((I don't think adding skills or other character specific bonuses or game mechanics is wise. this game is supposed to have rather simplistic mechanics after all. Plus, we really do have quite a lot of resources at our disposal. asking for specific types of items for use in our work (guins, magic weapons, etc) diminishes the value of the magics we already have access to. If you feel that your character is lacking, let it die and generate another with a talent closer to what you think will be useful. part of the fun of this type of game is the limits of the characters.
For example, my first character was an anagramist. now, I could have asked for a magic bag that pulled any item I wanted out of it, in order to use that item with my anagram ability to create a different item, but then what would be the point of using anagrams? Similarly, my current character has been highly successful with only his needle and wits. Yes, he has his robe and gloves, but they didn't really come into play much. And Bob has been fantastic with belts, even though that meant he was unable to respond in certain ways to certain challenges.
I think Lenglon's idea is closer to a good one than some think. A base upgrade with added areas for crafts or tinkering with our skills might be a great way to give us a chance to create our own individual tools for work. Perhaps a clothing area where we can attempt to enchant items into armor like Youare did, or a smithy type shop where we could get rings and such to infuse with skills. Perhaps a mobile base like the frog mountain mansion would be cool.
Perhaps we could request a one time fate point distribution, since fate points are probably the strongest tools we have at our disposal, aside from our powers, which are really already pretty ridiculously powerful.))