This doesn't show the processes tab, but I assure you, the CPU field was 97.
Consider that dwarf fortress never gets above 50 since it's a dual-core.
Completely normal. Any 3D application will use as much CPU as it can get, in the case of lifevis even a bit more than DF can grab, since it can partly run threaded. Whenever running a 3D application and it is NOT hogging at least one core completely, something is foul. ... I really wish people would stop seeing 100% CPU and go all :tinfoil:.
Lastly, I answered your question to the degree I was able to. If the program was so badly lagged that I couldn't move to hide the items, exactly what do you expect me to say? 'least I'm trying to be helpful.
Thing is, you never even mentioned that. I can't read thoughts and if you look back at your post, you might see how it looks like you completely ignored the second question.
Also, you could've simply closed lifevis, moved the view/cursor in DF and restarted lifevis. It doesn't move *anything* by itself and only reads where DF is currently pointing at. ... Again, i wish people would actually bother to read the thread, so i wouldn't need to explain this again. :sigh:
Lastly, about the X- if the program is lagging so badly as to be updating stupidly slow, do you honestly expect me to expect the program's close button to work?
Yes, simple reason: The window chrome is constrolled by Windows itself, so even if the task freezes, it will recognize that and ask you whether it should nuke the task. And heck, if the program is not even frozen, then there is NO reason whatsoever to assume the X won't work, period.
First, it was way faster. As in, more than one FPS. Well, TBH it ran nicely, and was responsive. I had approximately 38,500 item-tasks and 8,400 building-tasks. However, it once about 3/4 of the items (by item-tasks when it was idling) were on-screen it started to slow down, pushing core 1 (last time, it was set to both cores. This time, it was relegated to a single core only) to 100%. Shortly thereafter, when I clicked 'close', it froze and Vista declared it a crash. I also got the save for you- I hope it's complete, I checked out VirtualStore and /dwarf fortress/, so this should be the entire save.
http://drop.io/Sukasa_Cavepacks
That save is pretty damn awesome, thank you! There's so much shit going on there that it'll probably account for the majority of my test cases.
I'm not sure where you're getting 8000 building tasks from? I only see 2600 buildings. When it crashed, did it write something to error.txt?
Also, try the new version. I can display your entire map (upped the range to max with the little [ + ] button) at 8 FPS, with the window full-screened and view the [F1] position with all items loaded and default window size at default range with 24 FPS. (Wiggle the view around a bit to get fraps to show the full fps.)
Here's my system if you want to compare to your performance:
http://rafb.net/p/7Rv3Rz50.html