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ASCII Images?

Yes
- 14 (66.7%)
No
- 4 (19%)
I have a better alternative in mind (please comment!)
- 1 (4.8%)
What?
- 2 (9.5%)

Total Members Voted: 21


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Author Topic: Dwarf Souls: Interactive Community Adventure: DEX BUILDS FOR LIFE  (Read 124436 times)

WillowLuman

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Re: Dwarf Souls: Interactive Community Adventure: IT BEGINS
« Reply #165 on: April 28, 2014, 06:28:04 pm »

This isn't real time and doesn't rely on an animation system, so game-mechanics-wise, parrying is more of a series of checks if you attempt it.
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Parsely

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Re: Dwarf Souls: Interactive Community Adventure: IT BEGINS
« Reply #166 on: April 28, 2014, 06:28:55 pm »

Can we check the window without something to parry?
I was joking.. This isn't in real-time. >.>

But yes, in the Dark Souls game, you can judge relatively what your parry window is going to be like by seeing how quickly your shield moves when you press the parry button.

EDIT: Ninja.
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GrizzlyAdamz

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Re: Dwarf Souls: Interactive Community Adventure: IT BEGINS
« Reply #167 on: April 28, 2014, 06:43:37 pm »

Heh, ah yes that's right, this is a forum game.. :|
....
How about that secret loot?
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WillowLuman

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Re: Dwarf Souls: Interactive Community Adventure: IT BEGINS
« Reply #168 on: April 28, 2014, 06:54:53 pm »

Alright, aside from those listed actions, anything else?
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Parsely

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Re: Dwarf Souls: Interactive Community Adventure: IT BEGINS
« Reply #169 on: April 28, 2014, 07:07:52 pm »

No.
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Monitor Lisard

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Re: Dwarf Souls: Interactive Community Adventure: IT BEGINS
« Reply #170 on: April 28, 2014, 11:25:46 pm »

Alright, aside from those listed actions, anything else?

Well, you can also praise Armok. Or shrug, at least.
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NAV

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Re: Dwarf Souls: Interactive Community Adventure: IT BEGINS
« Reply #171 on: April 28, 2014, 11:50:14 pm »

Will this game have any covenants?
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WillowLuman

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Re: Dwarf Souls: Interactive Community Adventure: IT BEGINS
« Reply #172 on: April 29, 2014, 12:52:09 am »

Sorry, had these drawn before the shrug suggestion.

As is traditional for a dwarf on new lands, you symbolically strike the earth. It leaves a dark gauge in the wet beach sand, but the sand will probably smooth itself out soon enough. Having done that, you retrace your steps back to your boat to see if there's anything from it you might need.

Spoiler: Oar (click to show/hide)
The thought crosses your mind to try to take apart the boat for materials, but then you decide you may need it again. Besides, the boat is glued together with resin, making it waterproof but hard to disassemble.

You decide to take a walk around the island. At first you walk cautiously, as the place is rather eerie with all the fog around, but by the time you walk back around to your starting point, you haven't seen anything.

It's completely barren. Nothing strewn around, not so much as a piece of driftwood. Not a sign of life. You suspect that no one has ever been here before.

With nothing much outside, you head towards the cave. As you step towards the entrance, you feel it again. The calling. What you've been journeying towards must surely lie inside.

You enter a narrow passage, stone walls with a deep sandy floor. It turns right and slopes down, but not into complete darkness; there is a faint, flickering glow ahead. At the bottom of the slope two strange sights greet your eyes.

The passage emerges into a small chamber, ankle deep water around the sides but dry in the middle, where rests a ring of campfires, the source of the light. They cannot have been burning long, but aside from them there are no signs of recent activity. You'd expect to see the imprint where someone had been resting, as travelers often make rings of fire around themselves to protect themselves from the night, out in the open, but the sand is untrodden. Strange.
« Last Edit: April 29, 2014, 01:05:41 am by HugoLuman »
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Grombardrim

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Re: Dwarf Souls: Interactive Community Adventure: IT BEGINS
« Reply #173 on: April 29, 2014, 02:20:37 am »

Hmm.  Do we have any other suicidal adventurers willing to step into the ring of fire?
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Wimopy

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Re: Dwarf Souls: Interactive Community Adventure: IT BEGINS
« Reply #174 on: April 29, 2014, 03:26:11 am »

Depends. Is there another exit? The picture shows like there is, but I'm not sure.

I don't see much else to do here, other than mine our way out or step into the ring of fire and see what happens.

Obviously, I support the latter.
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AfellowDwarf

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Re: Dwarf Souls: Interactive Community Adventure: IT BEGINS
« Reply #175 on: April 29, 2014, 05:26:12 am »

Prod the area in the middle of the fire with an oar and see what it does.
« Last Edit: April 29, 2014, 05:49:16 am by AfellowDwarf »
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GrizzlyAdamz

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Re: Dwarf Souls: Interactive Community Adventure: IT BEGINS
« Reply #176 on: April 29, 2014, 07:27:38 am »

+1 to prodding, and then stepping into it.

Inspect what looks like a wall of fog afterwards.
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AfellowDwarf

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Re: Dwarf Souls: Interactive Community Adventure: IT BEGINS
« Reply #177 on: April 29, 2014, 08:35:36 am »

How about we inspect the wall first?
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GrizzlyAdamz

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Re: Dwarf Souls: Interactive Community Adventure: IT BEGINS
« Reply #178 on: April 29, 2014, 08:39:02 am »

Naah, wall o fog'll take us elsewhere. The campfires are probably the bonfire equivalent.

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AfellowDwarf

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Re: Dwarf Souls: Interactive Community Adventure: IT BEGINS
« Reply #179 on: April 29, 2014, 10:24:03 am »

If you say so. I just hope we're not being thrown a curve ball with the fires being a shiny distraction and the fog hiding some creature.

Edit: Also, let's check out the ceiling.
« Last Edit: April 29, 2014, 10:25:53 am by AfellowDwarf »
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