Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Ramps?  (Read 605 times)

Aramco

  • Bay Watcher
    • View Profile
Ramps?
« on: December 06, 2010, 04:04:59 pm »

Will a ramp hold up whats beneath it? (Not above, the beneath is important.) Like, say I had this--

FFFFF
      SR
      FFFFFF

(F=Floor, R=Ramp, and S=Support.)

Then I pulled a lever to remove the support. Would the ramp hold up the platform below?
Logged
Or maybe there's a god who's just completely insane and sends you to Detroit, Michigan in a new body if you ever utter the name "Pat Sajak".

Sphalerite

  • Bay Watcher
    • View Profile
    • Drew's Robots and stuff
Re: Ramps?
« Reply #1 on: December 06, 2010, 04:07:46 pm »

I think so, but the ramp will be usuable even before you remove the support.  Ramps need walls next to them for dwarves to be able to use them.  Supports don't count.
Logged
Any intelligent fool can make things bigger and more complex... It takes a touch of genius --- and a lot of courage to move in the opposite direction.

Aramco

  • Bay Watcher
    • View Profile
Re: Ramps?
« Reply #2 on: December 06, 2010, 04:09:45 pm »

I think so, but the ramp will be usuable even before you remove the support.  Ramps need walls next to them for dwarves to be able to use them.  Supports don't count.

Darn. I need the ramp usable. Maybe a staircase? Would that hold it up?
Logged
Or maybe there's a god who's just completely insane and sends you to Detroit, Michigan in a new body if you ever utter the name "Pat Sajak".

MagmaMcFry

  • Bay Watcher
  • [EXISTS]
    • View Profile
Re: Ramps?
« Reply #3 on: December 06, 2010, 04:12:53 pm »

Do ramps really connect to the z-level above? I think they are the same as floors.

*goes testing*
Logged

Corona688

  • Bay Watcher
    • View Profile
Re: Ramps?
« Reply #4 on: December 06, 2010, 04:13:47 pm »

Only if the up stair matched a down stair above it.
Logged
You never know when you might need a berserk dwarf to set loose somewhere.

NecroRebel

  • Bay Watcher
    • View Profile
Re: Ramps?
« Reply #5 on: December 06, 2010, 04:15:14 pm »

Staircases provide support, yes.

There's no known way of having someone go down into an area that you can collapse at will, since staircases provide support and ramps need a wall to function, and the wall provides support. You could, however, have the staircase away from where it would provide support and accessed via a diagonal or a bridge/hatch that doesn't provide support. Like this (top view):

+++++
+.+.+
.X.X.
.....


Xs are staircases, +s are floors, .s are open space. Have the level below supported by a support hanging from the floor above, and when the support fails/is blown out, the level below will collapse if the support is the only thing holding it up.
Logged
A Better Magma Pump Stack: For all your high-FPS surface-level magma installation needs!

Corona688

  • Bay Watcher
    • View Profile
Re: Ramps?
« Reply #6 on: December 06, 2010, 04:17:36 pm »

Or just detach the area you want to collapse from the rest with grates.  grates don't support anything.
Logged
You never know when you might need a berserk dwarf to set loose somewhere.

MagmaMcFry

  • Bay Watcher
  • [EXISTS]
    • View Profile
Re: Ramps?
« Reply #7 on: December 06, 2010, 04:23:38 pm »

Testing done.

Code: [Select]
A section of the cavern has collapsed!
Ramps don't provide support to floors above. Hypothesis proved.

And always remember, dwarven children: Your grandpa got squished in the name of !!SCIENCE!!.

Logged

Aramco

  • Bay Watcher
    • View Profile
Re: Ramps?
« Reply #8 on: December 06, 2010, 04:29:07 pm »

Hmmm... Can a dwarf deconstruct a staircase from above?
Logged
Or maybe there's a god who's just completely insane and sends you to Detroit, Michigan in a new body if you ever utter the name "Pat Sajak".

gtmattz

  • Bay Watcher
  • [PREFSTRING:BEARD]
    • View Profile
Re: Ramps?
« Reply #9 on: December 06, 2010, 04:42:18 pm »

Hmmm... Can a dwarf deconstruct a staircase from above?

No.
Logged
Quote from: Hyndis
Just try it! Its not like you die IRL if Urist McMiner falls into magma.

FuzzyZergling

  • Bay Watcher
  • Zergin' erry day.
    • View Profile
Re: Ramps?
« Reply #10 on: December 06, 2010, 04:43:07 pm »

Hmmm... Can a dwarf deconstruct a staircase from above?
I'm pretty sure dwarves deconstruct staircases from the top down.
I could be wrong.
Logged

Aramco

  • Bay Watcher
    • View Profile
Re: Ramps?
« Reply #11 on: December 06, 2010, 05:05:44 pm »

Ah well, either way, one sacrificed dwarf in the name of my current science isn't a big deal.
Logged
Or maybe there's a god who's just completely insane and sends you to Detroit, Michigan in a new body if you ever utter the name "Pat Sajak".

gtmattz

  • Bay Watcher
  • [PREFSTRING:BEARD]
    • View Profile
Re: Ramps?
« Reply #12 on: December 06, 2010, 05:22:03 pm »

Hmmm... Can a dwarf deconstruct a staircase from above?
I'm pretty sure dwarves deconstruct staircases from the top down.
I could be wrong.

Dwarves will deconstruct staircases from below if at all possible, very likely trapping themselves if no alternate way up remains.
Logged
Quote from: Hyndis
Just try it! Its not like you die IRL if Urist McMiner falls into magma.

MagmaMcFry

  • Bay Watcher
  • [EXISTS]
    • View Profile
Re: Ramps?
« Reply #13 on: December 07, 2010, 01:16:00 am »

In my forts, dwarves actually prefer to remove stairs from a different z-level. Don't know about yours, though.
Logged

Untelligent

  • Bay Watcher
  • I eat flesh!
    • View Profile
Re: Ramps?
« Reply #14 on: December 07, 2010, 02:14:38 am »

Are you trying to have a dwarf go down into an area that you can collapse at will?

That's easy. Just make the staircase down the only support, then collapse something onto the staircase.
Logged
The World Without Knifebear — A much safer world indeed.
regardless, the slime shooter will be completed, come hell or high water, which are both entirely plausible setbacks at this point.