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Poll

What happens now?

Import YG2 stuff to YG-lite
- 9 (27.3%)
Import YG2 stuff to YG-lite
- 10 (30.3%)
Start from scratch for YG-lite
- 4 (12.1%)
Start from scratch for YG-lite
- 3 (9.1%)
Do both
- 5 (15.2%)
Do both
- 2 (6.1%)

Total Members Voted: 18


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Author Topic: Ye Gods 2 OOC [31/137] [Sign-ups go here]  (Read 229634 times)

TheBiggerFish

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Re: Ye Gods 2 OOC (~24-48h to launch) [14?/137]
« Reply #15 on: August 17, 2015, 09:10:34 pm »

Chaomancy.
Manipulating small events.
May sort of be changing "luck", but when one reaches higher tiers, one can cause larger effects.  For instance, small-level stuff is making projectiles miss you, or some water spontaneously condense.  High-level stuff is making a wormhole manifest in just the right place to drop the enemy's projectiles right back in their lines, and causing suddenly weather.  Or spontaneous material changes.  Etc.  If you're willing to wait for a bit, your potential effects can scale up a LOT.
But basically, manipulating small events.  It's just that over time, you can manipulate more events, which multiplies your effectiveness.

@tntey: New systems, new gods, new mechanics...
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Andres

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Re: Ye Gods 2 OOC (~24-48h to launch) [14?/137]
« Reply #16 on: August 17, 2015, 09:10:41 pm »

Spoiler: Eid (click to show/hide)
Credit goes to Stirk for the name.

Plasmamancy: The magical manipulation of all things plasma. Can be used for fire, lightning, and "energy" attacks.
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Spiderking50

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Re: Ye Gods 2 OOC (~24-48h to launch) [14?/137]
« Reply #17 on: August 17, 2015, 09:14:19 pm »

Is there a list of the magic schools somewhere?

Darkmancy: the manipulation of darkness and shadow. Low level stuff consists of things like better hiding and dark vision. High level stuff includes making darkness that cannot be pierced by light and teleportation through shadows.

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Stirk

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Re: Ye Gods 2 OOC (~24-48h to launch) [14?/137]
« Reply #18 on: August 17, 2015, 09:17:13 pm »

KJP put up two lists, see his links on the first page. These are only potential and not-currently-existing.
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Kilojoule Proton

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Re: Ye Gods 2 OOC (~24-48h to launch) [14?/137]
« Reply #19 on: August 17, 2015, 09:17:49 pm »

tntey: School of Thought added, stacks Illusion (1/2 free schools used)

Spiderking50 and FallacyofUrist: Sheets added

Stirk: Lawmancy added, stacks Lawmancy/Nomoturgy (1/2 free schools used)

tntey: The most significant differences are having 30-40 players is viable, lots of little things have been patched up, prices have been simplified a bit to reduce the need to price check, there will likely be more stats, and a few other things

TheBiggerFish: Randomancy added, stacks ?.??, mirrors Dimensional (1/2 free schools used)

Andres: Sheet added, Plasmamancy added, stacks pyromancy (1/2 free schools added)

Spiderking50: Darkmancy added, stacks ??.?, mirrors Alchemy? (1/2 free schools used)
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Cryxis, Prince of Doom

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Re: Ye Gods 2 OOC (~24-48h to launch) [14?/137]
« Reply #20 on: August 17, 2015, 09:22:46 pm »

Can I make a god later?
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TheBiggerFish

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Re: Ye Gods 2 OOC (~24-48h to launch) [14?/137]
« Reply #21 on: August 17, 2015, 09:23:27 pm »

Also, I don't know if you noticed my price check for a race in the other OOC.

Stacks???
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Stirk

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Re: Ye Gods 2 OOC (~24-48h to launch) [14?/137]
« Reply #22 on: August 17, 2015, 09:25:15 pm »

Also, I don't know if you noticed my price check for a race in the other OOC.

You probably shouldn't force the poor guy to price check yet. You could at least wait until we know what Energies we are using...
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~Neri

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Re: Ye Gods 2 OOC (~24-48h to launch) [14?/137]
« Reply #23 on: August 17, 2015, 09:25:32 pm »

I'll have the schools I wanna use done when I make my first race. They tie into the creation and I want to get it right.
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Kilojoule Proton

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Re: Ye Gods 2 OOC (~24-48h to launch) [14?/137]
« Reply #24 on: August 17, 2015, 09:26:14 pm »

Cryxis: Prince of Doom: Yes (it won't start in less than about 24-48 hours anyway)
TheBiggerFish: I'll get to it after balancing prices
Kevak: Not a problem
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TheBiggerFish

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Re: Ye Gods 2 OOC (~24-48h to launch) [14?/137]
« Reply #25 on: August 17, 2015, 09:27:41 pm »

Cryxis: Prince of Doom: Yes (it won't start in less than about 24-48 hours anyway)
TheBiggerFish: I'll get to it after balancing prices
Kevak: Not a problem
OFC, I wasn't really expecting it now but I did want to make sure you knew it existed.
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Rolepgeek

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Re: Ye Gods 2 OOC (~24-48h to launch) [14?/137]
« Reply #26 on: August 17, 2015, 09:29:28 pm »

While I may not have the same pet peeve IcyTea does, it's really damn easy to just find the latin/greek word for it. Umbramancy, rather than Darkmancy. One sounds far nicer, while also sounding somewhat more 'professional'.

Speaking of which.

Exousiurgy: Controlling things. Mostly stuff that's already malleable or moldable, but different levels of skill mean different levels of ability, precision, things to control, and so on. Speed varies; typically proportional to what is attempted to be controlled. Not creation, not destruction(or at least not directly either of those), but essentially it could be called Authority Magic. Exerting one's dominion and willpower onto objects, substances, or beings. Not sure what it would stack with or mirror.

:D
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Andres

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Re: Ye Gods 2 OOC (~24-48h to launch) [14?/137]
« Reply #27 on: August 17, 2015, 09:30:12 pm »

If I make an angel that's pretty much human in every way but name, will I still get a discount?
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hector13

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Re: Ye Gods 2 OOC (~24-48h to launch) [14?/137]
« Reply #28 on: August 17, 2015, 09:30:48 pm »

Posting so that I know where the thread is...

Probably do a magic thing later, since it's late and I'm not sure what I want to do yet heh.

I'd also like to point out to Andres that Eid is the Muslim festival after Ramadan, thus earning (entirely pointless) bonus points for the religious link!
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Stirk

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Re: Ye Gods 2 OOC (~24-48h to launch) [14?/137]
« Reply #29 on: August 17, 2015, 09:32:31 pm »

If I make an angel that's pretty much human in every way but name, will I still get a discount?

...Andres is already starting his cheapskateness.
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