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Author Topic: [⊕ϟDark Ages II: War & Mythosϟ⊕] Vanilla + Survival Horror [43.05] [v36a]  (Read 134660 times)

GM-X

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    "Dark Age has fallen upon the world of Dwarf Fortress."

    Monsters flood the night. Nature is in revolt. The Orc and the Gnoll pillage the country sides. War and savagery abound. Terror and magic lurk beyond every shadow. The Hero and the Fortress have never been more important for survival...

    Dark Ages II: War & Mythos [43.05] [v36a] [64-bit] has been released.
    • New Lich Adventure class with deceptive human female form.
    • More Dark Ages plants now correctly produce alcohol.
    • Civilizations re-balanced for more diverse world populations.
    • Dramatically reduced the number of item thieves to avoid excessive tower thefts.
    • Increased the number of Orc & Gnoll civilizations.
    • Reduced the number of Kobolds & Human civilizations.
    • Reduced the material force weakness of some Werebeasts.
    • Reduced Vampire Bat populations.
    PC Download: [DAII: War & Mythos] [Start Pack]
    Dev Log: http://adventrpg.com/warandmythdevlog.html
    (Old) Dev Log: https://www.dropbox.com/s/ush9w6rmfxkqd80/Dark%20Ages%20-%20Change%20Log%20-%20Old.txt?dl=0
    (v33a) 32-bit Utility Friendly PC Start Pack: (old 32-bit version)

    (15+ Hours) Let's Play Dark Ages II: YouTube
    Let's Play Dark Ages (12-hours): YouTube

    Release Notes: v36a (Windows PC 64-bit only. DFHack not required but beta version now included.)
    • Use included advanced world parameters for maximized history during world gen.
    • Start Pack utilities mileage may vary in 64-bit DF 43.05.
    • Recommend leaving DFHack off during World Gen, loading, and saving.


    Skyrim Special Edition: War & Mythos: Spells

    Worlds & Saved Games
    Spoiler (click to show/hide)

    Core Features
    • Dwarf Fortress + Horror Fantasy: Includes all features & creatures of Vanilla.
    • Built for Dwarf Fortress 0.40.+ from the ground up over 3-years by a veteran tabletop DM/GM.
    • 100+ Ironhand based Tileset: Adds graphics for Monsters & Animals to all popular tilesets.
    • Monstrous Collection: Cyclops Brutes, Old Ones, Banshee, Greater Foul Blendec, Mummies, Sphinx, Wendigo, Liches, Summoners and many more.
    • Maximized Legends: Hyper Eventful World Histories.
    • 27-Adventure Classes: Including Paladins, Shadowmancers, Reanimators, and Red Dragons.
    • Classic Adventurer Builds: Fighters, Rangers, Clerics, Paladin, and Rogues.
    • Monster Adventurer Builds.
    • Dark Ages Adventure Crafting (DAAC): Refines numerous adventure crafting systems, including furniture.
    • Advanced World Generation: More Lakes, Islands, Forests, and Volcanoes.
    • Nature Boost: More animals, savagery, stronger pelts, shells, and dragon scales.
    • Lairs, Shrines, Hamlets, Roads, Bridges, Tombs, and Labyrinth are abundant.
    • Entities respect: Ethics, spheres, personalities, skills, and life goals.
    • Alchemy in Fortress and Adventure modes.
    • Gunshop: Firearms in Fortress and Adventure modes.
    • Dragons: 5-diverse Dragons with unique powers, plus vanilla dragons.
    • Tower Mythos: Dozens of Necro types.
    • Vampire & Werebeast Strains: Enhanced Fear of the Night mods and more.
    • Vampires can rule over civilizations.
    • Cthulhu Mythos: Lovecraft denizens.
    • *Dwarven Ancestral Spirits.
    • 450+ Random Book/Artifact Titles.
    • Legendary Dwarfs: Highly skilled playable ancient Dwarfs with new spell casting magical castes: Wizard, Enchantress, and Druidic.
    • Vanilla Kobolds civilizations modified to be expansionists. They almost always survive world gen with robust populations.
    • Entities all have some discipline for greater AI courage.
    • Loot: Dark Age monsters can be a source of wealth.
    • Tissue regeneration, including nails.
    • Stronger body materials for central creatures.
    • Subterranean FPS Optimizations.
    • Goblinsbane, plant, extract, and potion.
    • Wolfsabane, plant, extract, and potion.
    • Starter Pack/Newbie Ready.
    • Explore the year 999,999.
    Credits & Thanks
    Fear of the Night by Xangi (refit and re-balanced with input from Xangi)
    DireForge by Knight Otu (horror fantasy)
    Legends Forlorn by narhiril (select horror)
    Genesis by Deon (classic DF magic)
    Cthulhu by Lovechild (select horror)
    Animal Trainer Pack by Zaeros (many creatures respect strong tissues)
    Deeper Dwarven Domesticated by Wannabehero (select)
    AUC (Adventure Useful Crafting) by McFeel (helped inspire D.A.A.C.)
    Wanders Mod (original updated and refit Deon’s)
    Black Powder Firearms by Jake (simplied version)
    Shadows by Tevish Szat (most modded and adjusted race)
    Aboleths by godlysockpuppet (super enhanced)
    Lucelle Weapons and Armour by Lucelle (select with some renaming)
    Plump Helmet Man Overgrowth Returns by IndigoFenix (with gelding)
    Putnam's Minor Mod Collection (put up with my newbie questions)
    Procedural Critter Scripts by Knight Otu (enhanced vampires and vampire magic)
    Special thanks to Ironhand, Knight Otu, PeridexisErrant, Deon, Japa, Parker147 for the fantastic Legends Viewer, Timeless Bob, GoldenShadow, HP Lovecraft, Three Toe, and the genius Toady One.


    Dark Ages: Mythos of Rammok Vol. 1 on imgur: http://imgur.com/a/SgM2G#0

    Click *Spoiler* to see more:
    Spoiler (click to show/hide)
    Spoiler (click to show/hide)

    Numthur Dwarf Fortress Blog: 200k page view blog that inspired the mod.
    Fortress Defense Wiki
    Dark Ages: Mythos of Rammok Vol. 1 on imgur: http://imgur.com/a/SgM2G#0
    Race Lore: DAII: War & Mythos
    1500+ Unit Seige Report

    « Last Edit: October 10, 2017, 01:07:01 am by GM-X »
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    Meph

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    Re: << DF: Dark Ages: Mythos of Rammok >> Vanilla + Horror [R1_40_11]
    « Reply #1 on: September 09, 2014, 04:35:56 am »

    Yeah, finally its out. :) I wanted to have a look at it for a long time.

    And pretty nice website, looks very polished.
    Logged
    ::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
    ::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
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    RoguelikesESP

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    Re: << DF: Dark Ages: Mythos of Rammok >> Vanilla + Horror [R1_40_11]
    « Reply #2 on: September 09, 2014, 10:23:30 am »

    Best thing since Masterwork.

    Beautiful, beautiful work.
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    Deon

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    Re: << DF: Dark Ages: Mythos of Rammok >> Vanilla + Horror [R1_40_11]
    « Reply #3 on: September 09, 2014, 10:37:24 am »

    This looks amazing, I will definitely play it this evening and give you some feedback :). Thank you very much for your dedication!
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    bluescreen1988

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    Re: << DF: Dark Ages: Mythos of Rammok >> Vanilla + Horror [R1_40_11]
    « Reply #4 on: September 09, 2014, 11:37:20 am »

    PTW.  This looks awesome
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    Augster999

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    Re: << DF: Dark Ages: Mythos of Rammok >> Vanilla + Horror [R1_40_11]
    « Reply #5 on: September 09, 2014, 03:40:38 pm »

    "Features announced for the unreleased “Dark Towers” version do not all appear in R1."

    Is this being split into two parts?
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    chaosgear

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    Re: << DF: Dark Ages: Mythos of Rammok >> Vanilla + Horror [R1_40_11]
    « Reply #6 on: September 09, 2014, 04:36:05 pm »

    Gonna hafta try this out later.

    How does the magic work? What kind of crafting can adventurers perform? What does each race do? So many questions, so few answers. The website doesn't give us much to work with.
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    I always seem to end up with a magnificent burial complex and nowhere near enough bodies to fill it, or far too many bodies and nowhere to put any of them.

    GM-X

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    Re: << DF: Dark Ages: Mythos of Rammok >> Vanilla + Horror [R1_40_11]
    « Reply #7 on: September 09, 2014, 07:41:17 pm »

    Yeah, finally its out. :) I wanted to have a look at it for a long time.

    And pretty nice website, looks very polished.
    This looks amazing, I will definitely play it this evening and give you some feedback :). Thank you very much for your dedication!

    Thank you guys. We never got a chance to chat Deon, so looking forward to hearing your feedback. Meph, more of the Masterwork monsters were supposed to make it in, but time permitted only a few of the spookier ones for R1.

    GM-X

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    Re: << DF: Dark Ages: Mythos of Rammok >> Vanilla + Horror [R1_40_11]
    « Reply #8 on: September 09, 2014, 07:50:17 pm »

    "Features announced for the unreleased “Dark Towers” version do not all appear in R1."

    Is this being split into two parts?

    If it was split into two parts, R1 contains all the best most diverse content. Changes that didn't make it into R1 were mostly changes to vanilla or somewhat redundant elements.

    Gonna hafta try this out later.

    How does the magic work? What kind of crafting can adventurers perform? What does each race do? So many questions, so few answers. The website doesn't give us much to work with.

    I will add more content listing to the site and forum post soon. Eventually, the guidebook will go into the most depth.
    « Last Edit: September 09, 2014, 11:33:17 pm by GM-X »
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    SalmonGod

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    Re: << DF: Dark Ages: Mythos of Rammok >> Vanilla + Horror [R1_40_11]
    « Reply #9 on: September 09, 2014, 09:19:07 pm »

    PTW
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    In the land of twilight, under the moon
    We dance for the idiots
    As the end will come so soon
    In the land of twilight

    Maybe people should love for the sake of loving, and not with all of these optimization conditions.

    bluescreen1988

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    Re: << DF: Dark Ages: Mythos of Rammok >> Vanilla + Horror [R1_40_11]
    « Reply #10 on: September 09, 2014, 10:13:42 pm »

    Just started an adventurer.  And I'm getting a weird bug where tiles are flashing between tons of different resources from slime to adamantine.  All of which i can pick up.
    « Last Edit: September 09, 2014, 10:15:20 pm by bluescreen1988 »
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    Meph

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    Re: << DF: Dark Ages: Mythos of Rammok >> Vanilla + Horror [R1_40_11]
    « Reply #11 on: September 09, 2014, 10:30:37 pm »

    Just started an adventurer.  And I'm getting a weird bug where tiles are flashing between tons of different resources from slime to adamantine.  All of which i can pick up.
    That happens when there is no inorganic with SOIL tag in the raws.
    Logged
    ::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
    ::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
    ::: WorldBicyclist.com - Follow my bike tours around the world - 141 countries visited :::

    GM-X

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    Re: << DF: Dark Ages: Mythos of Rammok >> Vanilla + Horror [R1_40_11]
    « Reply #12 on: September 09, 2014, 11:32:00 pm »

    Just started an adventurer.  And I'm getting a weird bug where tiles are flashing between tons of different resources from slime to adamantine.  All of which i can pick up.
    That happens when there is no inorganic with SOIL tag in the raws.

    I've not seen this happen before. Is this something I broke? I've not messed around with soil.
    « Last Edit: September 09, 2014, 11:34:06 pm by GM-X »
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    bluescreen1988

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    Re: << DF: Dark Ages: Mythos of Rammok >> Vanilla + Horror [R1_40_11]
    « Reply #13 on: September 09, 2014, 11:41:52 pm »

    I've not seen this happen before. Is this something I broke? I've not messed around with soil.

    I might have caused it when i removed aquifers.

    EDIT: Fresh Install fixed it.  Sorry for the false alarm.
    « Last Edit: September 09, 2014, 11:52:46 pm by bluescreen1988 »
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    marijuana

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    Re: << DF: Dark Ages: Mythos of Rammok >> Vanilla + Horror [R1_40_11]
    « Reply #14 on: September 10, 2014, 04:55:48 am »

    How does alchemy work? I don't see anything in the reactions menu except "mortar and pestle"
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