New version is out
V1.2Veterancy added in, giving an attached title and recup and agility boosts.
Krogs are now Cyan instead of muddy brown (blending into the surface dust) and blood is now white ichor
added descriptions for the new machines and alt tiles for the turrets
Cyborg castes now have descriptions and have an alt tile when not in the military
Can now sell copper, iron, silver, gold, and platinum ore for credits.
Can sell ice now
Can recycle bodies and body parts too.
Fixed bug where recycling rocks was taking blocks instead
Fixed bug where when a unit gets the ability to transform a motorized puller into something, they forever flash. Which was confusing.
Removed infections.
Armor is now called "Combat xxxx" and is made from Steel, kevlar and such is removed.
Bug Found, not sure if to leave it or not *Coins will not stockpile due to being a CREATURE_MAT, as Coin stockpiles are designated for INORGANIC Coins*
Dogs have been temp disabled as pets for now.
Can buy Steel and Fuel so can forge armor, can make guns too.
Can no longer buy guns, just forge them
Can buy Anvils
Cut Krog cluster sizes down a bit from 3:8 to 2:4
Krog Spit should do more damage then just bruising skin.
Took Graphics from the WH40K: Underhive Mod (which was based off of Ironhand) http://www.bay12forums.com/smf/index.php?topic=120494.0
To recap on some important things:
Units that enter combat and get hurt, tend to rank up. Dying horribly by another foe seems to make them max vet level (heroic)
Units that are resurrected from a Medical Machine cannot become a noble (unless I fixed this, my changes haven't been tested regarding this)
Coins cannot be stock piled. So might have to get creative on moving coinage around.
Krog spitter spit should be a bit stronger, if not oh well. Might just make it slow the target down.
Graphics are being used without confirmed permission, so don't get too comfy with them. I have asked for permission and credit is there, so remember the graphics are not mne.
Edit:
if you downloaded a copy April 9th 2014 before 7pm canada east the entity file is missing:
[PERMITTED_REACTION:BUY_9MM_SMALL]
[PERMITTED_REACTION:BUY_9MM_LARGE]
[PERMITTED_REACTION:BUY_32CAL_SMALL]
[PERMITTED_REACTION:BUY_32CAL_LARGE]
I'm currently uploading a fixed version, but if you know your way around raws you can do this fix yourself instead of downloading this again, sorry.
Edit 2:
Uploaded, hopefully I caught all my accidental fixes which was errors that had to be fixed. That's what happens when you try to remake a whole industry.
EDIT 3:
Also appears I forgot to rename some reactions for buying concrete blocks
purchase a concrete block
purchase 25 concrete blocks (this is really 5
purchase 25 concrete blocks (10
purchase 25 concrete blocks (yup 25