Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 3660 3661 [3662] 3663 3664 ... 3835

Author Topic: What's going on in your fort?  (Read 5788999 times)

Naturegirl1999

  • Bay Watcher
  • Thank you TamerVirus for the avatar switcher
    • View Profile
Re: What's going on in your fort?
« Reply #54915 on: April 25, 2020, 01:39:05 pm »

Was the vampire placed in his coffin?
Logged

Vicious_Unicycle

  • Bay Watcher
    • View Profile
Re: What's going on in your fort?
« Reply #54916 on: April 25, 2020, 08:57:11 pm »

I exploited the vermin-hunting behaviors of cats to bait all the zombies milling about on the surface into my drowning pit trap. They won't drown, obviously, but now they're safely sealed away in the drainage tunnel. I took advantage of this reprieve to send out a messenger to nearby holdings. I recruited a couple of merchants (glad to see that the 'useless merchant' bug has been fixed), bringing the population up to a grand total of 14 working dwarves. I also took the opportunity to make as much charcoal as I could before a new threat cut off my access to the surface again.

Unfortunately, I got complacent. A yak corpse that I had completely forgotten about reanimated. Before I even noticed any interruptions, it killed my Chief Medical Dwarf, Zon "Sawbones" Ralsobir ("doesn't try to get things done perfectly," and "sees the pursuit of knowledge as a worthless endeavor," aren't traits I'd want in my physician, but he gets the job done). As well, a macedwarf died in the fight to put it down.

But!

I had a few tricks up my sleeve... See, the old Captain of the Guard - "Deadfoot" I called him, on account of the nerve damage in each of his feet - he was brutally efficient at his job. All these years later, even in these more lawless times, the prisons of Saltcanyon are still full of the undead would-be thieves and spies so prevalent in the vast haunted jungle that surrounds the small serene valley these dwarves call home. And a few of those prisoners are necromancers.

After a little fiddling around with pit zones, fortifications, floodgates, and coffins, I sent the military to attack a necromancer that they could see but not reach. The first attempt just reanimated a bunch of pet skeletons. The second attempt yielded no results at all. But on the third attempt, ol' Sawbones shuddered and rose back to life as a Pale Hunter!

Sadly, I couldn't get lightning to strike twice. The dead macedwarf remains dead. I'm revising my setup to what I hope will be a more effective configuration should I need to resort to this again. For now, I'm forcing the dwarves to get some R&R and hoping that they can actually start forming relationships and starting families. Haven't had a single migrant in years. Need to get the population up somehow. Might have to edit the raws to make unicorns trainable for war. Send the dwaves out to free prisoners from goblin sites.
Logged

NordicNooob

  • Bay Watcher
  • *Not actually Nordic
    • View Profile
Re: What's going on in your fort?
« Reply #54917 on: April 25, 2020, 10:23:28 pm »

A zombie doctor that just shrugs his shoulders and says good enough? Sheesh, there's probably a few forts with better healthcare plans out there.
Logged

lazygun

  • Bay Watcher
    • View Profile
Re: What's going on in your fort?
« Reply #54918 on: April 26, 2020, 09:40:21 am »

The human traders apparently forgot to pack up some of their stuff when they left. It just sat there forbidden until the meat and a masterwork prepared meal started to rot and create miasma. Which is how I was alerted to the sitauation. So now I have a load of useless junk, withered plants, various musical instruments, extra splints and crutches for the hospital, and wren cage (lead) which is taking forever to haul to my animal stockpile.
Logged

nightwhips

  • Bay Watcher
    • View Profile
Re: What's going on in your fort?
« Reply #54919 on: April 26, 2020, 09:48:34 am »

So stoked - a tantrum was canceled because they were horrified to find a dead body.
Logged
: Miner dwarves? In my volcano?

:I put childs into danger room...
They die, and their parents care nothing because legendary dining room.

therahedwig

  • Bay Watcher
    • View Profile
    • wolthera.info
Re: What's going on in your fort?
« Reply #54920 on: April 28, 2020, 10:35:14 am »



*headdesk*



*headdesk part2*
« Last Edit: April 28, 2020, 10:57:38 am by therahedwig »
Logged
Stonesense Grim Dark 0.2 Alternate detailed and darker tiles for stonesense. Now with all ores!

Immortal-D

  • Bay Watcher
  • [Not_A_Tree]
    • View Profile
Re: What's going on in your fort?
« Reply #54921 on: April 28, 2020, 01:42:44 pm »

Rofl.  I actually choked on my tea a little, well done.  Did the interrogator also report that he successfully stopped himself from stealing your artifact?

Giant

  • Escaped Lunatic
    • View Profile
Re: What's going on in your fort?
« Reply #54922 on: April 28, 2020, 04:01:35 pm »

I'm playing Human Fortress.

The newly elected King, who was nonchalantly inspecting local wood burning operations outside the capital city walls, was bitten in a finger by one of the werewolves that pester these parts (werewolf poets and scholars constantly seek to visit taverns and places of wisdom but end up tearing everyone they meet to pieces), while his squad of specialised werewolf killers, training mere yards away did not intervene in time.

Having already lost several citizens and soldiers to the menace over the years and "the Bloody Fifth of Felsite" in fresh memory (when a tavern patron turned into a werewolf, resulting in a deadly military intervention leaving more than 50 dwarves, orcs and elves deceased), the king was promptly and unceremonially deposed of with an atom smasher purpose-built for werewolf bite victims. King himself would've preferred to be slain by the sword of his own troops but past tragedies have taught us to be wary.

The land now enters interregnum yet both smallfolk and nobility alike agree it was an acceptable loss.

« Last Edit: April 28, 2020, 04:11:16 pm by Giant »
Logged

therahedwig

  • Bay Watcher
    • View Profile
    • wolthera.info
Re: What's going on in your fort?
« Reply #54923 on: April 28, 2020, 04:48:11 pm »

Rofl.  I actually choked on my tea a little, well done.  Did the interrogator also report that he successfully stopped himself from stealing your artifact?
No, the plot obviously went nowhere, which is good because trampleddefence was the named spear of my legendary speardwarf mayor who, when the interrogator and her were the only ones left after a werebeast triggered loyalty cascade, patched the interrogator up. In true DF fashion, neither have an idea the other exists if the relationship screen is to be believed.

The second screen was caused by me unretiring this fort after frolicking about with an adventurer, there was an FB in the cavern. For some reason they're more familiar with the FB than each other... I've now cleaned up the 200~ corpses + all their teeth of the loyalty cascade with some liberate remove-stress dfhacking (as 200 corpses is a bit much), and of course, a minecart hauling route. I'm now just kinda letting my dwarves relax, see if they can make friends or something.
Logged
Stonesense Grim Dark 0.2 Alternate detailed and darker tiles for stonesense. Now with all ores!

Vicious_Unicycle

  • Bay Watcher
    • View Profile
Re: What's going on in your fort?
« Reply #54924 on: April 28, 2020, 11:29:41 pm »

For some reason they're more familiar with the FB than each other...

Imagine how that conversation must go:

"Greetings! I am Urist McDorf, it is good to meet you. What is your name?"

*abominable, earth-shaking shrieks*

"You are a pleasure to speak with."


Makes me think of the zombie dragon tavern keeper I found in legends mode. It's a shame he got struck down in world gen. I'd love to see what sort of hell breaks loose when an adventurer visits that tavern.
Logged

ProbablyRed

  • Bay Watcher
  • Real Human Bean
    • View Profile
Re: What's going on in your fort?
« Reply #54925 on: April 29, 2020, 09:31:43 am »

Currently planning on building an altar to armok that allows me to drop anything that i've caged directly down into the magma sea through a trapdoor, but getting to the magma sea has proved easier said than done.
Logged

A_Curious_Cat

  • Bay Watcher
    • View Profile
Re: What's going on in your fort?
« Reply #54926 on: April 29, 2020, 02:04:09 pm »

I just had a 10 month old dwarven baby claim a craftdwarf's workshop for a mood.

Is this normal?

I've heard of children having moods, but not babies.

Edit:  she make a willow bracelet:
 
   
Quote
This is a willow bracelet.  All craftsdwarfship is of the highest quality.  It is encrusted with cushion chert cabochons,  decorated with willow and encircled with bands of steel.  This object menaces with spikes of willow and schorl.

Wait...  she used some of my steel to make a bracelet?   
« Last Edit: April 29, 2020, 02:20:04 pm by A_Curious_Cat »
Logged
Really hoping somebody puts this in their signature.

Naturegirl1999

  • Bay Watcher
  • Thank you TamerVirus for the avatar switcher
    • View Profile
Re: What's going on in your fort?
« Reply #54927 on: April 29, 2020, 02:05:55 pm »

I just had a 10 month old dwarven baby claim a craftdwarf's workshop for a mood.

Is this normal?

I've heard of children having moods, but not babies.
what mood is it? Possessed? Fey? Secretive?
Logged

A_Curious_Cat

  • Bay Watcher
    • View Profile
Re: What's going on in your fort?
« Reply #54928 on: April 29, 2020, 02:22:24 pm »

what mood is it? Possessed? Fey? Secretive?

Fey.

She kept screaming for certain items.  I didn't even know that 10 month olds could talk and form sentences like that...
Logged
Really hoping somebody puts this in their signature.

Vicious_Unicycle

  • Bay Watcher
    • View Profile
Re: What's going on in your fort?
« Reply #54929 on: April 29, 2020, 06:38:28 pm »

It's been 20 years since I embarked at Saltcanyon. 10 years since the siege where I lost 50 dwarves to a single intelligent undead armed with a plain old copper mace. And for the first time in 10 years, I'm finally getting migrants again. I'm up to 28 dwarves! I'm so giddy I hardly know what to do with them all!

I've set up a crude minecart cannon to fire unwanted refuse at one of the necromancer experiment infestation clusters. Mostly skulls, with some menacing green glass spikes thrown in for good measure. I'd love to open up the second cavern layer (get some bloodthorn, nethercap, maybe magma if I'm lucky), but for the sake of framerate, I'd rather wait to do so until there aren't 500-600 rapidly-reproducing "friendly" creatures loitering on the surface at any given moment.

I decided to finally make unicorns war trainable. But in order to prevent them from being entirely useless in combat, I also had to remove the [BENIGN] token. And let me tell you, that has turned out to be a double edged sword if ever there was one! Now I have to be worried whenever a pack of unicorns (a herd? a troop? what do you call a group of unicorns?) show up, because even civilians will insist on picking a fight with 5-10 spear-tipped wild beasts 10 times their own size. And sometimes the unicorns wander into the haunted jungle and attack a swarm of experiments. Whereupon they will get themselves killed and subsequently reanimate. So now I've got zombie unicorns to deal with.

Edit: I've decided the proper term is a friendship of unicorns.
« Last Edit: April 29, 2020, 06:42:54 pm by Vicious_Unicycle »
Logged
Pages: 1 ... 3660 3661 [3662] 3663 3664 ... 3835