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Author Topic: Civ/Megabeast Megapack!  (Read 2498 times)

Greiger

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Re: Civ/Megabeast Megapack!
« Reply #15 on: November 12, 2008, 10:33:06 pm »

You holdit there...
u trying to 1up me?

Sorry, I didn't quite realise that they were so similar.  I've  been using them for a very long time and never really officially released them for public use. Figured this would be a good place to do it.  But since you were first I won't mind if they arent used.
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Zaratustra

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Re: Civ/Megabeast Megapack!
« Reply #16 on: November 13, 2008, 10:40:09 am »

Your dragon-people are ripping off my dragon-people!

Servant Corps

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Re: Civ/Megabeast Megapack!
« Reply #17 on: November 13, 2008, 04:47:42 pm »

I might as well throw this mod up, so that it doesn't be a 'total waste' on Bay12Games board.

http://www.bay12games.com/forum/index.php?topic=23737.msg283068;topicseen#msg283068
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commondragon

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Re: Civ/Megabeast Megapack!
« Reply #18 on: November 13, 2008, 05:29:37 pm »

You holdit there...
u trying to 1up me?

Sorry, I didn't quite realise that they were so similar.  I've  been using them for a very long time and never really officially released them for public use. Figured this would be a good place to do it.  But since you were first I won't mind if they arent used.

Ahh, we just need to make a couple of edits.  Like removing [trANCES], as thats the star ability that makes every commondragon adventurer soooooo aswsome.  If you remove that from yours we have differing enough races to work.
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Greiger

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Re: Civ/Megabeast Megapack!
« Reply #19 on: November 13, 2008, 11:33:00 pm »

Done.

As a side note, are we like long lost twins with a psycic connection or something?  I have a behemoth too, though mine is not technically a megabeast, just a really strong chasm and wildlife creature.  You wouldn't happen to have Phantasy Star Grass Assassins too would ya? :)
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