1st Limestone: I finally begin tanning leather, having vanquished my distractions. I’m not sure if there’ll be enough for Kaladin to make into enough armour for as many soldiers as I intend to field.
2nd Limestone: Rejoice! The first jack rat newborns have been born! Triplets, all male. They’re going straight to the butchers shop. I AM thinking that we should keep at least SOME of the female ones.
3rd Limestone: Jack rat newborns are everywhere. And some new Trap Spider Hatchlings were born too. Regrettably, some foolish kobold broke the Shalswar egg incubating in the nest box and that species of pet will not have any new members this year. Arthropleura finally finished cleaning up the sawdust piles she’d made earlier. And the potter finished firing enough clay bricks to roof the future Dining Room.
7th Limestone: I’ve started putting the Trap Spiders to use in our defenses. Plus, I’m constructing some future barracks for our soldiers.
10th Limestone: The Dining Room is fully furnished with nice bone tables and chairs.
14th Limestone: The Barracks and Trap Spider Housing are both completed
16th Limestone: Kaladin is nearly done hardening enough leather to outfit 5 kobolds. I get the bone carver to make some studs in preparation for studding the toughened leather. In addition, the rope reed harvest has begun. Cotton thread is another useful component of lamellar leather, the sturdiest leather anyone could ask for.
18th Limestone: The Peddlers are getting ready to leave.
20th Limestone: Kaladin and the bone carver finish hardening leather and making studs, respectively.
21st Limestone: The Peddlers have left.
24th Limestone: I order Tenderroast to make a pair of machetes out of the Metal I bought from the caravan. He grumbles about being made to use inferior Metal. I remind him that making ironbone is a long and tedious process. Even more so than pottery. I send out Arthropleura for wood and get some clay ready, as we’ll have excess charcoal after the two machetes are forged. I intend to use it for making clay crafts for trade.
25th Limestone: Kaladin begins studding leather. The entire rope reed crop has been harvested, so I get the thresher to start processing it into fiber.
1st Sandstone: Both the clay crafts and the machetes finish at about the same time. The potter made a pair of abacuses and Tenderroast produced some mid-quality machetes.
3rd Sandstone: Some gray langurs are running amok outside the camp. I decide NOT to send Arthropleura out to gather wood for more clay crafts, like I’d been planning to do.
4th Sandstone: The fisher berry harvest has come in. None of us know how to turn them into juice properly, so they’re just going to languish in storage for a while. The bone carver starts making totems for trade again.
5th Sandstone:
I hope none of the gray langurs hurt any of them. The Trap Spiders have kept them out of the Camp proper, but the exiles are at the other side of the Tunnel. They could be in danger.
8th Sandstone: All the exiles made it inside safely.
In fact, the gray langurs wandered off and out of sight. I address the new kobolds asking if any had names. A surprisingly large number said yes. I asked if any of them had any combat experience and were of the War Birthsigns. Two of the ones who said they had names said yes. I asked them their names. One of them was Skullsploder and another was Zach. Zach was holding a silver chopper. I gave both of them the machetes Tenderroast had made and took Zach’s chopper in return. I directed them to the Barracks and informed them that their armour would be ready in a matter of weeks.
I ordered all the unnamed exiles to disperse and see me in my office later. I asked the remaining two named kobolds their names and occupations. One of them called himself Palu and said he was a Druid. Well, Druid-In-Training. He asked why there were no magic lodges around. I replied that some could be arranged and dismissed him. The other was named Alestance and was a “Tinkerer”. I asked what exactly that entailed. He replied that he was a mechanic. I inquired if he could make bridges raise and lower with a lever. He said yes. I asked if he could set traps. He said yes. I told him he could have pretty much whatever he wanted and sent him off. None of the rest of the exiles were note-worthy, aside from one Badger Sign I delegated butchery to.
After that, I went to go see Tenderroast. I gave him the silver chopper. He assumed I wanted it melted. I explained that it was sort of a mark of office, touching my own black bronze chopper. Me, Arthropleura and now him all had choppers and were the most important and influential kobolds in the camp. After that, he accepted it. I also instructed him and his assistant to melt down the rare Metal slings some of the kobolds had brought.
9th Sandstone: I send out Arthropleura to get a bunch of logs for fueling clay craft production and the melting of the Metal slings. The juicer and herbalist both get to work furnishing empty tents and worktops for their work.
11th Sandstone: The Wood Stalk crop has come in. I’m going to save them for later processing, for when dangerous wildlife or the
Legion deny us access to the plentiful trees outside. Per Alestance’s request, the bone carver is making some bone mechanisms for rigging the Depot bridge to raise.
13th Sandstone: The blade weed crop has come in. I’m sure the new herbalist will be able to make them into valuable wicker once she actually SETS UP the Wicker Weaving tent.
14th Sandstone: The potter gets started on shaping a bunch of crafts while Tenderroast’s assistant slowly burns the logs Arthropleura collected into charcoal. The bone carver finally finishes making totems.
15th Sandstone: Alestance came up to me in my office today and said he needs a secure control room to put his levers in. I order the Digger and his Unbreakable Shovel to go excavate it for him. He also says he needs a tent for trapmaking. I get Arthropleura to go kill a tree and I start on some suede for that tent. As long as he does what he promises he can, I don’t care about what I have to give him.
18th Sandstone: The herbalist finally finishes up her work area and starts bundling blade weed into bales. Plus Alestance starts hooking up that lever of his to the Depot bridge. I really hope he knows what he’s doing. From the looks of it, he hopes that too. This black bronze chopper is a GOOD mark of authority.
21st Sandstone: The tent Alestance wanted has been erected. Now he just needs to outfit it properly. Tenderroast’s assistant is done melting the slings. They each yielded three whole bars of copper and iron respectively. That’s a LOT.
23rd Sandstone: Alestance is done hooking up the Depot bridge to his lever. Then he finished setting up the Trapmakers tent. Now he wants logs for trap components. As it is, he starts making some of the lower quality totems into “totemhammers”.
24th Sandstone: Arthropleura finishes getting the logs Alestance wanted.
25th Sandstone: Skullsploder and Zach start sparring for the first time. Kaladin really needs to hurry up on their armour. I don’t want either of them injuring each other.
28th Sandstone: Alestance requests some more mechanisms from the bone carver. More than he needs for the traps he’s planning.
2nd Timber: Palu visited me in my office today and reminded me about the lack of druidic lodges in the Camp. I get Arthopleura to go and chop down some trees for his lodges. I also get started on making a lot of suede for the lodges.
4th Timber: The herbalist runs out of blade weed to put into bales.
7th Timber: The potter starts firing a whole bunch of clay crafts.
12th Timber: I finished making enough suede for two normal sized lodges. Kaladin, despite grumbling about being overworked, goes and starts setting them up.
15th Timber: Tenderroast requested a log for turning the Metal he got from the melted down slings into some better weapons for our soldiers. He also suggested using their old weapons and the extra copper bars in Alestance’s traps. Alestance seemed fine with that. He’s already pestering the bone carver about some “cage traps”.
17th Timber: Tenderroast has started forging some copper scourges for Alestance’s traps.
21st Timber: Alestance is busy setting up both his weapon traps AND his new cage traps. I asked him where he got the idea for the cage traps. He went quiet for a moment. Then he explained: He’d been on a routine thieving mission to a dwarven outpost. A mastiff had mauled him and he’d fallen unconscious from blood loss. When he came to, he was in a simple wooden cage. He’d later concluded that the trap trigger he’d been avoiding must have been sprung when he passed out and must have somehow caged him. The dwarves stored his cage in a storeroom deep under the earth, awaiting execution. And then the fortress fell. For five years, he languished down there, living off of vermin and a nearby barrel of dwarven wine. And then he was set free. His rescuer was a kobold with an oddly shaped dartfrog Sign. He brought him back to his home tribe, where he was stripped of his name and exiled for his failure. Then he chose a new name and ended up here. Alestance was silent for a while after that before telling me to leave him be. I did so.
26th Timber: The new cage traps and the lodges are complete, although the latter are still unfurnished. The potter is starting work on another batch of clay crafts.
2nd Moonstone: Kaladin is done the armour for the soldiers. It’s pretty good work and lamellar is strong as iron and lighter and more flexible. I don’t think we’ll need to fear gray langurs any longer.
6th Moonstone: Palu’s lodges are fully furnished. One of them is a traditional Druidic lodge, while the other is a hexer lodge.
8th Moonstone: Palu is requesting some barrels for “Druidic Rituals”. I sigh and send Arthropleura out to chop down some trees for barrels. There are a few coyotes out there, so I decide to send Skullsploder and Zach out to kill them. We are no longer the prey. Now? We are the hunters.
10th Moonstone: Tenderroast’s work shows its merit. Within short order, all three coyotes are dead. Two of them were BISECTED. By a machete. I order their corpses dragged in and butchered. No sense letting them go to waste. In any case, the carpenter has started work on those barrels for Palu.
13th Moonstone: Palu’s barrels are finished. He orders them filled with fisherberry juice. Meanwhile, the potter starts firing a lot of clay crafts.
17th Moonstone: Palu’s barrels are filled of juice. He takes three of them and some meat and goes into the Druidic Lodge.
19th Moonstone: Alestance wants a Shovel. Not sure why. I have Arthropleura go process some of the wood stalk crop into wood instead of chopping down trees.
25th Moonstone: Well, Alestance got his Shovel. Not sure if it’ll be Unbreakable though. Palu still hasn’t moved from his lodge.
30th Moonstone: Alestance is doing some sort of digging project. Not sure what. His control room’s door is locked, and is probably only openable via a lever on the inside.
1st Opal: Noticing that some kobolds were doing outside to drink from the moat rather than the well, I am trying to remodel the well area to be accessible from more sides.
3rd Opal: The remodeling efforts were poorly executed and most of the wall near the well dropped into the river. I’ve called on the herbalist to make some replacement blocks out of wicker.
5th Opal: Alestance suddenly appeared today with a broken Shovel[which he tossed through the hole in the wall into the river], some stone[which he just dropped] and started demanding mechanisms. Considering how good his recent ideas have been, I decide to humour him and give the bone carver the okay. The control room door is STILL locked. I suspect his mate, the herbalist, is on the other side.
7th Opal: The bone carver gave Alestance the mechanisms and he disappeared back into the control room. His mate came upstairs and got to work on patching up the hole in the wall with her wicker.
13th Opal: The moat partially drained. It refilled soon enough. Alestance is still closeted in his control room with his mate. At least she finished patching the hole in the wall before she went back.
14th Opal: Both Palu AND Alestance have shut themselves away from the rest of the Camp.
18th Opal: I’ve got the Digger and the bone carver and the chandler working on a secured area. Arthropleura is processing wood stalk and chopping down trees for the same end. Kaladin is working on an entirely different project.
22nd Opal: I rap on Alestance’s door. He replies that he’s not coming out. I say I’ll knock down the door. He says he’ll flood the whole Camp if I do. I tell him he’s needed for an urgent matter. He asks how urgent. I tell him. The door opens with a whirr of machinery. I toss in the needed mechanisms and go back to my office.
24th Opal: Kaladin is done his project. I go over to collect my ceremonial armour and cloak. Besides being strong as iron, my current raiment definitely LOOKS like something a bold[pun intended] leader would wear. The cloak helps a lot. This plus the unnaturally purple chopper I carry around make me look like a militant and imposing figure. Also, they don’t wear out like clothing does.
28th Opal: Alestance is finished with the safety measures for the secured area. He and his mate lock themselves in the control room again. NOTHING is going to be able to escape from that secured area. NOTHING. I order the Digger to begin final preparations.
1st Obsidian: The potter and Arthropleura and Tenderroasts assistant all begin preparing for another round of clay crafts.
3rd Obsidian: Arthropleura is a Legendary Woodchopper. The Fae Others tremble in their tree-dens at her might. She is an Ancestor who walks among us. Glory be to her name.
5th Obsidian: The Digger has done all he can. Kaladin is going down to ensure that the last stage works properly. It would be nice if Palu was able to come double check our work, but he’s still in his lodge. After breaking down the door to his lodge, we found him sitting cross-legged on the floor with a sign saying that he wasn’t dead. He’s meditating. Druids apparently do that a lot.
9th Obsidian: Kaladin starts work on some proper armour for Palu, once he ends his meditation.
[[OOC: MEGAUPDATE!!! Also, Skullsploder has a KOBOLD in his kills list. Hopefully I’ll have the rest of Winter done tomorrow, with some more in-storyish stuff and a bunch of pictures.]]