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Author Topic: SCHOOLS OF MAGIC - a D&D inspired magic mod  (Read 3296 times)

skelepound

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  • Deciever, I name thee Cael
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Re: SCHOOLS OF MAGIC - a D&D inspired magic mod
« Reply #30 on: March 22, 2017, 11:55:09 pm »

Well, after some investigation, my plan for the Spellsword class is pretty much not gonna be doable. On the other hand, SIGNIFICANT progress has been made with the Workshops, and in the (hopefully) near future i will be releasing that - either a friend of mine will complete the final steps, or i wil find time to finish it. With luck, i could get it up here in a couple of days. Once again, sry i haven't been active - many, many, many, many things going on for me right now. But progress IS BEING MADE! I will attempt to work on my DF mod more often, once again sry for all of the delays.
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My magic mod, Schools of Magic:
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http://www.bay12forums.com/smf/index.php?topic=162596.0
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GENERATION 28:
The first time you see this, copy it into your signature on any forum and add 1 to the generation. Social experiment.

Asin

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  • Culture Shock and Goblinoids (and Orcs!).
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Re: SCHOOLS OF MAGIC - a D&D inspired magic mod
« Reply #31 on: March 22, 2017, 11:56:48 pm »

Hey. Remember when you modded the Icedwellers. Not sure if I told you already, but they did not work. I fixed them!

But I kept what would not break the game.

skelepound

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Re: SCHOOLS OF MAGIC - a D&D inspired magic mod
« Reply #32 on: March 22, 2017, 11:57:42 pm »

Im so sorry! What was wrong with them?
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My magic mod, Schools of Magic:
----------------------------------
http://www.bay12forums.com/smf/index.php?topic=162596.0
----------------------------------
GENERATION 28:
The first time you see this, copy it into your signature on any forum and add 1 to the generation. Social experiment.

Asin

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Re: SCHOOLS OF MAGIC - a D&D inspired magic mod
« Reply #33 on: March 23, 2017, 07:17:11 am »

It was the lack of having them farm!

Game couldn't handle it!

skelepound

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Re: SCHOOLS OF MAGIC - a D&D inspired magic mod
« Reply #34 on: March 23, 2017, 05:40:29 pm »

DAMN! That was one of the most definitive things - that vikings could not farm food. Oh well.
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My magic mod, Schools of Magic:
----------------------------------
http://www.bay12forums.com/smf/index.php?topic=162596.0
----------------------------------
GENERATION 28:
The first time you see this, copy it into your signature on any forum and add 1 to the generation. Social experiment.

skelepound

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Re: SCHOOLS OF MAGIC - a D&D inspired magic mod
« Reply #35 on: April 04, 2017, 04:30:41 pm »

(bump)
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My magic mod, Schools of Magic:
----------------------------------
http://www.bay12forums.com/smf/index.php?topic=162596.0
----------------------------------
GENERATION 28:
The first time you see this, copy it into your signature on any forum and add 1 to the generation. Social experiment.

Kraiger

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Re: SCHOOLS OF MAGIC - a D&D inspired magic mod
« Reply #36 on: April 14, 2017, 11:17:27 am »

So for whatever reason. The game crashes every time I save the game. It does not matter if I am in Fortress Mode or Adventure Mode. It seems that it might crash even while loading the legends.
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skelepound

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Re: SCHOOLS OF MAGIC - a D&D inspired magic mod
« Reply #37 on: April 14, 2017, 11:48:23 pm »

yes, i have also encountered this problem - it was improved after i went thru the various names in search of gliches therein, but i have not been entirely able to remove it - i usually just make a shorter world. I will get on it soon!
« Last Edit: April 17, 2017, 01:39:20 am by skelepound »
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My magic mod, Schools of Magic:
----------------------------------
http://www.bay12forums.com/smf/index.php?topic=162596.0
----------------------------------
GENERATION 28:
The first time you see this, copy it into your signature on any forum and add 1 to the generation. Social experiment.

Hakazaba

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Re: SCHOOLS OF MAGIC - a D&D inspired magic mod
« Reply #38 on: May 23, 2017, 11:40:26 pm »

Can you please give more info on how to avoid the crash on save?
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skelepound

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Re: SCHOOLS OF MAGIC - a D&D inspired magic mod
« Reply #39 on: November 14, 2017, 06:56:42 pm »

Well, due to a destroyed hard drive, been out of commission for quite some time - I'm back now, and will look into bug fixes and new content for this mod in the relatively near future. Its not ABANDONED - I really just had no way of working on it further. And I was very busy - still am, but less so.

Also, apparently the last post I made here was on my birthday - good memories! Sorry I cannot help you yet Hakazaba  - I will look into fixing the actual problems there first, something will be wrong with one of the Druid RAWS most likely - lots of Druid RAWS, they seem to be a major problem causer.
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My magic mod, Schools of Magic:
----------------------------------
http://www.bay12forums.com/smf/index.php?topic=162596.0
----------------------------------
GENERATION 28:
The first time you see this, copy it into your signature on any forum and add 1 to the generation. Social experiment.
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