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Author Topic: Fallout: Equestria (v0.30c) Pinkie Pie is Watching  (Read 305608 times)

Zangi

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Re: Fallout: Equestria (v0.95b beta) Feather and Flame
« Reply #1470 on: January 31, 2013, 09:15:10 pm »

> I think the brush fires come from the raiders. Anytime they spawn, usually the end of the seasons fires starts on the edge of the map. Then later i can see their XXleather bardingXX where the fire started.
That's odd...has anyone else experienced this problem? It could be a bug with that particular worldgen, but otherwise I'm not sure.
Oh this is not intended?  I see raiders coming in ALL the time, with their clothing on fire and what-not.
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Graknorke

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Re: Fallout: Equestria (v0.95b beta) Feather and Flame
« Reply #1471 on: January 31, 2013, 09:21:42 pm »

IDE: The raiders salvaged and rebuilt washing machines for their clothing, but the electrical components are always done wrong and it ends up setting their clothes on fire.
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gzoker

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Re: Fallout: Equestria (v0.95b beta) Feather and Flame
« Reply #1472 on: January 31, 2013, 09:25:39 pm »

Maybe some of their body parts got the wrong temperature. Or they burst into flames like Twilight when angry.
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P(ony)SI

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Re: Fallout: Equestria (v0.95b beta) Feather and Flame
« Reply #1473 on: January 31, 2013, 09:38:24 pm »

The raiders seem to have correct body temperatures.

I played adventurer mode one time, and I got ambushed by raiders.
One of them was set on fire. I inspected the blazing one, and found that he had a "firewood" shield. I assume this is the cause of the flames.

I tried looking in the raws for firewood; I can't find anything, but it still seems to exist.
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Lycaeon

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Re: Fallout: Equestria (v0.95b beta) Feather and Flame
« Reply #1474 on: January 31, 2013, 09:48:36 pm »

> One of them was set on fire. I inspected the blazing one, and found that he had a "firewood" shield. I assume this is the cause of the flames.
That may explain it. Firewood is a burning product from the bonfire workshop, but I overlooked that it could be used as a wood by certain entities. However, it's been in since the beginning of the mod, and I've never noticed raiders burning before, so more details would be helpful.

Were the burning raiders thieves or ambushers?
Were the burning raiders crazed or normal?
Was it only raiders who burned, or other visitors?

In the meantime, I've removed firewood. Given the accumulation of bug reports, I plan on releasing a small update soon. Thanks for the helpful feedback everyone! :)
« Last Edit: January 31, 2013, 09:53:26 pm by Lycaeon »
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Zangi

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Re: Fallout: Equestria (v0.95b beta) Feather and Flame
« Reply #1475 on: January 31, 2013, 11:49:39 pm »

Most times, firewood shield.  Though, I've seen !! clothing, without the shield.  Might be the shield expired and spread before I checked up on it.

It only occurs with the raiders.  Unsure if they are the gibbering kind or not.
Ambushers have revealed themselves with fire, but... I don't think it is as frequent.  It is usually the sieges that light themselves.
Never with thieves, though, the map sometimes mysteriously lights up.  Unsure on that point.  Though, shields are not in their loadout I believe.
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Lycaeon

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Re: Fallout: Equestria (v0.95c beta) Feather and Flame
« Reply #1476 on: February 01, 2013, 01:42:04 am »

Version 0.95c beta has been released with numerous bugfixes. The ASCII version has been delayed until Saturday.

Note: Now that lasers have been returned, I recommend disabling fat in your food stockpiles so that your ponies won't try to stockpile errant laserbolts.


•   0.34.11 SDL binary patch applied.
•   Added a few of the new wasteland creatures that have been developed.
•   Added AI hologem copying to the talisman forges.
•   Added training reactions for gem encrusting and clothesmaking.
•   Added high society training reactions.
•   Added training boulders to the fountain and philosopher’s garden.
•   Fixed power armor attribute bug.
•   Reduced purple alicorn dodging skill.
•   Removed the woodcutting skill from salvage.
•   Reduced robot movement speed and returned lasers to protectaponies.
•   Unconverted slave ponies no longer need to eat or drink.
•   Reduced radigator size.
•   Fixed bug where lasers would set grass on fire.
•   Reduced severity of radscorpion venom.
•   Increased the number of slave traders.
•   Fixed bug where raiders brought burning firewood.
•   Removed ordinary dust storms.
•   Increased duration of Time Stop.
•   Biofuel reactions have been rebalanced.
•   Doubled cooldown for glowing ghoul radiation burst.

As always, enjoy the update and let me know if there are any issues! :)

I'm still quite occupied by work, so development pace has not yet picked up.
« Last Edit: February 01, 2013, 03:26:36 pm by Lycaeon »
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Corai

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Re: Fallout: Equestria (v0.95c beta) Feather and Flame
« Reply #1477 on: February 01, 2013, 01:55:17 am »

I would like to ask a question regarding slaves. I haven't been able to find an answer in the thread. How exactly do you enslave or rehabilitate them? I haven't tried rehabilitating them, but enslaving I have. And it does not work. I've ordered it, i've pastured the slave in the workshop while the order was happening, it doesn't appear to work. Am I doing something wrong?

Oh, and is the reaction supposed to destroy the workshop after a few dozen uses?
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Lycaeon

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Re: Fallout: Equestria (v0.95c beta) Feather and Flame
« Reply #1478 on: February 01, 2013, 02:05:59 am »

Pasture them next to the workshop and set the reaction on repeat. I just tested it myself in the new version and it works after some time, without any workshop deconstruction (Not sure how that happened in your Stable).
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Replica

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Re: Fallout: Equestria (v0.95c beta) Feather and Flame
« Reply #1479 on: February 01, 2013, 02:16:53 am »

•   Reduced robot movement speed and returned lasers to protectaponies.

Does this apply to Sprite-Bots too?
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I don't know about unicorns, but back in .95, one of my PA soldiers was diagnosed with power armor. I drew a fairly good picture about it, but my science project (a bunny) pissed all over it.
Fallout: Equestria - Index of Stable Reports x Fallout: Equestria - Orange

Corai

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Re: Fallout: Equestria (v0.95c beta) Feather and Flame
« Reply #1480 on: February 01, 2013, 02:19:17 am »

Pasture them next to the workshop

Does that mean next to, as in outside of the workshop? As I've been pasturing them inside the workshop. Apologies for being an idiot, i'm just making sure.
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Indigo_Surprise

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Re: Fallout: Equestria (v0.95c beta) Feather and Flame
« Reply #1481 on: February 01, 2013, 02:22:27 am »

•   Unconverted slave ponies no longer need to eat or dink.

Indigo cancels typing, taken by strange mood.
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Lycaeon

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Re: Fallout: Equestria (v0.95c beta) Feather and Flame
« Reply #1482 on: February 01, 2013, 02:23:39 am »

Replica...I'm sorry... :(

(Speed has been halved, so it's not a large penalty. Robots were moving too fast in any case.)

And yes, Corai, adjacent to the workshop, but not inside.

Edit to below: Anytime! :)
« Last Edit: February 01, 2013, 02:31:29 am by Lycaeon »
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“I want to calm the storm, but the war is in your eyes.
How can I shield you from the horror and the lies?
When all that once held meaning is shattered, ruined, bleeding
And the whispers in the darkness tell me we won’t survive?”

Corai

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Re: Fallout: Equestria (v0.95c beta) Feather and Flame
« Reply #1483 on: February 01, 2013, 02:29:54 am »

Thank you for answering my question Lycaeon. That has cleared up quite a bit of confusion for me.
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Replica

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Re: Fallout: Equestria (v0.95c beta) Feather and Flame
« Reply #1484 on: February 01, 2013, 02:35:35 am »

Well crap, thats going to sting when I update to the new version, their only real combat advantage was their speed really, now they will get less opportunities to dodge and make counter attacks in addition to moving slower, so I'd assume that they are not quite as valuable as sentries and patrol units anymore.
Whatever you think is best though.

Another question. This.

•   Reduced severity of radscorpion venom.

What does that mean exactly?
Is radscorp venom still lethal and instakilling or is there a chance for stung ponies to survive the venom?
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Quote from: tahujdt
I don't know about unicorns, but back in .95, one of my PA soldiers was diagnosed with power armor. I drew a fairly good picture about it, but my science project (a bunny) pissed all over it.
Fallout: Equestria - Index of Stable Reports x Fallout: Equestria - Orange
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