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Author Topic: Dawn of War 1: Soulstorm: Ultimate Apocalypse  (Read 30299 times)

Mech#4

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Re: Dawn of War 1: Soulstorm: Ultimate Apocalypse
« Reply #120 on: July 31, 2015, 10:41:08 am »

Ah. Looking into that, as I had noticed myself that I couldn't see it, anything listed in the patch notes with a ">" next to it means that it is planned for the next released patch.
Thusly, it appears that the kill count win condition has not been added yet, but is planned for the next patch release.
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Kaypy:Adamantine in a poorly defended fortress is the royal equivalent of an unclaimed sock on a battlefield.

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Sinistar

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Re: Dawn of War 1: Soulstorm: Ultimate Apocalypse
« Reply #121 on: July 31, 2015, 11:16:46 am »

For shame, can do nothing but wait now. Still, thanks for letting me know.
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varsovie

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Re: Dawn of War 1: Soulstorm: Ultimate Apocalypse
« Reply #122 on: August 08, 2015, 08:27:01 am »

Ah. Looking into that, as I had noticed myself that I couldn't see it, anything listed in the patch notes with a ">" next to it means that it is planned for the next released patch.
Thusly, it appears that the kill count win condition has not been added yet, but is planned for the next patch release.

Could've been more clear. :D
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Radio Controlled

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Re: Dawn of War 1: Soulstorm: Ultimate Apocalypse
« Reply #123 on: April 08, 2016, 02:22:14 am »

Doing the regular soulstorm campaign as Guard don't play a lot though). On the D eldar stronghold mission you have to fight your way to a spot in the middle of the map with starting forces before you can build your base. Then quickly after that their superheavy skimmer comes to raid your base, but retreats after taking like 10% damage. So of course, I used curse of the machine spirit to disable it, quickly surrounded it with guardsmen, then then shot it down like the dog it is. Oh, did I mention that taking out that skimmer was the map's wincondition? Yeah, easiest stronghold win I ever had.
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