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Author Topic: Twice the players, twice the fun: Secret of Evermore - Co-op!  (Read 9923 times)

Neonivek

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Re: Twice the players, twice the fun: Secret of Evermore - Co-op!
« Reply #15 on: May 12, 2013, 04:41:46 am »

I know it is silly but I confuse this game with Legend of Mana like crazy!

I know they are entirely different series but in my head I cannot even separate them. They are soo similar!
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Aavak

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Re: Twice the players, twice the fun: Secret of Evermore - Co-op!
« Reply #16 on: May 12, 2013, 11:31:43 am »

Legend of Mana, or Secret of Mana? I know a lot of people confuse this with Secret of Mana, but I've not heard of people mixing it up with Legend of Mana before, heh.

Aavak

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Re: Twice the players, twice the fun: Secret of Evermore - Co-op!
« Reply #17 on: May 15, 2013, 06:11:04 am »

Thankfully it does seem that our Hero and his trusty dire-wolf like companion have grown strong enough that the Viper Commander posed significantly less of a threat than last time. However, despite their meteoric rise in power, it still seems the humblest of adventuring puzzles—the maze—could still provide more than enough of a challenge.

But with the maze's secrets now uncovered and the way forward laid bare, it's time to finally find out what lies at the heart of this cooling volcano. I have a feeling it's not going to be anything good...


Bluerobin

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Re: Twice the players, twice the fun: Secret of Evermore - Co-op!
« Reply #18 on: May 16, 2013, 01:40:35 pm »

Finally catching up one these. I forgot how many gimmicky kind-of-annoying enemies there are. It's fun to watch you guys get eaten by flowers but I remember how frustrating it can get...

Also, innkeeper watches you sleep and strokes his giant bone:



Edit: Secret of Evermore: Revenge of the Tango Octopus!
« Last Edit: May 16, 2013, 03:51:50 pm by Bluerobin »
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The moment the lever was pulled, somebody's pet kitten stepped onto the bridge. I read somewhere that if a cat falls more than 11 stories, it instinctively flares its legs out to increase air resistance. This slows it down enough to stick the landing with relatively minor injuries. In Dwarf Fortress, apparently, cats don't do that.

Bluerobin

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Re: Twice the players, twice the fun: Secret of Evermore - Co-op!
« Reply #19 on: May 18, 2013, 08:41:44 pm »

I keep checking back to see if there are new episodes... As a bonus I've found your channel and Revis, which is nice too.
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The moment the lever was pulled, somebody's pet kitten stepped onto the bridge. I read somewhere that if a cat falls more than 11 stories, it instinctively flares its legs out to increase air resistance. This slows it down enough to stick the landing with relatively minor injuries. In Dwarf Fortress, apparently, cats don't do that.

Aavak

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Re: Twice the players, twice the fun: Secret of Evermore - Co-op!
« Reply #20 on: May 19, 2013, 01:09:24 pm »

I'm glad you're enjoying the show so far :D You're right though, there are some very annoying enemies in this game, but having someone to play with takes the edge off those frustrating moments pretty nicely :)

Aavak

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Re: Twice the players, twice the fun: Secret of Evermore - Co-op!
« Reply #21 on: May 19, 2013, 02:35:04 pm »

Having finally found our path through the maze, it was little surprise that we came face to face with a boss... but who could have predicted this cunning plot twist?! Fire-eyes has an evil twin. No, we were saved the dishonour of having to fight against a girl, and instead got bashed around a bit by her pet rock instead. Phew!

But following the climactic (and possibly cataclysmic) battle, our heroes found themselves transported, via a conveniently placed raft, to the world of Antiqua and the salty coastal pirate town: Crustacia. Or at least, one of them did.

Now we rejoin our hero as he sets out to discover the fate of his dear companion, who no doubt is suffering terribly without his loving owner...


Aavak

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Re: Twice the players, twice the fun: Secret of Evermore - Co-op!
« Reply #22 on: May 21, 2013, 09:21:51 am »

Well, the good news is we found Revocane in the last episode. The bad news is... we found Revocane in the last episode. Or more to the point, he found us, picking us out of a crowd, which as fate would have it, means we get to fight in a gladiatorial match for Nobilia's entertainment.

There doesn't seem like we have much of a say in this matter, and worse still, we're expected to do this alone, without the backup of the very mutt that got us into this mess. Ah well, let's just hope that our opponent isn't too strong.

"The Pulverizing Prince of Pandemonium"?!? Great, just great...


Aavak

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Re: Twice the players, twice the fun: Secret of Evermore - Co-op!
« Reply #23 on: May 24, 2013, 08:37:54 am »

With only a little difficulty, and despite the best efforts of a hostile crowd, we emerged victorious from our fight with Vigor. With that fight over with, we are tasked with the retrieval of the diamond eyes of the sacred dog (no, not Revocane, thankfully!).

Now, having explored the market place for some of the best deals, it's time to go see what sort of mischief we can get into back in Crustacia!


Aavak

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Re: Twice the players, twice the fun: Secret of Evermore - Co-op!
« Reply #24 on: June 08, 2013, 02:51:56 pm »

Having thoroughly explored Crustacia for a solution to a ruined bridge, it became apparent that the answer lay beyond the farthest borders of Evermore, in the mystical and terrible realm of real life... but, with a little bit of technical wizardry and a lot of luck, Revocane and Aavak are able to cross the glitchy bridge with sanity intact (well, mostly).

And so, we find our intrepid heroes taking a short break to meet a new face in this colourful and whimsical world. Horace Highwater, the true master of this domain. Though currently run out of Nobilia by some trickery, Horace has predictably revealed that the current leader of Antiqua may have less than noble reasons for wanting the Diamond Eyes... I feel another boss battle brewing in the not-so-distant future!


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