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Author Topic: Making creatures butcherable  (Read 562 times)

Grath

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Making creatures butcherable
« on: June 19, 2009, 10:35:18 am »

I'm looking to be able to make Goblin Leather objects, Elf Leather goods (to trade to the elves, of course)...
How does this work? I don't see a [butcherable] token and I don't know what sets Goblins apart from Cats in terms of being butcherable.
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Byakugan01

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Re: Making creatures butcherable
« Reply #1 on: June 19, 2009, 11:04:33 am »

Supposedly controlled by ethics, but you really aren't able to actually have butcherable sentients. Look at the ethics files, change Eat_Sapient and eat_sapient_kill to acceptable, making gobbos and elves pets, and see if that helps. Like I said though, butchering of anything sapient is buggy.
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From Mr. Welch's 1350 things he is not allowed to do in a RPG:
148. There is no Gnomish Deathgrip, and even if there was, it wouldn't involve tongs.
171. My character's dying words are not allowed to be "Hastur, Hastur, Hastur"
218. No matter my alignment, organizing halfling pit fights is a violation.
231. I am not allowed to do anything that would make a Sith Lord cry.
240. Any character with more than three skills specializing in chainsaw is vetoed.

Grath

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Re: Making creatures butcherable
« Reply #2 on: June 19, 2009, 11:31:56 am »

Alright... It's not really a pressing issue, for now I can just outfit my soldiers in Orc Bone armor and let 'em loose.
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