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Author Topic: What is the smallest number of dwarves you can have for a 'sustainable' fortress  (Read 4405 times)

Dr. Hieronymous Alloy

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A glazer can't replace anyone. The only thing a glazer's useful for is glazing earthenware pots, which need a potter to be made (and you might have no clay, or you might have fire clay, either one of which makes a glazer totally nonessential). Not to mention if you're going to glaze an earthenware pot, you may as well save the log you're going to burn for the ash to make the glaze and just make a wooden barrel.

Now, a potter + fire clay + magma or a glassmaker + a sand tile + magma can totally replace a mason. Glassworkers can even take over from metalsmiths for everything but weapons and armor.

Glazier, not glazer :P

Apologies for creating confusion, though, since the game refers to "glassmakers".
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Mushroo

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Also it is worth mentioning that a three-dwarf team of grower/thresher-miller/cook or hunter/butcher-tanner-bonecarver/cook can easily produce enough lavish prepared meals to buy out entire caravans.

With a small fortress you don't even need a metal industry since you can equip your tiny military just with weapons/armor from the caravan.
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nitus

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You don't need specialist dwarves in all these professions, at least not to rapidly have more stuff than you can use or trade. A single legendary craftsman in ANY crafting trade will make more stuff than merchants have goods to trade for, and in many professions there's no major point in having a legendary dwarves. Nice to have but completely unnecessary.
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BloodBeard

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Not counting military i've been getting along pretty good with 22 dwarves.

Miner x2
Miner-Woodcutter
Weaponsmith-Furnace Operator
Metalsmith-Furnace Operator
Broker-Armoursmith-Furnace Operator
Glassmaker-Furnace Operator
Brewer-Grower
Cook-Grower
Butcher-Grower-Plant Processer
Bookkeeper-Architect-Mechanic
Doctor x3
Woodcutter-Carpenter-Wood burner
Engraver-Mason x2
Stonecrafter-Odd skills that I don't care about getting high
Mayor-hauler. Haven't thought of a profession for her.
Gem Cutter
Gem Setter
Woodcrafter-Bonecrafter

I don't bother with specializing in other skills and will call upon one of these dwarves to do the job if needed. I don't see a need for large civilian populations unless your dwarves die a lot, most end up idling when you reach the level where you're content with your fort.

Nil Eyeglazed

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Walled up, or with traps, a single dwarf can defend a fort, and maintain its own food and drink supply until it dies, more than a hundred years after embark.

Various professions can influence quality, but there are very few items for which quality actually has any gameplay effect beyond value.  You can eat out off a -table- just fine.

If you want to last longer than a hundred years, you need more than 2 dwarves, because you can't guarantee that they'll get it on, and I don't think their kids will be particularly attracted to each other.

If you want to avoid traps, it depends.  Small populations don't trigger sieges.  A good single dwarf can take on any number of ambushers, until something unlucky happens, and something unlucky eventually will happen.

If you just want to run a small fort, set maxpop to whatever small value you decide you want-- you can find a way to make it work.  Don't forget to set number of children, too.  I was very happily running a microfort like this, but now the population is twice what I'd want because half of them are younger than 12.
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He he he.  Yeah, it almost looks done...  alas...  those who are in your teens, hold on until your twenties...  those in your twenties, your thirties...  others, cling to life as you are able...<P>It should be pretty fun though.

ImBocaire

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A glazer can't replace anyone. The only thing a glazer's useful for is glazing earthenware pots, which need a potter to be made (and you might have no clay, or you might have fire clay, either one of which makes a glazer totally nonessential). Not to mention if you're going to glaze an earthenware pot, you may as well save the log you're going to burn for the ash to make the glaze and just make a wooden barrel.

Now, a potter + fire clay + magma or a glassmaker + a sand tile + magma can totally replace a mason. Glassworkers can even take over from metalsmiths for everything but weapons and armor.

Glazier, not glazer :P

Apologies for creating confusion, though, since the game refers to "glassmakers".

Hah. I guess you learn something new every day.

Anyway, in that case, your initial comment is without flaw.
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