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Author Topic: The Lone Isle RPG III  (Read 13566 times)

IcyTea31

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Re: The Lone Isle RPG III
« Reply #525 on: November 15, 2014, 03:36:55 pm »

Chance moves along, but looks for hiding spots, poorly guarded areas and such.
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GiglameshDespair

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Re: The Lone Isle RPG III
« Reply #526 on: November 15, 2014, 05:11:03 pm »

Ketsuki narrowed her eye(s) at the creature, but remained silent. If she said something, there'd probably be blood. She wanted to talk to Chance, but the monsters seems to have good hearing. Poor sight, maybe? Like bats. Not much use for eyes in the dark.

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IcyTea31

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Re: The Lone Isle RPG III
« Reply #527 on: November 15, 2014, 05:18:13 pm »

((Tip: Chance's Night Owl bonus applies to vision as well as hearing.))
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sjm9876

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Re: The Lone Isle RPG III
« Reply #528 on: November 27, 2014, 10:55:22 am »

((My apologies - someone in a group project has plagiarised thier entire section. Thankfully it hasn't been submitted, but fixing it is somewhat time consuming.... Hopefully this will be back after :/

Though given my poorness at updating this (apologies), it may be easier to make a different game and start afresh.))
« Last Edit: November 27, 2014, 11:28:18 am by sjm9876 »
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GiglameshDespair

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Re: The Lone Isle RPG III
« Reply #529 on: November 27, 2014, 02:37:42 pm »

((My apologies - someone in a group project has plagiarised thier entire section. Thankfully it hasn't been submitted, but fixing it is somewhat time consuming.... Hopefully this will be back after :/

Though given my poorness at updating this (apologies), it may be easier to make a different game and start afresh.))

Well, if you do... I claim a place.
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IcyTea31

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Re: The Lone Isle RPG III
« Reply #530 on: November 27, 2014, 02:56:15 pm »

So do I. I'd probably play a similar character, though refined a little.
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