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Author Topic: [ϟ] Dark Ages V: War & Mythos [High Horror] [5.0.8] YouTube  (Read 453303 times)

GM-X

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[ϟ] Dark Ages V: War & Mythos [High Horror] [5.0.8] YouTube
« on: September 09, 2014, 02:46:44 am »



    Update Log: ( 5.0.8 ) High horror world generation, monsters, cryptids, extreme undead, curses, magic spells, pets, savage animals, QoL, and crafting. Developed since 2013.


    • Rebuilt for Premium DF 50.x from the ground up
    • Dozens of Terrifying Megabeasts & Monsters on the Surface and Down Below
    • (80+) vanilla graphics (20+) Monster Mythos Tileset (and more incoming)
    • Add-on: all Vanilla content still exists in DA:5
    • Age of Myth: Hyper-History World Generation
    • Dark Ages Pets: Living Statues, Hound Dogs, Cave Lynx, Iron Dwarves, more
    • Greater Animals introduce savagery across most Biomes
    • Tower Proliferation: scores of Necromancer Archetypes
    • Horrifyingly diverse Vampire Strains
    • Enhanced Evil & Tundra Biomes
    • Vampire Magic
    • Iilthihid Civilizations
    • Plants produce balms, booze, greater hemp, Wolfsabane and more
    • Stronger material force: craft with strong furs, hides, chitin, and scales
    • Tissue regeneration and strong body materials
    • Crafting: Dozens of reactions for Wood, Rock, Gem, Armor, Furniture, & Weapons
    • Lairs, Shrines, Tombs, Tunnels, Road, and Labyrinth abundant
    • Entities respect: Ethics, spheres, personality, skills, and goals
    • 450+ Random Book Title Generator
    • Diverse Dragons: Silver, Black, Undead, Vampiric and more
    • Premium Monster Mythos Tileset & Guidebook coming soon!
    • Vampire Lords have arisen and spread their reach and grip on civilization more than ever
    • Iron Dwarves have a short range Lightening Spell
    • Abyssal Liches have arisen
    • Not Deer have arisen
    • Rakes have arisen and supplant Kobolds
    • Magical, Poisonous, & Cursed bites are more common
    • Powerful Druidic Dwarves clash with Elves over the Forests
    • Humans walk the Arcane path. Wizards & Enchantress are able to cast an assortment of minor spells, but, no longer use heavy armor or weapons
    • Undead are stronger with an improved set of Skills & Powers
    • All crafting reactions have been moved to Vanilla Workshops: Carpenter Shop, Tanner, and Still for Balms.




    Each new release of Dwarf Fortress brings unexpected results, but you have before you a very stable if experimental build. Version [5] is the new foundation on which more features will be added or removed. Due to lack of Adventure mode and Legends Viewer, it is difficult to observe/test all content. Player fortress reports, screenshots, and videos are welcome!

    • Subscribe to Dark Ages V, confirm a download begins on your Steam client.
    • Up-vote the mod and read all instructions while you wait for the download to begin and complete. Next start Dwarf Fortress!
    • Be afraid, turn down the lights and click “Create new world.”
    • Select a Large world with all or most maximum settings to generate hyper-history. Young smaller worlds have unique challenges and may be more stable.
    • New “detailed world parameters” are under development and always require a lot of fine tuning each DF update.
    • To access full modifications like enhanced evil biome visuals remove (2) vanilla modules: "Vanilla Text" & "Vanilla World Map." Add Dark Ages V, and No Giant Birds for more diverse savage wilds.
    • Generate your new world. Once completed, carefully pick an embark location.
    • Carefully select pets, skills, and embark items. Silver weapons recommended.
    • Advanced players should select "Hard Enemies" on Embark screen, but even normal will feature great danger.

    Any mods to Dwarves or Vanilla Entities will conflict with DA:5. Mods made by other authors can cause instability in world gen, remove content, or ruin save game files if patched or updated. Use them at your own risk. In general with DF mods: if you update entities, reactions, or creatures - plan to generate a new world.
    • (a) You agree this mod is artwork produced for entertainment purposes only. Parental guidance is suggested.
    • (b) You agree to use the Dark Ages mod “AS IS” and at your own risk under limited license without warranty or expressed fitness for any purpose. All features are subject to change without notice. Flaws in this mod may not necessarily be fixed, removed,  or fixable currently.
    • (c) You agree to use this mod following all standard video game health and safety precautions, including frequent breaks. You agree to discontinue use of this software if you feel unwell, frustrated, or too afraid.
    • (d) No permission is granted to copy, republish, reproduce, or host its contents, in part or in full, without expressed written consent of the author GM-X.
    • Dark Ages: War & Mythos is a trademark. All Rights Reserved. (c)2013-2023


    (Read Me) Dark Ages Fortress Report: Rise & Fall of Fortress Avuzritan Minebegins [PDF]


    YouTube: Dark Ages V - Justicepaint by Ic0n Gaming (14 Episode Playlist!)
    YouTube: Dark Ages V - Metalfortress by GreatPadinski
    YouTube: Dark Ages V - Metalfortress Part II by GreatPadinski
    YouTube: Dark Ages V - Metalfortress Part III by GreatPadinski
    YouTube: Dark Ages V - by Silver Dragon
    YouTube: Dark Ages V - by Silver Dragon Part II
    YouTube: Dark Ages V - Starting Fort by AgrippaMaxentius
    YouTube: Dark Ages V - Playlist by Cabal
    YouTube: Dark Ages V - The Doom of Doomhome by Cabal

    YouTube: Sphinx Encounter
    YouTube: Silver Dragon Ambush

    Fortress Defense [Wiki]: Defense Guide
    Adventure Mode [Wiki]: Quick Start
    Boatmurdered: The classic & now legendary Dwarf Fortress Epic

    Let's Play Dark Ages on YouTube [HD]: 31 Videos
    Adventure Mode Lets Play [YouTube]: Plump Helmet man vs. Shadow
    Adventure Mode + Legend Mode [YouTube]: Orc Half-Vampire Cursed (Half-Vampire curse is to be avoided at all costs.)
    Adventure Mode Lets Play [YouTube]: Cyclops Hunting
    Adventure Mode [YouTube]: Rise of the Mushroom
    Adventure Mode [YouTube]: Raising an Undead Army

    Credits & Thanks
    Note: Not all of these mods are included in the current release or included only to a limited extent. Adventure mode content has been removed until Steam Premium Adventure mode is released and stable.
    Fear of the Night by Xangi (refit and re-balanced with input from Xangi)
    DireForge by Knight Otu (horror fantasy magic and monsters)
    Legends Forlorn by narhiril (select horror)
    Genesis by Deon (classic DF magic)
    Cthulhu by Lovechild (select horror)
    Animal Trainer Pack by Zaeros (many creatures respect strong tissues)
    Deeper Dwarven Domesticated by Wannabehero (select)
    Fortress Defense II by darkflagrance (select stabilized and refit)
    AUC (Adventure Useful Crafting) by McFeel (helped inspire D.A.A.C.)
    Wanders Mod (original updated and refit Deon’s)
    Black Powder Firearms by Jake (simplied version)
    Shadows by Tevish Szat (most modded and adjusted race)
    Creepy Caverns by godlysockpuppet (select refit)
    Aboleths by godlysockpuppet (super enhanced)
    Lucelle Weapons and Armour by Lucelle (select with some renaming)
    Wanderlust v3 by Kynsmer
    Plump Helmet Man Overgrowth Returns by IndigoFenix (with gelding)
    Putnam's Minor Mod Collection (put up with my newbie questions)
    Procedural Critter Scripts by Knight Otu (enhanced vampires and vampire magic)
    Special thanks to Ironhand, Knight Otu, PeridexisErrant, Deon, Japa, Parker147 for the fantastic Legends Viewer, Timeless Bob, GoldenShadow, HP Lovecraft, Three Toe, and the genius Toady One.
    [/list]


    Download on Steam: https://steamcommunity.com/sharedfiles/filedetails/?id=2907557244


    Dark Isle: War & Mythos [Skyrim SE PC/PS4/XB1]: Play an epic Visualization of War & Mythos - Over 150,000 Downloads

    « Last Edit: December 13, 2023, 09:59:35 pm by GM-X »
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    Meph

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    Re: << DF: Dark Ages: Mythos of Rammok >> Vanilla + Horror [R1_40_11]
    « Reply #1 on: September 09, 2014, 04:35:56 am »

    Yeah, finally its out. :) I wanted to have a look at it for a long time.

    And pretty nice website, looks very polished.
    Logged
    ::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
    ::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
    ::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

    RoguelikesESP

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    Re: << DF: Dark Ages: Mythos of Rammok >> Vanilla + Horror [R1_40_11]
    « Reply #2 on: September 09, 2014, 10:23:30 am »

    Best thing since Masterwork.

    Beautiful, beautiful work.
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    Deon

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    Re: << DF: Dark Ages: Mythos of Rammok >> Vanilla + Horror [R1_40_11]
    « Reply #3 on: September 09, 2014, 10:37:24 am »

    This looks amazing, I will definitely play it this evening and give you some feedback :). Thank you very much for your dedication!
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    ▬(ஜ۩۞۩ஜ)▬
    ✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
    ✫ Cartographer's Lounge ✫ - a custom worldgen repository

    bluescreen1988

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    Re: << DF: Dark Ages: Mythos of Rammok >> Vanilla + Horror [R1_40_11]
    « Reply #4 on: September 09, 2014, 11:37:20 am »

    PTW.  This looks awesome
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    Augster999

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    Re: << DF: Dark Ages: Mythos of Rammok >> Vanilla + Horror [R1_40_11]
    « Reply #5 on: September 09, 2014, 03:40:38 pm »

    "Features announced for the unreleased “Dark Towers” version do not all appear in R1."

    Is this being split into two parts?
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    chaosgear

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    Re: << DF: Dark Ages: Mythos of Rammok >> Vanilla + Horror [R1_40_11]
    « Reply #6 on: September 09, 2014, 04:36:05 pm »

    Gonna hafta try this out later.

    How does the magic work? What kind of crafting can adventurers perform? What does each race do? So many questions, so few answers. The website doesn't give us much to work with.
    Logged
    I always seem to end up with a magnificent burial complex and nowhere near enough bodies to fill it, or far too many bodies and nowhere to put any of them.

    GM-X

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    Re: << DF: Dark Ages: Mythos of Rammok >> Vanilla + Horror [R1_40_11]
    « Reply #7 on: September 09, 2014, 07:41:17 pm »

    Yeah, finally its out. :) I wanted to have a look at it for a long time.

    And pretty nice website, looks very polished.
    This looks amazing, I will definitely play it this evening and give you some feedback :). Thank you very much for your dedication!

    Thank you guys. We never got a chance to chat Deon, so looking forward to hearing your feedback. Meph, more of the Masterwork monsters were supposed to make it in, but time permitted only a few of the spookier ones for R1.
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    GM-X

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    Re: << DF: Dark Ages: Mythos of Rammok >> Vanilla + Horror [R1_40_11]
    « Reply #8 on: September 09, 2014, 07:50:17 pm »

    "Features announced for the unreleased “Dark Towers” version do not all appear in R1."

    Is this being split into two parts?

    If it was split into two parts, R1 contains all the best most diverse content. Changes that didn't make it into R1 were mostly changes to vanilla or somewhat redundant elements.

    Gonna hafta try this out later.

    How does the magic work? What kind of crafting can adventurers perform? What does each race do? So many questions, so few answers. The website doesn't give us much to work with.

    I will add more content listing to the site and forum post soon. Eventually, the guidebook will go into the most depth.
    « Last Edit: September 09, 2014, 11:33:17 pm by GM-X »
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    SalmonGod

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    Re: << DF: Dark Ages: Mythos of Rammok >> Vanilla + Horror [R1_40_11]
    « Reply #9 on: September 09, 2014, 09:19:07 pm »

    PTW
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    In the land of twilight, under the moon
    We dance for the idiots
    As the end will come so soon
    In the land of twilight

    Maybe people should love for the sake of loving, and not with all of these optimization conditions.

    bluescreen1988

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    Re: << DF: Dark Ages: Mythos of Rammok >> Vanilla + Horror [R1_40_11]
    « Reply #10 on: September 09, 2014, 10:13:42 pm »

    Just started an adventurer.  And I'm getting a weird bug where tiles are flashing between tons of different resources from slime to adamantine.  All of which i can pick up.
    « Last Edit: September 09, 2014, 10:15:20 pm by bluescreen1988 »
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    Meph

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    Re: << DF: Dark Ages: Mythos of Rammok >> Vanilla + Horror [R1_40_11]
    « Reply #11 on: September 09, 2014, 10:30:37 pm »

    Just started an adventurer.  And I'm getting a weird bug where tiles are flashing between tons of different resources from slime to adamantine.  All of which i can pick up.
    That happens when there is no inorganic with SOIL tag in the raws.
    Logged
    ::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
    ::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
    ::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

    GM-X

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    Re: << DF: Dark Ages: Mythos of Rammok >> Vanilla + Horror [R1_40_11]
    « Reply #12 on: September 09, 2014, 11:32:00 pm »

    Just started an adventurer.  And I'm getting a weird bug where tiles are flashing between tons of different resources from slime to adamantine.  All of which i can pick up.
    That happens when there is no inorganic with SOIL tag in the raws.

    I've not seen this happen before. Is this something I broke? I've not messed around with soil.
    « Last Edit: September 09, 2014, 11:34:06 pm by GM-X »
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    bluescreen1988

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    Re: << DF: Dark Ages: Mythos of Rammok >> Vanilla + Horror [R1_40_11]
    « Reply #13 on: September 09, 2014, 11:41:52 pm »

    I've not seen this happen before. Is this something I broke? I've not messed around with soil.

    I might have caused it when i removed aquifers.

    EDIT: Fresh Install fixed it.  Sorry for the false alarm.
    « Last Edit: September 09, 2014, 11:52:46 pm by bluescreen1988 »
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    marijuana

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    Re: << DF: Dark Ages: Mythos of Rammok >> Vanilla + Horror [R1_40_11]
    « Reply #14 on: September 10, 2014, 04:55:48 am »

    How does alchemy work? I don't see anything in the reactions menu except "mortar and pestle"
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