Battle Report for SY100
The time is here at last.
Now to find out whether this game even works. Format is thus: Orbital Combat, Ground Combat, Description of New Tech.
Orbital CombatWe shall start with the orbit of D, where the largest battle is taking place.
Both colonies have sent substantial fleets to escort transports to the verdant planet where this war began. Ertex has fielded 5 of their
Cuttlefish-class ships, escorting a single
ITC. Quillus has sent two of their angular
Odin-class ships, which they have named Thought & Memory, escorting a single ITC, which is also carrying four
Loki fighters.
Neither side knows what to expect, though both are on the lookout for the other. As they enter the orbit, Quillus deploys a Loki ahead of the main force to act as a scout- the Loki's ability to operate independently for several days making it suitable for this role. It is this Loki that spots the Ertexite fleet, quickly radioing in the position to the rest.
Ertex is alerted to Quillus's presence by the appearance on their raider of several extremely fast-moving slugs, fired by the Quillian ships'
Mjolnir coilguns (which are not railguns). Fortunately, none of the shots connect, as Quillus relies not only on manual aiming, but also on manually calculating the heading and velocity in order to lead shots properly. The Cuttlefish promptly return fire with their
AX4-Spear Laser Turrets. Also reliant on manual aiming at long range, their accuracy is not much better, and the few shots that land are so diverged that they deal minimal damage to the Odins' reflective ceramic armour.
As the ships grow closer together, the four Lokis race ahead of the slower Odins, entering within range of the Cuttlefishes' radar, and the
Cerberus System, which begins automatically tracking the fighters. It doesn't do a very good job, especially given the Lokis' speed, and whilst the automatic fire is more accurate than manual fire, almost all shots still miss. Not all, though. A lucky shot burns through a Loki's light armour, damaging internal systems, and it pulls back, becoming the first ship in the war to retreat.
Meanwhile, the two Odins continue to fire. A shot from one of the extra-long spinal-mount Mjolnirs manages to hit a Cuttlefish. Unlike Ertex's lasers, the fast-moving slug deals major damage to the lightly-armoured Cuttlefish.
As the fleets close to medium range, the Cerberus divides its attention between the Lokis and the Odins, the latter of which it has more luck hitting- until the Odins start performing evasive manoeuvres, the multiple thrusters allowing it to dance across the sky. Nevertheless, concentrated fire melts through the light ceramic armour- revealing the heavy titanium armour several meters below it.
Coilgun slugs fly all around the Ertexite fleet; despite their
Hermes drive's ability to perform brief bursts of extra speed to aid in evasion, it is inevitable that some hit. Two more Cuttlefish are damaged- one shot strikes a Cuttlefish's
Helios-S reactor, causing containment to fail... which does not cause it to explode dramatically, as fusion reactors don't do that. Instead, the ship just stops moving.
Laser fire finally manages to destroy significant sections of the Odins' outer armour, and starts to work at the inner armour. Though less reflective, the thickness still absorbs a lot of damage- damage which increases as the two fleets grow closer together.
However, before Ertex can find out whether there is a third, even thicker layer of armour below the second (there isn't), another shot strikes a previously damaged Cuttlefish, mangling internals, disrupting fire from its lasers. The captains judge discretion to be the better part of valour, and make to retreat. The Odins, with their heavily damaged armour, do not attempt to pursue. The Lokis continue to harass the Cuttlefish, damaging yet another, until another lucky shot manages to fry one, taking it out of action for good, and the remaining two pull back as well.
With neither side at a major advantage, ITCs on both sides manage to deploy troops safely.
Results: 1 Loki destroyed, 1 damaged; 2 Odins damaged. 1 Cuttlefish destroyed, 1 heavily damaged, 2 damaged.
Analysis: Though coilguns and lasers are not the same (lasers being more accurate but dealing less damage, especially at longer ranges), 14 Mjolnirs versus 15 Spears turns out to be a reasonably even fight, and both sides have roughly equal speed and agility, meaning the victor comes down to who can stick around the longest. In this case, despite being outnumbered, the Odins simply had more armour than the Cuttlefish combined. Combined with the harassment provided by the Lokis, this enabled Quillus to emerge- albeit not by much- victorious.
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A lesser battle took place in the orbit of A.
Quillus has sent a solitary Odin (the class's nameship) to accompany an ITC to A. Ertex has sent a single Cuttlefish.
Ertex has the good fortune to spot Quillus first, but the advantage is somewhat squandered by their laser's poor performance at long range against the Odin's outer armour. The Odin, meanwhile, has trouble hitting the Cuttlefish at all.
As they close to medium range, the Cuttlefish starts doing damage, and the Odin starts hitting. Unfortunately for the Cuttlefish, when the Odin hits, it's a big deal, whilst the Cuttlefish is only chipping away at the Odin's armour. It takes only a single hit for the captain of the Cuttlefish to decide that this is not a fight he can win. The Odin pursues, but the Cuttlefish proves slightly faster whilst employing its extra thrust, and manages to escape before taking further damage.
However, with the Odin on the prowl, Ertex's ITC must be careful not to get spotted, meaning it deploys troops erratically, all over the planet, whilst Quillus is free to deploy its troops in a concentrated group.
Results: 1 Cuttlefish damaged.
Analysis: In a straight fight, a Cuttlefish is no match for an Odin, which outguns it in addition to having more armour. This results in an easy win for Quillus, although fortunately the Odin is not
quite as fast as the Cuttlefish.
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Quillus deployed ships to C, which went uncontested.
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Ertex deployed ships to E, which went uncontested.
Ground CombatNeither side really put much effort into their ground forces. It's rifle vs rifle, albeit different flavours.
A: Troops from both colonies disembark their shuttles wearing cumbersome
X100 spacesuits. The Ertexites wield primarily
EAF-PX3 "Raider" Laser Rifles. The Quillians have brought the
QS-IRW-99 'Hayk', a micro-missile firing rifle.
The terrain itself is a hazard here; sharp rocks threaten to tear suits, unstable ground might collapse at any minute, and of course one must always be on the lookout for volcanic eruptions and earthquakes. Of course, these problems affect both sides equally, since neither has provided their troops with better suits or vehicles.
Ertex gets off to a bad start on landing, as small parties are overwhelmed by larger groups of Quillians. By the time they manage to regroup, they have already suffered losses.
Things turn around for them in long-range combat, however, as the Raider, with its scope and bipod attachments, proves more accurate than the Hayk- not that the Hayk is terrible; Quillus manages to kill a few enemies at long range, but not as many as Ertex does.
Entering medium range, things turn around again, as the accuracy of the two weapons becomes similar, and Quillus has a slight advantage thanks to the Hayk being quite light and easy to handle, where the Raider is quite a heavy piece of kit (not that either side is exactly agile, given the limitations of the X100). Quillus also occasionally uses the Hayk's explosive rounds here- which are in shorter supply and have lower range and accuracy, but have horrible effects on impact, blowing off limbs being the least of them.
With unmodified
Printed Pistols, neither side is really eager to enter short range, doing so only when the enemy has been battered into submission at longer ranges.
At the end of the day, Ertex's advantages at long range help to alleviate their losses in ambushes- but not enough, after taking into account their losses at medium range. Quillus manages to secure a few sections of the unstable planet, fortifying them against Ertexite incursion.
Q:1/6, E:0/6
C: Quillian troops enjoy some time on the beach whilst they wait for rudimentary ships to be constructed to ferry them to the next chain of islands.
Q:2/6
D: Ertex outnumbers Quillus here. Combat is much like on A, except that at every range Quillus suffers from their reduced numbers. They fall back to the more overgrown and rocky areas of the planet, where they attempt guerilla tactics, which do help somewhat to alleviate losses- but do nothing to stop Ertex from claiming swathes of the planet for themselves.
Q:0/6, E:2/6
E: Ertexite troops sit around heating units in their inflatable tents, waiting for blizzards to die down before making their way across the ice to the next place to stick a flag.
E:2/6
New Tech (Spotted)Ertex has obviously spent a lot of time working on their
ESC-FS 1 'Cuttlefish' laser corvette. It is powered by a
Helios-S fusion reactor, which is a variety of the ground-based
Helios fusion reactor. This reactor utilises one of their bigger breakthroughs,
Libum-265K, a near-room temperature superconductor. The Helios performs He3-He3 fusion, although it is not ideally set up to take advantage of the reaction's ability to produce electricity directly. The reaction reaches ignition, and generates a lot of cheap power, benefiting industry on their homeworld to the tune of 2SPP+2GPP. The Helios-S is specially designed so that plasma may be siphoned off without compromising the reaction, plasma which is fed into the
Hermes variable-water-injected fusion thruster (placed where the beak of the Cuttlefish would be), which provides large amounts of thrust. Water may be added to the plasma to increase thrust, at the cost of fuel efficiency. The Cuttlefish's three turrets are
AX4-Spears, utilising second-generation weaponized lasers. The emitters release pulses infrequently, but by using multiple staggered emitters it produces a powerful 'beam' with a decent range. The ship has a target-acquisition and aiming computer known as the
Cerberus System, although it is not very well put together. It has light ceramic armour that provides only minimal protection. It looks
vaguely like a cuttlefish. The ship moves at a Moderate speed normally, though it can inject extra water to reach Kinda Fast.
Ertex's ground weapon, the
EAF-PX3 Raider, is a laser rifle weighing 7.5kg, utilising similar emitters to the AX4-Spear, and using the extremely compact
NQ Cells as 'ammunition'. It can fire for 15 seconds without needing to reload, though it only fires in pulses.
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Quillus spent similar quantities of time working on spacecraft. They have their own fusion reactor, the
QS-CPP-96 'Stardust', which whilst not as good as Ertex's (it
almost reaches ignition, and provides 1SPP+2GPP), does come in smaller varieties that are more easily mounted on ships. They use their
QS-MHD-98 'Apollo' thruster for propulsion, a magnetoplasmadynamic drive of unparalleled effectiveness. It uses hydrogen plasma by default, but heavier elements can be injected for added thrust. For weaponry, they designed the
QS-MAC-97 'Mjolnir', which is definitely a coilgun and not a railgun, godsdamnit, which fires 150mm slugs at high speeds. They put these together in the
QS-CA-99 'Odin', a ship that is slightly larger than the Cuttlefish, and substantially more heavily armoured. A Stardust reactor provides power to three large Apollo thrusters in the back, and five smaller ones pointed in various other directions, providing excellent manoeuvrability despite the faraday-insulated heavy titanium armour, with light reflective ceramic armour suspended several meters away from the main hull. It has a spinal-mount extra-long Mjolnir, as well as four regular Mjolnir in turrets. It moves at a Moderate speed thanks to the truly excellent thrusters.
In addition to the Odin, they have also designed the
QS-SF-00 'Loki' to serve as a scout and fighter. It has a miniaturised Stardust reactor (3m*3m*2m) and an Apollo thruster, as well as a single Mjolnir coilgun, a cockpit which can sustain a pilot for several days without resupply, all wrapped up in light armour. They are Fast, and very manoeuvrable. They do need to be carried by a mothership, a role currently only fulfilled by the ITC.
Their ground weapon, the
QS-IRW-99 'Hayk', is a gyrojet rifle that has been polished to perfection, any flaws having been ironed out by rigorous testing. It is theoretically accurate at long range, though human arms and eyes cannot really take advantage of this. In addition to the regular finned micromissiles, a variety with exploding tips exists, with worse range and accuracy.
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Both sides may have developed other things, which have either been made obsolete, were not deployed (or were deployed in secret), or simply weren't worth mentioning.
Other Stuff!The war has begun! A clash of cultures so fundamentally different that no reconcilliation is possible.
But... what kind of cultures are they?
Your government has come to you, requesting that you produce
propaganda 100%trufax describing the glorious culture of Ertex/Quillus.
A good effort will see a small boost to research funding, as the proud citizens are reminded of their homeworld's glory.
PROPAGANDA CONTEST: Create propaganda that fills in details of your colony's culture. A satisfactory performance will provide a Minor Advantage (Revision)*. An outstanding performance will provide a Minor Advantage (Design)*.
Post entries in the core thread. Feel free to make up whatever details you like about your colony- I may discard the more outlandish claims as being mere propaganda, but most will become canon. Oh, I guess try to coordinate so your entries don't directly contradict each other.
Also, note that you will be judged on how interesting your culture is, not just how well made the entries are. I swear to your choice of gods, if one of you submits a godsdamned vanilla capitalist democracy USA-in-space... you might not even get the revision advantage.
*Minor Advantage: instead of rolling 2d4, roll 3d4 and discard lowest die.