otherwise, I'd appreciate knowing.

I know you said you're behind it now, but other people might have the same concerns :P
Title: Re: Colony Command - Recruiting for a game team - Need many roles filled
Post by: RF on May 04, 2011, 10:21:55 am
I'd be willing to jump in and do some writing.

It depends on what you need doing, though, and how procedural stuff needs to be. Just chuck me a specification on what you want me to write and I'll be capable of doing it.
Title: Re: Colony Command - Recruiting for a game team - Need many roles filled
Post by: ILikePie on May 04, 2011, 10:46:00 am
I haven't read through the whole thread yet, but I'd love to do some spriting (unless someone has already taken the "spriter" position, of course). It's been a few years since I drew any bit of pixel art, so I may be a bit rusty. I did a lot of work for some Cortex Command mods a year or two ago.

I'll try and find some of that stuff later, I don't have much time now.

I also do some "fine" (fine is an overstatement, but yeah...) C and Java programming.
Title: Re: Colony Command - Recruiting for a game team - Need many roles filled
Post by: Virex on May 05, 2011, 07:47:57 am
Still, we're not committed to it. It IS important its web based, but beyond that there are plenty of acceptable technologies. Heck, there's been arguments on the team that maybe we should limit the scope, adopt a different business model and release it as a tablet app, which I think are Java and Objective C predominantly, though I'm not sure.

I think web is the better choice for now, but we'll see once we've got a good handle on who we've got willing to program. There's definitely a lot of fun things that could be done with something like this on a Tablet, that's for sure.
Note that most web browsers have a built-in Java engine. It's up to the programmers to indicate what they're most comfortable with. On that note, if you do go with Java, I could brush off my Java skills (I should be able to pick up the other languages with some effort but that means I'll be learning on the job, which may not be what you need), but the first thing that needs to be done is the writing of a design document, with the following important points:Of course it's not possible to pin all these things down from the start, so in many cases a general description will suffice, leaving place to fill in the details as things become clearer. The document is basically a reference for the team so everyone can see what's the current state of the project, what needs to be done and what he or she needs to take into account while doing that.
Title: Re: Colony Command - Recruiting for a game team - Need many roles filled
Post by: Nadaka on May 05, 2011, 11:53:22 am
We're looking at web-based, so possibly Flash or JavaScriptJava.

Fix'd. No really, I know JS has come a long way, but it's primary focus as a language is to do some data handling, maybe some regex checking if your lazy, and then send a form to a server. It isn't a powerful language, and doesn't have the same support that either Java or Flash have.

Also, thanks. I like that cloud.
Java script is a fully featured (if different) language. No, its not very fast, but it is fine for something like this. What it lacks is a good IDE and a consistent cross browser implementation, so you either need an expert or just hack and try repeatedly. I am not saying you should use javascript, but you shouldn't rule it out so easily. Note that flash isn't free do develop in and while it does have some good IDE's, they are expensive.

Note that most web browsers have a built-in Java engine...

What browsers have a built in Java engine? Both firefox and IE rely on an external JRE and that is ~90% of the browser market.
Title: Re: Colony Command - Recruiting for a game team - Need many roles filled
Post by: olemars on May 05, 2011, 12:57:55 pm
Java script is a fully featured (if different) language. No, its not very fast, but it is fine for something like this. What it lacks is a good IDE and a consistent cross browser implementation, so you either need an expert or just hack and try repeatedly. I am not saying you should use javascript, but you shouldn't rule it out so easily. Note that flash isn't free do develop in and while it does have some good IDE's, they are expensive.
For free flash development there is always haXe (http://en.wikipedia.org/wiki/HaXe), which remains surprisingly unknown considering its versatility.

And javascript is indeed better than its reputation. At work we script most of our UI through QML and javascript, and it has lots of graphical and animated components. It's not good at number crunching though.

Quote
Note that most web browsers have a built-in Java engine...

What browsers have a built in Java engine? Both firefox and IE rely on an external JRE and that is ~90% of the browser market.

I'm going to assume he meant Javascript.
Title: Re: Colony Command - Recruiting for a game team - Need many roles filled
Post by: Max White on May 07, 2011, 05:21:57 am
Do you guys even check your emails...?
Title: Re: Colony Command - Recruiting for a game team - Need many roles filled
Post by: forsaken1111 on May 07, 2011, 06:00:47 am
Do you guys even check your emails...?
Yes, I'm actually writing back right now. :P Sorry about that.
Title: Re: Colony Command - Recruiting for a game team - Need many roles filled
Post by: Max White on May 07, 2011, 06:09:19 am
That's ok, just making sure we are active. Good to get a feel for these things. Would hate to think were all doing stuff, just not talking to each other.
Title: Re: Colony Command - Recruiting for a game team - Need many roles filled
Post by: Aqizzar on May 12, 2011, 05:25:41 am
So... what's the haps, guys?  How are things going?
Title: Re: Colony Command - Recruiting for a game team - Need many roles filled
Post by: forsaken1111 on May 12, 2011, 05:52:38 am
We have a dev meeting scheduled for Sunday where we'll hash out a lot of our plans moving forward. You haven't been forgotten, we just have a lot of groundwork to do before we can move on to anything concrete.
Title: Re: Colony Command - Recruiting for a game team - Need many roles filled
Post by: lordnincompoop on May 12, 2011, 10:18:49 am
GlyphGryph, I've sent you a PM for my application.
Title: Re: Colony Command - Recruiting for a game team - Need many roles filled
Post by: forsaken1111 on May 12, 2011, 09:21:41 pm
Just a short update on our progress.

We have a name: Zapgun Games

We have done quite a bit of theoretical work on the game, hammering out mechanics and mission variety.

We still need writers, for mission briefings, lore entries, race details and other minutiae.
We still need artists, for art assets and sprite sheets as well as UI work.
We still need coders, to code... things. That is Glyph's department.

That is all.
Title: Re: Colony Command - Recruiting for a game team - Need many roles filled
Post by: Aqizzar on May 12, 2011, 09:49:54 pm
We have done quite a bit of theoretical work on the game, hammering out mechanics and mission variety.

I guess the necessary question, although it's more a question for Glyph, is how much of a functional game is there at the moment?  I'd hate to think that "hammering out" means "we're looking for someone who can code this".  I mean, it looks like you guys actually know what you're doing and have a program of some kind, however experimental and super-duper pre-alpha, but actual coded stuff at any rate.
Title: Re: Colony Command - Recruiting for a game team - Need many roles filled
Post by: forsaken1111 on May 12, 2011, 10:08:49 pm
I understand the sentiment Aqizzar. Rest assured we're not looking for someone to offload the hard work onto or anything like that. I'll let Glyph answer you more specifically though.

Edit: And in case he doesn't see this before then, we have a dev meeting on Sunday so I'll bring it up then so he can let you know where we stand. I can tell you that we do have several prototype super-alpha sets of code but the ground work is there. When I said 'hammering out mechanics' I meant the meta-level stuff for how the larger game will work. How you will move across the galaxy, how the map will zoom and function, how resources are collected, etc.

Also, those interested in doing some part-time writing for us: We'll be going over writing submissions on Sunday so you should see a result soon if you sent one in.
Title: Re: Colony Command - Recruiting for a game team - Need many roles filled
Post by: Neonivek on May 12, 2011, 11:06:04 pm
Any room for a talentless skilless individual with no abilities whatsoever?
Title: Re: Colony Command - Recruiting for a game team - Need many roles filled
Post by: Jopax on May 13, 2011, 05:09:02 am
Are you guys still looking for a sound artist?
I might have someone for that.
Title: Re: Colony Command - Recruiting for a game team - Need many roles filled
Post by: Acanthus117 on May 13, 2011, 05:23:32 am
I'd be willing to do writing.

It would do me a shitload of good.

That is, if you're still taking on writers :V
Title: Re: Colony Command - Recruiting for a game team - Need many roles filled
Post by: Supermikhail on May 13, 2011, 05:25:12 am
About writing, but not. I'm thinking about writing a novel featuring a small game-developer studio. Do you think I could gain some insight about the way it works from you? I'm mostly interested in how you go about finding finances, I guess. Also, how it all actually starts out. I mean it's kind of hard to imagine people suddenly get together to make a game full-time. After all, you need to eat.
Title: Re: Colony Command - Recruiting for a game team - Need many roles filled
Post by: forsaken1111 on May 13, 2011, 06:04:27 am
Are you guys still looking for a sound artist?
I might have someone for that.
Absolutely we are. Contact Iituem via PM here on the forum.

I'd be willing to do writing.

It would do me a shitload of good.

That is, if you're still taking on writers :V
We are indeed looking for writers still. We'll have a massive amount of content to fill on the writing side. Look for a PM from one of us soon.

About writing, but not. I'm thinking about writing a novel featuring a small game-developer studio. Do you think I could gain some insight about the way it works from you? I'm mostly interested in how you go about finding finances, I guess. Also, how it all actually starts out. I mean it's kind of hard to imagine people suddenly get together to make a game full-time. After all, you need to eat.
Interesting, I'll give it some thought.
Title: Re: Colony Command - Recruiting for a game team - Need many roles filled
Post by: Max White on May 13, 2011, 06:08:03 am
Are you guys still looking for a sound artist?
I might have someone for that.

Soundguy? Soundguy! Well I sure hope so... Are we talking sound effects or music? We could really use a Musicguy.
Title: Re: Colony Command - Recruiting for a game team - Need many roles filled
Post by: Iituem on May 13, 2011, 06:17:28 am
Any room for a talentless skilless individual with no abilities whatsoever?

Sorry, Content Director is already taken.   ;D

Those who expressed an interest in writing will probably already have been sent Forsaken's writing assignment.  I'll be sending out my own assignment today.  If you can get something back to me before Sunday that will be fantastic (as we'll be holding the Dev meeting then).  My assignment will have slightly stricter guidelines than Forsaken's, giving a specific set of features to cover.  You'll have less free rein on a mechanics front, but it should focus your writing towards the styles we're looking for.

If you get one of these from me, send it back to me via PM or email (PM me for the email).

I will try to find time next week to send feedback on writing assessments to anyone who sent them in, as well.  Don't be upset if you're waiting a while or you don't get one - that just means I'm spending time working on the game instead.


We could use both sound and music, ultimately.  Fortunately these are effects we don't need to worry about early on in the dev cycle, but if we can find a good a sound guy early, all the better!  As Forsaken said, contact me on that front.
Title: Re: Colony Command - Recruiting for a game team - Need many roles filled
Post by: Jopax on May 13, 2011, 06:30:40 am
Are you guys still looking for a sound artist?
I might have someone for that.

Soundguy? Soundguy! Well I sure hope so... Are we talking sound effects or music? We could really use a Musicguy.

He's mostly music, but i think he could do sounds too.
Title: Re: Colony Command - Recruiting for a game team - Need many roles filled
Post by: Acanthus117 on May 13, 2011, 07:38:00 am
Right expect something next week.

Thanks again for letting me be part of this, it sounds exciting!
Title: Re: Colony Command - Recruiting for a game team - Need many roles filled
Post by: Max White on May 13, 2011, 07:38:24 am
MUSICGUY!!!!!!!!!!!!!!!
Let's hope he is both willing and good.
Title: Re: Colony Command - Recruiting for a game team - Need many roles filled
Post by: Siquo on May 13, 2011, 08:35:46 am
Hmmm... I might have some time for a project.

Although I do mostly websites, GUI's, applications and editors in Javascript, I could make a game in it. Are you using a framework such as jQuery or mootools?

I can do Java, Perl, PHP, C++ and some others if you need anything server-side. I'm not too well-versed in HTML 5 and the possibilities of Canvas and WebGL, yet, because "if noone has it yet we're not going to invest in it", according to the CEO  :-\
Nevertheless, honing my skills can't be a bad thing. Let me know.

edit: Oh, and I did some actionscript back in 2005, I don't think that's still relevant, though.
Title: Re: Colony Command - Recruiting for a game team - Need many roles filled
Post by: Jopax on May 13, 2011, 09:21:50 am
Ok, he's willing, you can check out some of his stuff here: http://soundcloud.com/dj-sin-production

If i can get an email so he can contact you that would be swell.
Title: Re: Colony Command - Recruiting for a game team - Need many roles filled
Post by: Iituem on May 13, 2011, 10:59:38 am
Ok, he's willing, you can check out some of his stuff here: http://soundcloud.com/dj-sin-production

If i can get an email so he can contact you that would be swell.

I liked the music, but I can't speak a word of Croatian.  This may become an issue.

Edit:  I've sent an email back asking if he speaks any English, as (somewhat depressingly, if you think about it) the chances of him speaking English are higher than me speaking Croatian.
Title: Re: Colony Command - Recruiting for a game team - Need many roles filled
Post by: Jopax on May 13, 2011, 11:12:05 am
Well if any problems arise in regards to languange barriers i can help with translating
Title: Re: Colony Command - Recruiting for a game team - Need many roles filled
Post by: Iituem on May 13, 2011, 11:39:54 am
It's cool, turns out he speaks perfect English.  He just didn't realise I wasn't Croat.  XD
Title: Re: Colony Command - Recruiting for a game team - Need many roles filled
Post by: forsaken1111 on May 13, 2011, 01:06:42 pm
Hmmm... I might have some time for a project.

Although I do mostly websites, GUI's, applications and editors in Javascript, I could make a game in it. Are you using a framework such as jQuery or mootools?

I can do Java, Perl, PHP, C++ and some others if you need anything server-side. I'm not too well-versed in HTML 5 and the possibilities of Canvas and WebGL, yet, because "if noone has it yet we're not going to invest in it", according to the CEO  :-\
Nevertheless, honing my skills can't be a bad thing. Let me know.

edit: Oh, and I did some actionscript back in 2005, I don't think that's still relevant, though.
I'll tell Glyph you're interested.
Title: Re: Colony Command - Recruiting for a game team - Need many roles filled
Post by: GlyphGryph on May 13, 2011, 07:56:08 pm
I've decided to ditch the HTML5 and javascript. Its got got some nice features, it seems, but it just feels miserable to work with. So I looked into haXe since I know that can generate javascript (while being a much more enjoyable language), but then I was like - fine, whatever. My performance tests of the HTML5 stuff just... wasn't very good, in general. Good, efficient code is certainly possible, but it's quite hard. If I'm gonna use this, I'll give it a nice smooth AS core.

I was suddenly reminded of why I enjoyed working with actionscript so much. I've made meaningful progress since the switch at almost twice the rate.

So the (front end) tech is definitely decided on for good at this point, and I've started converting my masses of program component outlines into something meaningful and functional. Wasted effort on the canvas stuff (which actually DOES has quite a bit of potential, but doesn't seem like it will be good enough for a while yet at least), but eh, some of that's to be expected at this stage. I doubt much if any of my current code will wind up in the final product either.

So thanks to the person who suggested haXe, it's very nice to work with! So far, at least.

Title: Re: Colony Command - Recruiting for a game team - Need many roles filled
Post by: Neonivek on May 13, 2011, 08:45:37 pm
I'd do writing personally but while my craft can be excellent by conventions are horrid and leave much to be desired.

In otherwords... I'd do writing but I'd need an editor. (no not hinting)

I really need to think of stuff I can do... *THINKS HARD!*
Title: Re: Colony Command - Recruiting for a game team - Need many roles filled
Post by: Iituem on May 13, 2011, 11:20:01 pm
I'd do writing personally but while my craft can be excellent by conventions are horrid and leave much to be desired.

In otherwords... I'd do writing but I'd need an editor. (no not hinting)

I really need to think of stuff I can do... *THINKS HARD!*

I've sent you my writing assignment via PM, so take a shot at that and we'll see what you're like.  Every writer needs editors anyway, hehe.
Title: Re: Colony Command - Recruiting for a game team - Need many roles filled
Post by: Supermikhail on May 15, 2011, 05:40:49 am
For evaluation by a real-life game developer.

Roughly a half of my story goes like this:

A video game development studio faces a prospect of their leader's bankruptcy.
Sidenote:The studio's HQ is at the leader's home.
The leader is the vision of the team, and works part time as a university professor.
But he's run into debt and his bank threatens him with eviction.
The studio has a month to present a prototype to potential producers, so they get down to work with desperate abandon.
After a week they find a businessman interested in financing their work. But the businessman wants to have a say in the design, and the leader just can't agree to his ideas. Two days later a power surge brings their main computers down, and they are forced to cooperate, to get money to recover their data and continue their work.

How plausible is that? Also, I've got no idea what I mean by "potential producers". Maybe potential publishers would be a better idea, but I'm not sure how fantastical it would be if the studio had to make a finished product within a month, considering that most of the storyline of the game is written during that month... and the mechanics of magic is implemented. On the request of the businessman.
Title: Re: Colony Command - Recruiting for a game team - Need many roles filled
Post by: Max White on May 15, 2011, 05:42:13 am
We have a meeting tonight, right? How many more hours? I need to figure out the time.
Title: Re: Colony Command - Recruiting for a game team - Need many roles filled
Post by: GlyphGryph on May 15, 2011, 07:02:47 am
Starts two minutes ago. Did you not get invited to the google calender thing? It is wonderful because it figures out the time FOR you.
Title: Re: Colony Command - Recruiting for a game team - Need many roles filled
Post by: Max White on May 15, 2011, 07:03:18 am
Ok, see you in gmail.
Title: Re: Colony Command - Recruiting for a game team - Need many roles filled
Post by: forsaken1111 on May 15, 2011, 07:27:43 am
How plausible is that? Also, I've got no idea what I mean by "potential producers". Maybe potential publishers would be a better idea, but I'm not sure how fantastical it would be if the studio had to make a finished product within a month, considering that most of the storyline of the game is written during that month... and the mechanics of magic is implemented. On the request of the businessman.
This has nothing at all to do with our project because we intend to produce and distribute the game ourselves. Also I follow good backup practices so a power outage or even a complete system failure wouldn't wipe out our work. As the project lead, I don't expect anything like that to happen.
Title: Re: Colony Command - Recruiting for a game team - Need many roles filled
Post by: Supermikhail on May 15, 2011, 07:56:33 am
That thing with backup - I figured they were broke and there was a lot of stuff, so they couldn't afford to backup all of it.

Yeah, I guess it's not the most common situation in the indie world. I'll probably just fill all the blank spaces with made-up names. Not like my story is very serious or realistic.
Title: Re: Colony Command - Recruiting for a game team - Need many roles filled
Post by: Max White on May 15, 2011, 08:12:58 am
It's a freak show in here.
Title: Re: Colony Command - Recruiting for a game team - Need many roles filled
Post by: Knight of Fools on May 16, 2011, 11:55:50 pm
Even though everyone and his brother has jumped up and wanted to write, I'd like to join them.  I don't see my brother out there, but that's okay, right?

I've always wanted to get into something fun like this, and writing sounds like my niche.  Fluff is my specialty.

Edit: If you'd like me to do some writing, you'll have to PM me.  Can't figure out my profile stuff, but I'll send you my E-Mail if you want.
Title: Re: Colony Command - Recruiting for a game team - Need many roles filled
Post by: forsaken1111 on May 17, 2011, 01:18:40 am
Even though everyone and his brother has jumped up and wanted to write, I'd like to join them.  I don't see my brother out there, but that's okay, right?

I've always wanted to get into something fun like this, and writing sounds like my niche.  Fluff is my specialty.

Edit: If you'd like me to do some writing, you'll have to PM me.  Can't figure out my profile stuff, but I'll send you my E-Mail if you want.
Iituem should be contacting you soon.
Title: Re: Colony Command - Recruiting for a game team - Need many roles filled
Post by: Reelyanoob on May 18, 2011, 04:05:42 pm
Posting here to track this thread, I'd like to see how you go with haxe

btw, i'm pretty good with OpenGL, c++, done a bit of actionscript too
Title: Re: Colony Command - Recruiting for a game team - Need many roles filled
Post by: Knight of Fools on May 20, 2011, 12:16:18 pm
I stumbled on a Missile Command commentary while wasting time.  This is very interesting, since Colony Command is a "Missile Command Clone".

Extra Credits: Narrative Mechanics (http://www.escapistmagazine.com/videos/view/extra-credits/2545-Narrative-Mechanics) (AKA: Missile Command is Brilliant)
Title: Re: Colony Command - Recruiting for a game team - Need many roles filled
Post by: Iituem on May 20, 2011, 12:19:52 pm
Alright, I'm looking to sort out the writing team by the end of May.  Everyone I've sent writing assignments to, I'd like them back before then so I can assess them.  I'm aiming to pick out 2-3 people total, depending on how much time each person is able to set aside for this per week.  I'm still missing a lot of submissions, so if you've gotten both the writing assignments don't worry about completing both of them - so long as I have something from you, it'll let me get an assessment of your skills.  I do have a personal preference for people completing assignment two, though - the limitations on it are those of the general mission format.

Aqizzar:  I particularly would like to see the second assignment from you, as I liked elements of your style and characterisation but want to see how you cope with the strict word limits of the format.

Edit:  I've seen that movie, yeah.  Sadly, the lessons don't apply that well to this clone of the game because we're not really simulating global thermonuclear war, but it was an interesting article.
Title: Re: Colony Command - Recruiting for a game team - Need many roles filled
Post by: forsaken1111 on May 20, 2011, 01:21:27 pm
I stumbled on a Missile Command commentary while wasting time.  This is very interesting, since Colony Command is a "Missile Command Clone".

Extra Credits: Narrative Mechanics (http://www.escapistmagazine.com/videos/view/extra-credits/2545-Narrative-Mechanics) (AKA: Missile Command is Brilliant)
Indeed, I've seen that before and it's very good. One of the things I found while researching for the game. Our story will be slightly more verbose though. Iituem has worked out a fantastic story for the game.
Title: Re: Colony Command - Recruiting for a game team - Need many roles filled
Post by: Knight of Fools on May 20, 2011, 02:09:15 pm
All of the stuff the Extra Credit team makes is well done and thoughtful, which is impressive for a weekly thing.  I've been eating up a lot of time watching their videos, lately.
Title: Re: Colony Command - Recruiting for a game team - Need many roles filled
Post by: Aqizzar on May 20, 2011, 03:49:17 pm
Aqizzar:  I particularly would like to see the second assignment from you, as I liked elements of your style and characterisation but want to see how you cope with the strict word limits of the format.

Just noticed this message.  Sorry about the delay, it's been an odd week.  Plus, y'know, Terraria came out, and as an aspiring indie game studio yourselves I'm sure you can appreciate what happens there.  But yeah, I got the feeling the stringent directions were partially aimed at me.

I've been brainstorming about it, and I'll do my best to have it ready within the weekend.  After the time I devoted to the first sample, I'm really starting to understand why you guys would want to hire help for content-writing, it's a much more time intensive process than it looks like.
Title: Re: Colony Command - Recruiting for a game team - Need many roles filled
Post by: ExKirby on May 20, 2011, 04:50:00 pm
Is it too late to request the writing task? I'd quite like to do some lore. I may not be the most experienced man for the job, but damn it, I have vocabulary and metaphors.
Title: Re: Colony Command - Recruiting for a game team - Need many roles filled
Post by: Iituem on May 20, 2011, 06:05:20 pm
But yeah, I got the feeling the stringent directions were partially aimed at me.

I've been brainstorming about it, and I'll do my best to have it ready within the weekend.  After the time I devoted to the first sample, I'm really starting to understand why you guys would want to hire help for content-writing, it's a much more time intensive process than it looks like.

Trust me, it was aimed at pretty much everyone we got a response back from.  My fault for not really specifying enough limits the first time - but it was a good way of getting people to let loose with their creativity and see what they came up with.  On the other hand, I can say from experience that there's nothing like a certain level of limitation to spur on creativity as well.

And yes - you'd be surprised how long it takes to write even a single mission.  The goal is to try and take it down to 20-30 minutes eventually, but the first one I wrote took about 2 hours (mostly because I was also developing mechanics, commenting and organising the format at the same time).

ExKirby, I'll send you the same second Writing Assignment I've sent everyone, if you wish.  It requires you to write up both mission and lore entries, but hopefully you should have a degree of fun with both.  Just try and get it back to me within the week.
Title: Re: Colony Command - Recruiting for a game team - Need many roles filled
Post by: Supermikhail on May 21, 2011, 04:35:59 am
Er. Can I have that assignment, too? All this talk about challenges and limits has got me intrigued. I'm not applying, I haven't ever played this kind of game, plus there's this novel I'm writing. To see what all the fuss is about.
Title: -
Post by: redacted123 on May 23, 2011, 02:59:10 pm
-
Title: Re: Colony Command - Recruiting for a game team - Need many roles filled
Post by: Iituem on May 23, 2011, 03:26:47 pm
I'm probably way too late but I'd like to give the writing task a go, I can get it done within a relatively short time scale seeing as I'm a late applier. If you're over subscribed already that's fine though.

Stany, I've sent you the assignment.  You've technically got until the 28th of May (Saturday), if you want me to have enough time to go through it properly.

Supermikhail, I've sent you the assignment as well for you to take a look at.  You might be able to glean something from it, but the main aspect you'll want to think about is that the format of the game imposes certain limitations and requirements upon the narrative.  This is what this particular assignment is designed to test for.
Title: Re: Colony Command - Recruiting for a game team - Need many roles filled
Post by: Iituem on May 25, 2011, 01:28:39 pm
A reminder to those looking to do the writing submissions; I am looking to pick out writers soon, so I would appreciate returned write-ups by Friday if at all possible.  If you don't think you can make the deadline but still have something written up, just send that and I'll take a look at it.
Title: -
Post by: redacted123 on May 26, 2011, 11:03:16 am
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Title: Re: Colony Command - Recruiting for a game team - Need many roles filled
Post by: Aqizzar on May 27, 2011, 11:45:55 pm
Yikes, that was more of a process than I thought it'd be for some reason, but mostly it was stuff getting in the way.  You have to expect some perils without a structure.  Anyway, I just hope my second entry isn't ridiculously long, given that it's only two pages shorter than my first sample, and that one had a couple pages of artistic rambling.  Well, whatever, you guys know what you want.
Title: Re: Colony Command - Recruiting for a game team - Need many roles filled
Post by: thobal on May 28, 2011, 12:48:48 am
Heck, now that it's Saturday, I wish I'd thrown my hat into the writing ring. Heck, send it to me now and I'll get you something by dawn(east coast US).
Title: Re: Colony Command - Recruiting for a game team - Need many roles filled
Post by: ExKirby on May 28, 2011, 03:50:21 am
Wait, yesterday? I thought you wanted it by the end of the month!

Well, I'm doing a quick spelling check, but after that, I can send it in.
Title: Re: Colony Command - Recruiting for a game team - Need many roles filled
Post by: Max White on May 28, 2011, 04:15:25 am
Go ExKirby, you can do it! Spell check faster! You might still make it!
Title: Re: Colony Command - Recruiting for a game team - Need many roles filled
Post by: forsaken1111 on May 28, 2011, 04:26:44 am
Guys, it isn't a hard deadline. We had to pick a date because we can't wait forever for people to return submissions but if something if good quality is submitted I know Iituem will consider it just like any others. We have a lot of writing to get done, after all.
Title: Re: Colony Command - Recruiting for a game team - Need many roles filled
Post by: Max White on May 28, 2011, 04:29:34 am
Yea, were going to start with 126 writers, then every week eliminate half of them, until only one remains, and were going to have him write the bios for the weapons.
Title: Re: Colony Command - Recruiting for a game team - Need many roles filled
Post by: IronyOwl on May 28, 2011, 06:37:09 am
Well, a thousand monkeys on a thousand typewriters, and all.
Title: Re: Colony Command - Recruiting for a game team - Need many roles filled
Post by: Max White on May 28, 2011, 06:38:45 am
Monkeys cost too much, B12 is cheaper, and your less likely to have PETA breathing down your back for chaining a baywatcher to a typewriter.
Title: Re: Colony Command - Recruiting for a game team - Need many roles filled
Post by: Knight of Fools on May 28, 2011, 10:22:34 am
Monkeys < Internet Laborers
Title: Re: Colony Command - Recruiting for a game team - Need many roles filled
Post by: thobal on May 28, 2011, 02:50:54 pm
So do I just PM random stuff to someone?
Title: Re: Colony Command - Recruiting for a game team - Need many roles filled
Post by: IronyOwl on May 28, 2011, 03:58:21 pm
You ask for a prompt, and they give you one, and you write based on that and PM the result to whoever they say you should.
Title: Re: Colony Command - Recruiting for a game team - Need many roles filled
Post by: Iituem on May 29, 2011, 06:20:37 am
I'll be studying all the responses over the next two days and picking out my team.  As Forsaken said, this isn't a hard deadline - I'll still be happy to recruit writers after this, but I wanted to get the first few members of my team sorted out by the end of the month so we could make progress with assignments and generally marching on with the project.

Had some great responses so far, by the by!  Should get time this evening to do a proper review; should contact people by Wednesday at the latest.

P.S.  Thobal, I've sent you the writing prompt.  Enjoy.
Title: Re: Colony Command - Recruiting for a game team - Need many roles filled
Post by: forsaken1111 on May 29, 2011, 06:31:18 am
Iituem is our content director and he'll be handling the art and writing team. Glyph is the lead coder, and he has at least one code slave under him right now. Anyone wanting to contribute art, writing, music, etc should message Iituem while anyone interested in coding should talk to Glyph. Anyone else, or anyone with other questions, shoot my way.
Title: Re: Colony Command - Recruiting for a game team - Need many roles filled
Post by: Siquo on May 29, 2011, 01:26:32 pm
code slave
Monkey resents that: I work for bananas!
Title: Re: Colony Command - Recruiting for a game team - Need many roles filled
Post by: ExKirby on May 29, 2011, 02:22:44 pm
Erm... this may sound silly, but you DID get my application, right?

Yeah, it's just that I'm on holiday for the week and all my files are at home, so if I didn't, well, I'm screwed.
Title: Re: Colony Command - Recruiting for a game team - Need many roles filled
Post by: Darvi on May 29, 2011, 02:55:33 pm
Hmmm. I'd apply for writing and/or level design, but I don't think I have the dedication for, well, anything.
Title: Re: Colony Command - Recruiting for a game team - Need many roles filled
Post by: alfie275 on May 29, 2011, 07:50:06 pm
Heh, a game development team, I had always before read the title as "recruiting for a team game" eg, some game called Colony Command and you wanted to put together a team to play it >.< . Well,  my forté is coding but I may be able to help with sounds, if you have a list of needed sounds somewhere? I'm also an avid reader of scifi, so I could try my hand at writing lore.
Title: Re: Colony Command - Recruiting for a game team - Need many roles filled
Post by: FluffyToast J on June 19, 2011, 04:55:54 am
Tentatively offering my services as a music guy. I'm not sure what kind of style you want. Email me if you're interested, fluffytoastj@gmail.com
Title: Re: Colony Command - Recruiting for a game team - Need many roles filled
Post by: forsaken1111 on July 20, 2011, 07:04:26 pm
Just thought I would offer an update. It's been a while now, we've been working internally on the game and have come a long way though we're by no means anywhere close to even an alpha stage. I thought I would share this as I found it kind of entertaining, an extremely simple test build of part of the game with physics enabled for the missiles. You can click around to send missiles spiraling all over the place.

I want to stress that this is a build made up to test certain things and does not in any way reflect the current or future state of the game, I just found it amusing so I had Glyph copy it off and wanted to share it.

http://ccdev.zapgungames.com/bin2/battleP.html (http://ccdev.zapgungames.com/bin2/battleP.html)

A physics-enabled missile command type game will certainly be interesting.

Edit: A word of caution... I've been told by a few people that this locked up their browser. This is a pre-alpha test build with no considerations for compatibility so use with caution. It won't (shouldn't) break your computer (but I'm not responsible if it does!) but be careful anyway.
Title: Re: Colony Command - Recruiting for a game team - Need many roles filled
Post by: Siquo on July 21, 2011, 05:01:20 am
Man, you released that? I could've made one that didn't include swathes of text ;)

And it locks browsers? Awesome! Got any specs on that (OS, computer type, browser)?
Title: Re: Colony Command - Recruiting for a game team - Need many roles filled
Post by: forsaken1111 on July 21, 2011, 07:33:16 am
Man, you released that? I could've made one that didn't include swathes of text ;)

And it locks browsers? Awesome! Got any specs on that (OS, computer type, browser)?
You can do that if you like and I'll replace the link, I just thought it was amusing. As for the crash, no I didn't capture that info. I'll ask next time I speak with them but I suspect it was a problem on his end.
Title: Re: Colony Command - Recruiting for a game team - Need many roles filled
Post by: Nadaka on July 21, 2011, 11:44:49 am
I can confirm that the demo works on a Samsung Epic reasonably well.
Title: Re: Colony Command - Recruiting for a game team - Need many roles filled
Post by: forsaken1111 on August 05, 2011, 08:52:03 am
I can confirm that the demo works on a Samsung Epic reasonably well.
It wasn't so much a 'demo' as a 'really rough development test' but thanks. :)


Just an update, we're still here and still working though progress is slow due to myriad personal issues. These things happen, and they will be overcome.