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Author Topic: Swimming Underwater... Q&A  (Read 1519 times)

Neyvn

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Swimming Underwater... Q&A
« on: October 06, 2010, 02:03:36 pm »

Hi Guys, This is just a quick question cause I have no idea on how to do it myself. BUT what is the max distance an adventure at each of the main levels can swim underwater in an enclosed area (no immediate air) without drowning and will passing under a Gap give air or will they need to rise into it???
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Urist McMick

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Re: Swimming Underwater... Q&A
« Reply #1 on: October 06, 2010, 04:24:38 pm »

Hmm.. I shall test this.
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Kobold Troubadour

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Re: Swimming Underwater... Q&A
« Reply #2 on: October 06, 2010, 06:54:06 pm »

Mmm...not really sure. I guess it really all depends on the adventurers stats & skills from swimming to toughness & endurance.

So some test may vary...
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Neyvn

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Re: Swimming Underwater... Q&A
« Reply #3 on: October 07, 2010, 02:36:45 am »

I would love the help, cause I am going to be making a Fortress which contains an underwater Labyrinth where the player needs to scramble to each air pocket like a mad fool to reach the end so they can move onto the NEXT challenge. Even more 'Fun' would be the dead ends... Ke Ke ke...
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Quote from: Ubiq
Broker: Wasn't there an ambush squad here just a second ago?
Merchant: I don't know what you're talking about. Do you want this goblin ankle bone amulet or not?
My LIVESTREAM. I'm Aussie, so not everything is clean. Least it works...

Neyvn

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Re: Swimming Underwater... Q&A
« Reply #4 on: October 08, 2010, 03:04:19 am »

Any word guys???
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Quote from: Ubiq
Broker: Wasn't there an ambush squad here just a second ago?
Merchant: I don't know what you're talking about. Do you want this goblin ankle bone amulet or not?
My LIVESTREAM. I'm Aussie, so not everything is clean. Least it works...

Murphy

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Re: Swimming Underwater... Q&A
« Reply #5 on: October 08, 2010, 06:42:05 am »

I tested this quite much back in 40d. Can't remember the exact results, but they did span very wide, from like 5 tiles to 40 and more. It turned out to depend largely on toughness and speed.

No idea how this has changed in the new versions. It's probably endurance and speed now.
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Riversand

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Re: Swimming Underwater... Q&A
« Reply #6 on: October 09, 2010, 03:00:37 pm »

I believe it is based on how tough the individual is, and how fast they can move, yes, and as long as the tile imediatly above them is without water, then they can breath. automatically. However, heh... i have a race that are amphibious.
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Neyvn

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Re: Swimming Underwater... Q&A
« Reply #7 on: October 09, 2010, 11:38:39 pm »

I should have probably added that the Adventurer is a Kobold... ^_^
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Quote from: Ubiq
Broker: Wasn't there an ambush squad here just a second ago?
Merchant: I don't know what you're talking about. Do you want this goblin ankle bone amulet or not?
My LIVESTREAM. I'm Aussie, so not everything is clean. Least it works...