Link to the IC
hereIn the world of Midgard, a world of magic and war, something is happening. The Empire is preparing. The hate of the Empire population towards other races is being difficult to control to young Empress Alessia. The Senate of the Empire wants war against the dwarves, ferals, elves and anything that stands in their way. And you, you are in the middle of it. Strange things are going to happen. Will you be a hero for all races? A conqueror? Or the encarnation of pure evil trying to destroy the world?
The world of Midgard is composed of a main continent, mainly territory of the mighty Empire of Caelstia, except for the Kaldras peninsula where four different kingdoms (the elven kingdom of Alfheim, the human kingdoms of Tartess and Caels and the feral kingdom of Lupus. There are also some major islands, like the kingdoms of the Azur Feather and the Serpent Alliance can be found.
The people of the Empire hate other races, as the fighting with the ferals in the past and the tension with the dwarven and elven borders has always been high, however it has the greatest army in the world, led by the mighty Caelstian Magisters and their Assistants, the most powerful generals of the Empire.
This is intended to be a roleplaying game with 4 players. However, any ideas and comments would be great
For character creation
Stats:
You have 65 points to distribute between your basic stats. Maximum of ten. Anything above ten is above human. 5 is the human average, a 7 is someone with an intelligence over the average for example, and 9 is what an elite athlete would have (You are obviously over the average, but you lack experience).
The stats are:
AGIlity: How fast you move, it helps you with dodging, doing acrobatic movements and so on. Very important for acrobatic warriors, thieves, assasins and that kind of things.
CONstitution: It helps calculating how much damage you can take, how long it takes for you to get tired and so on. Very important for any kind of character
DEXtery: Helps you to parry attacks, attacking, doing sleights of hand, all that stuff. Very important for any kind of warrior.
INTelligence: Helps you with skills such as occultism. Very important to learn Magic.
PERception: Increases your awareness skill, above human levels of this stat allow you to see in the dark and that kinf of things. Vey important for rangers, thieves and so on.
POWer: Helps you with magic, as it allows you to cast it faster, control supernatural entities and is used to calculate both the amount the speed at which you can regenerate the magic energy you use and how much magic energy you can contain within your body.
STRength: Increases the damage you do, how much weight you can lift. Very obvious. Very important for most warriors.
WILlpower: Allows your character to stay cold, and helps a lot in both the control of supernatural creatures and the use of psychic powers.
There are 16 classes. The classes names don't force your character to act in any way. A dark paladin is just a warrior who centers on attacking, the use of armours and has both control over supernatural creatures and good social skills.
Warrior: A warrior is someone trained to use weapons (although they usually are only skilled with one kind of weapon, like long swords or spears) and who has some control over his ki, allowing him to do impossible feats for a normal human.
Acrobatic Warrior: A warrior who specializes in dodging and uses acrobatic movements. They have also some control of the ki.
Weapon Master: A warrior who specializes in using combat manouvers, heavy armour and different weapons to defeat his/her enemies. However, they usually lack control of any kind of supernatural power
Paladin: A warrior that focuses on defense and the use of armours, having good social skills and the ability expel supernatural creatures.
Dark Paladin: explained before.
Martial Artist: A warrior that uses martial arts and combat manouvers to fight, strike, disarm his/her enemies and so on. They also have some control of the ki.
Technician: A warrior with a great control of the ki.
Ranger: A scout, usually using ranged weapons and his skills to ambush enemies and prepare traps.
Thief: Easy to understand, I think. Good acrobatic skills.
Shadow: A warrior that focuses on striking from the shadows and dodging enemies. Like a ninja.
Assasin: Someone with good fighting skills, but who prefers to use subtle methods like poisons to eliminate targets.
Summoner: Knowledge of occultism, able to summon, control, bind and even expel supernatural beings. They usually have some basic magic powers
Wizard: I don't think this needs an explanation.
Mentalist: User of psychic powers. There's a great variety of these powers.
Mentalist Wizard: A combination of psychic powers and magic, however usually doesn't get to be as good with magic or psychic powers as a mentalist or a wizard would be.
Warlock: A warrior with magic powers. However they are a bit below a true warrior or a true wizard in skill.
Mentalist Warrior: As above, but with psychic power.
Summoner Warrior: As above, but with summoning powers.
Illusionist: A wizard that has great social skills. Usually very good with dirty tricks. They combine magic and their own natural skills for persuading and usually for stealing too. They are not forced to choose Illusionism magic. An example of an Illusionist would be a noble (a count for example) that uses his powers to help him with his duties (like using a spell to make an agreement look better for another noble)
Freelance: Good with almost anything, but not as good as a specialist would be. But they are the best with non-fighting skills.
Races:
Humans, Elves (They get +1 to AGI and PER, but a -1 to STR and CON), Dwarves (They get +1 to CON, but -1 to AGI), Ferals (there are three kind of ferals. They usually look like humans, but can transform, gaining animal atributes. The bird Ferals can fly when transformed, the beast ferals get 3 points to distribute in STR, DEX, AGI and PER when transformed (for example +2 STR and +1 DEX). When transformed they easily become enraged. The dragon ferals can't be usually chosen) or a random race, but selecting random race gives a small chances of getting something interesting.
There are 3 kinds of supernatural powers. Magic (with Fire, Water, Earth, Wind, Light, Darkness, Creation, Destruction, Essence, Illusionism and Necromancy), psychic powers (with Telepatic powers, telekinesis, control of fire, and so on) and ki. You have to born with the Gift of Magic to be able to use it. The same goes for psychic powers. However anyone can learn to control ki, but it requires training. Summoning is based on magic.
When you have selected the class, race and your stats, pm me with an idea of your character to help you creating it (the system i'm using, although being very complete, is a bit complex.)
EDIT: Added Essence and Illusionism, 2 Magic Paths that i had forgotten. Illusionism is obvious, Essence is based on contacting with animals, plants and spirits. It's a very defensive Path. Also i had to say that any magic user can learn more than one Path, but learning more than one makes you have less advanced spells at first. (The system for learning magic goes by points. You have X amount of points to distribute between Paths, so you can have a greater variety of spells but not being able to get the more powerful ones, or you can have some powerful spells but little variety. It goes more or less the same for psychic powers.)