Tags / Symbols
Lab = Experimental.
♥ = Player rejoined the immediate sequel to this game.
► = Newest Iteration.
◼/◼/◼ = Spectator/Participant/Both Praise or Fan Art, given during or less than 1 year after.
Art = Comics or Pictures prominently featured, excluding banners and logos.
♠ = Last Gen. Sequel to this game was posted more than 1 year later.
PBP = Play by Post. Used here to denote games that mostly run without the Host's help beyond Setup.
X-Forum = Crossforum. Players on different forums interact together in the same game.
TBC? = To Be Continued?
Demo = An experimental game that was ended for either the next test, or the full game.
Series / Design Family
C = Panic Cards.
D = You are a DUNGEON!
F = 'My Forum' Series/Map Hurt&Heal.
G = Gladiator Manager.
H = Card Hero/Hero RPG.
I = Ice Marines.
K = Kingdom Sim/Ongoing player-run game.
M = Mech Card Battle.
P = Old Planet.
R = Panic Race.
S = Squad Strategy.
T = Tribe.
V = Vessel Crew.
W = World Missions.
X = Grid Classics Crossover.
Z = ZL.
to swap:
S = Smash Bros RPG
X = Xenobrood
Games listed as Inactive may potentially continue if players resumed activity. If more than a year old, you may request here, that I rehost it.
Incomplete games marked in green ended for special reasons, and I give myself a break.
Games on Hiatus may potentially continue, be it in their current or a new form. I may have not decided which.
Sandbox games are open ended with no win condition. While the nature of their end is listed, they are always considered complete when over.
8/22
Goals: Lab games that don't finish don't bother me. I experiment a lot, I think more than most and that means more risk. I'm just going to have more 'failed' games as I am experimenting more often, and by a greater degree. My feelings are the same for 'sequels' that are significantly and fundamentally different than their predecessors, if they don't finish, it's not a big deal. What I don't like, is to abandon games without telling players. If a game must be discontinued, it needs to be seriously looked at why that happened before trying again. Games that I consider on 'Haitus' are typically episodic in nature, and I haven't decided there is absolutely no interest on my part in picking them back up, yet. I'm not too bothered if they don't continue, but mildy sad if the story feels incomplete. Often the scope is intentionally larger than is practical, to leave room for more installments. Lab games that complete feel lucky, it's nice when it happens. Completed games are nice, generally there is less to do but polish, so it's more just the initial decision to host it. My greatest sense of accomplishment isn't in what games I do and don't finish, it is the enthusiasm, and if it happens, repeated attendance, of the players. Fan art, kind words and compliments mean more. However amongst my peers in game hosting, my completion rate is what seems to be what matters, so I have made and may maintain this list to hold myself and them accountable for what is to be said about me in regards to completed works.