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Author Topic: Wizards and Whiskey, a RtD (Because Chipmunk Salad, that's why)  (Read 24722 times)

mastahcheese

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Wizards and Whiskey, a RtD (Because Chipmunk Salad, that's why)
« on: October 13, 2013, 01:39:11 am »

Why do I do this to myself?
Wizards and Whiskey

Spoiler: Rules (click to show/hide)

Spoiler: Yo Character Sheet (click to show/hide)

Spoiler: WTF is dis? (click to show/hide)
« Last Edit: October 17, 2013, 03:03:23 am by mastahcheese »
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Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

Gentlefish

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Re: Wizards and Whiskey, a RtD
« Reply #1 on: October 13, 2013, 01:42:13 am »

Spoiler: SO IT BEGINS (click to show/hide)

HFS

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Re: Wizards and Whiskey, a RtD
« Reply #2 on: October 13, 2013, 01:45:33 am »

Spoiler (click to show/hide)
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Xantalos

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Re: Wizards and Whiskey, a RtD
« Reply #3 on: October 13, 2013, 01:46:15 am »

BIZZLE YES
MAH NAME IS XANTAWIZZERD
MAH SPELLS ARE
-SHADOW MANIPULATION, IN WHICH I FORM SHADOWS INTO SOLID OBJECTS.
-SHARPENING, IN WHICH I MAKE THINGS SHARP AND POINTY.
-TANGLED LAUGHTER, IN WHICH MAH VOICE MAKES PEOPLE GO INSANE AND SHIZ.

PLEASE TELL ME IF I'M DOIN IT WRONG.
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Sig! Onol
Quote from: BFEL
XANTALOS, THE KARATEBOMINATION
Quote from: Toaster
((The Xantalos Die: [1, 1, 1, 6, 6, 6]))

mastahcheese

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Re: Wizards and Whiskey, a RtD
« Reply #4 on: October 13, 2013, 01:49:47 am »

PLEASE TELL ME IF I'M DOIN IT WRONG.
Nope, you're good.
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Oh look, I have a steam account.
Might as well chalk it up to Pathos.
As this point we might as well invoke interpretive dance and call it a day.
The Derail Thread

flabort

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Re: Wizards and Whiskey, a RtD
« Reply #5 on: October 13, 2013, 01:59:47 am »

My name shall be Lord Flabort of Greenseas the Seventh
There are 20 units of health in my possession
And I own 5 units of mana
I have no drunkenness
My estate contains +2 spellcasting
My Summon Armor spell keeps me protected
The peasentry shall kneel before my Summon Weaponry spell
Much of my wealth comes from my Negate Intoxication spell
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The Cyan Menace

Went away for a while, came back, went away for a while, and back for now.

lawastooshort

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Re: Wizards and Whiskey, a RtD
« Reply #6 on: October 13, 2013, 03:25:50 am »

Spoiler: Eric the Blind (click to show/hide)
« Last Edit: October 13, 2013, 07:04:10 am by lawastooshort »
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SOLDIER First

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Re: Wizards and Whiskey, a RtD
« Reply #7 on: October 13, 2013, 03:34:19 am »

Name: Lord Lyle of the Catgirls
Health: 20
Mana: 5
Drunkeness: 0
Spellcasting: +2
Spells:
-Summon Catgirls
-Transform
-Ensoberize
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Unholy_Pariah

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Re: Wizards and Whiskey, a RtD
« Reply #8 on: October 13, 2013, 03:49:53 am »

highly interesting concept

character sheet possibly incoming.

Name:Lord of the Drunks
Health: 20
Mana: 5
Drunkeness: 0
Spellcasting: +2
Spells:
-Happy Hour
-Summon Drunken Brawlers
-Pink Elephants Rampage
« Last Edit: October 13, 2013, 03:57:49 am by Unholy_Pariah »
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Clearly running multiple missions at the same time is a terrible idea.  The epic battle to see which team can cock it up worse has escalated again.

And Larry kinda gets blueballed in all this; just left with a raging bone spear and no where to put it.

Remuthra

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Re: Wizards and Whiskey, a RtD
« Reply #9 on: October 13, 2013, 05:50:48 am »

Name: Joe Bridger
Health: 20
Mana: 5
Drunkeness: 0
Spellcasting: +2
Spells:
-HATS! FOR EVERYONE!- I channel the power of Sheogorath.
-The Cure Hangover Spell- I remove two points of drunkenness from myself.
-Summon Cheese Atronach- Exactly what it sounds like.

Person

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Re: Wizards and Whiskey, a RtD
« Reply #10 on: October 13, 2013, 06:56:53 am »

Name: Tim
Health: 20
Mana: 5
Drunkeness: 0
Spellcasting: +2
Spells:
Intoxicate: Adds drunkness to a wizard.
Summon Booze: Sprays a target with booze, soaking targets. Booze is slippery. High rolls may also add drunkeness.
Fireball: Boring, but practical. Use on something soaked with booze for a more potent fire.

(Soberize self spells might be a bit too strong, but I suppose with only 3 slots you have to choose between survivability and lethality/utility. Say, what if on killing a wizard you could steal one of their spells. Might be neat.)
« Last Edit: June 30, 2017, 01:11:44 am by Person »
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The Conquistadors only have the faintest idea of what the modern world is like when they are greeted by two hostile WWI Veterans riding on a giant potato; Welcome to 2016.

Remuthra

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Re: Wizards and Whiskey, a RtD
« Reply #11 on: October 13, 2013, 07:00:44 am »

(Soberize self spells might be a bit too strong, but I suppose with only 3 slots you have to choose between survivability and lethality/utility. Say, what if on killing a wizard you could steal one of their spells. Might be neat.)
Replenish Mana is the best mana consuming spell. It allows me to cast spells then spend several turns hiding and magicking myself back to full mana.
« Last Edit: October 13, 2013, 07:02:26 am by Remuthra »
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Nirur Torir

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Re: Wizards and Whiskey, a RtD
« Reply #12 on: October 13, 2013, 07:04:21 am »

Just Another Drunk
Health: 20
Mana: 5
Drunkenness: 0
Spellcasting: +2
Spells:
Alcohol Torrent - Fires a blast of WizardBooze at the target. Requires at least three drunkenness to properly connect with the Alcohol Plane. Caster's Drunkenness -1 if it works, otherwise caster's Drunkenness +1.
Wizard drinking game - Caster's Drunkenness +2. Everyone within two feet gives drunkenness +1.
Transfer Alcohol - Briefly links two targets, one of which may be the caster. One gets more sober, the other gets dosed with WizardBooze. Has a small chance of an alcohol cascade, which causes the caster to take on drunkenness from either both targets, or the other target, as applicable.

((I made this before I saw Person's.))
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Scionox

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Re: Wizards and Whiskey, a RtD
« Reply #13 on: October 13, 2013, 07:23:27 am »

Nomen: Ignoto
Sanitas: XX
Magus: V
Ebrietates: Nil
Vis Incantatores: +II
Incantamenta:
Forma Draconis
Vi Obice
Chaos Elementarium
« Last Edit: October 13, 2013, 07:26:22 am by Scionox »
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Rawr

Harry Baldman

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Re: Wizards and Whiskey, a RtD
« Reply #14 on: October 13, 2013, 07:38:27 am »

Name: Godfrey
Health: 20
Mana: 5
Drunkenness: 0
Spellcasting: +2
Spells:
Step Into My Office: allows to retreat into a pocket dimension resembling a lawyer's office, albeit a very dingy, small and dark one. If used within the office, allows to return to reality at a specific point.
Magic-Assisted Sobriety: decreases Drunkenness of either self or subject by three points (up to a minimum of 0) for three turns, at which point the drunkenness comes right back.
False Coin: allows to summon a variable amount of money that lasts for a day before completely dissipating, whatever form (paper, metal, electronic) it may have taken.
« Last Edit: October 13, 2013, 07:42:25 am by Harry Baldman »
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