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Author Topic: Paranormal 23 - Game Over!  (Read 135128 times)

Mephansteras

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Paranormal 23 - Game Over!
« on: November 26, 2013, 12:05:24 pm »

Time for another Paranormal. We're still hashing through a few rules discussions that you are welcome to come participate in, but things will move ahead regardless.

I'm planning on keeping sign-ups open until next Monday. Game will then start once I have the PMs done. Minimum 9 players, max 16.

Players
  • RangerCado - Human Intelligence Scientist
  • Jim Groovester
  • Toaster
  • Superblackcat - Doppelganger Leader
  • Persus13
  • Caz
  • Tiruin
  • ToonyMan
  • TheDarkStar - Doppelganger (Anti-Tech Field)
  • makeinu
  • Imp - Tough Doppelganger

Replacements


Superblackcat replaced in for Max White (Lack of time)
ToonyMan replaced in for Sinlessmoon (Forced replace)

Lurker tracker for this game
« Last Edit: December 23, 2013, 07:57:13 pm by Mephansteras »
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Mephansteras

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Re: Paranormal 23 - Sign-ups! [0/16]
« Reply #1 on: November 26, 2013, 12:05:45 pm »

Here are the current rules:

Here is the (current) list of possible roles:
Spoiler (click to show/hide)

Definitions:
    Doppelganger: These foul creatures kill and eat humans, taking on all of their memories and abilities. Once they have a form, most doppelgagners cannot change again. They are a flawed species, and possess and uncontrollable bloodlust forcing them to kill and eat humans each night. Their goal is to destroy all of the humans in the town and make their way out into the larger world.
    Night Kill: Any kill that happens during the Night Phase. The Doppelgangers each get 1 Night Kill as a group, in addition to any allowed by Roles.
    Morningkill: A morning kill happens between the night and day phase, and cannot be prevented by abilities that prevent night kills (Such as the Guardian). A Morning Kill will always look like it recently happened.
    Abduction: When a player abducts another player, two things happen. First, the abducted player is role-blocked for the night. Second, that player is removed from play for that night (and possibly the game). While removed, they cannot be the target of any other night action and cannot vote or be lynched during the day. Exceptions: The Paranoid War Vet and Sentry Gun are not role-blocked by an abduction, and will kill the player attempting the abduction. Abducted players are not role-flipped until their abductor leaves the game.



I've written a perl script to pick roles and whatnot randomly. It has some rules that it follows, but it should make for a nice amount of randomness to the set-up. Note that while I'll generally just go with whatever it spits out, I may make modifications to the set-up in order to make a more interesting game or to test out a specific feature. Also note that I will intentionally mess or not mess with stuff just to screw up anyone depending on the Gambler's Fallacy.

Note that the script NO LONGER restricts most roles to only one or two per side. Being able to use meta-game deduction to determine that someone must be town/scum breaks the game, so I've removed the aspects of the game that allow that.

Not all roles are guaranteed. In fact, it's quite possible to have a game with nothing but normal doppelgangers and humans.


General Rules:
 
Spoiler (click to show/hide)

  Feel free to ask for clarification on any rule.
 

« Last Edit: December 02, 2013, 01:40:38 pm by Mephansteras »
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Toaster

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Re: Paranormal 23 - Sign-ups! [0/16]
« Reply #2 on: November 26, 2013, 12:08:25 pm »

Are your proposed SS changes going in?
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Mephansteras

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Re: Paranormal 23 - Sign-ups! [0/16]
« Reply #3 on: November 26, 2013, 12:24:53 pm »

Are your proposed SS changes going in?

Possibly. I'm not sure yet what will change from the discussions. People are welcome to give their opinions of things they like to have go in or not go in.
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"Let us maintain our chill composure." - Toady One

RangerCado

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Re: Paranormal 23 - Sign-ups! [0/16]
« Reply #4 on: November 26, 2013, 12:37:21 pm »

...I've been thinking about joining a mafia game again, and trying to learn from past mistakes. Paranormal games always caught my eye and were one of my favorites to read so, a tentative IN from me if you'll have me.
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Mephansteras

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Re: Paranormal 23 - Sign-ups! [0/16]
« Reply #5 on: November 26, 2013, 12:39:00 pm »

...I've been thinking about joining a mafia game again, and trying to learn from past mistakes. Paranormal games always caught my eye and were one of my favorites to read so, a tentative IN from me if you'll have me.

Sure, as long as you can commit to the game. I'd rather have fewer players who stick around the entire time than starting off with a large game that suffers from inactivity.
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"Let us maintain our chill composure." - Toady One

RangerCado

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Re: Paranormal 23 - Sign-ups! [0/16]
« Reply #6 on: November 26, 2013, 12:43:31 pm »

I have WAY too much time on my hands as is, so I'll be around plenty to be able to play.
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The best ship is the one where one of them is literally allergic to the other~
Quote from: NakaTeleeli
"A room ain't messy less you can't find nothin!"
[/quote]

zombie urist

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Re: Paranormal 23 - Sign-ups! [1/16]
« Reply #7 on: November 26, 2013, 01:17:37 pm »

How do you make 76 posts a day?  :o
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zombie urist

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Re: Paranormal 23 - Sign-ups! [1/16]
« Reply #8 on: November 26, 2013, 01:18:06 pm »

Tentative replacement
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The worst part of all of this is that Shakerag won.

RangerCado

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Re: Paranormal 23 - Sign-ups! [1/16]
« Reply #9 on: November 26, 2013, 01:31:10 pm »

How do you make 76 posts a day?  :o
By playing in two really active RP's in Forum games, a few other minor games around, and having only joined in march... I may also be trying to beat GreatGoldWyrm's posting record of over 40000 posts.
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The best ship is the one where one of them is literally allergic to the other~
Quote from: NakaTeleeli
"A room ain't messy less you can't find nothin!"
[/quote]

Jim Groovester

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Re: Paranormal 23 - Sign-ups! [1/16]
« Reply #10 on: November 26, 2013, 02:03:33 pm »

I think I can manage another game.

In.
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I understood nothing, contributed nothing, but still got to win, so good game everybody else.

Toaster

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Re: Paranormal 23 - Sign-ups! [1/16]
« Reply #11 on: November 26, 2013, 02:08:03 pm »

Damn it, I can't pass up Paranormal.
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

Sinlessmoon

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Re: Paranormal 23 - Sign-ups! [3/16]
« Reply #12 on: November 26, 2013, 02:13:51 pm »

Never played a forum mafia game...

IN.

RangerCado

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Re: Paranormal 23 - Sign-ups! [3/16]
« Reply #13 on: November 26, 2013, 04:11:10 pm »

Never played a forum mafia game...

IN.
Hello and welcome to the sub forum! We like to encourage new players to join, but you may want to consider joining the next Beginners Mafia in a week or two. THese games also tend to take a month and a half at minimum, so you should be prepared for it. Playing on the forums is really different from playing it IRL, but if you think you can handle it, Meph will probably let you in.

My one bit of advice to you right now is, Get everyones genders right... it will save many an accidental offense.
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The best ship is the one where one of them is literally allergic to the other~
Quote from: NakaTeleeli
"A room ain't messy less you can't find nothin!"
[/quote]

webadict

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Re: Paranormal 23 - Sign-ups! [1/16]
« Reply #14 on: November 26, 2013, 04:15:24 pm »

How do you make 76 posts a day?  :o
I own about 7% of all the posts in the mafia subforum.
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