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Author Topic: Orbiter: The Blackguard Head quarters  (Read 2233 times)

Tyrant Leviathan

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Orbiter: The Blackguard Head quarters
« on: April 28, 2018, 12:45:19 am »

Spoiler (click to show/hide)


The third tribe. Corrected the spoiler tag. Have fun.
« Last Edit: June 20, 2018, 01:54:09 pm by Tyrant Leviathan »
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crazyabe

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Re: Orbiter: The Blackguard Head quarters
« Reply #1 on: April 28, 2018, 12:26:46 pm »

PTW.
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Tyrant Leviathan

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Re: Orbiter: The Blackguard Head quarters
« Reply #2 on: April 28, 2018, 04:49:42 pm »

The intro

In the horizon as the hull was transparent. One could see the stars, the large orange Sun, and the blue and green planet below. It looked Heavenly. But due to a great flaw, one can not operate all ship functions. They were stuck, stuck in the Ark vessel. In time people forgot how the Hell they got their except in oral traditions. But lately, there has been a revival of the old knowledge. The vessel has nine layers. Everyone currently in ninth, the edge later. Ages ago was going to support humanity in generation mode before cryosleep. It was discovered before the old world died. Everyone on ship is alive, dead or still sleeping. Not to mention those born in the ship. It was a true Ark for it is hull was a ocean to support water demands and sanctuary zones where wild life was preserved. During the troubled times the borders were destroyed. Beast and plant ran wild and now the internal was still functioning as a ship. Just with a binome Of it’s own. As the massive ship orbits. It does have its own day and night cycle. Currently, it is day..

The compound of the area was massive, inside was a dome that housed five AI mainframes. That when turned on will not shut up. Called the Elders or something despite the fact they were not their ancestors. Life here was nice, in it was a ruined base point of sorts. Still the sight of dead loved ones, chopped up and blood splatter made for a grim sight. Especially at the parts thrown away. Like the spines, which fluids led to disease. Though the poor boil them up for soft food and fluid, loving the taste. Despite not doing them favors.

What will you do Commander?

A: With 700 available souls one can cover a lot of ground. Go in all three directions from the grid to explore.

B: Train someone to be a leader in their own rank. As to make sure someone is always in charge, front line and home.

C: Bother the AIs to get their take.

Arms Race: Get to suggest something. Anything just to see what happens next. More players pre clan, more ideas.

crazyabe

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Re: Orbiter: The Blackguard Head quarters
« Reply #3 on: April 28, 2018, 05:26:39 pm »

A.
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Tyrant Leviathan

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Re: Orbiter: The Blackguard Head quarters
« Reply #4 on: April 28, 2018, 09:10:29 pm »

As one declared to spread wide, like a wall of movement it had to be divided into three groups. Two groups of three hundred souls with bows/arrows and blade knifes with hide armor.

The final? Were the children They were nine to sixteen in age as they explored corners.

Results

Children Corp:

They stumble upon ruins, ruins of a battle that was not to long ago. It was a camp, defenders verses invaders. Everyone dead. And plenty of stuff to go around.

A: Stay and search the place.
B: Try to follow tracks to see if a fight going to happen.
C: Return home as no one to defend it.

Center Group (Leader in mix.)

The center group ended up in a area of big time forest. Perfect for lumber, though trees are needed for fresh air, though air recycling exists. And as they wandered in. They were ambushed by gigantic wolves!!!

Combat: 20 level army ca 20 level pack of gigantic wolves.

In the ambush that followed, ten people died, by shock of wounds or killed outright with savage attacks. Using discipline the rest huddled in a wheel formation and killed those damn wolves. Took a lot of arrows and blade work.

Now 190 people in group. Have found 64 meat and 20 bones.


Last group

They wander and find a skeleton with a glowing necklace. The path was heavy with debris. Need time to clear for travel.

A: Clear?
B: Head back to home base.

crazyabe

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Re: Orbiter: The Blackguard Head quarters
« Reply #5 on: April 29, 2018, 02:28:10 am »

A
B
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Tyrant Leviathan

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Re: Orbiter: The Blackguard Head quarters
« Reply #6 on: April 29, 2018, 12:22:36 pm »

Picked A

Roll. : Rolled:

19!

The children searched the camp grounds and got the following.

60 units of plant fiber
50 units of scrap metal
40 units of lumber
30 units of oil
40 units of alcohol
50 to all food
500 ammo
500 Batteries
10 slug pistols
5 smart rifles
1 machine gun
Ten Bone Armor
Five Chitin Armor
Two Ceramic Armor




B:


The team heads back with glowing necklace for study. And they return home

Everything was accounted for as then they went back to work to keep life style going.


As for leader team. Each dead team member counts as two meat units due to how they died. All left was.

A:Search
B: Attempt to harvest trees (lumber jack time.
C: Push forward one more time
D: Head back. See how others are doing.

Notice: Arm Race Thing you think should be done?

Another notice: Going on Hub thread to update his gear system works.

crazyabe

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Re: Orbiter: The Blackguard Head quarters
« Reply #7 on: April 29, 2018, 01:12:08 pm »

Arms race thing: Work towards developing techniques towards better growing food.

A.
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Tyrant Leviathan

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Re: Orbiter: The Blackguard Head quarters
« Reply #8 on: April 29, 2018, 01:36:34 pm »

Search

Roll

19

In the middle of the forest, one of the searchers found a hollowed our tree. Inside of which was a cache of weapons.

1 Bazoka with four vazoka ammo
Three wrecker rods
One Gaus pistol

As for why there was on. One found a patrol car, destroyed with dead bodies. Apparently outdoor style scavengers who thought of using the forest as a base. Well showed them.


As for Arms race result

Improved farming method

1,3,5. Smith + 2 to alter results (damn that was a bad roll. Sorry man.)

Tyrant Leviathan

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Re: Orbiter: The Blackguard Head quarters
« Reply #9 on: April 29, 2018, 06:20:43 pm »

Notice: Infigure you want points used. Being a helping hand

Hanging Gardens:

3,3,5

In a effort to make more food without expanding the farming zones. This method was made.  Though due to failure in seeing soil and water treatments. It only boosts farm by two. But it’s quirks?

The hanging gardens work well with medical plant life and even herbs. The guide for cooking or mash into perfumes.

+ 5 herbs each turn unless make more hanging gardens.
+ 2 to food.
+ 1 to medicine.

Tyrant Leviathan

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Re: Orbiter: The Blackguard Head quarters
« Reply #10 on: May 02, 2018, 04:06:17 pm »

Turn two


The news of a trinket found in yesterday’s scouting was exciting. Everyone talked about the relic, and the supplies as well. It was decided to have the Elders examine it.

The AIs spark. Akin to tiny stars as they scan the device and instruct them on how to open it. It was a glowing green sphere with silver glyphs on it.

“ By the Makers. It’s the Cure!”

“ Long Long ago. On Home, everyone had it easy and soft as technology provided for your ancestors. In time they rose up against humanity and your ancestors fought them back. As they made plan to launch a ship into space before the Clash. The Clash, sped up the process. Anyway, as we got tonPlanet, the corrupted code entered the main frame, Fred your ancestors and put up the walls. What you got. Is the Cure. It could not be done on home. For the rebuild would be too costly. And we the ship keepers were already online. Our fire walls vending off the corruption.”

“ If you make it to layer one. One could cure the whole ship and get to be, free. There are two other treasures needed. The Captains key to get access to the Spire. The central point. Alpha control. Your tribe can be legend. Or... just keep eating people. Your choice.


Naturally, you guys hide it safe. Reallly Sade.

SG time.


Book of Law update. In the main thread.

A: Return to forest to searchband go further.
B: Go to abandoned camp and further.
C: Clear our the o stacked and explore that direction.
D: Spend time building those hanging gardens (roll for amount, which actually boosts food, and medicine.)
E: Your own idea.

crazyabe

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Re: Orbiter: The Blackguard Head quarters
« Reply #11 on: May 02, 2018, 06:24:36 pm »

D.
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Tyrant Leviathan

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Re: Orbiter: The Blackguard Head quarters
« Reply #12 on: May 02, 2018, 07:19:29 pm »

Roll build.
Got

4.

Farm: 18 now
Medicine: 12 now
20 herbs. For trade or reduce meat cost.

Act two:

Wish to explore any previous location?
Try hand at crafting a item?
Clean out that path.
Another building? (Walls. Craftshop, etc.)

crazyabe

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Re: Orbiter: The Blackguard Head quarters
« Reply #13 on: May 02, 2018, 07:26:49 pm »

>Explore the forest.
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Tyrant Leviathan

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Re: Orbiter: The Blackguard Head quarters
« Reply #14 on: May 02, 2018, 07:35:31 pm »

This time. When exploring the forest. One makes way through it. A lot to cover, but could mark this territories as your own. For sake of lumber and such.

18! Out of twenty!!

In the air, a device that was in mid air, suddenly falls out ahead of your troop. Apparently a test project. From the wreck is 15 worth scrap metal, 20 batteries that powered the damn thing, 5 units of spare parts, and also 10 runic circuits.

Soon enough Cue strangely dressed people in white, following the device that just got dismantled.

“ Holy crap. You guys mean business.”

They do not bother to attack due to numbers.

“ You can keep the stuff, really.”

A: Do so  and leave them alone.
B: If we do not recruit them. Someone else will. Demand access to their community.
C: Food. Murder and  army them back.
D: Leave them alone, but demand stuff that got, valuables not clothing that is.

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