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Author Topic: [0.43.05] ✫ DF Wanderer ✫ (R21): Taffer's update/merge /w Modest Mod in 1stpost.  (Read 139385 times)

Deon

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And the release 9 for 0.40.09 is out!
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

bluescreen1988

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loving it so far  8)

Any plans to add weapon crafting/spells?
« Last Edit: August 18, 2014, 04:30:44 pm by bluescreen1988 »
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Deon

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Basic weapon crafting is already in.

The DFHack is out, so spells should come soon. I am waiting for some plugins to be updated, and then I will add poison coating for weapons and scripted spells.
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Vorox

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Are you planning on adding digging/building to this mod?
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Bonkeybee

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Basic weapon crafting is already in.

Hi Deon, I love the mod and appreciate your hard-work, especially on your larger projects.

I was wondering if we would see any metal weapon crafting to compliment the current bone weapons? In my mind, this could be achieved by adding an option for the player to create a smelter (or whatever is appropriate) using fire safe rocks/blocks in order to smelt down weapons into their respective metal ingots. A forge/anvil could then be created with appropriate metals in order to forge weapons of the player's desire.

In my opinion, this would be a wonderful addition to your mod and could even be incorporated replace the current metal gear refitting process. I apologize if my ideas are too bold for I know very little about Dwarf Fortress mod creation. If you would like me to go into further detail with the weapon forging I would be glad to throw some ideas around.

In any case, thank you for dedicating your time to create a better adventure for all of us.
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Deon

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I've had that going for the previous version of DF in my Genesis mod. But it required Advfort dfhack component. With that you were able to chop down trees, dig with a pickaxe and build constructions.

Until it's updated (I am sure it will pretty soon, there's already a DFHack release for 0.40.09) the only "forge"/"anvil" would be a tool, not a building.
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✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Malaclypse

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Some creatures (dragons, for example) should yield stronger bone/horn/tooth/ivory/etc materials for use in crafting. Likewise, some should yield weaker materials (bird bones should produce lighter, more fragile products, for instance). Also, rather than removing bones from fingers and toes, why not make another tissue template identical to bone but without the ability to feel pain?
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GM-X

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Re: [0.40.04] DF Wanderer (Release 1) - adventure mode crafting and tweaks.
« Reply #52 on: September 15, 2014, 09:02:40 pm »

Quote
Why did nobody update anything like Wander's friend yet? Here you go, my own mod in the same theme.

Hi Deon. I updated the original Wanderers mod within Dark Ages. Which allows adventurers to produce a vast number of objects. Checked out your Wanderers version last night, and it breaks new ground. So I've married the two together for the next release. I love your megabeast heart concept. I'm delightedly adding those tags to appropriate Dark Ages megabeasts.  :)
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Dark Ages IV: DF & Skyrim mods + Survival Sims 
http://AdventRPG.com/

Button

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Hey Deon,

There's a problem with procedurally-generated beasties with chitin or scales. The CHITIN_TANNED or whatever material never gets added to the body plan, so when I slayed a scorpion titan and went to tan its chitin, I got back "[name of titan type] fatty." Leather made out of fat-material instead of leather-material, looks like. Thought you should know.
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Deon

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Thanks, I will just make another type of chitin for non-generated creatures with a different template and keep the default chitin to fix it.

Quote
Why did nobody update anything like Wander's friend yet? Here you go, my own mod in the same theme.

Hi Deon. I updated the original Wanderers mod within Dark Ages. Which allows adventurers to produce a vast number of objects. Checked out your Wanderers version last night, and it breaks new ground. So I've married the two together for the next release. I love your megabeast heart concept. I'm delightedly adding those tags to appropriate Dark Ages megabeasts.  :)
Thanks :).
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▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

NoobKid

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Is there any simple way to make this mod compatible with 40.13? I really like all the simple stuff.
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Vagnard

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The Dark Ages mod has a working version of  DF Wanderer implemented for 40.14 if you're still interested.
But I too would like an adaptation of this mod preferably for 40.15. Liking the crafting components tremendously.
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Isher

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Would like to see this great mod updated!
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Hitsch

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Would like to see this great mod updated!

Me too  :)
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Arbinire

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Adventurer fort has updated for 40.19, hoping to see you using it again Deon :D
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