v1.3 ReleasedMajor changes:* Optional: Adrenaline interaction (with some tweaks) from the
Grimlocke's History & Realism Mods is included with the author's permission. It gives a substantial boost in willpower and endurance to all live creatures in combat, making fights longer and invaders less affected by the randomness of their physical stats.
* Thickened joints and ribs and gave a bit more reasonable thickness to spine, courtesy of DF Revised.
* Lots of small fixes to material templates, courtesy of DF Revised.
* Increased the strength of cartilage (to that of bone/sinew) for a bit more durable fingers, toes and such.
* Several tissue fixes: fat does not bleed; damage to bone causes more bleeding; removed pain from brain (as it's effects appear to be redundant).
* Added a new type of ammo: war darts. They are used by atlatls and are better suited agaist flesh than armor, very effective against large beasts.
* Added new weapon sets: shepherd arms (sling + mace), ravager arms (sling + headhunting axe), trapper arms (atlatl + hawk axe), beasthunter arms (atlatl + executioner sword), ambusher arms (atlatl + spear).
* Lowered the velocity for all 'thrust' attacks (to that of normal stabs) and gave them slower recover, as they were too good at cutting off limbs.
* Rearranged the multi-attack bonuses/penalties for all weapons. Changed some prepare and recover times accordingly.
* Readjusted the speed for all trap components and made them generally slower.
* The 'hook' attack for halberd was replaced with 'strike' (with spike). A new 'hook' attack is more in line with other weapons.
* Expanded the attacks for falx. Now it can also 'snatch' and 'cleave'.
* Increased the velocity for hammerhead bolts (1.25x modifier).
* Added another "fake" attack to (sling) bullets to make slings more random.
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Renamed 'mail hauberk' to 'mail coat' and 'mail byrnie' to 'mail shirt' for simpler naming and changed the tags accordingly.
* Renamed 'tasset' to 'tassets' as that is more appropriate. Now it only gives 60% block, but requires less bars. Also, lowered its weight. Actually added it to the entity lists, as I forgot to do it the first time.
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Renamed 'plackart' to 'lower plate' for simpler naming and changed the tag accordingly. It now grants 100% block, but requires more bars. Also, lowered its weight.
* Changed the tag for greatsword to fit its name, for easier searching in the entity files.
Goodbye, Grutte Pier referenceMinor changes:** Renamed 'giant club' to 'war club', in accordance with the new DF Revised.
** Renamed 'atlatl dart' to 'thorn dart', to emphasize the wood-only focus.
** Renamed 'hat' to 'warm hat', as that is a more precise description.
** Fixed the 'hook' attack for horned axe having too high velocity.
** Fixed the skill for javelinman arms to DAGGER.
** Lowered the material requirements for broad spear and bladed spear.
** Raised the two-handed size requirement for hatchet to 18000.
** Made glaive a bit slower on attack, but easier to parry with. Overall speed stays the same. Also, removed the 'hook' attack.
** Made hawk axe a bit less penetrating.
** Made war cleaver a bit better at damaging armor.
** Some attack renamings for scimitar and war cleaver.
** Made large arrows heavier and a bit less penetrating.
** Slightly lowered the weight for plate armor, breastplate and chestplate, to simulate their efficient weight distribution.
** Made lamellar armor a bit heavier.
** Lowered the weight of gambeson and padded armor to a more realistic value. Now even more layering possible!
** Slightly inceased the layer permit of pauldrons.
** Fixed the shin guards layer type to COVER and slightly increased their layer permit.