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Author Topic: Freecity: A Simcity alternative  (Read 1653 times)

MoonyTheHuman

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Freecity: A Simcity alternative
« on: July 12, 2017, 04:09:09 pm »

As of now, a project i got to this point in about 8 hours.

Freecity will (if i dont get lazy and eventually do somethin else) be a 2d alternative to simcity, complete with medium-heavy moding capability.
Right now, its just something you can draw on a infinite grid with. I wrote the game in rust for both ease of development and that im comfortable in rust.

Spoiler: TODO (click to show/hide)

Github Repository: https://github.com/valoran-labs/freecity

Downloads
Just a moment please, cross compiling from linux takes some time.
Downloads:
Linux (AMD64)
Windows (64-bit)
« Last Edit: July 19, 2017, 03:27:30 pm by MoonyTheHuman »
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MoonyTheHuman

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Re: Freecity: A (Eventually) Simcity alternative
« Reply #1 on: July 12, 2017, 06:10:54 pm »

Information

Spoiler: Controls (click to show/hide)
« Last Edit: July 12, 2017, 10:56:00 pm by MoonyTheHuman »
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nenjin

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Re: Freecity: A (Eventually) Simcity alternative
« Reply #2 on: July 12, 2017, 07:24:43 pm »

Cross posting two threads because you want more people to look at it is generally considered spamming. And since you have no actual game to show.....

Most people put a link in their signature to said project.
« Last Edit: July 12, 2017, 07:26:30 pm by nenjin »
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Orb

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Re: Freecity: A (Eventually) Simcity alternative
« Reply #3 on: July 12, 2017, 08:28:34 pm »

I get where you're coming from, but since there's no gameplay this would be better off just in Creative Projects. At least until you have something playable.
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Frumple

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Re: Freecity: A (Eventually) Simcity alternative
« Reply #4 on: July 12, 2017, 08:57:11 pm »

That said, I guess a free 2D simcity would be neat? I've never actually played one of the 3D ones, heh. Last one I played was 2k. Never did figure out how more or less anything worked, but trying was neat enough and wrecking the scenario things with disasters always fun. Can't recall if there's already a FOSS equivalent to 2k out there somewhere, but one with robust modding capability'd probably be pretty nice.
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choppy

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Re: Freecity: A (Eventually) Simcity alternative
« Reply #5 on: July 12, 2017, 09:39:25 pm »

That said, I guess a free 2D simcity would be neat? I've never actually played one of the 3D ones, heh. Last one I played was 2k. Never did figure out how more or less anything worked, but trying was neat enough and wrecking the scenario things with disasters always fun. Can't recall if there's already a FOSS equivalent to 2k out there somewhere, but one with robust modding capability'd probably be pretty nice.

There is at least Lincity and Micropolis

MoonyTheHuman

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Re: Freecity: A (Eventually) Simcity alternative
« Reply #6 on: July 12, 2017, 10:55:12 pm »

Update:
Added menus, ready to work on the actual 'simulation' part of the game. So faro nly one menu, but i designed the menu code to be expansible.

MoonyTheHuman

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Re: Freecity: A Simcity alternative
« Reply #7 on: July 19, 2017, 01:50:45 pm »

Update:
First working version of the simulation, so now it actually has some content and is playable. I'll have a windows binary up in an hour or two, downloading the stuff for cross compiling takes time