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Wait for Next Version, Use current (.40.24,) or use older release (.34.11?)

Wait for the next release. I want usable mugs damn it!
- 52 (72.2%)
We can use the current one. I like the big trees and slightly smarter dorfs.
- 15 (20.8%)
I'll take .34.11 thanks. I want to know I'll get to kill things for sure.
- 5 (6.9%)

Total Members Voted: 72


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Author Topic: [34.11] Spearbreakers - SEQUEL UNDERWAY. POST THERE INSTEAD.  (Read 1331383 times)

Reudh

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #6330 on: November 13, 2012, 12:58:25 am »

We don't, so far as I know. A few residents are aware of it, mainly Splint, Urist, Hans, Mr Frog, the now departed Vanya, and a few others. The general populus is not aware, even when we had the mercs attack us. People just went down to the panic room and did not see anything for that. :P

Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #6331 on: November 13, 2012, 01:04:51 am »

The mercs passed themselves off as "exotics" from inland, where things get much MUCH nastier.

soulslicerjames

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #6332 on: November 13, 2012, 01:09:30 am »

At this point, I would think that even if they knew, most just wouldn't care.

Urist McGeneric-resident: "Another group of mercenaries from the future trying to take over the fort and make a military installation?  Must be a tuesday."
Urist Mcconscript: "Wake me up when spawn or undead arrive and start fighting them. I'm bored out of my mind."
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Terrahex

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #6333 on: November 13, 2012, 08:17:26 am »

I think that, as per Fischer's character, she would've kept the commander alive after the fight to question. but maybe not. she might have just killed everybody.
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tomio175

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #6334 on: November 13, 2012, 12:29:29 pm »

Overseer's Log: 3rd of Moonstone

Well, this is kind of new.

Overseer's Log: 24th of Moonstone

Useless, like all the others. THROW IT ON THE PILE!
« Last Edit: November 13, 2012, 12:52:30 pm by tomio175 »
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...You're arguing with the GM? Why don't you argue with Jesus about how much Peter liked clams?
Because each player's delicious tears are fuel for the continued torture that is the Warrens of Oric the Awesome.

Talvieno

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #6335 on: November 13, 2012, 01:00:01 pm »

I think that, as per Fischer's character, she would've kept the commander alive after the fight to question. but maybe not. she might have just killed everybody.
Actually, they ported back to Ballpoint. All that was left were a few needles from Acetalyta's needlegun.

Also, that pile had better be in a noble's room, Tomio. :P lol
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Quote from: Mr Frog
Talvieno ... seems to be able to smash out novella-length tales on demand

tomio175

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #6336 on: November 13, 2012, 01:02:47 pm »



Just wanted to share this, for LFTON.
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...You're arguing with the GM? Why don't you argue with Jesus about how much Peter liked clams?
Because each player's delicious tears are fuel for the continued torture that is the Warrens of Oric the Awesome.

Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #6337 on: November 13, 2012, 01:27:09 pm »

That door could come in handy for when the Queen comes on royal inspection of the fortress.

tomio175

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #6338 on: November 13, 2012, 01:31:13 pm »

Overseer's log: 18th of Obsidian

Just when I thought my rule would end silently and I would be able to disappear into the realm of the unknown, the humans show up. Remember me I hate them.

I made a rough sketch of what's going to happen.

Overseer's log: 20th of Obsidian

Siege? What siege?
« Last Edit: November 13, 2012, 01:39:58 pm by tomio175 »
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...You're arguing with the GM? Why don't you argue with Jesus about how much Peter liked clams?
Because each player's delicious tears are fuel for the continued torture that is the Warrens of Oric the Awesome.

tomio175

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #6339 on: November 13, 2012, 01:45:16 pm »

Overseer's Log: 1st of Granite.

And thus ends my reign.


http://dffd.wimbli.com/file.php?id=7126
Save's up.
« Last Edit: November 13, 2012, 02:30:53 pm by tomio175 »
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...You're arguing with the GM? Why don't you argue with Jesus about how much Peter liked clams?
Because each player's delicious tears are fuel for the continued torture that is the Warrens of Oric the Awesome.

Aseaheru

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #6340 on: November 13, 2012, 02:54:32 pm »

yays!
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Voted SpearBreakers Meatpieologist by Mr Frog
DADeathinacan has Videos
An Indeterminate Arms Race, where the players choose to be cults with technological artifacts alone in the world.

Warning, may appear to be angrier than intended

Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #6341 on: November 13, 2012, 02:57:13 pm »

I feel the need to write about the battle that just occured.

Terrahex

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #6342 on: November 13, 2012, 04:53:55 pm »

happy birthday Spearbreakers!
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Splint

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #6343 on: November 13, 2012, 05:04:04 pm »

Ok, The Master has been alerted and in three days we'll either move along the list or someone can volunteer to take his turn.

Lolfail0009

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Re: Spearbreakers - Madness. Mayhem. Mugs. (34.11)
« Reply #6344 on: November 13, 2012, 05:43:50 pm »

Darklight shall return to me. By this blade it shall.
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