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If given the choice between this game and another game run by me... What would you want?

I still like Gridhood Bay12 edition despite its shortcomings
- 13 (81.3%)
The Gridland Survival sequel thing
- 2 (12.5%)
Fleshmancy! (It would require a smaller playerbase however)
- 1 (6.3%)
An RPG game about players being demigods.
- 0 (0%)
Something else
- 0 (0%)

Total Members Voted: 15


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Author Topic: Gridhood: Bay12 edition. Its definitely dead now.  (Read 87901 times)

Supernerd

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Gridhood: Bay12 edition. Its definitely dead now.
« on: March 26, 2018, 07:15:51 pm »

Welcome to the world of Gridhood

I've spent a lot of time thinking about how this game can be properly balanced. Then I realized that maybe it doesn't need any balance. At all. Thus I present to you Gridhood 12!

In this game you can choose to either play as a god or a civilization. The two things are mutually exclusive, meaning you can only be one thing at any given time. Civilization players need to work on tiles to get resources and basically not die, while god players compete with eachother for mortal worship and make changes to the grid world.

Note that new rules will be added as the game progresses. If you want to do something that there are no rules for, that will probably trigger the creation of new rules that cover the aforementioned something. Remember to check this post for the most current rules that are in effect. Don't be deceived by the seemingly basic beginning of the game.

Keep in mind that things do not officially exist until they appear on an update post. This means you cannot settle a civilization on a tile until you actually see the tile on the grid map.

The game will update whenever the GM feels like it which will always be at least 24 hours after the last update*. If you fail to get your action in, the GM will not wait for you.

Spoiler: Playing as a god (click to show/hide)
Spoiler: Formatting Rules (click to show/hide)

All actions that affect a tile or involve a tile must include the tiles co-ordinates. No exceptions.

NEWEST GAME RULE: Copyrighted things are not allowed. (Because its unoriginal, not because of legal concerns) and Tool Construction tweaks.
« Last Edit: July 06, 2018, 07:35:30 am by Supernerd »
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Supernerd

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Re: Gridhood: Bay12 edition
« Reply #1 on: March 26, 2018, 07:16:17 pm »

Turn 0



The world is a blank canvas, devoid of all life...
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Puppyguard

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Re: Gridhood: Bay12 edition
« Reply #2 on: March 26, 2018, 07:26:08 pm »

The god Forknor has arisen!
Use 1FP to create a grassland on C3.
FP remaining - 0
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Nirur Torir

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Re: Gridhood: Bay12 edition
« Reply #3 on: March 26, 2018, 07:49:57 pm »

A new civilization is founded!
The Nirii Dominion has a slateblue flag, and hails Seethrii as its capital (on C3).
It worships
Forknor as the first, and the greatest, amongst all the gods!
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Supernerd

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Re: Gridhood: Bay12 edition
« Reply #4 on: March 26, 2018, 07:57:20 pm »

There is one thing I feel should be clarified sooner rather than later.

Things do not exist until a turn is processed. That means that if a tile is created, it is unusable until the next turn begins. The inverse is also true: If a tile is destroyed then it may still be used one last time before said destruction.
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KittyTac

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Re: Gridhood: Bay12 edition
« Reply #5 on: March 26, 2018, 07:59:13 pm »

FELIUS, GOD OF CATS HAS RISEN!!!!

Create Catnip Field (Grassland with a fancy name) on B3.

FP Remaining - 0.
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RoseHeart

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Re: Gridhood: Bay12 edition
« Reply #6 on: March 26, 2018, 09:05:00 pm »

Oh yeah, that game you wanted me to host.

Guess I better play it first. Begins to read rules...


How big to civilizations get when the game hits it's stride?
« Last Edit: March 26, 2018, 09:18:23 pm by roseheart »
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piratejoe

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Re: Gridhood: Bay12 edition
« Reply #7 on: March 26, 2018, 09:21:36 pm »

Kyuu, Goddess of Blood has risen

Create a Mountain on the explosion square (C4 if you don't know chess terms, and yes, that is a chess term)

0FP remaining
« Last Edit: March 26, 2018, 09:40:59 pm by piratejoe »
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Supernerd

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Re: Gridhood: Bay12 edition
« Reply #8 on: March 26, 2018, 09:31:01 pm »

How big to civilizations get when the game hits it's stride?

I did not think that far ahead. As big as they are allowed to get I guess. What dangers such a large civilization could face will really depend on their rivals and the gods.
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RoseHeart

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Re: Gridhood: Bay12 edition
« Reply #9 on: March 26, 2018, 09:36:32 pm »

How big after 5 turns then?
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Supernerd

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Re: Gridhood: Bay12 edition
« Reply #10 on: March 26, 2018, 09:55:35 pm »

How big after 5 turns then?

Probably not too much bigger. If you played my grid-based games before, you will know I like to make players earn their fun by starting them off with very little.
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RoseHeart

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Re: Gridhood: Bay12 edition
« Reply #11 on: March 26, 2018, 09:59:17 pm »

20 people? 10,000?
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crazyabe

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Re: Gridhood: Bay12 edition
« Reply #12 on: March 26, 2018, 10:13:26 pm »

The god Hasoc Arrived to the party, and waited for more to form.
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Draxis

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Re: Gridhood: Bay12 edition
« Reply #13 on: March 26, 2018, 10:34:13 pm »

The civilization of Harr has arisen! Their capital is the city of Harrlan in square C4. They value the crafts, and throw ceramics painted in their own blood into the deepest caves to mingle with the Earth's own, in honor of the goddess Kyuu.
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crazyabe

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Re: Gridhood: Bay12 edition
« Reply #14 on: March 26, 2018, 10:37:35 pm »

Hasoc, God of Chaos forms a set of simple Grasslands upon J10.
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