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Author Topic: small world, 44 dwarves, 124k goblins  (Read 126 times)

floofytrainnerd

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small world, 44 dwarves, 124k goblins
« on: March 26, 2020, 06:24:11 pm »

hey all,

this is my first post here. it's been a long time since i've been on any sort of forum, but i wanted to share something that i've just found. i'm sure this isn't even close to the first time something like this has been posted, but i recently generated a small world to make an adventurer fort in, and my first observation upon loading it into legends viewer is this:

it's absolutely fucking coated in goblins.


a couple of things were immediately obvious when i looked at this (after the 2-10 second delay my brain takes to process things)

1. the only remaining dwarven civ has only 4 dwarves, the other 5,681 civilized pops are entirely goblins. the same goes for basically every civ, there's a handful of non-goblin pops mixed in with (a frankly ridiculous amount of) goblins.
2. every human civ is dead. i haven't been playing for too long (maybe a month or two at this point), and i'm sure this is a very common thing, but i'd never seen this happen before.
3. there's so many goblins that the pie chart wheel on the right (i'm sure it has an actual name but i don't know it) is entirely green except for a small white space (representing the extreme minority of anything but goblins).

looking down a bit, we can see the numbered list of pops, and it's goblins.


as for the one remaining dwarven civ, they have one site, and from briefly skimming through their history it looks like all they've ever done is throw competitions, performances, and ceremonies. i don't know what they're celebrating, but it's probably goblins. surprisingly, the king isn't a goblin, but his mother was a vampire so i'm not sure if he counts.

i settled my fortress a ways to the east-southeast, and dubbed it "Legendloaf the Last Bastion of Beer". it's meant to be a tavern, i originally intended to start adventurers from it but i don't know if that's going to happen at this point.

currently it's the year 251 (the 9th of granite, less than a year since we settled in). not much notable has happened to the fort itself (other than our liaison being a goblin, but that's to be expected), but looking at the population numbers something odd has happened.


for one, somehow in the span of less than a year, the population of every race has increased dramatically (there's a bit of purple on the pie chart wheel now from the kobolds!), except for the goblins where ~5000 of them died off somehow. i didn't look into any events yet, but i feel like that's a lot of goblins to die in that short an amount of time.

the second thing is our civilization has reclaimed two fortresses nearby, yet when i check in fort mode it looks like we're not at war with any goblin civs. i'm not sure if i'm missing something there, but i figured i'd mention it.


again, this is my first post, so let me know if i messed something up, or if you want to hear more. i'll also add the legends export (once i can figure out how to) of the starting year and the current year. i'm still figuring out how to read it, so i'm sure i missed a ton in it.

EDIT: fixed the images, sorry about that
« Last Edit: March 26, 2020, 06:39:28 pm by floofytrainnerd »
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mko

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Re: small world, 44 dwarves, 124k goblins
« Reply #1 on: March 26, 2020, 06:45:14 pm »

I was not investigating it deeper. But it appears that there are huge differences between how world behaves in worldgen and once player started playing.
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delphonso

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Re: small world, 44 dwarves, 124k goblins
« Reply #2 on: March 26, 2020, 08:36:02 pm »

That's an odd spread of civilizations.

As for the jump in citizens, the game will generate a handful of historical figures when you start a fort or if anyone visits. Mostly it's diplomats and noble positions that weren't filled before. Not sure about the kobolds...

The humans being wiped out is actually pretty odd. In my experience, they're the most hardy after dwarves and goblins. Kobolds are usually the first to die, then elves.